Name: Nekkers
Location: Dufair, Olc Cain, Plains of origin, Forayish Woods and Northern Zephyr Plains
Purpose: Survival, attacking humanoids.
History:
Nekkers are a savage group of bipedal creatures, shorter than the average human. They have gray skin, are hunched over, and see with red, beady eyes. As a tribal pack of hunters (if they can be called that), they have survived in the central regions of the lands. They will occasionally raid a village, but most militias have been able to drive them off.
These creatures will eat just about anything that moves, so long as they can get their claws on it. They cannot be reasoned with, as they are too primitive to hold deals and make trades. Nekkers are drawn by loud sounds, and are especially active during wars. This makes them a threat to both sides of a conflict.
Warriors and chieftains mark their faces with red clay. A swarm of Nekkers can be hard to deal with, especially if their chieftain is around to lead them.
Key Members: Each pack is lead by a Chieftain, who is just larger in size than the rest of his kin
Advantages: They come in numbers, and can ambush a group in an instant. In combat, they attack with fast, vicious strikes.
Disadvantages: Individually, a Nekker is weak and unintelligent. Their skin is can be cut through without much difficulty, and their bones are easy to break. Their only strategy consists of ambushing the enemy and charging at them.
Ranks:
1. Nekker
2. Warrior Nekker
3. Chieftain Nekker
Rules/Laws: None