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  • Old Guild Username: Xaxl
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    1. Xaxl 11 yrs ago

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Freeshooter92 said
Don't worry, they are extremely weak right now and incapable of launching genocidal rage-crusades.


That doesn't change that I'm very uncomfortable being that close by to them. It's a plot I'm not really interested in ever getting involved in or having significantly impact my worldbuilding.
So Boerd said
I am game. Could we do real earth?

Nope, I'd much rather the world was fictional so as to prevent locking in relations between players.

Rinion said
count me in, 2 questions, wats the year? and can we have fictional nations or is it "real" earth?

Assume the time period would be roughly analogous to today, give or take a few years. It'll be a fictional world with a human-like species and modern-ish technology.
Inthe was, like most of the core worlds of the I-Sphere, a warm and expansive planet. Vast grassy plains, sizzling desert dunes, forests of broad-topped trees and bulbous roots. The sky was a curiously dark shade of blue, and the shallow oceans mirrored it in their inky depths.

Sprawled out across this world, of course, were the vast concrete and glass and metal cities of the alkay themselves, a curious mix of architectural styles and histories playing out across the various nations that called the world home. Monolithic towers, sprawling snarls of modular buildings, and the ever-present curves and ribbing of the modern traditions, their buildings like strange and visceral flowers. Looking closer, the streets were alive with the bustle of bodies, the methodical clank of crawler-vehicles, and the ever-present buzz of autoimmune drones, flies that preyed on flies and tended to the flesh-gardens.

But this would all carry on regardless of the more pressing events that were transpiring.
"We're getting an unscheduled burst transmission from outer-system traffic. Making the connection."

One of the large central displays of the operations centre flickered and pulled up a data feed, scrolling text and whirling diagrams illustrating the situation that was unfolding in the outer reaches of the system. Points of light popped into view erratically, congregating towards a stable orbit intersecting Key. Command staff stared evenly, wide eyes blinking. Some pulled up smaller copies of the display on their stations, while others threaded through the floor to speak with the personnel they oversaw.

"Unplanned realspace emergence events all over the fringe. They're trickling in erratically, doesn't look particularly coordinated. Signal fragments from the events don't match up with Torpor engines and they've broadcast no IFF; this is a xeno contact."

"Any word from the colonies around Key?"

"They piggybacked a message on the traffic update. The outposts have been placed on high alert just in case, and they've mobilized a contact team."

Murmurs of activity and discussion continued to sweep back and forth through the operations centre. A few hurried orders were passed along; ships to be readied, people to be informed, stories to be presented to the news.

"Situation update goes live in five minutes. Have the fleet informed and ready to enter the information feed, then contact the other traffic offices and find out how much they know. Ping the colonies at Key and give them initial authorization to proceed with contact protocols until we get word from the Spire."
Halfway across the vast void of the system, antennae and receiver dishes waited in tense anticipation for word back from their homeland as to how to respond to the encroaching fleet of unknown vessels. When finally word came, personnel were rushed into action, ships were readied to launch, and a message was turned towards the nearest of the Jhinga vessels.

Yddr Colonial Authority said Attention approaching vessels! This is colonial authority acting on behalf of the Yddr States. You are approaching a known holding of the Yddr States and by proxy the Iliptic Sphere. Your vessels are not recognized and have failed to identify themselves. You are requested to slow your approach and divert a contact team to the following coordinates to establish diplomatic and jurisdictional precedent under which this situation may be resolved.


The coordinates attached pointed to one of the small moons around the Jovian planet, icy surface marred by deep craters and the sprawl of industrial complexes.
It strikes me that theoretically the IoM territory could be a bit more acceptable if everyone else boosted how much territory *they* cover. Having a more cramped map where people actually share borders might be more interesting than all being isolated with lots of empty space; I just didn't want to make myself too big when I claimed my territory and I suspect I might have set the bar for what was "reasonable".
That territory seems... excessive.

EDIT: I'm also not really comfortable having my territory that close to a genocidal faction, so if it *does* stand, I'd very much like to move.
If anybody else is interested in collaborating with me for some sort of plot, let me know! The I-Sphere is fairly versatile, but I'm a big fan of culture clash stuff.
My sheet is done: http://www.roleplayerguild.com/topics/28402/posts/ooc?page=4#post-867920

These are the hexes I want, with notation of which have a major system: http://www.kupax.com/files/22775_hqb07/selectedhexes.png
HounderHowl said
Xaxl would you like to have contact with me?? C:

Potentially. Depends on what capacity you were thinking of? I could see your robots being interested in the alkay's biotech, biosynthetics, and probably especially the exomorphs.
Faction Name:
- Iliptic Sphere, aka I-Sphere
Faction Type:
- Democratic confederacy
Species:
- Alkay (near-human), Torpor Exomorphs (wasp-like biosynthetic entities)
Scale and Territory:
- Interstellar. Homeworld of Alkos is the core of the I-Sphere, maintaining six major colonies and dozens of minor outposts. Territory is split between local governmental bodies and their colonial holdings.
Culture:
- Religion is nihilistic and hinges on the prior death of all divine beings; hedonistic excess and freedom (as well as wilful sacrilege) is promoted among all classes and castes. Society sees the shaping of life as an art form, with bioengineered living decorations being common, an aesthetic of organic forms often seen in architecture, and prominent fashion making use of living, breathing clothing. Recent disastrous forays into radical bioengineering and biosynthetic design have resulted in a notable offshoot minority population which is still trying to adapt to its own existence.
History:
- Alkay scientific revolution resulted in the death of superstition and the formation of their current religion of hedonistic nihilism. Since then they have expanded rather quickly at the behest of their high population pressures and have made notable efforts to understand outlying phenomena and develop a working understanding of the underpinning physical laws of the universe, as these pursuits are seen as essential to making sense of a godless reality. Recent accidents in bioengineering have created a notable and bizarre subpopulation of Torpor Exomorphs, who are still struggling to adapt and find a role in society.
Technology:
- FTL is based on the "Torpor Engine", a psuedo-instantaneous jumpdrive which has extreme adverse effects on most beings who are conscious during transit. The Torpor Exomorphs are, curiously, immune to this property of the drive. Alkay technology has a keen focus on understanding and replicating biological processes, resulting in advanced and casual bioengineering and fairly sophisticated biosynthetic technologies. Alkay ships and buildings are "alive" and many systems controlled by such biosynthetic properties.
Military Forces:
- The alkay military is relatively average, although numerically overdeveloped as a consequence of each component state of the I-Sphere maintaining its own independent military force. Soldiers have access to advanced medical technologies, but are otherwise uncertain to be equipped equally.
I'm interested. Is there still room?
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