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  • Old Guild Username: Wormgod
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    1. Wormgod 11 yrs ago

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It's not dying, it's just slowing to the appropriate speed of a roleplay on this website.
1Charak2 said
i have missed shots in xcom with a 80% chance...


I've missed shots in Mprrowind because my marksman skill and agility stat were lower than 80....
Bump!
Phoebe had just the worst time adjusting to New Terra.

Besides being a noob at MMOs, Phoebe happened to choose the day of the crash to join the game. She hadn't even finished the tutorial! That was quite the experience. Luckily the higher level players took many of the noobs under their wing and trained them in the ways of MMOs and powerleveling. Phoebe chose the monk class at random, and picked Dark Elf race based solely on the premade face choices, so she also had to adapt to a class she rarely played. Thankfully she found the Apothecary skill, which was kinda like cooking and chemistry, both she was already familiar with. Plus, it was a fun little minigame, and very useful in battle.

Apothecary skill brought Phoebe--WORhMnGd now--here. In the six months inside the game, two large factions formed; the Liberation guild, and the New Terror. Both were fighting for the future of New Terra, the future of the famed Isle of Departure, and for control of the game. Phoebe liked the power and wealth she had in this world, but she knew she couldn't escape her real life. She knew she was in a coma, and this might not even be real, no matter how real it felt. So Phoebe stood right there, at the back of a crowd of Liveration Guilders, in the middle of the "support group", holding a throwable Health regen potion.

The clearing exploded. A giant winged beast, as green and menacing as the forest around them, stood where a tree used to be. The tanks rushed it. Garnet, the leader of the Liberation, shouted orders, "It's just a Forest Wyvern!" WORhMnGd heard and threw the potion. It splashed on the heads of the front lines. Good; they'll gain a little extra health for two minutes.

Wyverns were high level creatures. Phoebe took out some babies--Hatchlings and Runts and Whelps--but never a full grown one. The health bar was easily twenty feet up and nearly unreadable, but Phoebe saw an 8. Shit, this thing was at least level 80.

((Couldn't see the pic. I'm assuming it's green, cause it's a FOREST Wyvern.))
I recently got a job that requires me to work after college and my laptops power cord decided to not work. I'll try to post today from my phone. I ordered a new cord online but that will take 4-14 business days to arrive.
eddieddi said
Dark Elf. Dark Elves are grey or blue elves with red or black eyes and black or white hair. They have the same height range as humans (females average 5'4", males average 5'7") but share the elongated ears and sharp facial features of other elves. Dark Elves love hot, arid places, such as the Sahara Desert. They are known for their natural resistance to fire, sharp eyesight, and gifted magic and stealth abilities. Dark Elves do not like outsiders intruding on their territory.Our dark evles arn't like this, Exept the colouration, the are slightly taller than humans, And look like elves, but otherwise are the same as normal elves. Oh but they LOVE using CC weapons and toxins. and btw 75% resist to fire is very strong, My Elementalist, who is a master of fire only gets like 50% when he is max level.


Rinion said
Wormgod... few tips... fire res gotta go, no insta kill ever, the brewmaster ability is ok if he CAN die, also apothecary is healer so poisons.


Look at this T6. This is MUCH more powerful than the Brewmaster ability and it slid by.

OverConfidentMagi said Causality Mage: Time's Counterstrike - Active - 2 minute cooldown - Forces all enemies to focus on him. Mercury is frozen in time, unable to move, attack, or die for ten seconds. After ten seconds, every enemy that attacked is dealt the total damage inflicted on Mercury. Damage inflicted once his health has hit 1 continues to be added to the total damage inflicted.


The 75% Fire Resistance is what the Dark Elves in Elder Scrolls are given as a racial ability. Fire damage is reduced by 75%. OverConfidentMagi also gave their character the "Alchemy" skill that had absolutely nothing to do with alchemy, so I had to chance the name of that skill to Apothecary. I'm sticking with the skill, and I'm sticking with the Quivering Palm (as that is a feat given to monks at a very high level, I think 70-80 in Neverwinter Nights/DnD, and most of you guys think it's okay.) and I'm sticking with the race. I based nearly all of my form on my little knowledge of Neverwinter Nights, my vast knowledge of Elder Scrolls, and what OverConfidentMagi did in their form.
Some more editing. Did the Dark Elves in the style of Elder Scrolls Dunmeri race.

Appearance:
Phoebe's character looks like a typical Dark Elf girl: long, straight, black hair, ashen skin, red eyes, and an eternal smirk. Her's has some of the optional jewelry; a nose ring, a lip ring, and earrings: all silver, with only the earrings containing a gem. (Amethyst, to be precise.) WORhMnGd is wearing an embroidered red robe and two heavy-duty enchanted gloves.

Online ID: WORhMnGd. (Pronounced as "Wormgod".)

A reference to her old tag that was already taken (Wormgod) and the periodic table. Tungsten, Oxygen, Rhodium, Maganese, and Gadolinium.

Real Name: Phoebe Jones

Sex: Female.

Age: 18

Nationality: America, the land of fast food and war hawks!

Race: Dark Elf. Dark Elves are grey or blue elves with red or black eyes and black or white hair. They are slightly taller than humans, with males being on average taller than females, and share the elongated ears and sharp facial features of other elves. Dark Elves are known for their sharp eyesight and gifted magic and stealth abilities. Dark Elves do not like outsiders intruding on their territory.

No penalty in low lit areas (Penalty in completely dark areas). +1 Agility each level.

Level: 30 (Choosing a lower level to fit my noobishness.)

Class: Monk. Monks are holy warriors skilled in fighting without armor and weapons. Though they cannot cast spells, monks channel chi, an energy that flows through the body. Through rigorous meditation, they learn to harness this energy and perform amazing feats, like healing themselves, catching arrows and swords with their palms, and dodging with lightening speed. Monks suffer a penalty to their movement speed, wisdom, attacks per round when they wear armor or use a shield. Monks have a special weapon available only to them, called the kama. It's a small sickle-like farming tool that has evolved into the monks weapon of choice.


Class Mastery Level: 175. Mainly gained from beating up small animals and making potions out of their insides.

Abilities/Magic:
Stunning Fist: An unarmed strike that does damage and stuns the opponent, no matter what immunities they have. It can only be used once per day.
Evasion: Passive ability. This character has a higher chance to take partial damage and/or avoid damage.
Jab: Standard attack. .2 sec cooldown.
Fury of Battle: Passive Ability. If this character kills an opponent, they gain a free attack against one person within melee range.
Flurry of Blows: 30 second cooldown. For a short time, the monk gains one extra attack with their unarmed or kama attacks.

Sub-Class(es):
The Apothecary class is used for two reasons: Support and money-making. Apothecaries take the weird random drops you collect from plants, animals, and even rocks out in the wilderness and turn them into potions or poisons. Each drop has four different abilities that can affect the potion you get. Higher level Apothecaries are able to access more of the drops uses and make some pretty powerful potions. Each potion can take up to six ingredients, making thousands of possible outcomes. Even useless potions, like a healing and poisoning one, can be sold for good money.
Potion both means the overall term and the helpful potions. These heal and give buffs for a randomly determined time. (Like, say, "Gain 4 health for 23 seconds." It's all randomly generated based on the level.)
Poisons refer to the negative potions. These CAN be drunk, but I wouldn't recommend it. These are much more useful when you spend them on your weapon. Your next attack will include the poison damage and debuff.



Sub-Class(es) Mastery Level: 300. Phoebe spends most of her time beating up small animals and making potions out of their insides.

Max HP: [Will be given by me.]

Max Stamina/Mana: [Will be given by me.]

Equipment: A random embroidered red robe, no enchantments, no armor bonus, minus the monk's natural unarmored bonus.
Two different gloves, both enchanted:
Glove of the Assassin: Deals 1-5 poison damage with unarmed attacks. Looks like a heavy-duty black leather glove.
Glove of the Thunder: Deals 1-5 electricity damage with unarmed attacks. Looks like a thin blue glove.
Pretty blue suede shoes she found in a crate next to some dude's house.
Phoebe has one kama, an unenchanted, standard weapon.

Miscellaneous Items: TONS of random potions. Most of them are random, useful only for gold. Phoebe makes sure to always have 10 healing and Stamina potions before going anywhere. She keeps the good poisons when she gets them, but currently does not have any.

Faction: Phoebe sides with the Liberation Group, but is not an official member. She is still mixed up inside.

Personality: Phoebe is pretty mixed up inside. On one hand, she's a humorous, raunchy tomboy who loves games, science, and the internet. On the other hand, she's a depressed ball of nerves, afraid to hang out with friends and crowds. Phoebe has Major Depression and Generalized Anxiety Disorder, both chronic, genetic diseases in her family. She will never 'beat it', only manage it. Because of them, Phoebe has a very hard time knowing who or what is the 'real' her. Is she 'really' afraid of large animals, or is that just the diseases talking? Do horror movies 'really' make her sad? Is there any difference between the diseases and her, or are they one and the same?

It feels like constant flipping coins. Choose one Phoebe for this moment, and this Phoebe for the other moment. Not scared, really scared. Phoebe's under the impression that the fun loving joker is the 'real' her; the one that loves friends, alcohol, inappropriate jokes, and cats. That Phoebe constantly battles the darkness.

To help her battle, Phoebe chose a 'strong willed' class for New Terra. What else embodies physical and mental perfection but a monk? At first it was terrifying, because with the New Terra virtual reality software, she really 'feels' like she's in the game. Now it's like the 'real' personality IS WORhMnGd, the monk that punches giant spiders and saves her friends from the brink of death with powerful potions. What will happen when the game is gone, and WORhMnGd is no more?

History: Phoebe spent the days before New Terra at college, working on General Studies degree and trying to nail down a possible major. Her Magic: the Gathering buddies told her about this new awesome MMO, and asked her to join. Phoebe wasn't much for MMOs, but it couldn't be that bad when she played with friends. That night Phoebe downloaded it and played the tutorial. Her friends weren't logged on. The game crashed, then rebooted...with her inside.

Phoebe spent a month tracking down her friends. People knew them before the crash, but haven't seen them since. Clearly they weren't here. Terribly alone, Phoebe spent another month hiding in safe towns, wishing to die and end this hell, but too afraid to go outside and commit suicide via monster.

A high-level named (ironically) Father Dagon took many scared and suicidal noobs under his wing. He bribed, cajoled, bullied, and threatened them into fighting weaker mobs. Slowly, the party of losers leveled up higher and higher, until they were all around level 20 and far less suicidal and scared than before. Father Dagon turned them loose. He said his mission was not with the middle levelers, but with the weaklings. He trained group after group of losers until the server-wide level mean sat at 20. To this day, WORhMnGd owes Father Dagon her life.

Like/Dislikes:
+ Alchemy
+ Flora and fauna, as long as it is smaller than herself and not too aggressive/dangerous.
+ Earthworms
+ Learning
+ Reece's Pieces
+ Explaining magic with RL science to troll the hardcore wizards.
+ [strike]Sleeping[/strike] Meditating
+ Drinking the hardcore dwarven ale with her buds and actually getting drunk (Placebo Effect ahoy!)
- Confrontation
- Really big and/or dangerous flora and fauna (tigers, poisonous plants, etc.)
- Spiders
- That odd feeling when her real life body is thirsty or hungry and she can't do anything about it IG.
- Being stuck in a game

Other: [Whatever else that doesn't fit in the other ones]
Okay, I have barely played any MMOs, but I love the virtual reality theme, and I have played Neverwinter Nights. However, I am much more familiar with Elder Scrolls. (NOT the MMO for that. It was too much for my computer to handle.)

Speaking of Neverwinter, can their be a sub-races of elves? Say, Drows, High Elves, Wood Elves, Halflings....? I like the diversity of the old species.

Appearance: [This can be a description or a picture, or both if you want]

Online ID: WORhMnGd

A reference to her old tag that was already taken (Wormgod) and the periodic table. Tungsten, Oxygen, Rhodium, Maganese, and Gadolinium.

Real Name: Phoebe Jones

Sex: Female.

Age: 18

Nationality: America, the land of fast food and war hawks!

Race: [You can create your own, just remember to explain some folk and characteristics, as well as special perks they may have.]

Level: 30 (Choosing a lower level to fit my noobishness.)

Class: Monk. Monks are holy warriors skilled in fighting without armor and weapons. Though they cannot cast spells, monks channel chi, an energy that flows through the body. Through rigorous meditation, they learn to harness this energy and perform amazing feats, like healing themselves, catching arrows and swords with their palms, and dodging with lightening speed. Monks suffer a penalty to their movement speed, wisdom, attacks per round when they wear armor or use a shield. Monks have a special weapon available only to them, called the kama. It's a small sickle-like farming tool that has evolved into the monks weapon of choice.


Class Mastery Level: 0 - 600 Not quite sure what this means....[Please, don't let this get after 300. This is designed to be something hard to raise. For every 100 you get a perk point and access the new tier, which you can spend in Specializations and tiers for new abilities. Class Mastery advances as you use abilities. I will inform you every time you reach the next 100. Perk points can be obtained from other events and even from sub-boss monsters.]

Abilities/Magic:
Stunning Fist: An unarmed strike that does damage and stuns the opponent, no matter what immunities they have. It can only be used once per day.
Evasion: Passive ability. This character has a higher chance to take partial damage and avoid damage.
Jab: Standard attack. .2 sec cooldown.
Fury of Battle: Passive Ability. If this character kills an opponent, they gain a free attack against one person within melee range.
Flurry of Blows: 30 second cooldown. For a short time, the monk gains one extra attack with their unarmed or kama attacks.
Deflect Arrows: 10 sec cooldown. For a short period of time, this character takes no damage from ranged attacks. Character must have a free hand.
Blind Fighting: Passive ability. This character takes no penalty for fighting in a dark area.
Mastery of Body: 1 hour cooldown. This character has mastered their body. Each negative buff against the character has a 50% chance to be removed.

Sub-Class(es): (I want to do Alchemy, but someone took Alchemy and turned it into Blacksmithing. I guess I'll call it Apothecary.)
The Apothecary class is used for two reasons: Support and money-making. Apothecaries take the weird random drops you collect from plants, animals, and even rocks out in the wilderness and turn them into potions or poisons. Each drop has four different abilities that can affect the potion you get. Higher level Apothecaries are able to access more of the drops uses and make some pretty powerful potions. Each potion can take up to six ingredients, making thousands of possible outcomes. Even useless potions, like a healing and poisoning one, can be sold for good money.
Potion both means the overall term and the helpful potions. These heal and give buffs for a randomly determined time. (Like, say, "Gain 4 health for 23 seconds." It's all randomly generated based on the level.)
Poisons refer to the negative potions. These CAN be drunk, but I wouldn't recommend it. These are much more useful when you spend them on your weapon. Your next attack will include the poison damage and debuff.

Tier 1:
Apothecary accesses the first use of drops. Even if they combined two drops that could make a potion at a higher level, that is not available to them. There's a 50% chance the potion will fail and they will end up with nothing.
Tier 2: Apothecary accesses the second use of drops. There is now only a 25% chance of the potion failing.
Tier 3: Apothecary accesses the third use of drops. They can now remove one effect, thereby making potions safer, as it is possible to get a potion with a negative effect, and a poison with a positive one.
Tier 4: All four uses are accessible. The Apothecary can remove two effects. Each effect removed strengthens the remaining effects by 10%
Tier 5: The Apothecary can now create potions from just one ingredient. They can also remove three effects from their potions. Each effect removed strengthens the remaining effects by 20%
Tier 6: The Apothecary now has total control of their potions and poisons. They can set the time length and damage done, but at the cost of the strength of the other effect. For example, a poison that does damage for five minutes will only do 1 or 2 points of damage per second, and a health potion that takes no time can heal up to 200 points. Time added takes away from damage, and damage added takes away from time.

Sub-Class(es) Mastery Level: 0 - 600 [You can reach 300 here, obviously, those 300 distributed between your two if you have two. For every 100, you get access to a new form of that. Like, if you have Blacksmithery, at 100, you get Iron Forging, at 200, Steel forging, and so on. I will inform you every time you reach 100.]

Max HP: [Will be given by me.]

Max Stamina/Mana: [Will be given by me.]

Equipment: [What do your characters wear as armor? What weapons do they have?]

Miscellaneous Items: [Healing Items, Accessories, etc....]

Faction: [Liberation Group? New Terror? Or none of the above?]

Personality: [How do they behave? Both by themselves and with others. Please, fill this out with at least two paragraphs of 5 lines each.]

History: [What were they doing when they were in the real world? How have the last 6 months living in the game affected them?]

Like/Dislikes: [Self-explaining]

Other: [Whatever else that doesn't fit in the other ones]

Can I have some feedback on this? Massive WIP
I am interested!
Love crime, demons are cool. Sounds interesting!
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