Avatar of Whisket
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    1. Whisket 11 yrs ago

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I like all the nontraditional powers we've got going in here, should make for some interesting situations
Alright, my CS is up to date, I'm looking forward to this.
Name: Sean Davis

Age: 27

Gender: Male

Appearance: Sean is a fairly average looking man, just under six feet tall with lightly tanned skin with a few tattoo's marking either arm. Dark brown eyes, somewhat sunken and perpetually tired looking on a lightly pock marked face. Black hair kept almost completely shaven, save for a short, flat mohawk.

Powers: Trade teleportation. Sean can teleport himself or any object he's holding with another one up to 50 feet away. The size and weight of the object and the distance determines the strain it puts on Sean.

Skills: Sean was homeless for several years and In that time he learned a great deal about survival, especially in an urban environment.

Personality: Sean is an easygoing kind of guy he enjoys a good time when he gets to know people. He usually acts like a hardass around people and tries not to let people in on his life but usually ends up opening up at some point.

Sean enjoys helping out and often does it by compulsion, even if his sense of justice is a bit skewed and tends to favor things beneficial for him. That isn't the only way he handles things but it seems to happen more often than not.

History: Sean Davis was born somewhere in the northern united states his early life was uneventful albeit a little rough, growing up in a bad neighborhood. By the time Sean was 18 he'd run away from home, this was around the time Sean had realized his power, his parents didn't take to it as kindly as he would have hoped and were ready to disown him or give him away to the government. Sean lived with a friend for about five years, once his friend found out, he ran away yet again. For the next several years, as a war raged on around him and people like him were being killed or captured or worse, he managed to avoid any serious trouble but came close more than once. Recently he'd caught wind of a group of Empowered banding together, now all he'd have to do is find them.
Awesome, thanks I'll be getting to work on that CS then.
Alright I think my CS is finally where I want it to be.
I'm curious about that as well, what limits are there if any?
Name: Reza Kelm

Age: 30

Class: The thief

Race: Human

Appearance: Reza appears as a fairly normal looking man underneath his thieves get up. Short black hair usually slicked back that for the most part is hidden underneath his hood. Dark brown eyes, sunken into his face with seemingly perpetual bags underneath his eyes from long nights on the run and lack of sleep. Standing at six feet making making him just a bit taller than the average height, but most people if they see him usually seem him hunched over. A body toned from a rough life constantly running, jumping, climbing or moving in general. A small discrepancy which is often overlooked is his missing pinky finger on his left hand

Weapons: A dagger strapped to his belt and another in his boot. As well as a few small explosive devises.

Armor: A dark brown boiled leather Lamellar chestpiece accompanied by leather shin and wrist guards and sturdy boots. With a black Half-duster with several pockets and pouches inside of it.

Height: 6 feet even.

Likes: Expensive food, music, sleeping, and whatever is in your pockets.

Dislikes: Clingy people, people unable to think on their own, the guardsmen and large bodiea of water.

Goal: The undead have made his line of a rk much more difficult, where most folks would call then guards, now he's being outright attacked, much more than normal anyway. People are much more cautious in times like these which makes his job that much harder. The only solution he see's is to stop the necromancer.

History: Reza spent his entire life in Sharlton, and from when he was old enough to understand what he was doing he was stealing. He vaguely remembers his parents, but he's taken the time to forget them, much like they did to him, at a young age, he isn't sure why they left or where they went, but he doesn't care to find out. The closest thing to family Reza had was his mentor, Dominick Kelm, to whom he considered a father figure and who he took his last name from. He taught him everything he knew moving quietly, what to and what not to steal, picking locks and pockets and how to properly engage someone if they could be spoken to, rather than fought. Around the time Reza was 18 his mentor passed away, his death was mourned by no one, save for Reza.

He continued on his own, taking the knowledge passed on from his mentor he, in time became a notorious criminal, the first ten years were rough, he spent more time in jail than out of it for a few years, but he became familiar with the lay out of the cells how the guards thought, and when and what they did around the prison. Reza had become known for his acrobatic abilities, and commonly referred to as a second story man, for entering homes and shops through the top floor rather than the bottom. More recently robbing anyone's home has become a difficult task, as windows are being bared shut and people's dispositions, and rationality left elsewhere. He still manages to pull of something worth while every now and again, and the fences are wanting more and more these days it seems, which requires riskier targets, which may lead to being jailed. And in these trying times, jail sounds like a vacation.

Personality: Reza is dry and passive to a fault, but is often very polite, even in the midst of robbing folks. He see's it as trying to please the customer, making repeat business easier. He cares little for attachment to people as it can and will only lead to pain in his eyes, and would much rather be alone. That isn't to say he doesn't enjoy a good time here and there but the people he is willing to be around is small at best. He's the kind of person who'd chat with your granny all afternoon, and then walk out with all of her silverware.
Working on a thief CS.
Should be up tonight
I'm interested in this as well, leaning towards the sage or thief, or even taking the initiative and making my own class.
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