Avatar of wispered
  • Last Seen: 4 yrs ago
  • Joined: 9 yrs ago
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    1. wispered 9 yrs ago

Status

Recent Statuses

9 yrs ago
Drawing, Drawing, Drawing
9 yrs ago
Such a long to do list today and all I want is to rp
2 likes
9 yrs ago
Streaming a table top game at 7pm MST. twitch.tv/averagegiants

Bio

I write. I draw. I make comics.

I'm a fan of grittier, more realistic stories in unrealistic settings. Fantasy, sci-fi, paranormal, and post-apocalpyptic are all adored. I enjoy character driven plots with flawed characters, difficult choices, and a bit of humour mixed in.

You can find my Sketchblog here
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Most Recent Posts


Name: Taryn Rill

Age: 28

Gender: Female

Race: Human

Appearance: Standing at an even 6', Taryn is a willowy, nearly ephemeral wisp of a thing. She is boyishly figured, long-limbed, and very slender. Her coppery skin is peppered in do-it-yourself tattoos and branding and she sports a thick lazy hawk in her honey-brown hair, embellished with beaded braids. She has a long, angular face, with a sharp, straight nose, dark eyes, and a full, circular mouth. She tends to wear tightly-fitted clothing as her base with scraps and looser apparel thrown over top.

Personality: Taryn is all wry smiles, saucy remarks, and playful banter. She doesn't take much seriously and the more serious something is, the less likely she is to pay it the attention it deserves. At least on the surface. She's a clever person, if one that is constantly trying to avoid any form of responsibility. The thing is, she doesn't have affiliations and doesn't want them, but is always worried she's going to get dragged into them. Being non-comittal has, so far, been an effective survival tactic for her. She's introverted, doing just fine on her own and making few friends. The ones she does make, however, she holds tightly to. She collects things, whatever the flavour of the week is, and hates it when people touch her stuff. She keeps her life very private by putting up a veneer of shallow friendliness and play.

History: Taryn was on her own even before she was on her own. Born to a single-mother, the eldest of three girls, she quickly became responsible for her younger sisters. She was a huge help to her mother in raising the family, and was out working, scavenging, trading, and gathering from a young age. When her mother began to show signs of mutation, Taryn had to make the difficult decision to take her sisters and leave. Despite her sorrow, their mother knew it was for the best, and sent them off with gifts and what little she could give them for their survival.

Time passed and life was difficult for the young girls, Taryn was only 12 when they first left their mother, and she learned the ways of the world quickly and harshly. At 23, her younger sisters being 17 and 15, Taryn was out doing a trade when her small village fell prey to an invasion of The Federal Union of Kahrenvel. By the time Taryn returned, it was over and all that remained were the bodies of those who refused. Her sisters were not among the dead, and so she could only assume they had been taken by the faction. She searched for them for weeks, following rumours, but she was not a tracker or hunter, and as weeks turned to months, the trail grew cold. Taryn lives now for herself. She refuses to join any faction and dodges them as best she can. She is always listening for rumours of her sisters, but she holds little hope.
Name: Taryn Rill

Age: 28

Gender: Female

Race: Human

Appearance: Standing at an even 6', Taryn is a willowy, nearly ephemeral wisp of a thing. She is boyishly figured, long-limbed, and very slender. Her coppery skin is peppered in do-it-yourself tattoos and branding and she sports a thick lazy hawk in her honey-brown hair, embellished with beaded braids. She has a long, angular face, with a sharp, straight nose, dark eyes, and a full, circular mouth. She tends to wear tightly-fitted clothing as her base with scraps and looser apparel thrown over top.

Personality: Taryn is all wry smiles, saucy remarks, and playful banter. She doesn't take much seriously and the more serious something is, the less likely she is to pay it the attention it deserves. At least on the surface. She's a clever person, if one that is constantly trying to avoid any form of responsibility. The thing is, she doesn't have affiliations and doesn't want them, but is always worried she's going to get dragged into them. Being non-comittal has, so far, been an effective survival tactic for her. She's introverted, doing just fine on her own and making few friends. The ones she does make, however, she holds tightly to. She collects things, whatever the flavour of the week is, and hates it when people touch her stuff. She keeps her life very private by putting up a veneer of shallow friendliness and play.


History:
Taryn was on her own even before she was on her own. Born to a single-mother, the eldest of three girls, she quickly became responsible for her younger sisters. She was a huge help to her mother in raising the family, and was out working, scavenging, trading, and gathering from a young age. When her mother began to show signs of mutation, Taryn had to make the difficult decision to take her sisters and leave. Despite her sorrow, their mother knew it was for the best, and sent them off with gifts and what little she could give them for their survival.

Time passed and life was difficult for the young girls, Taryn was only 12 when they first left their mother, and she learned the ways of the world quickly and harshly. At 23, her younger sisters being 17 and 15, Taryn was out doing a trade when her small village fell prey to an invasion of The Federal Union of Kahrenvel. By the time Taryn returned, it was over and all that remained were the bodies of those who refused. Her sisters were not among the dead, and so she could only assume they had been taken by the faction. She searched for them for weeks, following rumours, but she was not a tracker or hunter, and as weeks turned to months, the trail grew cold. Taryn lives now for herself. She refuses to join any faction and dodges them as best she can. She is always listening for rumours of her sisters, but she holds little hope.

Man, step out for the day and suddenly we're all hearing horror stories of God Eaters. I've decided Quinn isn't going to believe in them. Even after meeting one. She'll be like "Pfah, stop playing make believe and get serious."
Woo! I'm off to the zoo for some art today, but I'll get at a CS when I get home this afternoon. Debating whether to make a faction or not.
All these fancy groups and orders, with their rules and their people-eating. Maybe Quinn should make up an Order, just to fit in.
"Oh you've never heard of us? Well...we're pretty modest..Being the best it behooves us to, y'know, keep things in perspective." "Oh yes there's uh...there's dozens of us. Most certainly." "Of course it's not just me! I didn't make this up."

I'm in!
Interested!
I'd be interested
Thank you~
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