Another thin I plan to do research on is the amount of resources available to a nation. Since this mod starts in the 1980s, the resources available to some nations will be increased.
The main nations getting a resource buff is: South America,(Except former european colonies. They're getting a nerf.) China,(A lot is needed here) India, Persia(again, a lot needed here), and Africa.
Nerfs will be dealt to Russia and the USA, but these can be reversed should a strong united nation manage to bring their people together through their national focus trees.
The question is, though, is if I should expand the national focus trees to the point where say a nation like China has to go through the same thing. Instead of just getting a flat buff to it's resource output.
For example, in the base game, Italy has the option to increase it's infanstructure in several locations. Eventually leading to them developing oil industries in Libya.
Would you all rather just have flat buffs, have to work to develop it(Similar to Rice and Roads), or a mix of both?
The main nations getting a resource buff is: South America,(Except former european colonies. They're getting a nerf.) China,(A lot is needed here) India, Persia(again, a lot needed here), and Africa.
Nerfs will be dealt to Russia and the USA, but these can be reversed should a strong united nation manage to bring their people together through their national focus trees.
The question is, though, is if I should expand the national focus trees to the point where say a nation like China has to go through the same thing. Instead of just getting a flat buff to it's resource output.
For example, in the base game, Italy has the option to increase it's infanstructure in several locations. Eventually leading to them developing oil industries in Libya.
Would you all rather just have flat buffs, have to work to develop it(Similar to Rice and Roads), or a mix of both?