The Realm of Wulfram Type of Government: Absolute Monarchy under Regency
Head(s) of Government: Patriarch Wulfram, Favored Daughter Hildegund
Economy:Work specialization has been for many humans a path to salvation and a form of capitalism where being replaceable was seen as being edible by one of the bloodthirsty overlords meant that artisans have always had an easier time than say, your most basic dirt farmer. At the same time however, Strigoi are smart and always eager to make as much people as possible replaceable and as such, despite the Strigoi poor technological level, they have been excellent at establishing basic mass production, simplify and divide work and manage human resources scientifically. Especially to clothe the cattle and provide tools to them, uniqueness has no purpose, it is better to standardize and provide numbers quickly.
The technology operated has thus until recently being almost medieval and the catching up that has began 200 years ago by the new regent hasn't finished yet, but still this makes for a very unequal society. The cities are the center of production for everything and the country side only care about exploiting raw materials as fast as possible, with maybe a single smith per small town to take the city made horse shoes and don them on the horses. This interdependence is by design as this prevents localized civil wars from constantly happening when both parties need each other. Overall however, despite the low technology environement, the Realm remains surprisingly productive.
Notably as the work of artisans become more and more redundant, people still try to make themselves desirable and recently this has begun to take the form of an artistic renaissance as all adults would wish to see their child climb out of the muck by becoming the next sensation in the arts.
Primary Species:-Strigoi: The children of Wulfram and Adelheid, they consider themselves of the blood of demi-gods due to their incredible strength, speed and boundless stamina coupled with incredible magical abilities they use with triviality. Still, their nature is violent and selfish, most Strigoi despise vampires and the urban 'civilized' ways of life, instead living lives ranging from that of nobles with large estates living in remote castles and manors to that of savage beasts living in caves praying on anything mortal.
-Vampires: Half-Strigoi born from Strigoi wombs. While they are in many ways lesser to their pureblood relatives, they enjoy preferential treatment and amicable relations with them should they be respectful and humble of course. Put simply, they 'Smell right' to their bestial parents. Like mules, these are sterile.
-Daywalkers: Sons and daughters of male Strigoi with female mortals, their vigor and physical qualities overall are superhuman but considerably less so than their fathers and less so than their vampire cousins. Likewise they aren't in the most terrible pain when under the sun, it is merely extremely inconvenient. In Wulfram society however they tend to consider themselves closer to their mortal kins rather than their fathers because said fathers tend to despise their offsprings who 'don't smell right'. Still, many strigoi understand daywalkers are extremely useful intermediaries to use when dealing with mortals and breed them for this purpose, giving them enough fatherly affection to insure themselves loyalty. Like mules, these are sterile.
-Mortals: Humans, elves, Gerudo, Amreans... They are many and varied, but they all share in common mortality, making them apart from those who share the blood of Wulfram.
Population:Total: 152,000,000
Strigoi: 1,000,000 (??? Impossible to calculate, in especially dangerous areas Strigoi will devour censors)
Vampires: 640,000
Daywalkers: 11,360,000
Mortals: 140,000,000 (??? Impossible to calculate, in especially dangerous areas Strigoi will devour censors)
Culture: In the backwater areas of the realm, whatever culture the local mortals might have is always centered around the presence of a super predator that wishes for blood. If it wanted them all dead, dead they would be. Some offer sacrifices to be left in peace, others try to fight it and consider themselves even victorious since they aren't all dead but no matter their words, they fear, for the Stigoi tyrant still looms.
The first sign an area is 'Civilized' is that the local Strigoi will mingle in human affairs. This generally begins with the demand that a castle be built for it and progressively, the Strigoi will feel more comfortable making more public appearances and demands such as ordering every woman to always be pregnant, much like livestock. The mortals notice this of course, but woe to those who refuse to comply. This allows for 'normalcy' in the life cycle. The strigoi having the sense to demand blood to quench its thirst and eat the old women or redundant males to quench its savagery. The ruler of this territory may then further increase its involvement to make sure its flock prospers, sometimes investing in infrastructure for they are immortal and thus the benefit of such projects will always be visible within their lifetimes (If something terrible doesn't happen of course).
The next step to become a center of culture is of course, to tolerate the presence of others. Except for mating, Strigoi generally shun the presence of their kin but no matter how powerful, a single Strigoi is just one entity and eventually when their lordship grows, it will become more preferable to accept the presence of others than risk losing control over a massive human population. Back in the days Strigoi did the occasional culling but now its more preferable to sell mortal males to the big cities. The regional lords prefer to keep a maximum of females. This means the big cities of the realm are overwhelmingly filled with males. Prostitution is a big business encouraged by the local Strigoi for who cares who makes who pregnant as long as the herd grows and doesn't rebel? Males are also useful for labor and labor they do, thus gaining more wealth and fabricating more things to sell to the local strigoi lords who don't have this industrial capacity who will sell more males.
At some point, the city might become so big and humans so numerous that administering every aspects of their lives simply becomes impossible. At this point, Strigois need to learn to just... leave the thing going alone. Of course they get involved in the most critical areas of metropolitan life because the point is still to make profit out of everything, but the mortals are left with a lot of liberties at this point and can accumulate considerable wealth. The overlords meanwhile can afford to murder every night in the comfort of large mansions and castles prime pieces of meat bough from the country side, no reason to stir up a hornet's nest. Large cities would thus be theoretically safe for mortals the most and yes, their death isn't scheduled so one might die of old age, but cities also attract the landless newborns who have nothing in life and thus prey on the poor during the night, so death tends to just be random.
Religious and Other Beliefs:The mythology the Strigoi have and of course, force on their mortal followers, is astrology based, with stories of how the Sun, king of creation, made all the races to glorify him, but made them moral and weak to make sure they could never rebel. The moon was his sister-wife but he never conceived children with her by fear such divine entities could overthrow him, until one day, the pull out method failed him and the moon became pregnant. She managed to hide the pregnancy until it was delivered to term. The sun however, as it looked down on all of creation, saw the twins she had birthed to, named Wulfram and his sister-wife Adelheid, and cursed them with all his might. Never could they prosper under his gaze!
Thus, it is the destiny of Strigoi kind to one day overthrow the sun and rule over all creation as they do during the night. For the mortals of course, parts were added that hey, the vampires are immortal and more intelligent as such, it is their duty to administer the mortals and that also, the whole blood drinking and killing bit is due to the curse of the sun and that once the sun is defeated they'll all be able to live in harmony.
Territories and Climate:Civilization tends to be found south where the winter is the harshest. Some people have linked this to the presence of... pines. Indeed, Strigoi and their bastardized offspring are all at some degree fond of the scent and taste of pine resin, something mildly addictive to them that seems to sooth their killing urges. The Strigoi living in heavily forested pine areas are thus those who were the more disposed to collaborate with mortals and the rise of civilization in the realm is attributed by some to the mass production and sale of pine resin based candies and 'medical items for the humor'.
Still, not all have discovered the miracle benefit of pine resins and as such, travel within the realm remains difficult by land. This insured that navigable rivers have become the arteries of this nation as the wild Strigoi will rarely attack anyone in the middle of these large water currents that generally border their territories anyways. Slowly however, the infrastructure is becoming more developed.
Military:-The Questers: Composed of around 150,000 strigoi and 200,000 vampires, the Questers were founded by Wulfram himself in prevision of the fact that land is finite and as such, they would eventually need to face strong foes to take this land, their greatest success dating to the taking of Amrea where Wulfram led the Questers to a new land of plenty. Simply, newborn Strigoi without territories are expected to find their ways to the Questers and await the next great invasion Wulfram will lead to glory. Still, with Wulfram being in his current state, new members are rare, most prefer to go out in the world by themselves and try their luck alone.
-The Day Guards:Daywalkers bred for the purpose of guarding their fathers while they sleep, they can be considered the 'professional' soldiers employed as enforcers from the various Strigoi around. They are equiped with the best equipment available but generally are terrible at fighting organized enemies. They tend to rely too much on their personal strength and centuries of weapon mastery rather than tactics and team work.
-The Destined: Humans with religious endoctrinement, they serve their masters in exchange for special privileges (such as they and their families being spared from any culling or dinner lists) along with the promise that worthy heroes will have the privilege to make an immortal child with a Strigoi. These people are trained professional and their advantage relies in the fact that both they and their commanders are aware of their individual weaknesses. Destined are thus trained to use tactics and such as a force multiplier to make up for this.
-The Rabble: It isn't rare Strigoi force their cattle to fight in desperate situation and in fact for territorial wars, it is preferable to send barely trained and barely armed cattle first to sap the enemy of their ammunition and energy, soften them up for the real fight where the Strigoi and its professional warriors will charge in. The quality of these troops vary, cities are expected to maintain a trained force to draft for example, but overall with the advent of firearms the idea of mass mobilization over the use of small elite forces has increased.
Magic Prevalence/Usage: There probably isn't another place in the world where magic is as present as in Wulfram's Realm. Strigoi and their subspecies are all magical users and it is said that the Patriarch and Matriarch, Wulfram and Adelheid, were both capable of commanding every forces of nature to their will. Their offsprings saw their powers divided and from them, all Strigoi carry the power from their mother.
-Solid Magic: These are the more numerous and tend to be found in most civilized areas. The enormous towers and architectural nonsenses that make the metropolis of the realm... they are made and maintained by magic forces for the most part. This design makes that they will always be needed and mortals know that they can't just chase their overlords out of the cities for without them, the stones around them would fall appart!
-Mind Magic: Where most solid mages prefer urban lives, mind Strigoi are more often the savages, those who live in the most recoiled and savage lands. They monitor their territories through the eyes of insects and animals, the very plants hide their every step... Some live in the cities, but more often than not they were the very founders, the ancestral owners of the land it is built on and always know every happenings.
-Gas Magic: They all come from Nantechildian blood, the first priestess of the sky. They have a variety of tricks up their sleeves of course, but they are known for being the harbinger of Strigoi everywhere for they can blot out the sun!
-Liquid Magic: Some use this power to sail the seas and rivers, but overwhelmingly this power is seen as that of the warriors, as the holy power of blood!
History/ Background Info:The begining of the race is mythological and more detailed in the religion section and if Wulfram or Adelheid know better, they are not telling. History would thus begin when other eyes contemplated it after the birth of their first son, Theodulf. It might seem hard to believe to contemporary people, but at first, relationship with mortals were good and long before Amrea was a thing, they build the first cities of mortals and immortals together, the first traces of civilization. The mortals were afraid and justly so of what lurked in the night and thus, Strigoi were natural protectors all they need was their pound of blood, but blood was cheap in front of life.
For generations the Realm of Wulfram and Adelheid prospered and grew, goblins and dragons all but disappeared from the continent as Wulfram's influence grew for he and his sister-wife were not just immortal warriors, but magical casters of the likes that were never seen. Eventually, the attention of the divine rulers turned to Amrea.
They met like old friends and vanquished the last of terrible enemies together and ultimately, the Emperor of Amrea and Wulfram had a talk. The role of a leader was to protect and guide its flock, the virtue of power was mainly that of strength and as there was the matter of if the realm should join the empire or vice versa, then surely it could be decided by choosing who was the most apt to protect the whole of mortals? A contest of strength. Wulfram won and although history record a great fight, many of his sons would say that they found it obvious that their father was gallant and wanted to give his opponent a fight rather than crush him.
With this, there seemed to be nothing else to unite. The Strigoi influence was at its height and reached everywhere but still... it lasted only about 10h a day. It was then that Wulfram had his 'Great Idea' and sent his people on the path to damnation. Strigoi... they could borrow the strength of mortals through blood! An amazing power and one Wulfram wanted to use to do something that was never seen before. The lesser moon hung in the sky, going back and forth and sometimes it blocked the sun. He wanted to make it so permanently, move a moon between the world and the sun! Accomplish the oldest of prophecy.
Tens of thousands of mages were regrouped to try and achieve this feat and it began. Wulfram honestly thought it would be easy but then, a person died. He felt so close, he only needed to push a little more! Then hundreds and then thousands, he couldn't stop, he had to make their sacrifices worth it! Then, when only he and Adelheid were left he still had hope but his sister-wife was then consumed by the spell, just as he felt himself hanging the moon in place. He stopped everything in vein hope to save her and she disappeared in the cosmos in front of him until moments later, forever to be seen above the sky of what the Imperium would call the 'New World', the moon shattered.
Many of his sons and daughters had accompanied him to Amrea and had tied in the ritual, the road home was long and painful but... he had done something, to his race, to the cosmos. When he came back home it was not to welcoming arm but to a scene of horrors. In magical terms, the plane of thought, that of the Mind, it had forever been altered. So many had told him to stop, begged him as their souls were thorn apart, this hate, this resentment, it forever marked the Strigoi. Callous, brutal, uncaring, evil... these adjectives had become part of all Strigoi, forever and in these few nights, the oldest civilization had fallen to nothingness, the mortals who trusted the Strigoi for protection had all been eaten or had fled into the wild.
Wulfram would weep for the next thousand years as slowly his children were left to try and pick up the pieces. In time, the Realm would begin to recover but it would never be the same. Strigoi would never again be guardians but only Tyrants, ruling through fear and might alone.
He left his eldest, Theodulf, to rule in his name, just as he did when he was gone to Amrea. Theodulf however wasn't a builder, he only ever kept 'things going' while Wulfram was left and so this misery perpetuated itself. The situation couldn't last and when he and his siblings decided he would resign, it was in the hope Wulfram would have no choice but to leave the shrine he had made to his sister wife. They were betrayed however when Wulfram, going down the name of his children one by one, named Hildegund, the childless and loveless, who accepted to take the mantle of regent.
This was 200 years ago and since then, there is no doubt Hildegund's rule brought the Realm back to quite a significant status! Even Amrea no doubt fears them once again. But still her rule is tedious as her siblings have little respect for her.