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    1. Twhirtley 9 yrs ago

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9 yrs ago
Current Green Names are the Superior Race
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Bio

You're an interesting species. An interesting mix. You're capable of such beautiful dreams, and such horrible nightmares. You feel so lost, so cut off, so alone, only you're not. See, in all our searching, the only thing we've found that makes the emptiness bearable, is each other.
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Gielnor seems to be on the brink of destruction once more. Gods are warring, dragging mortals into it, letting thousands die simply to boost their ego and influence. Tuska was slain by Vorago with the help of many of the world's strongest defenders. And it seemed the world was at peace.

But Vorago used too much power to fend of Tuska. He is now dying, slowly, painfully. At the same time, the world seems to be growing scarier, more feral and wild. Beasts are now plunging into cities to attack those there, magical travel is now so unreliable that to attempt it is a death sentence. Crime is running rampant as survival through an honest way of life is no longer a viable option for most.

The Gods don't seem to care, as they are far too concerned with their own struggles for power. But there is a group that wishes to help this world. And they are known as The Slayers. They've long been known as powerful hunters of beasts and abominations, using whatever means is possible to kill their targets. But now they have a true set of goals. Defend the people in their cities, at a cost; Discover what is causing this change in the world; but most importantly, push themselves to a higher level of strength.

So The Slayers have been coordinating a world wide campaign, recruiting people, bring in veterans, and keeping their missions on a need to know basis. You're one of these people brought in, and should you survive, will find everything it is you desire.

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This is going to be a simple RP that I decided would be fun and funny. If I can get people interested, I have a plot/series of plots in mind. Your player will not be The Adventurer (the famous player character from the game, the one that completed all the quests and made all the big plot choices). You will be an unknown or less known person, as the world lives in the shadows of the Adventurer and the Gods.

Feel free to ask any questions or anything. If I can get 3-4 people, I'll start it up.


From left to right, these are basic representations of City, Standard, Mountain, Forest, and Swamp Orcs. Image commissioned to Carantathraiel

Just to clarify, are basically... any supernatural/fantasy/mythological race playable by us writers, for use as characters? Or is it limited to the list you have set? The hider below has quotes from what you wrote, just wanted to make sure.

I ask because I am definitely interested (regardless of your answer to the question), but I've done a ton of world development (making cities, races, magicks, etc), so was just curious just how big the selection is.


1,2,3,7,8 could be.

1 as standard, 2 as city, 3 as mountain or swamp, 7 as forest or standard, 8 as swamp.

Keep in mind that only applies to colors, but I'm not gonna hold in any pictures used to be perfect. What is written is what matters most
Verissa hiked Remilia further up on her chest, doing her best to be careful of her newly splinted leg. Whispering in the dog's ear, "It will be okay love, we're going to go somewhere nice and quiet so you can rest." Remus stuck close to his mother as usual, constantly looking up to check on his sister.

As they moved through the hustle and bustle of the camp, anytime a person or another dog got close to them, Remus would uncharacteristically growl and snarl at them. Verissa didn't notice the hushed whispers or the sidelong glances or even outright stares that were cast her way. It wouldn't take long until every member of the camp knew that Asher's little slave nearly took off Jasper's head and sent him scurrying like the rat he is. Everyone knew of his more unpleasant desires, and assumed that he'd been successful. A couple of people even joked that once she'd killed Jasper, that Asher would be next and she'd become a proper Kvaren with a necklace of severed testicles. It didn't help at all that many of the people had seen her use magic on the poor dog. Everyone was certain that the little blonde woman would earn her freedom, taking it so far as to already preparing themselves to say goodbye to Asher.

Verissa arrived at their tent and set Remilia down gently on a sack of sacks, telling her to stay when the pup tried to rise. Remus guarded his sister dutifully as Verissa began to pack the wagon. She'd been living here long enough, helped move long enough that she knew the best ways to pack it so that belongings didn't get left out, nor would they fall out or be blown away. The work was cathartic, letting her focus on the lifting and organizing. She was nearly halfway done when she stopped to rest, her body sticky with sweat. She slumped down next to her dogs, huffing and puffing. "We'll have to go back to that stream, get my staff." She pat their heads, scratched behind their ears, "But let's rest for now."



Name: Verissa Beatrix Greenlakes aka Trix

Race: Human

Gender: Female

Age: 22

Birthday: 36th day of Saffra, 280 DM

Birthplace: Ebonfort

Resides in: Kerawac, with the Thunderfang Tribe

Occupation: Slave, 0/GP day, expenses paid for by Asher

Appearance: Trix isn't considered classically beautiful, even by Ebonfort standards. She stands at 5'2" and is a bit thin, though not unhealthily so. Her head is adorned by long bundles of blonde locks. She can usually be found in a long, flowing skirt, or dress, depending on the weather as well as thick boots for trudging through her muddy farm.

Personality:
Trix is a very kind person, treating anyone she meets with open arms and a friendly smile. She always goes out of her way to help people whenever she can. While she does believe in the justice system that Ebonfort and the Ebon Knights dispense, she dislikes violence.

History: Trix was raised in Ebonfort by her father, a doctor, Geralt, and her mother, Yennefer, a seamstress. They lived in the city proper, and were fairly well off, for her mother catered to the people rich and influential enough to live in the city, and her father worked exclusively for the Ebon Knights. They both taught their skills to their only daughter, but she took to her father's teachings more readily. When she came of age, instead of being married off, her father arranged for her to receive a loan from Ebonfort in order to open an herbalism shop in one of the outlying villages.

Eventually, Ruby Banks was chosen, and once the building was completed she moved right in and was readily accepted into the community. Since then, she's led a fairly simple life, minding her shop, getting to know the locals, and healing who she could. It was during this time, while she was mending an unconscious man's broken leg, that she found a lavender glowing coming from her hands, that seemed to "stick" to whatever she touched her hands to.

She'd heard the rumors of magic, and quickly feared persecution, either by the locals or the Ebon Knights, and kept her magic hidden. She's been practicing it in secret, slowly but surely finding a few practical uses for what she dubs as Shielding.

Languages
Common - Fluent
Kvaren - Broken

Skills:
Journeyman
Herbalism
Medicine
Shielding

Novice
Gardening
Sewing
Stealth
Nodeology
Teaching
Animal Husbandry
Socialization
Leadership
Observation
Endurance
Intimidation
Negotiation
Riding (Horse)
Flirting
Drinking
Running
Begging
Persuasion
Cooking
Writing
Mathematics
Land Navigation
Wilderness Survival
Running
Weapon (Bo Staff)
Philosophy
Subterfuge



Possessions:
Quantity | Item | Acquired | Value
1 | Artisan's Outfit, Herbalist's | Starting | 10gp
1 | Peasant's Outfit | Starting | 1gp
1 | Flora Medicina Tessanis* | RP Reward | Invaluable
1 | Herbalist's Toolkit | Remainder of Destroyed Shop and Home | No Set Price

*Flora Medicina Tessanis by Scriveriartas, an exhaustive botany text given to her as a gift from the woman who lost her arm but ultimately lived. This tome will take at least two months to read, but once completed will earn the reader a +5 in either Herbalism or Medicine and a +5 in Botany. Further details about the history of this book can be learned during co-GM RP.

Creatures
1 Male Mountain Ridgeback, Remus
1 Female Mountain Ridgeback, Remilia
*Both Ridgebacks will be adult age around Saffra, 302 DM

Story List:
33 Mauven, 300 DM - A Frumious Attraction - Alya Eloen - Completed
30 Mauven, 300 DM - How Much is that Doggie in the Window? - Rilana Aurorime - Completed
25 Mauven, 300 DM - A Sky Torn Asunder - Lots - Completed
12 Mauven, 300 DM - A Knife in the Dark - Galawynd Elsinal - Abandoned
25 Crimsia, 300 DM - An Early Morning Disturbance - Gregory Whitehorn - Completed
Placeholder
This RP is now open to discussion, applications, etc. Once a few people are joined, i'll get started.
Name: Graakt Silentfist

Race: Orc, Standard

Gender: Male

Age: 43

Birthplace: The Ironfist Village in the Chenewan Swamps

Occupation: Combat instructor

Appearance:

Graakt is of average height for a standard orc, sitting at about 6'6". His muscles are strong from years of fighting, his hair kept short and close cut. His skin is a faded green, his eyes a brighter one. His face is adorned with combat scars and a few tired wrinkles. He was born without horns, which is just as common as those with, and his tusks are small and decorative for the most part. He wears simple clothes, breathable, easy to move in, not fancy or flashy.

Personality: Being a tired veteran, Graakt likes the quiet of his retirement. He finds joy in the smaller things, as well as teaching the youth of his village many things. He hasn't sought a mate since his died to disease during the war. He doesn't speak often, but when it does, it is because he considers it important. He doesn't rise to anger easily, nor does he do anything rash.

History: Graakt is a veteran of war. He was never a commander, leaving the decisions and tactics to orcs with higher aspirations. He was, however, a very strong warrior, particularly in hand to hand combat. On his campaigns against the New Vircastorian empire, he killed many people, finding a sick bloodlust and joy in the combat. But as he aged, he found a great distaste, and when the war ended with neither side winning, he left the life altogether. He settled down in his old village, and spends his day teaching youth and maintaining his home.

When magic returned to the world, Graakt discovered his Temper magic through his meditation and combat training, and has been studying it privately.

Skills: Unarmed Combat (Orcish) - Artisan;
Magic (Temper) - Journeyman;
Bodybuilding - Journeyman;
Meditation - Journeyman;
Cooking - Novice;
Teaching - Novice;
Drinking - Novice;
Massage - Novice;
Dance - Novice;

Languages:
Common - Fluent
Orcish - Basic
Old Goblinoid - Broken

Story List:
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