Asterios
AKA: Minotauros
Class: Berserker
Alignment: Chaotic Evil
Appearance
Asterios towers over most Heroic Spirits, being just under three metres tall. While not a complete hybrid between a man and a bull in appearance, he possesses animalistic traits, such as horns, a mane of wild, white hair, and inhuman eyes.
Asterios is seen wearing iron armor, much like a corset, over his bulky and scarred body, iron rings around his arms, a red piece of cloth from his waist to his feet, split into two sections. Around each ankle is an iron ring with an attached chain, linking heavy, metal orbs which Asterios appears to have no problem wearing. In each hand, he holds an axe with an incredibly long pole.
He wears an iron mask resembling a bull's head, reflecting his nature as the Minotaur, and carries a pair of long axes with round edges, named Labrys.
Personality
The outline of Asterios' life was that of a monster that would be defeated by a hero from birth; indeed, Asterios was slain by the hero Theseus, who had sneaked into the Labyrinth. Even if his essence was not wicked, since his deeds were evil, his fate was to be brought down. Even if - what he sought was not darkness, but light. Even if - what he sought was not a gloomy maze, but the refreshing wind of nature and a plentiful forest.
Asterios is a Berserker and his words are faltering, but it is possible to barely come to a mutual understanding with him, so he is by far more docile than the other Berserkers. So long as one perceive Asterios as "Asterios", and not as the "Minotauros", he will not betray them.
Due to his blood as a human being slightly remaining, a conversation is possible, but it is only a small chance for it to happen. Asterios is intelligent like a child, but he is extremely wise. He also understands ethics, common sense, etc., as a human being, and for that reason, he always lives while holding feelings of guilt towards his very existence itself.
Stats
Strength: A++
Endurance: A++
Agility: C
Mana: D
Luck: E
Noble Phantasm: A
Class Skills
Mad Enhancement (B Rank): Rank up for all parameters, but takes away most of sanity.
Personal Skills
Monstrous Strength (A Rank): Temporarily amplifies one’s strength. An offensive special characteristic possessed only by monsters and Magical Beasts. Increases one’s Strength parameter by one rank upon usage. The duration for this increase depends on the rank of “Monstrous Strength”.
Natural Demon (A++ Rank): A Skill endowed to those who were given birth as a monster rather than to a hero or god that has fallen down to the level of a Magical Beast. Asterios has attained a Rank of STR and END that is absolutely impossible for a human body.
Labrys of the Abyss (C Rank): The pair of giant axes he owns. It's the symbol of the Labyrinth and the root of that very word. It was originally a two-bladed axe but Asterios rearranged it into two axes.
Noble Phantasm (EX Rank): Asterios' Noble Phantasm is Chaos Labyrinthos, the materialization of the labyrinth that secluded him when he was alive. A great thaumaturgy almost equal to a Reality Marble, it is built in the underside of the world. Asterios only needs to remember "the place where he used to live", and once it is manifested it takes form with a difficulty according to the degree of fame of the concept of "labyrinth". Once manifested, it will not disappear until either Asterios is defeated or Asterios eliminates all his opponents. Even if it disappears, it is possible to build it again after some time. However, if it doesn't take a different form from the anterior one, one would most likely be able to just walk out of it. A labyrinth that has been already solved is not something where one can get lost.
Appearance
A large, good looking man with red hair, Temujin controls any room he finds himself in both by his stature and his raw charisma. Anyone who sees him knows they behold someone greater than they. He sports a massive wolf fur cloak draped around his shoulders, below which he wears a large number of knives and pouches. Nowhere, however, does he wear jewellery or anything that might be considered purely aesthetic - such are the trappings of the civilized world, whereas he is the lord of the steppe.
He usually has a wolfish grin on his face, and carries himself seemingly carefree and bashfully. Those who take this impression at first value, however, learn to their despair the scheming mind beneath that conquered all lands beneath the blue sky.
Personality
Temujin was born nowhere, as no one. Later, he became the great Khan, lord of all lands where grass grows, but he never forgot his origin. He is a hard man, and savage. He disdains weak people, especially those rendered weak by easy lives. Life, to him, is something that must be won, seized by violence. He is not cruel, but he is undeniably selfish. To those he despises, he is a monster in human skin, the merciless butcher of Nishapur.
Those of strong character, however, can earn his respect, and to these he shows his better side, that of the man who forged disparate steppe tribes into the greatest empire the world has ever seen. He proves himself jovial, friendly and fair, and willing to tolerate most any flaw - so long as they maintain his respect.
On one question, however, he is unmovable: there shall be no other lords but he beneath the sun. Any other that claims the title of king, khan, or emperor beyond his authority will find in him an implacable enemy, and only when fighting these does he drop his carefree demeanour and become deadly serious.
Stats
Strength: B
Endurance: A+
Agility: A
Mana: D
Luck: B+
Noble Phantasm: B
Class Skills
Riding (A+ Rank): As the descendent of steppe god Tenger, Genghis can ride virtually any beast of vehicle. On horseback, he is akin to a missile, and yet has such mastery of the saddle that his arrows still find their marks.
Magic Resistance (C Rank): Raised in the shamanistic traditions of the mongols, Genghis wears an assortment of bone talismans that provide him with an innate resistance to simple magecraft, anulling most of the spells of the mages of the modern age.
Personal Skills
Divinity (C+ Rank): Legends abound of Genghis's descent from an elk and a wolf, a divine messenger from the god Tenger, supreme god of the plains. This, combined with his worship after his death by both the Mongolian people and those they conquered, gives him a strong divinity rating.
Charisma (B Rank): Through sheer force of will, Genghis united disparate steppe tribes into the greatest empire the world has ever known. He exudes authority and charisma. For those to whom he is friendly, it is difficult to resist liking him. To those he considers enemies he seems extremely intimidating.
Feigned Retreat (B+ Rank): One of the most effective mongol tactics, perfected by the Great Khan himself, was to reign a retreat, lure the enemies into a disadvantageous position, then turn and massacre them. As part of his legend, he gains the capability to pull this stratagem off even when alone. If he attacks a pursuing foe, Bokhiikh is temporarily more powerful, and considered in that state to be a B+ ranked noble phantasm.
Archery (C Rank): Genghis has trained his entire life to attain a level of mastery of horse and bow unmatched even among mongols, to such an extent that his skill is comparable to a low ranking Archer class servant. This goes beyond any normal human talent: the spirits of the plains fills him as he holds bone and bamboo in hand, allowing him to use mana to give himself precision and speed in his shots that would be otherwise physically impossible. As it brings him closer in spirit to the steppes from which he draws strength, riding a horse not only does not impede his skill, it actively increases it.
Noble Phantasms
Name: Bokhiikh
Rank: B-
Type: Anti-Unit/Anti-Army
Appearance: It appears as a simple, unassuming compound bow of bamboo and elk horn.
Effects: Bokhiikh is the Khan's personal and most favored bow, wich he wielded in his conquests across Eurasia. Without activation, it allows him to fire rapid, precise shots. Once its name is spoken, however, it summons the terrifying legends of mongol horse archery. His shots then cause phantasmal riders, spectral remnants of the great tumens that once terrorized Eurasia, to appear near him, firing upon his enemies. He can also command them in more advanced tactics , seperating into units or firing in volleys, as the situation requires.
Name: Tsagaan Sureg
Rank: C
Type: N/A
Appearance: An unusually large and intelligent looking white horse.
Effects: When invoked, this noble phantasm enables the Khan to summon into the present a steed from his vast herds. These are hardy beasts, fast beyond any normal horse, and have D ranked magical resistance due to their association with his legend. He can only summon one such horse at a time.
The legend of The Two White Horses of Genghis Khan grants them a high level of intelligence. They can act independently of Genghis, possess human-like reasoning and tactical capabilities, and are loyal to the grave. Striking with its hooves, one such horse could demolish a car.
Name: Tengri's Favored Son
Rank: A+
Type: Anti-Army
Appearance: A massive bolt of lightning from the sky
Effects: When facing a powerful opponent, Genghis might pull out his strongest trump card: His powerful divine lineage. Invoking his own divine blood, he can call upon his ancestor, the sky god Tengri himself, to send down a blast of pure lightning from the sky, made all the more destructive by his own legends of destruction. Crashing onto the earth, this blasts a crater 500m wide on its target, obliterating structures and bystanders effortlessly. Only beings with the highest quality defensive abilities can survive with anything other than crippling damage from the divine fury.