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    1. Tristwich 7 yrs ago

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Gonna have to pass on that. After reading his sheet I don't think I have anyone really capable of fighting him.
Fudge I don't have an email that doesn't have my name in it.
I see, I believe I would definitely like that sheet at 100% before I commit to a fight like that with my own PC character.
Looking for more people to have a good go with. I am capable of a range of fighting styles but am more comfortable with things like RM, Low Powered or Mid Powered.

If you do not wish to fight ranked that is fine, but if given the chance I would rather do a ranked fight as it would provide me with a chance to improve myself as a writer. If the match is ranked I will feel more inclined to do my best at it.
Will fight for ranked matches. Here is the link to my thread of characters, though personally I would love to test out my elf shield user One.
roleplayerguild.com/posts/4574457

Name: Annabelle of the Plains
Age: 21
Height: 5'9
Weight: 145 lbs
Race: Eladrin
Gender: Female
Hair: Golden
Eyes: Orange (the color fills the entire eye)

Influence: (3)

Abilities:

Empathetic Detection: (2) As an empath, Annabelle is regularly immersed in the psionic sea of emotions that most others are completely unaware of. Through this she is able to detect the specific emotions created by others, like sniffing out the trail of someone through scent alone. Annabelle is able to use this to pinpoint the location of anyone who is capable of feeling emotions.

Mantle of Awakening: (4) Her signature ability is the Mantel of Awakening, a psionic power which allows her to use past memories to boost her physical attributes. Annabelle has three Mantels of Awakening and can only activate one per post. Once all three have been activated and placed upon a memory, Annabelle can choose to place a Mantel of Awakening onto a different memory to increase its Awakened level, though doing so will decrease the previous Memory's Awakened level.

Annabelle has four main memories in which to draw power from to enhance her physical attributes through a Mantel of Awakening. These memories are the core of what makes Annabelle who she is, and without them she has no power and no identity in this world. This is the list of memories and what they enhance, which begins first with:

Memories of Courage

First Level-The moment when I stood up to my father and told him I wanted to be more than a farmer's daughter. This was the start of my journey as a swordswoman.

When this Memory has been activated by a Mantel of Awakening, Annabelle receives a boost to her strength. Now instead of having the strength to bust through a solid wooden plank, Annabelle has the strength to break through a stone slab three inches thick with one punch.

Second Level-When I had the courage to escape my kidnapper and to journey into the world to become who I was meant to be. Even when I had nothing but the clothes on my back and a stolen sword, I was determined to enter legend as a warrior of great strength and skill. This was the second step in my journey to becoming strong, and to stop being a victim.

When this memory has been activated by a second Mantel of Awakening, Annabelle now sees her strength become even greater than before. Now instead of being able to just punch through one stone slab, Annabelle can punch through five. Also included in this power is a small durability boost to allow her to use this strength without bringing personal harm to herself. Now her body is capable of withstanding damage as if it were made of bronze.

Third level-When I had the courage to stand up for justice in the face of evil. This was the first step to proving myself as a warrior, as a paragon of all that is good, and as a symbol for what I believe in.

When this memory has been activated by a Mantel of Awakening for a third time, her strength will reach its peak potential. Instead of breaking through five stone slabs, Annabelle is now able to break through one slab of hardened steel, at least four inches thick. Her durability is also upgraded to that of hardened iron in order to withstand the use of that increased strength.

Memories of Safety

First Level-During a thunderstorm I ran into the arms of my father, his comfort providing me with the knowledge she needed to not be scared of such things. In that time I felt like nothing would hurt me in the entire world.

When this memory is activated via a Mantel of Awakening, a field of psionic energy envelops her body. This shield is capable of emulating the same strength as bronze when under stress. Anything higher and the shield will collapse, requiring a moment before it can be recreated.

Second Level-As I hid from the man who kidnapped me, it was the darkness which kept me from his sight. It was the first time something I was afraid of had protected me, and it felt like a blanket of protection no one could through it to find me...

When this ability has been activated by a second Mantle of Awakening, the psionic shield around her body becomes even stronger. Now the shield has gained the power to emulate the same strength as iron. With this power comes an auxiliary power of inertia dampening, which allows her body to withstand the kinetic force that would be exerted on her body from the forces enacted on it. Just as before if more force is acted upon it than what it can handle the shield collapses and requires more time (two to three minutes) before it can be established again.

Third Level-When I first put on my armor, I had never felt more protected, as I knew it would protect my life from all dangers and it would establish me as who I am. In this armor I am not just protected, but I can fight back as well.

After a third Mantle of Awakening is placed onto this power, the true potential within is unlocked. Now the psionic shield enveloping Annabelle has the capacity to emulate the same strength as hardened steel. With this comes greater inertia dampening in order to protect her vital organs from the kinetic energy acted upon her by the attack. As before if the attack is of greater force than the shield can withstand it will collapse and require a longer amount of time (half an hour) before regenerating.

Memories of Jubilation

First Level-The first time I felt such joy was one summer day when the wheat fields were at their highest. I ran through them and laughed as if all was good in the world, and nothing would ever feel so wonderful as that moment...

Once this memory has been activated by a Mantel of Awakening, Annabelle receives a boost in her speed via psionic magic. Her speed now increases to that of greater than an Olympic runner (33 mph).

Second Level-During my captivity, I found a bird with an injured wing. It took time, but I nursed it back to health without my kidnapper knowing, and freed it to the world. That was when I knew the true happiness freedom came with...

When this memory is activated by a Mantel of Awakening, Annabelle receives a further increase in her speed. Now instead of greater speed than an Olympic athlete, she can keep moderate pace with most land animals (40 mph). This also comes with an enhancement towards her reaction time, becoming greater than that of a professional boxer by twice the average reaction time.

Third Level-My greatest feeling of July was when I had discovered the weapon which would be my sword, Whisperdash. With this sword, she could finally become the warrior she was meant to be.

Once this memory has been activated, her true potential in speed enhancement is then unlocked. Instead of her speed being able to keep pace with most automobiles, Annabelle is now able to outpace most land based animal (50 mph). This also comes with an even greater enhancements to the reaction speed of Annabelle, now becoming three times as fast as a professional boxer.

Memories of Love

First Level-There was a boy I knew, he was a farmhand who worked for my father. I shared with him my first kiss, and have always thought of him in times when I felt lonely. Without him I would have never known what love could be.

When this memory has been activated by a Mantel of Awakening, Annabelle receives a small Healing factor. This factor can heal cuts within minutes and bone breaks within hours, but cannot override poison or disease.

Second Level-My mother, who I had never gotten to know, was someone I found loving a great deal. It was different than what the relationship I had with my father, I could never seem to connect with him, like I knew I could be with my mother. If not for all that I knew of her, I would never have the foundation of hope that kept me through the days of my captivity.

When this memory has been activated by a Mantel of Awakening, the healing factor of Annabelle by a considerable margin. Cuts now heal in moments, broken bones in minutes, and poisons and disease are overridden. This ability also comes with an additional auxiliary ability of an anti magic field that covers a ten foot radius and reduces the effectiveness of magical abilities by one fourth.

Third Level-In a way I hold love for my kidnapper, who had taken nearly everything for me, but without him, I would never have had the motivation to be who I am today. I have forgiven him for what he did, and hope that he found some peace in the after life...

When this memory has been activated by a Mantle of Awakening, Annabelle's healing power has been raised to its fullest potential. Cuts healed almost instantly, fractured bones healed in seconds, and she is utterly immune to disease and poison. The anti magic field is also enhanced to reducing magical capabilities by half.

Equipment:

Whisperdash: (3)
Four and a half feet long blade
Three inches wide
Six inch long handle
Three inch long handle guards for each side
Topaz inlaid pommel
Blade Material: Spell forged steel
Item Ability: Whisperdash is a magical blade forged by the mysterious elves known as the Eladrin. Within this blade lies the power for Annabelle to dash in any direction she wishes once every few minutes, in the form of an ethereal gust of wind and carries her six feet before it ends.

One dagger at each hip, these are normal steel daggers with black leather handles.

One arming sword at her right hip, so that she may use a two bladed style to fight when she needs it. This blade is a normal shortsword of three feet long and made of steel, with a black leather handle.

One pendent of pure Onyx, which is designed to catch and store the negative emotions and psionic energy created within through the use of the Mantels of Awakening. What is to happen if it were to break from the over flowing of negative emotions, not even she can say for certain...


After Annabelle has used her Mantels of Awakening ten times, the Onyx Amulet becomes overloaded with negative psionic energy. This energy explodes outward in a diameter of twenty feet, causing psychic damage to all caught in the blast, including Annabelle. This attack acts like a psychic flash bang which can incapacitate those caught in it for a few moments.

Set of plate armor with full helmet. Underneath she usually wears a layer of chain mail and a layer of leather underneath as well.
Annabelle felt conflicted by this situation, and wasn't certain how she should respond to it. At first it appeared as if this might be another trap set by this strange wolf man, but something inside of her said otherwise. It was either trust him, or be devoured by the hordes of undead that were closing in on them by the second.

"Fine!" She said in frustrated defeat, allowing him to lead the way on point as she guarded the rear. Thankfully her psionic shield came in handy for its durability as she was able to protect herself from the grasping hands of the undead. Whenever one of the shambling corpses got too close, she would cut them down with extreme prejudice. Dying was not her intention this day, as the will to live burned brightly in her heart.

After some hours of cutting through the city, both combatants were finally able to clear the city into the safety of the countryside. Rolling green hills greeted them as they arrived to a land of safety and quiet. The city it seems now belonged to the dead, their moans still audible even front. Looking back, the swordswoman felt saddened at the thought that such unholy creatures were inhabiting this city. Hopefully in time, efforts could made to cleanse it, so the living may be allowed to occupy it once more.

"Thank you" she said as she watched the city from afar, the wind blowing through her hair "I would have died in that city if not for you. Much of what I thought I knew appears to be wrong." It was possible her entire world view was wrong, and whatever she tried to reason that feeling away did not come to her. Annabelle would have to accept that maybe this strange wolf man wasn't a monster after all. She even reconsidered whether or not she should fight this person or not.

"So then...shall we finish what we started?

Name: Mephistopheles
Age: Unknown
Race: Devil
Gender: Male
Height: 10'1
Weight: 775 lbs
Wingspan: 7 ft
Horn length: 3 feet growing from horns and curving inwards

Influence: 4

Abilities:

Fel Corruption (passive): (3) Whenever Mephistopheles uses his magic or makes physical contact with an element such as the earth, it becomes corrupted by the demonic magic of the Fel. This corruption reinforces the devil's influence on that element, and makes it difficult for others to manipulate said elements as well. For every time that Mephistopheles uses his magic, a five foot area around him, increasing by another five feat for each subsequent time he casts a spell unless he moves from his original position, in which the process starts over.

Summon Imp: (2) Through his mastery over the art of summoning demons, Mephistopheles pulls forth three ruby red imps from the depths of Hell.



Physical stats:
Height: 4'10
Weight: 140 lbs

The imps have the physical strength to break through wood as if it were paper. Their speed is relative to that of a large dog (around seventeen to twenty miles per hour) and have razor sharp claws and teeth. Only three imps can be spawned at one time and Mephistopheles cannot summon more imps unless the original three are dead. When killed the imps will explode, splattering out their blood in a large mess generally around ten feet or so in diameter. Every drop of blood from the imps causes corruption to the element in which it touches.

Dark Elementalism: (4) Through his studies of the dark arts, Mephistopheles is able to exert his infernal influence over the four cardinal elements. Each of these abilities furthers his demonic influence over the land around him, and in certain cases (as in corrupted water and fire) can use the elements to directly corrupt the landscape around him. His affinity with the main elements are as follows.

Fel Fire: Bright green flames that burn the soul as much as they can burn through cold steel. Fel Fire is of the same temperature as blue fire, can be casted at speeds upwards of sixty miles per hour and can be interacted with normally like a regular fire could. Anything burned by these demonic flames are corrupted by the power of the demon Mephistopheles. Only other fire does not become susceptible to the corrupting power of Fel Flames.



Fel Wind: From the circle of Hell of those who Lust, these winds come forth to bring suffering upon the mortal plane. Using this power Mephistopheles can generate eighty mile per hour winds and create twisters to send towards his opponents. If consumed by fire, the taint of the demonic magic transfers to the fire, though the Fel Wind is incapable of corrupting any other element with the power of the Fel. Fel wind is also considered toxic to most living creatures of the mortal realm, causing irritation to both the eyes and the lungs.



Fel Earth: Blackened landscapes are all one can see when the earth itself is bent to the will of this devil. Able to control up to three hundred pounds of earth and send it hurtling at fifty miles an hour. His manipulation of the earth also includes being able to control how loose or compact certain earthen minerals such as dirt or sand are. Fel Earth does not hold the ability to corrupt the air but can corrupt the water and fire through saturation and combustion if set ablaze.



Fel Water: Crystal clear waters now turned to putrid sludge, the power of Mephistopheles is all but unstoppable. Through this spell the infernal being is able to control upwards of a hundred gallons of water. Steam, ice and water are all states of matter that he is able to control and change at will, creating potent attacks that are toxic to those of the mortal plane. With the ability to cast this water at speeds of sixty miles an hour, these waters are most unwelcome.



The liquid state is viscous sludge which can cause toxic shock if ingested. If made into mist it becomes a thick black miasma that can choke the respiratory system. Once made into an umbra colored piece of ice, it is perhaps in its safest form, if not for how deceptively slippery it is, as if there was no friction at all to it.

Equipment:

Razor Claws: (3) The talons upon his hands are sharpened to a fine point. These claws are capable of shredding through iron as if it were paper, each point of contact further corruption. If it happens to pierce the flesh of a living creature, a potent venom is injected into the bloodstream. Intense pain, nausea and paralysis follows soon after in a matter of minutes.

Unholy Flesh: (4) Mephistopheles is not composed of normal flesh and bone, but he must have a physical body to interact in the mortal plane. He is immune to poisons and venom's, but is still vulnerable to decapitation and whole body destruction. Divine magic's are a weakness, able to cut through his hide like paper while at most it would take hardened steel to cut him.

Physical stats:

Bench press: 955 lbs
Squat: 1000 lbs
Leg press: 1200 lbs

Running speed: 55 mph
Sprint: 65 mph
Fly: 70 mph

Modifications for Top Tier Play:
Strength
bench press: 30 tons
Squat: 32 tons
Leg Press: 35 tons

Speed: Mach 2 on foot
Sprint: Mach 4 on foot
Fly: Mach 5

Unholy Flesh is upgraded to Tungsten strength and Razor Claws upgraded to tearing through depleted uranium.

Imp stats upgraded to mach 2 speed and can tear through titanium like paper.

Weight is upgraded to 25000 lbs

All spell speeds are increased mach 2.
Well isn't that just a smashing bit of hogwash to get the blood flowing? Any other knave without a single iota of skill would be slain on the spot, but not the stupendous Lord Rivet! Meager fancies were far beneath him to even warrant contempt, let alone worry. This attack will be dodged with the grace only an aristocrat such as he could muster.

At the exact moment he turned, Rivet saw the arctic wind howling towards him. Abandoning the time he was to give in aiming he instead allowed for his instincts to kick in. Before he even stopped his feet were back to running, continuing on his previous trajectory as he beat the wind with milliseconds to spare. During this little jog he was able to add the final augmentation towards his bullet, enhancing the speed at which the bullet would travel by double its normal ability.

Now was the time to attack, he thought to himself, and so he would finally launch his counter move. In the exact moment at which he cleared the arctic wall, he would use this forward momentum to pivot, aim towards Leo's center mass and fire his Bloodlock pistol, the force of which was so intense it pushed him back due to the blood enhancement he placed upon the powder. Thankfully the design of his pistol allowed for the increased power to be mitigated when it came to how it effected the accuracy of the shot.

What's even more delicious about this attack? How in the blazes would Leo even know which side Rivet was firing from? Judging by the temperature of the arctic wave it was leaving a thick cloud of ice particles behind, obscuring vision as it barreled through the field of battle. This coupled with his passive style would surely surprise him, since the fool had been standing in the same place the entire fight. Dodging a bullet with twice the speed would be a fantastic feat indeed to see!
Rivet had already passed the point at which he was starting to gain distance from his opponent, every inch more time he needed in order to set up his victory. Distance was his friend, for he had to play the long game against this man, whose only means of attacking him at range with some paltry throwing knives. The very nerve! Only the most elegant of cutlery was worthy of piercing his perfectly bred skin.

Releasing the sheath from his cane, the blade glinted well in the light, solid and deadly as it was beautiful. During this time he would also begin adding a second augmentation to the bullet inside the chamber of his weapon. Now it would not only have explosive qualities to its inner layer, but a layer of acidic blood just over that. The little peasant will find this quite a delicious treat.

Finally he would stop, turn and aim his weapon towards the warrior. Aiming was a rather important part of using a gun well one might imagine. He would have to be careful, considering the extra gravity they were experiencing for some strange reason. Must have been a maddening part of this realm of battle, oh well, he could always compensate for it.
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