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    1. whiteprophet 10 yrs ago

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I think we are in need of some GM guidance. I may have missed someone, but I think everyone that seems to actually be posting and regularly online is at a stand still waiting for the bus to take them or the fight to begin.
Alright, I've added Mary Beth to the story, who will have saved Annie from the Errors on her 12th birthday. I'm thinking Mary Beth will be about the fourth MG since Annie's grandmother, but the older woman still acts as mentor and teacher to the girls. I really want to keep the family tie and the strain of generations and inheritance in Annie's story. I think there's some good story telling in her grandmas pride and passing down the title as well as her mother missing out. And a rivalry to be had between Annie and Mary.
Name: Annie Marie Jones Age: 14 Experience Level: Magical Girl (First Act) Appearance: [working on image] Nationality: New York, NY, USA Personality: Annie is a nice girl, but a product of her time. She usually has music playing in her ear and a text message at her finger tips. She keeps her grades up and has a good relationship with her family, recently strained by the secret of using the magic cards, which her mother had not inherited. Though not particularly popular, Annie does have a serious and strong group of friends at school. Biography: Annie grew up with two parents, a baby brother, and a cat. On her twelfth birthday she was attacked by an Error that would have killed her if not for Mary Beth, a magical girl who Annie later discovered had been trained by her own grandmother. After the attack, Annie's grandma also revealed that she too had been a Magical Girl and had hoped her daughter, Annie's Mother, would be the next to learn. Instead, the talent did did not pass down through the generations and instead, fate chose another. Now it is Annie's turn to learn the magic and power of being a Magical Girl. Her grandmother and Mary Beth have brought her an old book with the key to her magical powers, which are only to be used against the Errors. Skills: Art - Annie has always had an affinity for drawing and painting what she sees, her hand and eye coordination being part of that skill. She uses this skill a lot as she masters and creates her own magic deck of cards. Mathematics - logic and numbers comes natural to Annie, though she may have a hard time explaining how she arrived at the correct answer. Public Transportation - growing up in Manhattan has given Annie a knack for figuring out railways, taxis, and even bus systems. It may not seem like an important skill until it's late, you're lost, and you just need to get home. Magical Power: Annie's magic comes from a book with magic drawn in it. These images represent powerful spells that can take a lot to master, which is represented by drawing your own set of cards. So far, Annie has successfully drawn four cards which include: "Hunter" - manifesting as a bow or gun, this spell is usually offensive but can also be used to track and observe a target "Gravity" - the gravity card can apply pressure as well as allow Annie to leap great distances and lighten heavy objects "Stone" - both petrification and sturdy protection, the stone spell can turn user or target into durable, immovable stone. "Wood" - a growth spell for plant and vegetation,this spell can bring renewed life as well.
I had a character to submit and then my phone ate it. I will try again tomorrow, but essentially is based on Card Captors, using a magic deck of cards to perform spells and attacks. But instead of capturing loose cards, the character gains more cards by drawing and mastering its abilities based on a book given to her in a convenient plot hook. I'm thinking she will be fromNew York, NY but will have reason to travel to wherever she needs to for the game for, you guessed it, another convenient plot twist! :-)
This is so random, I'm in! I would like to be a previously employed Cast Member who is back for a holiday visit, perhaps also part of the reunion you are talking about. (In real life my friends and I go to Epcot food and wine festival every year) and as far as employment, nothing too major, just someone who worked a couple rides during school years as part of the Disney college program.
Timothy White Timmy strolled through the town square full of people until he saw the staging area with JustIce and her Lucario's battle banners on either side. His eyes nearly popped out of his head in excitement and then he was bursting in full sprint to get a front row seat. He loved their performances and even released Keroma to watch. "It's JustIce and Lucario, Kero! Aren't you excited?" He exclaimed. He could barely contain his excitement, bouncing up and down. Next to him, his little, blue Froakie mimicked the excitement of his young trainer, ready for the performance.
Cool. And for my own musings, is it pronounced with the capital I like just-ice?
Who is JustIce and Lucario? Would a local kid know who they are and what might be expected from their performance?
Can we come up with a mini, brief timeline that will help players interact and 'go to something' in Maple Town?
Timothy White Timothy stepped out onto the normally empty Oak Street to find it crowded with Pokemon trainers. His eyes went wide for a moment and then he remembered what day it was. Summer was finally here, school was out, and today was the start of the Summer Pokemon League Season. Young people would be flying, driving, and otherwise arriving from all over the world today. Professor Maple and his team were at the heart of the gathering, setting out starter Pokemon and interviewing trainers that still didn't have one. Timothy touched the ball on his own belt, remembering last year's event when he had received Froakie. "Professor Maple!" he hollered, jumping up and down with a wild wave. The busy man barely nodded in his direction, his shout barely audible above the roar of the crowd, but Timothy didn't mind. Instead he wandered through the crowd, excited about the day's unexpected events.
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