Though it seems that the world is limited to only the confines of the city, let this not deter you – Glimhollow is a gargantuan oasis in the sands, with well over a million citizens presiding within its walls, all of them spread throughout the great height, width, and depths of the city. Glimhollow is split into five primary Districts, with each District housing essential sectors that support the entire metropolis.
Set at the highest region of Glimhollow, Hallivarr is predominantly housed by the upper-class members of society – nobility, military officials, and wealthy businessmen alike. Amongst themselves, the residents of the
Sky District refer to each other as the most sophisticated, well-mannered, and well-dressed members of the entire city. To the rest of the populace, these same characters are regarded as the most pompous, arrogant, and deceitful snobs which recoil at the sight of sand on their boots. Frequently, the large towers and theatre halls of this district are tenanted by an array of festivities and feasts, which all are invited to attend – though whether you can pay your way in is entirely another feat.
Access to the Sky District is practically hopeless for those born below a noble stature, as there is a notably high price on placing your name on the selection ballot for access into the district, let-alone the purchasing of one’s license to ride the drop-ferry up after you’ve been deemed worthy of admittance. This impregnable restriction is truly in place so as to keep the ‘common rabble’ from disturbing the Hallivarrian community, though the members of this society would never admit such prejudice in mixed company – heavens forbid they have to face the reality of the growing poverty sweeping across the populace beneath their very feet.
Appropriately dubbed the
Pale District, Wid is home to the largest concentration of elfenkind in all of Peylor. After the attempted genocide of the elfen peoples at the end of the second era, an exodus of elves flocked into the Dunes so as to find refuge in the city of Glimhollow; a decision considered to the rest of Peylor as an assurance of their demise. Surprisingly enough, the elves were able to brave the Dunes for a long three-month journey – now referred to as the Burning Egress – and even assimilate into the predominantly human culture upon arrival; and as a consequence, most of their culture was either lost or integrated into that of the general populace.
Notably opulent when compared to the other districts – with the exception of Hallivarr – Wid is set just below the Sky District, illustrating the pyramid of wealth that Glimhollow is established upon. Though it isn’t entirely uncommon to see dwarves or humans sauntering about this district, the residents of Wid pride themselves in their elfen heritage, believing themselves to be the last remaining symbol of elfenkind – despite the evident diminishment of their language and traditional lifestyle. However, Wid has recently come under severe hardship, as the divulgence of the Pale Plague has the entirety of the elfen community in disarray, worried that such a contagion cannot be suppressed.
The first level of the city visited by travelers and geographic center of Glimhollow, Brenson is the most populated and busiest district of the entire metropolis, appropriately named the
Gold District for its economic significance and distinct golden colors. Experiencing the heaviest traffic at all times of the year, Brenson is built upon a thick level of sandstone, iron, and rock mined from the Pits to ensure that it can withstand the sheer weight of the city above it. The Gold District is split into a Northern and Southern precinct, separated by the Bazaar stretching to the east and Roberham Hall to the west. Both precincts are housed by the city’s human population, making this District the heaviest populated of all the city’s sections, as well as the previous seat of the old government when Glimhollow was still primarily a mining community.
The Southern precinct is predominantly populated by engineers, artisans, builders, and craftsmen of similar trades, whereas the Northern precinct is home to the majority of the city’s human scholars, orators, alchemists, and clergymen; though such a divide becomes less prevalent the closer one gets to the District’s central latitude, where the majority of the merchants and shopkeeps set their stores and boutiques.
As the site where the first pick struck the stone that would later widen out into the bottom half of Glimhollow, Shenul is a region of heritage and history, despite its modern charge as a colony of thugs and degenerates. Upper Shenul fortunately has the higher esteem of the two districts: previously a natural deposit of the enchanted spark crystals, this district was entirely carved out of the landscape for its coveted jewels over the span of two-hundred years, carefully etched and mined away to leave the rocks shaped so they could support the weight of the growing community above them. Now colloquially the
Red District, Upper Shenul is given such a crimson title in reference to both its scarce glow from the sun and as the seat of the Bellows, giving the entire district a distinct vermilion hue by day and a deep maroon shade by night.
Populated by predominantly dwarfen families, Upper Shenul is built like a funnel, with the highborn households dispersed across the upper rim in the August Estates, and the laboring tribes scattered throughout the slanting cone. While it isn’t unheard of for humans and half-breeds to inhabit this region, such individuals are typically to be found along the lowest levels of the district, falling in-line with their social standing.
In stark contrast to its brother district, Lower Shenul embraces the connotation of abhorrence often belittling the underground portion of Glimhollow, being populated almost entirely with lawless lowlifes, impoverished outcasts, and apathetic addicts. The
Gray District is dimly lit with the greenish-glow of sparklamps, allowing for the frequent infractions that plague the Underfolk. There’s notably a minimal Juggernaut presence here – save for the dense guard patrols inside the Pits – as the elite police force seems only interested in pacifying the populace enough to keep them from acting on anarchistic ambitions.
As the Gray District was dug away, a sharp decline in the amount of spark crystals harvested from the stone brought with it a concern that the entire city would have to be abandoned, though with the breakthrough to Deepwell, as well as the discovery of a giant deposit in what would come to be known as the Pits, hope for the continued growth of the city grew as the population rose upward into the sky far above. However, this expansion left behind a despondent community of those Glimhollow cared little to remember – particularly half-breeds, as the children of these bastard unions of man, dwarf, or elf have the deplorable affliction of sterility, making these scorned souls appear as little more than mules in the eyes of the pure-bred living above.
Beneath the mines of the city lies a vast, pitch-dark aquifer with no known edges –
Deepwell. Discovered during a tragic mining accident when the Pits were still active quarries, Deepwell has since become a major role in the preservation and development of Glimhollow, acting as the city’s primary source of water and continuous provider of the marvelous spark crystals – the very lifeblood of the city’s energy. Stemming from the base of the Drop-Ferry to the air just above the aquifer’s waters is the masterfully crafted Cranelift Marina, where the numerous sparkboats tie anchor after their journeys into the Deep. While most within the city regard Deepwell as a foul, accursed sea, few would dare discount it’s necessity as Glimhollow’s sustenance.