Character:
Name:Katrina Gilvin
Gender: Female
Age: 24
Appearance:
Minor History: Katrina was raised by two soldiers who taught her how to fire a gun and protect herself. They taught her with a customized fn P90 (Basic model look ) it had an hybrid scope for short and long range shooting. It had a nuzzle brake for better bullet penetration, and was crafted to have a secret compartment her parents used to keep a family photo.
When she was 10 she was abducted by a man who tried to force himself on her, but she managed to get his knife when he wasn't looking and stab the man in the heart. Ever sense that day she has hardened and distanced herself from society to protect herself. When she was 15 her parents went missing from unknown circumstances, and were pronounced dead. So she inherited the sub-machine gun that she used to learn to shoot with. That is why she keeps it with her at all times, and likes to open the compartment and look at the old photo within. She hasn’t fired the gun ever sense she had gotten it because she doesn’t want to scratch the gun at all. She can also be seen regularly cleaning it, because it is the last thing she has of her parents and wants to keep it in perfect shape. When she was given a chance to fight the Alien Invasion she jumped on it. Because she had hoped and still hopes that she might find her parents one day among the alien race as prisoners.
Personality: Katrina is cold and calculating, and is non sociable. If she talks it is mainly to accept a mission or to rip someone's head off. She will use her gun as a threat even though she will actually never use it unless its an emergency.
Skills: Katrina is great with a firearm mainly sub-machine guns, and pistols. She can hit her target pretty good but that doesn't mean she is a perfect shot.
Mech
Name: Daisy (Innocent name for a mechanical mech of war X3)
Energy Gun: Daisy wields a mech form of sub-machine gun that is modeled after Katrina's gun, and a laser targeting system. The bullets are armor piercing rounds which is standard equipment.
Energy Blade: The energy blade is like a dagger made for quick self defense than anything. Though to get the blade she needs to let go of her gun with one arm.
Specialtie(s): Adaptable Firearm
Mech Ability: Three special types of ammo Explosive (they cause explosions on impact but nothing to big) rounds, Cryo (freezes the area of impact) rounds, and Corrosive (decays the impact area a bit) rounds; but they are only for a clip each.
Drawbacks/Weakness: She has to manually change the ammo between types which takes a minute, and drawing the dagger is a very slow process in itself.
Appearance: