@whoami thanks! Yea, I used your nomad character sheet as a copy paste template and forgot to change his assets. That's why they were wonky.
I'm really looking forward to this!
By the way, I'm fairly new to play by post, and I haven't used the dice mechanics yet, so I might need some help at times, but glad to be a part of this.
Personality: To say Sa'id is a confident man would be an understatement. Sa'id is one of the criminal worlds best operators and he knows it. Besides being quite cocky, he's also a calculated man, making the right decisions at the right time. Sa'id has a rebellious streak that runs deep, however he does attempt to maintain a level of professionalism when taking on a task, a trait much valued by his new O-12 clients.
Background: One of the few, Sa'id Antar was born on Earth. His family worked in the sol system as contacts for Bourak imports of silk. Because the Antar family is the only dedicated silk contact in the system, Sa'id was born into the hyper-elite and wanted for nothing. All was mapped out for young Sa'id, he had a first class education lined up with top academies, and the finest mentors, and a marriage arranged for him before he could even walk. He wanted nothing to do with it.
As his father pushed him to excel in his studies, Sa'id would instead find ways to rebel. He had no interest in politics, cared not for scientific pursuits, and had no love for the Qur'an... Sa'id had passion for adventure and freedom. He'd sooner be a lowly corsair living free than a hyper-elite corporate business slave. Sa'id changed his fate when he stowed away on a craft to mars, then made his way out of the Sol system forever.
Once out on his own, Sa'id found he had to learn totally new sets of skills to survive on the streets of the 3 nomad motherships. By the time he was 13 Sa'id was playing pickpocket and lookout for the local submondo crime boss. It didn't take him much longer before he proved himself much more than a simple urchin. At age 19 Sa'id secured his position as right hand man to Boss Remohov, the Submondo boss on Bakunin.
His time spent among the nomads certainly impacted him. Sa'id underwent various cosmetic surgeries. He can control the color of all hair on his head and body through the use of a datapad, and he has illuminated tattoos on his back, ribs, and above his pubic region. On missions of course he jets his hair black and hides his tattoos, but during down time, he often shows off these features and wears tight cloths to show off his fitness. He attempted an experimental procedure to give himself blades that could expand and retract from his forearm, but the procedure was a failure, and now has surgical scars and a slight numbness in his forarms.
At 20 he was recruited by Submondo to become an operator. Due to his talents for piloting and calculated dardevilry, Sa'id fell into the roll yuan yuan. A special unit of paratroopers paid in glory and advancement opportunities more than in money. It was here he met his good buddy Jonny Six-Gun, a wildcard merc from USAriadna. For two years they had each others back, until Sa'id got accepted into Submondo's T.A.G. corps.
For the past 6 years, Sa'id has done impressive work. Piloting a salamander class T.A.G. on dawn. Fighting against the combined armies alongside the Tohaa on Paradiso. The list of his exploits are long. And now he finds himself in the employ of O-12. For once in his life he has the chance to be above the law, rather than breaking it.
Personality: To say Sa'id is a confident man would be an understatement. Sa'id is one of the criminal worlds best operators and he knows it. Besides being quite cocky, he's also a calculated man, making the right decisions at the right time. Sa'id has a rebellious streak that runs deep, however he does attempt to maintain a level of professionalism when taking on a task, a trait much valued by his new O-12 clients.
Background: One of the few, Sa'id Antar was born on Earth. His family worked in the sol system as contacts for Bourak imports of silk. Because the Antar family is the only dedicated silk contact in the system, Sa'id was born into the hyper-elite and wanted for nothing. All was mapped out for young Sa'id, he had a first class education lined up with top academies, and the finest mentors, and a marriage arranged for him before he could even walk. He wanted nothing to do with it.
As his father pushed him to excel in his studies, Sa'id would instead find ways to rebel. He had no interest in politics, cared not for scientific pursuits, and had no love for the Qur'an... Sa'id had passion for adventure and freedom. He'd sooner be a lowly corsair living free than a hyper-elite corporate business slave. Sa'id changed his fate when he stowed away on a craft to mars, then made his way out of the Sol system forever.
Once out on his own, Sa'id found he had to learn totally new sets of skills to survive on the streets of the 3 nomad motherships. By the time he was 13 Sa'id was playing pickpocket and lookout for the local submondo crime boss. It didn't take him much longer before he proved himself much more than a simple urchin. At age 19 Sa'id secured his position as right hand man to Boss Remohov, the Submondo boss on Bakunin.
His time spent among the nomads certainly impacted him. Sa'id underwent various cosmetic surgeries. He can control the color of all hair on his head and body through the use of a datapad, and he has illuminated tattoos on his back, ribs, and above his pubic region. On missions of course he jets his hair black and hides his tattoos, but during down time, he often shows off these features and wears tight cloths to show off his fitness. He attempted an experimental procedure to give himself blades that could expand and retract from his forearm, but the procedure was a failure, and now has surgical scars and a slight numbness in his forarms.
At 20 he was recruited by Submondo to become an operator. Due to his talents for piloting and calculated dardevilry, Sa'id fell into the roll yuan yuan. A special unit of paratroopers paid in glory and advancement opportunities more than in money. It was here he met his good buddy Jonny Six-Gun, a wildcard merc from USAriadna. For two years they had each others back, until Sa'id got accepted into Submondo's T.A.G. corps.
For the past 6 years, Sa'id has done impressive work. Piloting a salamander class T.A.G. on dawn. Fighting against the combined armies alongside the Tohaa on Paradiso. The list of his exploits are long. And now he finds himself in the employ of O-12. For once in his life he has the chance to be above the law, rather than breaking it.
these are my app results. ill work on my character sheet soon. rough concept is that I'm a haqq criminal turned tag pilot.
btw, for some reason it didn't generate any languages for me. can I have 1 or 2? Last question, I assume the submundo faction is some sort of criminal organization, is this correct?
Ok, just finished with the app. question, @whoami ... will there be more purchases available? i see many of the factions are blank, and id like to buy a better gun. thanks.
also, how are you guys getting such perfect versions of your app results, the best i can do is get crappy chopped up screen shots of it. its not saving like a picture. thanks.
Vices: Primary: Binging. Secondary: Drinking, Drugs, (Also a bit scrappy)
Personality: Aleksander is someone who had a pretty careless attitude, and has little reguard for his own wellness. Nothing really slows his stride, it's difficult to get under Alexander's skin, overall hes a cool headed individual. After many exposures to hypocrisy from the clerics and lords, it left Aleksander jaded and skeptical.
History: Aleksander is the IIX of his namesake, belonging to a long line of knights, a family tradition that would end with him. Aleksander was page to a Lord Morhaunt at an early age. Morhaunt was a cruel man, although never to Aleksander, but to his prisoners. Morhaunt preferred to fley, impale, and/or crucify his captives as opposed to ransom, and Aleksander was to be present for all such displays of fear. Terror was the lessons Morhaunt intended to teach young Aleksander, intending for him to learn to be as brutal as his lordship, but all it taught the young page was an example of how not to conduct oneself.
It was when he squired for another knight, sir Krimsmire, where he got a taste for glory... and for wine.
Krimsmire was somewhat of an outcast amongst the other knights of Vicaria, preferring to "slum it" with his guards and soldiers, than to go to court or show off at tourneys. Aleksander admired this quality in Sir Krimsmire, a trait he would inherit. This is the seed from which his down to earth nature grew.
After several campaigns and at the age of 23, finally, Aleksander the IIX was knighted. Unfortunately it wasn't long before the illusion of majesty and nobility were shattered forever. Serving as knight guard of the council of VII, the holiest of priests, the high clerics, each to be a paragon of virtue was in reality an ugly mockery, demigods of vice and sin. The debauchery that Aleksander played witness not only disillusioned him of chivalry and the notion of nobility, but actually shattered his faith in god.
When Aleksander doffed his white plate armor and turned over his longsword and kite shield, he answered his squire when asked why, words so from the heart it seems almost as if written by one of the great bards.
Man is nothing more than a beast with thumbs and a head for mathematics.. what good is our ingenuity if our men kill children and our women whore themselves in the streets
Equipment: arming sword, warhammer, buckler, brigandine armor, bag of silver.
Appearance: a tall and heavy man, he has the build of a soldier, if also softened with added age and feasting. He wears brown his hair medium length parted in the middle, though often covered with a red bandana. His ice blue eyes are evidence of northerners blood, and his dark circles and unshaven face reveal a man at his end with the world. His brigandine and trousers are the teal of his old knight host sir Krimsmire
I've noticed languages are kind of a thing, with some talks of communicators. I had to look up if rodians can even speak basic, sources are mixed, but both the clone wars show and wookipedia claim yes, so I declare Kogo can speak broken basic, as well undetstanding Huttese and droid speak.
Might not be a bad idea for everyone to add a languages section if you don't have one yet.
Overcoming language barriers could be interesting.