Avatar of Veridis Quo
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    1. Veridis Quo 11 yrs ago

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Wow, the 1st post in the OOC looks great. The flamboyant purple is kind of fitting. Good job rehtel.

Is Ontos still with us?
There won't be any need for that.

I'll be done with my work by this weekend, so free up that time for our collab.
This and next week are maximum busy for me.
Maxim said Do you mean to imply the rest of the post wasn't great? >:(


N-no! Not at all!

Here is the Ismayel CS, remade from scratch. I'm happier with this one than the last, actually.
Also I liked that post. Not only was the writing great near the end, it also moved the plot forward.

Perhaps we should keep you waiting longer, since the agitation seems to help you make good posts like that that move the story. ;)
Don't worry, I have a nice post planned (but not started yet, since university is keeping me pressured with work) and it is going to introduce yet another new character.

If we can stay in this fort for just a while longer, it would make adding that character to the story a lot easier.

But before that, Rethel and I should do a little collab on thursday or friday night, since Prince Evan seems to want to talk to Rael.
I feel like I havent actually convinced you.

Then what about this, would you rather read/write:
*Warde equips a generic talisman from fire emblem and now he takes 2% less (or, since we're not worried about numbers, slightly less) magic damage.*

Or

*Our group goes on a quest to help an elder fire mage*
*He repays the favour by giving us each a special item*
*Warde receives a mystical amulet with a red gem on it*
*Wizard explains that it has the soul of a lesser drake trapped within it, and if you utter the right words, it can be activated once only to guard you from one fire attack completely, before turning to ash itself*
*Much later on Warde uses it to survive an insane attack that would have otherwise killed him, thus turning the tides of battle completely*

Isn't that so much better than "lol my character is slightly better at deflecting magic" ? The item is creative (obviously I had no time to think about this one, but you get the point), has backstory, and leaves an impression on the reader. And this was a "one use only" item. You could also have permanent items that are, once again, fun to read about but not over-powered. It's creative.

This is why the fire emblem items suck. If you read a lot of fantasy books, you'll realize that there are very few occurrences where a character gets an item that makes a very slight difference overall. It works in a video game, because you keep getting those items and you have to distribute them among your party intelligently (Tharja needs +4 magic defense so Im giving her 2 talismans before this battle!). But in writing, it's so much more exciting (at least for me, as a reader) if at least the magical items are creative.

You can still keep vulneraries, magic dust, and other things you could easily find at a store or wherever. Those are fine. But going back to the two options at the beginning of this post, which would you pick?
I was referring to master-seal, I had just forgotten the name.

So if draco shield is an infinite use item, then it is basically a normal shield with no durability that you can't take off, which would limit my character if he already has a shield. On the other hand, if you can take it off, then it is just a normal shield, so then why not list every shield? Either way it doesn't work. And what if the character using it doesn't fit the style of having something attached to their arm?

The rest of your descriptions seem fine, but that alone is an incomplete package. What if I wanted a berry item that increased underwater breathing for an hour? Should we put that on the list? Should we not, just because it's not in the games? Should we put every item that will ever show up in the RP in a list? That would be a very long list, but if we're not going to do that, why bother writing that here in the first place? Why not let the writers come up with items on their own, assuming they don't god-mode, instead of limiting it to just these items?

And, once again, if we're not limited to just those items, what's the point of having that list?

What if I want a potion that permanently increases my characters defense? It's basically dracoshield. But oh wait, we already have that in the game.
We should have written an intro OOC post before writing all of that. If a new guy comes in and sees a wall of text about races and stats(which I dont like anyway), he'll be scared off or bored away.

On Stats and why I hate them:
"Draco shield" is an item that has "1 use" and gives "+2 Def"
What does +2 def mean to us from an RP standpoint?
What does 1 use entail? Does a character just touch the shield, it disappears, and they get +2 def? If they have to hold the shield, then why does it have only 1 use, and why is there only a draco shield (aka no wooden-shield with +1 def or something)?

I'm not just picking on this item. Almost every item that has stats is very ambiguous. It works fine in a video game, but it feels clunky and awkward for RP.

In the fire emblem games, there was an item that allowed you to advance a class. Technically, if I wanted my character to ride a horse, he'd have to "use" that item, and then he'd know how to ride horses (as if he didnt already).

And finally we have durability on our weapons. I'm fine with having my sword replaced (if it is cheap) or repaired (if it is expensive) every now and then, but meticulously managing their durability seems, once again, clunky and obtrusive to the flow of writing.

Combine this with the fact that our characters themselves don't have stats, and you'd have to ask "What the hell are these stats doing here anyway?"
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