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    1. WriterRaven 10 yrs ago

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It's been a while, hey?

Just your average Kiwi writer, TTRPG enthusiast, and librarian looking to escape from the troubles of the world. Cats are great. He/they.

Most Recent Posts

Do you have any clarified rules on how we should organise our spells? I'm not sure on how many we're allowed, and your rulings on things like rarity level and (converted?) mana cost. Right now I have eight: four common, three uncommon, one rare. Highest CMC is 6.
I get most of my details - at least, those not from personal memory, hah - from MtG Salvation.
Working on the biography for my character idea. What's the time period in which this story takes place? Or, more accurately, which events in the overall MtG storyline are most recent? (I ask because I may include a mention of Tarkir, depending on how you want to handle the events of Fate Reforged. Time travel could quite easily throw a spanner in the works.)
However you choose to play it, I leave it to you.
Fair enough. I'll decide based on how the other characters run their own tactics. No sense in doing the exact same as others in the same colours.
Fair enough. I take it such a character would be summon-heavy?
Most definitely. Alternatively, perhaps only a small band of followers could be needed at a time, rather than calling a whole pile of summoned fighters to your side. Saves on characters who lead larger forces; perhaps mine only needs a small strike team?
Ah, the greatest Red Herring in Magic history. Even if such cards don't exist, we can easily give you enough "signature spells" regarding artifacts (and Scry, I'm thinking?) as makes no difference. The flavor of the card is inconsequential, just the spell really matters.
Which is why I changed plans to Allies instead. Much easier to recognise and use in a collaborative setting. Also probably easier to write. Besides, it wouldn't make sense for a Motaran 'walker to avoid using the skills and abilities taught and mastered in their home plane. Also, yeah, Scry is one of the other Motaran mechanics.
What did you have in mind regarding your homebrew? I'm sure we can work something out if need be.
Motara, a cityscape plane home to the Colleges of Riggery and the Everstone Oracles. It focuses on artifacts of all colours, shapes and sizes, and manipulation of fate through prophecy. My character would be blue and red, specialising in Riggers and the "assemble a Contraption" mechanic. Motaran Riggers expend resources (mostly mana), time and effort to assemble Contraption artifacts; each Rigger assembles a different, specifically named, Contraption.
You have my tentative attention. My first thought was a planeswalker from a homebrew plane (I've been working on a similar idea for a while), but then I realised that I wouldn't quite be able to translate that into spells that have already been seen as far as we know. So now I'm thinking - haven't decided if I'm properly interested - along the lines of a Zendikar-born 'walker who has strong connections to the Expeditionary Houses (meaning their magic would focus on Allies in particular). First thoughts are white, green, and either red or blue.
For the record, I've been trying to work on a post here. Trying, of course, being the operative. It's been difficult over the past few days. Other than finding a medpack and applying some gadget or other to Alecar's injuries - research indicates there's a fair few different things in them - I'm honestly not really sure what Salhaine should do, haven't been for a while.
"Defend yourself!" No sooner had the Jedi Knight tossed out the command than he was engaged by two of the clones in unfamiliar armour. A third, however, made for Salhaine almost immediately. The younger Jedi had her saber up and ready in seconds; as it was a one-on-one duel, Salhaine slipped into Djem So's movements with ease.

With the first clash of lightsaber on vibroblade, Salhaine could tell she was outmatched. She was unprepared for the clone's attacking style - paired blades was not something with which she was familiar - and on the defensive almost immediately. She turned her next parry into a counterattack, making a slash at the clone's leg to unbalance him, but her lightsaber was quickly blocked with one blade while the clone launched a surprise slashing motion with the other. Fighting with a single blade in Djem So style gave Salhaine the strength to deliver powerful blows, but wielding two blades side by side gave the clone assassin versatility. There were more options, unexpected ways to attack with one blade while Salhaine's saber was blocking the other.

The Padawan was learning this the hard way, barely dodging the swipe of one blade as she glanced the other off of her lightsaber. And she dared not draw from the Force to turn the fight in her favour: she needed to maintain the strength enhancement required for her style. Taking a risk, she leaped backwards to evade the next set of attacks. Taking even one foot from the ground left you unbalanced in the fleeting time it took to replant it, leaving an exposed point of which an opponent could take advantage. But putting some distance between herself and her opponent gave Salhaine a second to refocus.

Salhaine readied her lightsaber for the clone's rush forward... only it didn't come. Instead he stopped dead, looking down at the blue lightsaber protruding from his chest. The blade withdrew, and the clone dropped in a heap, stone dead. Another Jedi approached with saber in hand, a Zabrak.

"Are you hurt? And have you tried closing the docking bay yet? It seems that we won't be using them, and are more of a....detriment at this point...."

"I am fine. Look to Master Drey." Salhaine waved away the unfamiliar Jedi's concern, deactivating her lightsaber once again. "You don't happen to have a med-pack or something, Master...?"
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