Name: Armauk
Age: 38
Sex: Male
Breed: Halfie (Majority Orc, Ogre/Human)
Appearance:
Standing at a gargantuan 7'8" and weighing in at 320lbs, Armauk is an impressive specimen. For a halfie anyway. Ain't too bad on the eyes either, considering what fate had to work with in his creation.
Skills/Abilities:
- Tracking
- Trapping
- Scavenging
- Bladed combat specialist
- Steel Stomach
- Blacksmithing
- Herbology
- Reading
Equipment:
Armauk's pride and joy, the halfie had spent much of his adult life working on the suit after scavenging several full suits of plate armor after a particularly heated battle for the Nar Mat Kordh-Ishi. Although he had to heavily modify and cobble the suits together in order to fit his massive frame, he was fortunate in the fact that the suits were made of the same metal and that no one in the company seemed to question why he was working on such a large suit.
Modified and embellished to resemble one of the Underworld's hellish servants in order to sow fear in his opponents, this has become Armauk's mainstay armor since joining the Chosen and helping all who stand before him a one way trip to the ground.
Falchion: A greatsword among normal men, this sword in fact was a great two-hander that Armauk scavenged and melted down to mold it into a blade of his own that could be easily wielded in one or both hands.
Handaxe: A simple waraxe that Armauk scavenged in order to use for a wide variety of tasks, whether it be to chop wood or chop people.
Dagger: A scavenged human longsword with a modified grip.
Blacksmithing Tools: Tongs, anvil, portable forge, what-have-you; often left with the Campers.
Trapper Tools: Rope, twine, bear traps, pins, needles, what-have-you; specialized equipment often left with Campers.
History:
Orcs rape and pillage wherever and whomever they wish, provided they're strong enough to get away with it; ogres are no exception. So it was, one fine morning when some nameless orc raiding party attacked some nameless ogre tribe, one nasty orc fellow in particular raping an even nastier looking woman who was too tall for your average human yet too short for your average ogre. Luckily (or unluckily) the raiding party went just as fast as they came, leaving the ogre tribe down to only a quarter of its original number and barely a tenth of their supplies left.
So, life as usual. Only this time their shortages were due a bunch of violent and stupid outsiders and not violent and stupid insiders so the nameless tribe had that going for them.
Eventually the tribe would build itself back up again, Armauk's mother carrying him in her womb, bringing him into the world before dying on the same day, the strain too much for her body to handle. Armauk himself would have followed his mother shortly after as the ogres whose tribe he had been born into did not look too kindly into half-breeds, especially half breed whelps that were the cause of the death of their favorite plaything. As fortune would have it however, another roaming band of nameless lunatics, often called "adventurers", came by and slaughtered the ogre tribe before the tribe could do the same to Armauk, leaving behind nothing but murder and mayhem.
So, life as usual. Only this time the murder and mayhem was caused by a bunch of murderous, self-righteous loonies instead of bunch of regular ol' loonies.
The adventurers would notice Armauk among the wreckage of the tribe, mainly because of his incessant, high pitched whining and decided that instead of leaving him to die among the dead, they would take him and raise him as one of their own and teach him all their murderous, vagrant like ways before they realized he was not some monstrous pet gretchin the ogres kept around and decided they would also teach Armauk their morals as well.
However they would promptly realize how stupid their idea was and dumped Armauk at a local temple where he was actually properly cared for by the local priest. This was of course after the priest finished going through his rather large list of curses and bring holy justice to whatever horrible, monstrous, squiggy creature lay on his temple doorsteps before calming himself down and realizing that Armauk was simply a horrible, monstrous infant.
The priest would raise Armauk as his own, giving Armauk his name, teaching him the ways of the priesthood, and generally disciplining him harshly whenever Armauk was out of line. But all in all, considering what life could have been for Armauk it was relatively cushy.
He had five square meals each day, supplementing his meals and the temples through his frequent forays into the nearby forest where he learned to hunt. He had access to the best education around, often gaining knowledge of the world by devouring the priest's priceless texts and discovering just how hard a pan can be, though he would eventually gain conventional knowledge as well. He even had access to most whatever items he wished, first by learning how much fire hurt, then after being apprenticed to the local blacksmith, by how fire could tame even the hardest metals. The temple had many interesting trinkets in those days, and lost quite a few before the priest, and later Armauk, scavenged whatever they could from the local areas. They often had huge hauls, mainly due to the large number of vagrant loonies running about the place, giving Armauk plenty of practice. The temple would become a favorite spot for the loonies as the priest would give them blessings and Armauk would give them sharp knick knacks for their knick knacks.
All in all, it was a good life.
However, as all young men are oft to do, Armauk eventually decided to leave his home and make his fortune in the world. Of course having your home burned to a crisp in the wake of some nameless army's battle with another nameless army while you were out hunting would probably lead you down that path as well.
After taking many odd job in many odd towns, mainly those of a violent nature after many of his employers didn't believe that Armauk was capable of anything besides swingin' and shoutin', he would eventually find himself observing a group of orcs in a local market in some nameless town trading and bartering for weapons, armor, and food. A group of orcs who weren't pushing and shoving was one thing, but orcs trading without the customary yelling and shouting and littered death threats was another. Intrigued by this social oddity, Armauk would find himself offering his services to the orcs in providing all three, provided they be willing to give him stable work and a place among them.
And they did exactly that.
And so that was how Armauk's early years in Nar Mat Kordh-Ishi would be, making whatever weapons and arms he could for the company as well as help hunt for whatever food they could find. A quiet, unassuming role that didn't have to do with anything about fighting until suddenly it had to be about fighting.
After a particularly brutal battle that severely thinned the company's fighting forces, those able and those who thought they could handle a weapon were suddenly conscripted into the Pikes and trained for the ever churning meat grinder. Though Armauk wished to return to the relatively quiet life of the Campers, he would unfortunately prove his worth as a fighter, the many varied skills he had acquired through his life earning him a place among the Chosen.
So, life as usual. Only this time instead of banging, smashing, and cutting metal and animals, Armauk would be banging, smashing, and cutting metal and slightly bigger animas.
Personality and Psychological profile: Despite orc and ogre blood running through his veins, Armauk's temperament is much more moderate than his peers, often causing him to be labeled as a soft-skin, coward, pansy, and other unpleasant names. Despite this, Armauk knows what he is capable of and few things faze him. He also has a rather pious viewpoint toward life, revering all things living for everything is where it should be in life, including him.
Relationships and Acquaintances: Leaving this open for anyone who wish to collaborate.