@Dead Cruiser Saitama is one the anomalies, but aside from him and a few others, their system seems to work. So power-wise, you'll be at C Rank, so you'll be assigned to C-Rank. I want progressing through the ranks to be a part of the story as well, and it'll be easier to manage C Rank initially that B Ranks to S Ranks.
The Hero Association was the world's greatest bastion of justice that served to protect mankind from any form of danger. At the top of their ranks were the S Class Heroes. Individuals who possessed abilities and accomplishments that went beyond human limits.
Criminals, monsters, the supernatural, or extraterrestrial, it didn't matter; Earth's mightiest heroes faced them head on and managed to pull through, always coming out victorious. This all held true until the Seven Days of Destruction. As corny of a name it was given, it described the events that had taken place quite accurately. It was a disaster-filled week that came out of nowhere. Without warning, a flurry of floods, blizzards, thunderstorms, wildfire, earthquakes, and tsunamis, ravaged the entire world. And on the last day, a shower of meteors came crashing down to earth.
Once the seas had calmed, skies cleared, and the rubble settled, what was left was but a fraction of the world. A large population of the world's population had perished and those who had survived, were scattered and separated by the vast seas. No longer was there a super continent that occupied over sixty percent of the Earth. Instead, only chains of islands remained.
Making most of what they had, humanity tried their best to recover, but along with this troublesome time, were new waves of villains who saw this as an opportunity to ravage the world like never before.
With the hero association still in ruins, the world was left lawless and mankind unprotected, leaving them with no choice but to fend for themselves as best they can. Each island began separating themselves from the rest of the world, causing the ties between humanity to slowly grew weaker. Most of those who were fortunate during this period of rebuilding chose to keep to their own domains for mistrust and fear of traveling on the ocean; stories of sea monsters and pillaging pirates did little to help this.
If one would think that without an organization to protect and govern over the seas, mysterious beings, crimes and, other unlawful acts would send the world into a complete state of pandemonium ruled by the unjust, they would be right.
If one would think that without an organization to protect and govern over the seas, crimes and other unlawful acts would send the world into a complete state of pandemonium ruled by pirates, they would be right. Yet silently in the shadows, was the reformation of the Hero Association under the leadership of the former hero, Zombieman. Throughout the years, he has amassed a significant amount of wealth, and with his name and reputation alone, provided enough influence, rallying many to their cause.
The Hero Association now stands in the far eastern waters as the world’s last bastion of Justice.
Now 20 years into the future, you find yourself within the ranks of the Hero Association, members now range from former vigilantes, reformed criminals, mercenaries, and other individuals from all walks of life who have banded together to achieve one common goal; to prevent the world from plunging into complete chaos. Your role in this story is to play a freshly enlisted recruit, a C Rank Hero, who will eventually rise through the ranks of the organization. Hopefully, you would be able to contribute to the restoration of peace throughout the seas or at least make a name for yourself in the process.
Here, you shall be exposed to an age of romanticism filled with adventure and piracy. No prior knowledge of the One Piece world is needed, but if any one feel like reading up, you may access this site: One Piece
Premise:
Seventeen years ago, the world changed. One man of implacable zeal and indomitable will, the Pirate King, met his end after sharing with the world the existence of his greatest treasure. Lust, greed, and pride brought a slew of pirates, invoking the wrath of the World Government and the Marines, starting something more akin to a war in this new age of piracy.
Some seas fared better than others: the Grand Line saw a boom of commerce as adventurers and pirates alike arrived, but with so many bloody accidents, costly miscalculations, and gruesome battles, the death toll seemed to rise much more. The East Blue remained mostly tranquil, as it had often been, as did the West. The North boomed loudly, but in the South, there was trouble. Though it was the largest of the seas by population, it did not have the peace of the East, the technology of the North, or the history of the West. Without the staying power of tranquility, craft, or tradition, the South saw the largest boom in piracy from the Blue Seas. Some tales traded of chaos at Reverse Mountain where too many ships tried to enter simultaneously in the dawn light, rushing as if One Piece was just on the other side. Worse yet, the increased piracy left less of the able bodied to defend cities, making it all to easy for failed pirates to return to their seas with many undefended islands to plunder. Some failed pirates turned to other avenues of crime, abusing the fact that the Marines and law enforcement were spread thin.
Countries fell, only to be replaced with new regimes, just to fall once again. Marines, fatigued from the constant struggle, fell to corruption and greed to ease their burden. The seas have quieted in parts, but under the surface lies a thick layer of blight, and thundering skies approach. The seas have never been stranger.
Introduction:
On Stranger Tides will be a semi-sandbox type role play. Following an Age of Romanticism, adventure and relative peace, this age is a fairly dark one. You can be anything you wish; as long as it is within reason and appropriate for the setting. Be as cunning as Law, reckless as Luffy, profane as Bartholomeo, or as merciless and bloodthirsty as Kid or Akainu; your choice really. And if you're not sure what Stat to get, you can ask around or just request for help like just asking for a random Devil Fruit.
We'll initially start within one of the Blues then move on to tackle the Grand Line itself. More emphasis would be directed towards sailings and the journey in between islands. Improving your ship via parts and upgrades will be options granted to you. Goals throughout the story would probably include improving your skills and abilities, amassing wealth beyond your imaginations, become infamous beyond measure, and engraving your name in history to name a few.
I won't go into detail, but technology has somewhat advanced as compared to that in the manga. And if you were wondering, most of the canon characters are dead or retreated from the world altogether. We'll start the story with everyone being apprehended by the Marines.
Character Sheet: Please send them to me via PM. Otherwise, they will not be entertained.
Name: What people call you. A name and not a moniker or epithet. Age: Nothing too young or old. Its not fun seeing the elderly get beaten up; same goes for kids. Gender: One or the other, but if you have other options, could you let us know? Race: Surprise me. Height and Weight: Since size varies in the One Piece world, its gonna be helpful to have an idea how large or small your character is.
[Appearance]
Bounty: As long as it matches your character's story and is not overly exaggerated for a rookie pirate. Personality: Tell us what makes you tick. History: Everyone likes a good story. Any tales of infamy that we need to know about? Also, how were you captured?
Abilities: Listed under this would be the things your character would be proficient in. Some examples would include fighting styles, weapon-wielding, carpentry, navigation, a special weapon, and powers granted by Devil Fruits. To promote the blossoming of creative geniuses as yourselves, we won't be creating lists of specific techniques or moves anymore, unless you would want to. Instead, with each ability, you will provide a general description of what it allows your character to do; that itself would act as a limiter of some sorts. You are free to do whatever you want as long as it is within the scope of your abilities. Throughout the RP, these abilities will gradually and constantly become better. When achievements and certain milestones are reached, you will be allowed to to add more facets/aspects to your abilities or improve already existing ones.
Inventory: Only the important stuff. Having a picture of your father isn't important to me.