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  • Old Guild Username: Wormgod
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    1. Wormgod 11 yrs ago

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Only been to Chattanooga once, when I was a child. I lived in Tennessee for a long time: Tennessee is aaaaall forest. Most of East Tennessee is forest, with some villages speckled in. I won't even call them towns, since most are a thousand people or less. Neither of the four big cities would be major targets (Memphis, Nashville, and Chattanooga) as neither have a nuclear program or nearby nuclear areas. In fact, Tennessee doesn't have much outside of forests, meth, and coal, and only the east has coal.
With a colder environment, I'd recommend the Southern half of the US. I'm very familiar with the Southeast, including the animals, plants, and normal climate.
Well....There isn't one. They're based entirely on the myths, with just a tiny bit of science an shit mixed in. They're more like a confederation, except with no central government. I suppose they could have a council, but nothing more than that. There's no modern government with them.
Nug Soth said
Alright, I really wanted the deep ones to be lovecraftian deep ones, but that wasn't to be. So, here's my race idea to fill that eldritch void; The Vodyanoi: Humanlike fish-frogs of the deepest depths, the vodyanoi are an ancient, sentient race of underwater dwellers. Those who venture away from their homes seem to be divided into two main classes: Priests, the cast blessed by the Lord Dagon and Warriors, the caste blessed by the Lady Hydra. Every vodyanoi serves and trains as one of those two honored castes for at least 25 years before they may choose to fulfill more mundane roles within a vodyanoi community.


Uuuuuuuuuummmmm...Are you a member of the Marsh family, Nug Soth?

And damn, with the Lovecraftian Deep Ones having the name Vodyanoi, I can't recommend the mythical vodyanois. Well, I guess I could, under the name Vodnik.

Here's my idea, two species: The Vodniks, an all-male freshwater species that greatly resemble humans with three big differences: green scales, gills, and huge masses of algae, kelp and other water plants as "hair". (Conveniently placed on the top of their heads and their jaws, so to disguise the plants as facial and head hair.) The Vodniks possess the ability to control water, varying at different degrees depending on the individual. They're a solitary species, with each having a small stretch of territory. It's very common for multiple Vodniks to "own" a stream or river, with each man sticking to his own stretch of land. Vodniks are very aggressive towards fishermen. While Vodniks themselves are herbivores, they like to protect the ecosystem of their land by guarding the fish from harm. Vodniks can come on land for a few hours at a time. They tend to scare humans, because their idea of a disguise is "whatever clothing fits", and this makes them look like dripping wet, smelly hobos. It's not uncommon for a Vodnik to enlope with a human, but it's rarer than their female counterpart, the Rusalkas.

The Rusalka are an all-female freshwater species that are almost identical to humans, minus their green hair. The Rusalka, unlike their male counterpart, love to hang out in groups, generally their family and whatever Vodniks or humans they're married to. Rusalka must stay near the water, as they do breathe it, but they lack gills, and are culturally accepting of long, risky trips to the human world. Rusalkas draw up images of sirens; wet females with unusual hair who love to sing and draw men to their watery doom. There's a legend that claims a Rusalka is powerless without her comb. This is fantasy, and many human men fall for that rumor, and try to steal their killer's comb, only to get laughed at, and then drown. Rusalkas are omnivores, like humans, and love to dine on fresh seafood.

The Vodniks and the Rusalkas are close species, and in both cultures, it's expected for two to meet and have children. The children will become a Vodnik or a Rusalka, depending on its sex. There are very, very few cases of hybrid species. A hybrid only comes out of a hermaphrodite child.

Also....I AM INTERESTED! I like merpeople. :D
Yay!
Well my character (if accepted) started out in North Dakota, so either side of the US is okay. I'd prefer Florida or Southern California, since I'm more familiar with those areas. Plus, if the temperature dropped significantly (like five or more degrees) those areas would be more populated.
Lucifer could do some awesome stuff, like remake the whole ice by melting it strategically!
Holy crap, I read that as Lucifer on Ice.

I want that now. Release Lucifer and put him on ice.
Name: Phoebe Jones

Age: 18. An apocalypse baby, whose knowledge of the pre-war world comes from stories.

Gender: Female

Nomadic or sedentary: Nomadic for now. Phoebe's just left her family to explore the world, and is looking for a good place to live for a while.

Weapons: Phoebe uses a .32 caliber rifle built by her grandfather, the skilled hunter who guides her family in their new way of life. She hates using it, since it's loud, dangerous, and heavy. But, she's well-trained in using it, and has lots of ammo. Still, she prefers her pistol.

Skills: Phoebe is trained in using a rifle to hunt herd animals.

Any unusual traits? Does it show physically?: Phoebe's family is both cursed and gifted with generalized hypertrichosis; a condition that causes hair to grow longer and thicker over the entire body, except for the soles of their feet and hands, their lips, and mucous membranes (nose, tongue, etc.). In the pre-war world, this only served as a curse to draw unwanted attention from strangers. "Hey look, it's that Werewolf family! Eew!" Now, it's a blessing, as the "fur" warms them up in this new, cold world, and provides natural camouflage. In Phoebe's case, the hair is tan; a random mutation from the usual black color. (The tan color comes from the radiation; the hypertrichosis is genetic.)

Appearance: Phoebe is 5'5", 110 pounds, a little on the light side. As stated above, she is covered head-to-toe in thick, tan "fur". Underneath that fur, Phoebe is the stark white skin color you see on cats and dogs, since the little sunlight in this world can't reach her skin. Peeking out from the fur are pale blue eyes. She wears plain white shirts, a cargo jacket, and jean pants: practical clothing.

Brief Personality: Phoebe's quiet and shy, one who'd rather observe than speak up. In her giant, raucous family, that's unusual. Still, she much prefers the company of others than being alone, as that's what she's used to. (I'm really not good at describing someone's personality.)

Background: Phoebe was born to a large family: three generations, who, thanks to her paternal grandfather, thrived in this post-war world. With his hunting experience, he guided them away from the irradiated cities and out to the wild, following Ted Turner's giant herd of buffalo. The buffalo mutated, breeding with local cows to create a mixed species of rhino-sized beefalo. This herd migrated around Montana and North Dakota, eating all the grass in one area, then moving on. They were easy prey, and quickly her family armed themselves with rifles and took to living off of them, like modern Native Americans. Two years after the war, Phoebe was born to her mother, a stranger who joined the family, and her father, a wildman at heart with hypertrichosis. Phoebe was mutated just slightly: her hair was tan, unlike the usual black coloration. Other babies in the family were born with unusual colors as well. Phoebe's best friend and first cousin, Jack, was born with stark white hair. One kid was born with thin, lilac hair, and yet another was born with no hair at all. The family accepted all their funny-looking children, simply glad no one was born with any serious mutations, like some afflicted children. (Phoebe remembers a horror story involving a child born with no elbows or knees.)

As a child, Phoebe was tasked with prepping the family's tent-town for their constant migrations following the beefalo herd. At twelve, Phoebe was given her pistol and taught how to shoot. At fiveteen she was given one of her grandfather's hand-made rifles and participated in the weekly hunts. Phoebe liked hunting, but she greatly preferred a pistol. It was easier, quieter, and in her opinion required more skill, as the only game a pistol can bag are fast-moving targets, like birds and rabbits. But, a rabbit could only feed one person, not the fifty-odd members of her "tribe."

At eighteen, Phoebe was given the option to go out on her own by her grandfather. Her mother hated that idea, since this was the safest place they knew of (all their visitors spoke of terrors in the cities, and horrible monsters ravaging the countryside.) but Phoebe chose to go. She liked living with her family, but she wanted to make her own choices, and her own life, and maybe even meet a nice man. (Although the idea of starting a family sounded terrible. She does not like children.)

Alone or with someone?: Alone

Other: Meh.
Possibly interested. What's the plot?
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