THE FIVE
The Leader The Leader is strong, resolute, and determined. They have a strong sense of purpose and destiny. When push comes to shove, there's gotta be someone that stands up, takes charge, and makes a decision. Even if it goes unsaid, it's usually obvious to everyone who's calling the shots, and that's the Leader. They should be practical, mature, and unselfish.
The CharismaticThe Charismatic is witty, funny, and optimistic. Though faced with seemingly impossible circumstances, the Charismatic always has a joke, comeback, or innuendo for any situation. Generally their humor is a defense for fear or hurt they hide underneath. Often considered the most annoying or the most loved of the group; most outspoken and outgoing member. Being so determined they often lead the Five both in and out of trouble, and inspire the team to work through problems. Often noted for their bravery/folly.
The HeartThe Heart is kind, nurturing, and empathetic. They tend to put others before themselves. Usually the one to talk another down from a ledge. Seen as a healer or a comforter. A peacekeeping role to balance out the other members' aggression, bringing them to a nice or at least manageable medium. Often the most personally invested in the team's goals. Their personality is what brings, and keeps, the Five together.
The MindThe Mind is smart, levelheaded, and unbiased. They have clear goals in mind from the beginning. They rely on their smarts and ability to be one step ahead of their competition. They are masters of manipulation and tactics. They will always be prepared, sometimes crazy-prepared. Expect some fancy talk and Techno Babble from this character. Because their role is about solving, learning, and understanding, they initially do not feel emotionally attached to the Five.
The LancerThe Lancer is cocky, self-providing, and arrogant. Thier force of personality makes them a partner or friendly rival to the Leader. They have equal footing when paired up with the Leader, rather than a sidekick. They often cover their emotions with a smart remark or a disagreement. The instigator and voice of dissent. The least likely to be a team player. They're the one who sneaks off on their own to advance the team's goals in the way they think is best. Often a Grumpy Bear. Having a different mindset in terms of goals, training, or background. They may be more willing to employ dirty tricks or venture into moral gray areas.
THE SEEDERS, EARTH, & OTHER DETAILS
The Seeders are a federation of extraterrestrial beings of varying species and background. They monitor and keep track of sentient races with no knowledge of alien life. Their job is to remain completely anonymous, but foster and prolong the lives of these races. Often, the Seeders create natural disasters, nudge the race in the direction of advancement, or rescue the race from certain doom. The Seeders have looked over the Human Race since the beginning of time, and when the Earth fell into unrecoverable chaos, the Seeders chose 5 young Humans from the dying waste of Earth and took them to be prepared for colonization of a new planet.
Thousands of years ago, Seeders planted 2 humans on a young planet Earth: Adam and Eve. However, the race did not grow as fast as they had wished, and was several times threatened by extinction – thus, 5 chosen Humans will populate their new planet, called Monument. Previously, Monument had been occupied by a species of grace and elegance that erected thousands of beautiful, puzzling obelisks. This species died of natural causes, and left Monument empty for repopulation.
The Seeders, over the generations, have learned new skills of DNA/Physical "editing." The Five were kept with the Seeders for 10 years, so the Seeders could purify each human and perfect them as much as possible. During these 10 years, the Five were treated as honored guests aboard the Seeder ship. However, when the 10 years was up, their memories were completely erased. The Five have no knowledge of who they were, where they came from, or who the Seeders are.
EDITING
The editing performed by the Seeders was mostly physical – erasing diseases, physical ailments, and other problems that the sick and dying Earth may have hoisted on the Five. However, there were some aesthetic changes, as well – for example, the Seeders added a code of DNA that gave each of the Five facial and body markings. Since the Five will be the founding populators of Monument, their markings are strong, distinct, and colorful. Over the generations the markings will become less prominent and more natural. The Seeders also changed the skin, eye, and hair pigmentation of the Five.