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    1. UltikanaRe 10 yrs ago

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<Snipped quote by UltikanaRe>

I like the Artic and the Highlands(didn't know the name of the combo) and I am pretty sure the Artic could perfectly replace the Snow Desert biome.

I'll definitely need help with the Cartesian coordinates, but I am using square grids. The thing is the map is huge, let me do the math... the entire world map is subdivided into 128 bigger areas, that are divided each into 36 smaller areas. Each one of these areas are a playable map with 64 bigger areas and 36 cells each area... so... the entire game has a total of 10616832 individual cells. It's only the world map. There are also three natural satelites orbiting this planet, that later in game will be all playable too. And there is the fact that the world is divided in levels that are:

  • Submarine/subterrain
  • Surface
  • Air
  • Orbital


So... yeah... I'm gonna have some work. When I start working focused on the maps(each map will be made in the fly), I am going to write down some program on Game Maker to help me with map generation. There is no way to do it all by hand. I know a professional pixelartist, the one that designed me this avatar, and I'm gonna pay him to draw the tilesets. The movement and rules and actions will all be made by editing, copying and pasting, like normal NESes or Nation roleplay orders.


Wonderful. If you need, I can make you a small scale RNG system in eclipse, although I am not amazing with it and it would be console limited. Still, it could be useful for randomly generating unit stats. If you think this might be helpful, just say so in the PM.
So... I am develping a game based on a mix of NES, Nation Roleplay and the computer game Civilizations. And after working a lot on the ruleset I am working on the map/grid game mechanics. It is based in a square grid, different from Civ's and other games hex grid. I am working with a HUGE original and detailed world map that I have drawn(and is still a WIP) using pixelart in a 4k proportion, all palyable, divided in Sector > Zone > Quadrant > from here we enter on the table map > Area > Cell, later I'll be working on a quadrant formula for depicting global positioning, but right now I need some help on the Terrain Types.

Terrain Types is a big variable in this game as it is all focused on strategy, the real one. So... as many Terrain Types would be good, but I don't want to overdo it. Right now I have:
  • Plains
  • River
  • Hills
  • Plateau
  • Marsh
  • Swamp
  • Forest
  • Rain Forest
  • High Forest**
  • Taiga
  • Desert
  • Snow Desert
  • Ice Desert
  • Mountain
  • Valley
  • Sand Sea**
  • Badlands
  • Savanna
  • Steppe
  • Tundra
  • Coast
  • Ocean


**those are natives from the planet where the game happens

Those are naturally occurring terrain types in the planet, there are other Terrain Types that can only be found after some event happens in them. Each of these terrain types has particular characteristics and variables that will play some of the most important roles on the game like finding resources, supplies, strategic position in conflicts, structure positioning etc...

So... do you guys have any tip on what I should put or take from this list? Questions or tips on anything else? Thanks for your time.


Holy shit. You have me hooked. PM me if you need help with Cartesian coordinates or want me to add borders myself and sectors or add hexes or whatever or give general GM advice, PM me.

Otherwise, I would add:
Artic
Highlands (Forest + Plateau)
Pine Forest
Wow. I drop and this dies? Sad.
Did you copy/paste from Dominions 4? Just curious.
Guys, I am just going to pass on this turn. I'll just take my points and save up since I said Jor'Mok is in retreat.
Very helpful, even for veterans!
Oddly, I couldn't find any rules for animal life OR plant life.


Ya. If I may interject, can we say like .5 for plants and 1 for animals and .2 for everything else? 22 seems like way too much for bacterium.
Hey, it's in the rules, AND I only get one race-via-avatar per game.


True, and I suppose animal life should probobally be discounted.
Un, creating a race costs 22 points. You had 8.
<Snipped quote by UltikanaRe>

Someone else did that.


Oh. Who?
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