• Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
  • Posts: 221 (0.06 / day)
  • VMs: 0
  • Username history
    1. XecutionerRex 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

2/10
6/10 good idea, but could have flowed a lot nicer
I'd say it all depends on one thing, really. And that is culture, regardless of what world it's in.

If the role play takes place in a setting that is similar to or is what we call the Western world, women will be less respected. If you look at the history of the Western world, for the most part, females were restricted to knowing how clean, cook, grow vegetables, and how to please their husbands. So the likelihood of a female warrior in a medieval Europe role play will be lower, but not impossible, as some groups back then were known for the ferocity of their women. Outside of Western culture, however it was a whole different ball game for females.

In African kingdoms, women were allowed to become successful members in the business world and could deal great influence on trade. Many African/Native American people used to trace their lines through their mothers, not fathers. In ancient Nubia, queens were actually more important than the kings, which says a lot about how women were treated outside of Western culture. Unfortunately, however, a lot of that has been changed and lost since the Western world forced it's way into people's lives.

So to put it shortly, it depends on how close the role play is to real life, and also the cultural settings. I hope I answered your question correctly.

As for female warriors in fantasy settings, by the way, I think a lot of it is blasphemy. I say this because half (And half is probably a big underestimate) of the female warriors in fantasy run into a tornado of blades with no armor but on their tits and ass, and somehow don't get their stomach sliced open. People have complained that it's hard to find a picture for their fantasy female characters because all they find are slutty drawings.

Realistically, if any chick tries going to war dressed like that, they are liable to get captured and raped in my book. There's my input on that.
5/10. Is he making a chease offering to little green aliens? Get it? "Chease", "Peace". Lolol I'm so funny lololol #Wordplay
Rilla.

Your sig turns me on.
So, three questions:

A) Say there was a role play where the story line, to an extent, was scripted. What I mean by this, is that in order to create plot points and move the storyline the way he/she wanted, the GM would ask a specific player to accomplish a certain tasks in the role play. For example, let's say there are several players, one of which has a problem with killing random innocents (Sounds weird, but it's the best I can think of as of now.). Suppose that in order to set off a chain of events that may lead to something important in the role play, the GM asks that the psychopath killer murder a poor old man, only to be caught somehow by the other players. Another example could be if someone is asked to cut off a specific enemy's head during a battle scene, which may trigger more aggression amongst the fiends they are combating. No matter the case, the player can do things as simply or as complicated as they please. If they're asked to kill someone, they can simply stab them to death, or slam a grenade down their throat before detonation; it won't matter, so long as the victim is dead. Would you find things like these to be outrageous, as players should be allowed complete freedom in who does what, or would you try something like this?

B) Would you prefer the GM to PM players with requests for them to accomplish something, to keep it a surprise from everyone else until the deed is done? Or would you like it to be said openly in the OOC for all to heed? Or, would it simply depend on the situation (Petty secrets won't matter, but the biggest ones should be discussed openly, vice versa, etc.)?

C) In the case that you find the idea of question A to be too constricting on player freedom, suppose that the roleplay centers around a prophecy pertaining to a hero who is destined to slay a terrorizing giant. If a specific character is said by the GM to be the one who will kill the giant, would you find that unfair, even if you are allowed to contribute as much as you want, so long as you don't come out as the giant slayer?
Alright, cool.
I agree with the point that not everything has to be realistic to the pitch perfect degree, unless the roleplay is meant to simulate real life in all it's aspects (Inb4 'Hardcore Slice of Life' becomes an official genre). But at the same time, I myself notice that sometimes I get a bit agitated when certain things are made out to seem what they really aren't. To each their own, eh? People will do what they want.

Funny enough, LoneSilverWolf (Should I call you Silver, Wolf, Lone Wolf?) there is a fantasy world I co-own with my sibling that follows an Asian theme and has dinosaurs, so a scene like that could very well happen. In fact I was thinking about making some sort of Warlord who has his own personal dinosaur mount.

Yet another pic.

Dipper said
I actually like this idea, and I wish it would be done more often.However, I have to say that you have to be -very- careful about doing this, since you want to make sue the Dinosaurs are in the right areas they'd be in, (A Desert Dino Being found in the Jungle is a pet-peeve of mine), and you either want to have it be like this: Dinosaurs are VERY well known and are used like livestock, (Obviously you'd need small ones for that...) Or they are in areas untouched by the rest of the world. Ancient valleys, craters, plateaus, islands, mesas... Things that are hard, if not impossible, for people to get to.

In a world of mine (Well, actually my brother and I both collaborate on it), there are dinosaurs in areas where there are next to no humans, if any at all. The reason being because most of them have gone extinct for other reasons. One of which being nuclear warheads (Yes, in a fantasy setting. But that's a different story), and many of the ones left behind were hunted down as they were seen as a threat.

Protagonist said
Dinos in a fantasy setting are welcome in my book, though dinos are welcome in nearly every setting in my book. HOWEVER, whenever you use dinos, you should do your research. Not just what you saw in Jurrassic Park.


Of course. Media tends to portray prehistoric creatures as much more ferocious than they probably were (Although, who knows? They were still probably pretty kick ass). Also, there are still a ton of shadowy areas on dinosaur behavior, appearance, etc. As a result, it's easy to free lance on a lot of things when they're in a fantasy world, which can be fun. For example, it's been supposed that dinosaurs never stop growing, only slow at age. If that's the case, you could allow the dinosaurs in whatever-land to live for hundreds of years, thus becoming utterly gargantuan.

An interesting picture of a dinosaur in a fantasy setting:

--bump--
© 2007-2024
BBCode Cheatsheet