Avatar of Triple A
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    1. Triple A 10 yrs ago

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9 yrs ago
Current "Please don't flood the homepage sidebar." -stares maliciously at the Update Status button-
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I found a new fitting image for Trip.



Trip is now a demented robot that comes from a parallel dimension of the same universe Athalia exists in. With great plans for her country in mind, she-

F**k that, we already know I'm kidding at this point.

Alright, I have two choices I would enjoy taking.

One is to use this for Trip's appearance and overhaul her abilities because I wanted to from the first place.

The other option is to rip off NK create an entirely new character using this image I saw. That broadsword of Cain's (awww yeah) made me realize that nearly all of my characters are either passive or too aggressive, and it's inspiring me to create a character I could really stick with for a long time. Something that could use the ability to spin around like crazy like my avatar, but at the same time, be a pretty decent guy.

By the way, Athena (Michael Bay and JJ Abrams's lovechild) is not listed on the Student Directory. I want her to be on da directory! :O
Driving Park said
I seem to remember there being a lengthy conversation about that on the Pad when he first found it. :P


EDIT: NINETALES-SENSEI IT HAS BEEN TOO LONG OMFG <33333333333333333333333333333333
Btw, NK, take a look at Cain's appearance and Trip's (my character's) appearance.
Yevon X Totem.
anyway i think ill post sometime soon
MWAHAHAHHAHAHAHAHEUHUEHUEAHAHAUHEUAHEUAHEUAHUHEAUHAUHA

My body has returned back to normal. You all are going to suffer through my lack of IC PRESENCE!

*dundundun*

...Srsly tho, Ima post in the IC and make Yevon sleep in his icecream truck or something. Maybe make Nike go bother a tree or something.

(Edit: My signature is now fabulous)
I'M BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACK

HEY GUYS WHAT'S GOING O-

*gets blown into pieces by a shotgun*
Hey guys! I'm still alive, I just decided that properly introducing my characters in the next season would be a good idea. So dun kik me out ;A;
Big thanx to NK for making me a (surprisingly) cool appearance pic for my next character: The Phantom! I have so many Phantoms lol

Fun Fact: NK and I randomly use this character's concept for various things. I'M BETTER, THO
Phantom said "The Phantom Detective Agency is proud to kick a-s for twenty whole... minutes. Still a better love story than Twilight."




Name
Zanzoro Wilmensk

Age
22

Gender
Male

Species
Venom & Disease Elemental + Cursed Human

Powers

  • Disease Manipulation
  • - The Phantom can absorb minor illnesses with simplicity and save them up for later use. The more diseases he gathers from other living things, the larger his arsenal grows. The Phantom is immune to all forms of natural diseases, but has no immunity against powerful supernatural illnesses. The diseases the Phantom utilizes can never affect targets for long unless he overcharges an ability, which holds the risk of him accidentally imploding everything he gathered.

  • Venom Manipulation
  • - The Phantom has the ability to use venom to mark targets through physical contact. The larger marks he leaves, the more likely he is able to find the venom-marked targets through his sense of smell (ie. poking things with his claw can leave tiny marks, while punching someone in the face with said claw would leave a huge mark). The venom is not hazardous to the point where it would hurt anything, but it is extremely time-consuming to get it off forcefully. The venom, if it hasn't been removed during its limited duration, will last for two days.

  • Carapace Reinforcement
  • - The Phantom's head is reinforced with carapace, most notably on the left side of his head. This carapace only exists around the Phantom's head, though fire is quite effective to it.

  • Arsenal
  • - The Phantom generally relies on his tools over utilizing his own body to gain an upper hand in combat. While this arsenal is strictly limited due to the lack of access to weaponry the Phantom has, they can be used in stupid, yet extremely clever ways. The Phantom always carries around a Glock- his signature weapon- made of hard plastic to avoid those who can tear apart metal through Metal Manipulation.

  • Glock 18
  • - While the Phantom does a good job at restricting himself with BB bullets in school grounds, outside of the academy, he uses bullets filled with liquified poison. The Phantom will never shoot any of the students or the academy's faculty with the poison bullets, and will always find another way to apprehend them when it is deemed absolutely necessary.

  • Poltergeist Blade
  • - The Phantom's second signature weapon. This blade has the strange ability to vanish under the Phantom's command. The blade also has the option to turn into an inanimate object it recently touched, so the Phantom can also think about throwing tables at stuff for the lolz.

    Abilities

  • Quick Switch
  • - The Phantom quickly changes his tool of trades. A fairly simple ability, though it allows him to win most "quick draw" battles.

  • Nullify Virus
  • - The Phantom uses some of the illnesses he gathered to rapidly destroy a moderately powerful illness. He must be making physical contact with a target in order to do this. The Phantom has the option to get rid of illusions as well, though it depletes twice as much of his infectious supply.

  • Viral Cask
  • - The Phantom takes out a grenade filled with diseases. The grenade, which activates the instant moment it makes physical contact with something other than the Phantom, will explode at an extremely small radius, but targets that touch its contents will have their body's systems to slow down for five seconds. The Phantom only has two of these around because he prefers to save up space for some pistol ammunition.

  • "MAY I HAVE SOME WATER, PLZ"
  • - The Phantom says the name of the ability before headbanging the living sh-t out of himself with random thrash metal music screaming from his phone. This ability is used to- okay, it obviously does nothing.

    Weaknesses

  • Cleaning Tools
  • - The Phantom's venom can stick to things stubbornly, but its active duration can be drastically shortened by being affected by cleaning detergents or poison-resisting liquid medicine.

  • Immunity
  • - If a target has general immunity over illnesses and diseases, the Phantom will lose several important options he could make during critical situations.

  • Damage
  • - The Phantom, while being able to receive damage quite nicely, cannot inflict damage on others easily due to the fact that his venom cannot poison living things. He mainly relies on his bullets and Poltergeist.

    Personality


    Outgoing and persistent, the Phantom has never failed to bring ends to his cases. The Phantom is a lively person despite the fact that he looks like some cold-blooded "thing." He enjoys lulling around places for no real reason. Money can get him extremely motivated in solving unfinished cases sent to him, and getting a better reputation in general empowers his egotistic, third-person perspective of talking. He does speak in first-person at times, however. Screaming out a variety of things seems to be one of his hobbies, and collecting frog knickknacks makes him "feel stupid, but awesome to the point where he feels stupid."(???)

    The Phantom seems to have a particular specialty in looking through cases that involve various forms of romance. He has a passion in embarrassing the crap out of people in order to bring them closer together, though he is sometimes unable to read the mood correctly.

    The Phantom Detective Agency

    The Phantom Detective Agency is placed directly within Athalia Academy, and is stationed at the far right of the entire school grounds. The Phantom takes digitally recorded lessons for his own education, though he tends to learn the same things over and over again for weeks due to his lazy VCR habits.

    Backstory

    N/A
    ~ Yevon ~


    Yevon rolled around the vast fields of snow, tumbling...

    ...and tumbling...

    ...and tumbling.

    He personally felt like he was having lots of fun rolling around like a boulder chasing Indiana Jones, yet his face begged to differ. Yevon always had the problem of being unable to show what was in his mind clearly- crystal clearly. He always felt like letting everything go because the storm always raged on in this little dreamworld of his.

    The cold never bothered him anyway.

    Now, during his Rolling Start, he flew across Daytona USA and saw a red-haired girl apparently confessing to some other red-haired dude. They were giants sitting by several mountains, going all red over... pointing at each other or something.

    Then he proceeded to watch this one dude with sunglasses roll across pine trees nearby by him, decimating thousands of wildlife environments instantly. Yevon lol'd by literally saying "lol."

    Some guys got really intimate with each other and decided to hug each other with faces screaming "this is so hot." In fact, they-

    Leroy and Matt looked completely uninterested with the hug they gave each other. Yevon just liked to see it optimistically. Sort of.

    Then a dude turned into a shining lipstick and stood still for a kiss with a colorful-haired dude.


    Yevon woke up.

    His eyes blinking ferociously like a sloth's, he decided to remain silent and not mention how long he had been sleeping. Then again, they might have been chill with him sleeping the entire time.
    ~ Nike ~


    Nike stared at everyone as fast as he could, constantly repeating this process until he lost interest in staring. The game was... so to speak, peculiar, but it was a little too slow for his tastes. Not that he really cared- it was better than holding serious stuff! The last thing the running man needed was a time to get all grumpy about students causing problems and destroying the school.

    Again.

    Nike genuinely wondered how an academy could get destroyed so quickly within such a fast time limit... It deserved to belong to the Guiness World Records! He didn't even have the chance to take a quick tour at his new academy thanks to the destruction that apparently occurred. He still had to give credit to how quickly the academy was obliterated, though.

    Fast. This academy was pretty fast. He liked that, so far! Nike made a dumb grin at himself before tapping on the table quietly and repeatedly at the speed of a fast typewriter's.
    My last hero character. If she even is a hero. >_>;;





    Athena Knight said "W' all just fighting some supernatural pussies, aren't we?!"


    Name
    Athena Knight

    Age
    20

    Species
    Human

    Gender
    Manly Female

    Powers


  • Explosion Manipulation
  • - Athena can partially expand or decrease the effectiveness of explosions caused by her. While she does have control over this particular power, emotions can randomly spark random spikes of power and other immutable effects.

  • Explosion and Fire Resistance
  • - Due to her body being accustomed to utilizing Explosion Manipulation, Athena is moderately resistant against explosions and fire in general, though she does have a clear limit as to what she can handle. A defensive item can slightly increase her defense against explosions and fires.

  • Combat Personnel
  • - Athena is a natural fighter, and shows her abilities through her handling on firearms, raw strength, and straightforward attacks. Her fair balance in weaponry and combat is what makes her formidable in general, though she is especially dangerous when using certain firearms.

  • Weapon Adaption
  • - Athena can use... many things for weapons. She tends to start throwing manholes at people if she needs to, and even goes as far as to using food to strangle people, though her food nearly always fails to survive from her admittedly explosive appetite.

  • Boxing
  • - Unlike most boxers, Athena uses abilities that are genuinely dangerous to use against others. She uses this particular fighting style while sparring or when she is preserving ammunition. Athena does not use any protection for her hands unless she is otherwise ordered to do so.

    Abilities

  • Pistol Body Shootout
  • - Athena sends out a barrage of body shots with her fists, intentionally hitting a target's body instead of their head. This particular move can be used frequently, and is moderated by her own stamina. Her stamina is considerably high, but Athena prefers to drag out battles before going in for a fitting finisher. This ability is one of such finishers, as well as a basic ability used to test her opponent's defensive capabilities.

  • Distance Control
  • - Athena focuses on making her movement extremely slick, allowing her to perform deceptive tricks to fool her opponent's eyes and find an opening for an attack. She tends to use this ability for faking an approach towards her enemy while remaining in a single position. This ability cannot be used when she is airborne.

  • Explosive Shell
  • - Athena Knight's favorite ability. Athena points her firearm at her target(s), charging her weapon for at least two seconds. She then fires an empowered bullet shell. This shell will cause a small explosion upon physical contact. The explosion's power and size increases the longer she charges the firearm, and the maximum power limit would be reached when charged for ten seconds. The maximum charge can cause a moderate-sized explosion capable of caving through weakly-reinforced walls. If Athena is interrupted as she charges her weapon, her current bullet will fire a regular shell. Athena is limited with her ammunition for this particular ability. The strange part of this ability is that it works on nearly all kinds of firearms, including rocket launchers...

  • Rocket Jump
  • - Athena takes out an air-filled grenade before leaping, smashing the item on the ground. She is propelled toward the skies, allowing her to reach higher grounds. If she has time to do so, she may be able to fire an Explosive Shell in mid-air before falling. Athena has five air-grenades.

  • Corkscrew Kiss
  • - Athena takes out an air-filled grenade before performing a corkscrew punch on a target. If the punch connects, Athena's target will be pushed back by the force of the grenade's transparent explosion, and Athena herself will lose one of these grenades. The power of this ability is heavily reliant on whether the target would actually get hit by the attack, and what they collide against if they do get hit. Athena has five air-grenades, and missing while utilizing this particular attack may injure herself.

  • Shoeshine Combination
  • - Athena sticks her feet to the ground, bouncing with a fast rhythm. Keeping her hips low, Athena launches an extremely quick flurry of ten punches at a target after positioning herself. While the move itself has a predictable pattern, the punches can make targets unintentionally lower their guard.

  • Shotgun Repulse
  • - Athena must require a shotgun for this particular ability. Athena aims her shotgun without any bullets loaded in her firearm, charging her weapon for one second. She then lets out a close-ranged explosion out of the shotgun, blowing away nearby targets. While this does take a toll on her energy quickly when used in rapid succession, the force of the explosion is quite powerful, being able to blow through fairly-reinforced walls. Athena can only use this ability when her shotgun does not have any ammunition in it.

    Overdrives

  • "London Shoeshine Destruction" Combination
  • - Athena throws or lunges with an air-grenade toward a target's eyes. If they are caught by the explosion, they will be stunned for a brief second. Athena then proceeds to launch thirty punches in rapid succession before firing a quick Explosive Shell on the ground between her and her target, sending the two of them flying away from each other. If Athena does not have an air-grenade with her, or she needs to preserve the grenades for something else, she may end up doing a mighty headbutt to begin the attack. This particular ability will slightly damage herself.

  • Wounded Knee Bullet
  • - Athena either throws an air-grenade behind her or fires an Explosive Shell nearby herself. Utilizing an extreme force to propel herself diagonally or horizontally, Athena sends herself flying toward a target before using her knee to strike them. This ability leaves Athena open to attacks, but allows her to potentially break apart her opponent's power.

  • Bullet Catch
  • - Athena must require a large firearm for this ability (ie. shotgun, rocket launcher, etc.). Athena charges an empowered Explosive Shell, using much of her energy to charge the next shot for ten whole seconds. She then fires the projectile toward the skies, letting it fly up shortly before falling down at a fast speed. Athena then kicks the explosive projectile toward her target(s), letting it activate to a fragile explosive. The attack's explosion radius will be large (ie. the size of a slightly big house), and moderately high damage will be dealt. This ability takes a large toll on Athena's energy, and may render herself tired for thirty whole minutes if she had been fighting for a decent amount of time.

    Weaknesses

  • Ammunition
  • - Athena's firearm-based abilities usually require ammunition. Without ammo, her power would be severely decreased. Athena tends to randomly scavenge metal and gunpowder from wherever the heck she finds them.

  • Cold
  • - Athena's explosive, arrogant personality is less prominent under cold weather. She exhibits a noticeably weaker will to fight in the cold, along with a surprisingly quieter attitude.

  • Self-Damage
  • Most of Athena's attacks and abilities tend to damage Athena herself in some way. This often leads to unsuspected injuries surfacing at the wrong times.

  • Explosive
  • - Like her overall fighting style, Athena has a particularly explosive attitude. She tends to get annoyed easily at simply remarks and enjoys performing inappropriate taunts that should definitely not be used in her age.

    Personality

    Athena Knight is the "Full Metal Alchemist" without the Alchemist. Being a destruction-loving fan, Athena enjoys causing other people to explode, either literally or emotionally. She is fond of using other people's money to get some cheap food, nearly always forgetting to pay cash back. The girl also enjoys taking things and tends to absent-mindedly shred things apart.

    Backstory
    N/A
    doge


    Trip said ".......Woof."


    Name
    Trip

    Nicknames
    K9, Doge, Panda

    Age
    19

    Species
    Kemonomimi

    Gender
    Female

    Powers


  • Aether Manipulation
  • - Trip can manipulate the life force within her to strengthen her blows and enhance her physical durability. Her Aether strengthens whenever she gets stronger.

  • Heightened Sense
  • - Trip can smell things that normally cannot be sensed by humans. She can smell certain objects and remember their scent.

  • Boxing
  • - Trip is an efficiently quick fighter, and is fond of using her own body to face foes. She can equip claw-type weapons to drastically increase her fighting prowess, though she never seems to do this on her own.

  • Fondness
  • - No matter how much she initially hates something, Trip can get quite affectionate to those who treat her nicely. On the other hand, she becomes submissive to those she gets fond of, oftentimes emphasizing her naivety in general. Getting mistreated by someone will make her fear the certain person's scent until she somehow gets used to it again.

    Abilities


  • Bite
  • - Trip bites something. While the bite itself deals little to no damage, Trip can use her teeth to stick on something. There is a limit as to how long she can stick to something, however.

  • Facepunch
  • - Trip swiftly punches the face of any creature with a head, doing so with a moderately far distance. She can utilize Aether to extend this particular attack, but it cannot be overused due to how her Aether cannot last long as a physical form.

  • Double Hook
  • - Despite the ability being callled "Double Hook," Trip actually delivers a swarm of ten punches in a single second. She cannot use this ability too much due to quick exhaustion.

  • Pack Motivation
  • - Trip envelops herself and allies within a moderate radius with Aether, granting everyone within the radius mediocre resistance against dark magic spells. This resistance wears off if the person affected by it is hit by a dark magic spell (ie. demonic spells, nether spells, etc.).

  • Thumpercut
  • - Trip envelops her fists (or her weapon) with Aether before delivering a powerful uppercut. This particular uppercut will ignore most defensive abilities when completely charged, though it takes Trip quite a while to fully charge the attack (it takes five seconds max).

    Overdrives


  • Triple A Dempsey Roll
  • - Trip gathers her Aether before focusing on stunning a target. If she successfully hits an opponent with a straightforward uppercut, she will immediately proceed to weave her body with a quick rhythm before executing punches that match her movement. After punching several times, she will end the entire attack with a highly Aether-powered uppercut. This can take a toll on how much Aether she could use after the attack, but the ability is still considered to be extremely powerful compared to her other abilities.

    Weaknesses

  • Chew
  • - Trip seems to enjoy chewing inedible things in her food (ie. bones).

  • Exhaustion
  • - Trip can become exhausted relatively quickly compared to many other students in the academy, which prevents her from going all-out in battles.

  • Strangle
  • - Trip is extremely weak to attacks that prevent her from breathing, which can severely weaken her Aether-based attacks.

    Personality

    Trip can be described as a timid little thing. Whatever she sees for the first time in her life, she views it with some hostility- especially of that thing is a living creature. She tends to shy away from people multiple times before finally approaching them due to her curiosity. Trip has a fondness for humans, though her hostility prevents her from immediately befriending them. Those who dark auras usually frightens her quickly, either making her scared or hostile.

    Trip can remember certain things through scents. Her affection toward individual people changes depending on how they treat her, and how they react to her actions.

    Background

    N/A
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