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    1. VitoftheVoid 8 yrs ago

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@ineffable And idea what sorta thing you'd like to play? I have a few potential plotty roles if people ant them, but I don't want to force a particular one on you, haha.

@Natsume Honnaji Most certainly. c:






@VitoftheVoid Just out of curiosity, what would happen if one would break the Yulian code?
I have my eyes set on a convict, and would like to tie it (at least partly) to the code.


If someone, either in Yulia or in the conquered kingdoms, was caught breaking the code, they would be visited by an inquisitor. Mild infractions might get them a more minor punishment, such as heavy fines and public humiliation like the stocks, but any severe breakages of the laws are likely to get people locked up, either as a custody sentence, or as a means for the inquisition to 'reform' them...something that's most likely highly unpleasant.

EDIT: Also sounds like a good concept that'd work very well!
C-can I be a plague doctor?


You could, though the region concerned doesn't have an active epidemic going on at this moment, (other places in northern Yulia have, that relates to my character's backstory to some degree) so keep that in mind.
roleplayerguild.com/topics/165750-los…

And it's launched, because I got keen.
The Fading World


The world is dying.

Anyone can feel it.

From the Kings in their castles to the most ragged vagrant on the roads.

A slow and creeping decay has been edging its way over the lands with plagues and famines. So many crops fail. So few plants will grow. The days are shorter. So many places are now overtaken by barren waste and foetid swamps.

Magic is leaving, leeching out of the fabric of the world, and the life force of the land is leaving with it. Dragons and other creatures died out years ago, and magic has become more and more scarce. The lands that remain fight over what resources remain..and from that one nation has risen to a position of superiority, Yulia.[/font]

The Risen Power



The nation of Yulia. Once a small, mountainous kingdom in the north with little influence on the world, Yulia nevertheless held its own rigid laws and conventions even then.

  • Only a man may lift a sword, even in defence.
  • Only a woman may learn the ways of magic.
  • Neither will disguise as the other.
  • No man may take another man as a lover, nor any woman take another woman.
  • No man nor woman may hold any worship for the gods. Clerics are committing crimes against the people by encouraging them to have faith in nebulous forces and not in themselves.
  • Obey the Inquisition at all costs.


This nation might have remained relatively obscure, were it not for one great factor that changed the balance of power in the lands. Whilst most Kingdoms lost any trace of magical abilities in their bloodlines, Yulia's mages remained. They were strong, and dangerous. The Wizard's Guild and the Royal Inquisition made devastating use of battle-magic and blessing of weapons and armour.

Bolstered by this power that no-one else might possess, the Yulians began an aggressive campaign of expansion and conquest, pushing their borders out and absorbing the surrounding lands.

Pradus, land of stalwart soldiers and renowned smiths was overrun, people forced down the mines and into the forges to fuel the war machine.

Miriand, kingdom of clerics and the Great Church, burned as Yulia's hatred for the gods was turned upon those who attempted to call on their power.

Aressa, land of the fearsome Wolf Knights held out for months under the onslaught, but was eventually brought to heel.

Yulia held superiority over the continent.

But this would not save them, or anyone else from the creeping decay. Quietly the wizard school and the inquisition plotted and schemed within the walls of the fortresses, seeking out a way to turn the tides of destruction.




The Setting



Midgate.
A large, drizzly border town between Pradus and Aressa, once a trading post where Pradians came to sell their wears to the Aressan citizenry, the place has become filled to the brim with Yulian Troops as they've taken over Midgate Fort, a once seldom-used castle along the walls.

Midgate Fort now serves both as a barracks for the troops of the Yulian Army, and a prison for the Yulian Inquisition. Many who have broken the strict moral codes of their new empire have found themselves facing the rest of their life within those dark, dank walls...alongside those who found themselves on the wrong side of the war with Yulia. The Inquisition is brutal, merciless...and up to something behind closed doors.

Meanwhile, in the town itself, there is activity in hidden places. A group of rebels from the four kingdoms have setup an underground network within the town, working towards one purpose...the liberation of Midgate Prison. Rumours have it that within its walls are some very high profile prisoners...including, perhaps, the heir to the throne of Aressa.

But to do that, they will have to get in, and defy the force of magic itself.



The OOC


Hello and welcome to Lost Lands. I am Vit, your GM for the evening.

Lost Lands is a medieval fantasy-type RP with a dark setting, inspired in part by Berserk and things of a similar, based on a setting I created for a tabletop campaign a while ago. This on the other hand, is more broad and freeform in its approach rather than setting a specific quest for players.

A rebel looking to break in?
A prisoner looking to break out?
A Yulian soldier, mage, inquisitor, there to uphold the will of the empire?
A neutral party out to save their own skin?

The choice is yours.



Rules and Additional Reading









Lost Lands Discord - discord.gg/Fx6K2sS
@QueentzeGlad to hear it! :)
Have a couple of characters left over from my old usage of this setting, though not a firm commitment to them yet.


Great! :)
The world is dying.

Anyone can feel it.

From the Kings in their castles to the most ragged vagrant on the roads.

A slow and creeping decay has been edging its way over the lands with plagues and famines. So many crops fail. So few plants will grow. The days are shorter. So many places are now overtaken by barren waste and foetid swamps.

Magic is leaving, leeching out of the fabric of the world, and the life force of the land is leaving with it. Dragons and other creatures died out years ago, and magic has become more and more scarce. The lands that remain fight over what resources remain..and from that one nation has risen to a position of superiority, Yulia.

The nation of Yulia. Once a small, mountainous kingdom in the north with little influence on the world, Yulia nevertheless held its own rigid laws and conventions even then.



This nation might have remained relatively obscure, were it not for one great factor that changed the balance of power in the lands. Whilst most Kingdoms lost any trace of magical abilities in their bloodlines, Yulia's mages remained. They were strong, and dangerous. The Wizard's Guild and the Royal Inquisition made devastating use of battle-magic and blessing of weapons and armour.

Bolstered by this power that no-one else might possess, the Yulians began an aggressive campaign of expansion and conquest, pushing their borders out and abosrbing the surrounding lands.

land of stalwart soldiers and renowned smiths was overrun, people forced down the mines and into the forges to fuel the war machine.

, kingdom of clerics and the Great Church, burned as Yulia's hatred for the gods was turned upon those who attempted to call on their power.

, land of nobility and chivalry, the fearsome Wolf Knights held out for months under the onslaught, but was eventually brought to heel.

Yulia held superiority over the continent.

But this would not save them, or anyone else from the creeping decay. Quietly the wizard school and the inquisition plotted and schemed within the walls of the fortresses, seeking out a way to turn the tides of destruction.




Hi there! Vit here. I've made this topic as something of an interest check/idea bouncing thread, as I've been wanting to make use of this setting for some time that was originally just a framing device for a quest thing I wasn't so keen on, but I've not been certain how best to frame the actual progression of the plot, and what people would like most to play. So I figured I'd throw the setting up on here and see what sort of thing people would like to see, what kind of characters they'd like to use, and maybe work from there.

A few possible ones have occurred to me:

-Yulian Prison, prisoners are excavating something mysterious. Possibly a number of characters staging a prison break.
-A rebellion, uprising sort of story.
-Something round an occupied town.
-An attempt to recover the Aressan heir.
-Something very loose and character-driven, throw a bunch of characters in a setting and see how it progresses.

Ideas are welcome.
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