Name: Ambrosia Eon Tapia
Age: 17
Gender: Female
Race: Elf
Appearance: Ambrosia has a look that is easy to spot in a crowd. She is a short girl standing at 5’4 and weighs in at 112 lbs. Her hair is extremely long and has naturally large spring curls draped in the twisted golden locks. It is often put up into two high ponytails with her bangs laying on out and on face, curving in toward her neck. This is often paired with large bows or charms that are placed on her head. The attire she wears is mostly consistent of soft pastel dresses with lace, frills and cute looking accents. These range from long dresses, to-the more common ones she wears- the short cupcake like dresses. When she wears the short dresses she often pairs long, thigh-high socks, usually the colour white with a coloured frill or bow on them, and white slip on shoes with them. Her eyes are a clouded blue, with dark bags on her porcelain pale skin. Though she is often always smiling, her eyes never show that emotion being empty and void of all feeling.
Personality: Ambrosia is a very happy go lucky girl, she greets everyone with a huge smile and a hug if allowed. She has no meaning of personal space as she is extremely clingy towards those she considers to be her friends, but at least knows when enough is enough. Her emotions are easy to read as she is very expressive with them on her face. Being around Ambrosia is something of a roller coaster, flipping from extreme happiness to being moody and pouting back to happy once more. This often times makes her a bit hard to talk to as she is very naive in general and takes things a bit too literal or personal. Even so she quickly gets over them just as quickly and peps right back up. Her voice is very soft to match that very fluffy personality. But beneath her fluffy, happy, exterior lays a very dark and twisted person who gets extremely violent when her ‘person’ is in harm's way. She becomes absolutely void of her happy personality, becoming just as empty as those bleak blue eyes. When in this state, her magic becomes much more deadly, going out of her way to hurt anyone she feels deserves her divine punishment for putting whom she has attached to in danger. Her actions become rash, unaware of everything, like her common decency was thrown out of the window and she goes into a rampage unconcerned with any other people who may be caught her crossfire. The only way to calm her is either she feels the threat has been eliminated or the person she lost control over tells her to stop. She has full control and memory of these episodes, only apologizing to people who accidentally got in her way. This violent personality switch must be triggered, otherwise she is very outgoing and happy.
Abilities/Weapons of Choice:
Bio: Born to a small family in Falconmont, Ambrosia was an only child to 2 young elves. Her mother specializes in Candy Magic and her father only had relatives who were blessed with magic as he was not. She started out a normal child, as a baby she was very blessed and into her younger life she was always very smart, learning quickly about her own magic. That was until she turned 6 years old, and the first incident occurred while she was at school.
She had a massive break when someone had knocked over her childhood best friend. This was when it came to light, her blood magic. She inherited this from her father’s side of the family as his family was cursed with the forbidden magic for unknown reasons. After this was awakened, her once bright eyes drained of life, becoming mere voids. They tried to live the rest of their time in the city, but others persecuted and alienated them to the point the Tapia family had to leave their home in Falconmont and move to Lightwyn.
She was once again a normal, happy child. Finding her way to developing her magic, guided by her mother. And to, in secret, control the Blood Magic. She began going to another school in the city. Once again, the same loss of control happened once more at the age of 11, causing her to injury many classmates. It was over the same issue, a very close friend had been hurt in some way and Ambrosia became enraged. She claimed that this person was no one else's but hers. She formed close bonds and attachments to the people she felt she was defending. As if stuck on repeat, her family left the city to end up in Kingsport.
There, her control of her magic was much more honed. Ambrosia became much tamer and sweet, creating herself into the pastel princess. Her violent outbursts became much less frequent and her Blood Magic became something she had nearly under control there. Only one incident happened over a specific person in the city, but it was quickly swept under the carpet. This did not stop the people around her to treat her differently, including the person she was protecting. This caused this person to drift apart from her and finally, leave Ambrosia just as everyone else did. Although this never deterred Ambrosia, she did try to keep herself distant from others. The overwhelming protective nature she felt for just one person was eating her alive, unable to contain herself she decided to move to Eve City.
Another clean slate, determined to keep one person safe regardless of their relationship was her mind set. Do this all while she keeps her Blood Magic on the downlow even if she has little care for it being a forbidden magic, but more so that she does not have to start over again. Now living in Eve City, she is in Magus Academy, keeping her distance from most people in search of that one friend she will hold dear.
Other: She carries a white pink bunny with her and considers it to be the only other thing she will lose her temper over. She claims she is it’s true protector and it will never come to be harmed. Though mostly it is comical, her care for the bunny is true as it is the only thing that she has had since her first outburst. It’s name is Lilith.
Age: 17
Gender: Female
Race: Elf
Appearance: Ambrosia has a look that is easy to spot in a crowd. She is a short girl standing at 5’4 and weighs in at 112 lbs. Her hair is extremely long and has naturally large spring curls draped in the twisted golden locks. It is often put up into two high ponytails with her bangs laying on out and on face, curving in toward her neck. This is often paired with large bows or charms that are placed on her head. The attire she wears is mostly consistent of soft pastel dresses with lace, frills and cute looking accents. These range from long dresses, to-the more common ones she wears- the short cupcake like dresses. When she wears the short dresses she often pairs long, thigh-high socks, usually the colour white with a coloured frill or bow on them, and white slip on shoes with them. Her eyes are a clouded blue, with dark bags on her porcelain pale skin. Though she is often always smiling, her eyes never show that emotion being empty and void of all feeling.
Personality: Ambrosia is a very happy go lucky girl, she greets everyone with a huge smile and a hug if allowed. She has no meaning of personal space as she is extremely clingy towards those she considers to be her friends, but at least knows when enough is enough. Her emotions are easy to read as she is very expressive with them on her face. Being around Ambrosia is something of a roller coaster, flipping from extreme happiness to being moody and pouting back to happy once more. This often times makes her a bit hard to talk to as she is very naive in general and takes things a bit too literal or personal. Even so she quickly gets over them just as quickly and peps right back up. Her voice is very soft to match that very fluffy personality. But beneath her fluffy, happy, exterior lays a very dark and twisted person who gets extremely violent when her ‘person’ is in harm's way. She becomes absolutely void of her happy personality, becoming just as empty as those bleak blue eyes. When in this state, her magic becomes much more deadly, going out of her way to hurt anyone she feels deserves her divine punishment for putting whom she has attached to in danger. Her actions become rash, unaware of everything, like her common decency was thrown out of the window and she goes into a rampage unconcerned with any other people who may be caught her crossfire. The only way to calm her is either she feels the threat has been eliminated or the person she lost control over tells her to stop. She has full control and memory of these episodes, only apologizing to people who accidentally got in her way. This violent personality switch must be triggered, otherwise she is very outgoing and happy.
Abilities/Weapons of Choice:
Candy Magic- This is the primary form of magic Ambrosia uses. It is a type of summoners magic. It requires a staff to be used to trigger the magic in the air to condense and form into what she needs. Most of the spells and the style of fighting for this magic is a lot of long ranged combat and support. She has a moderate control of this magic, knowing mostly basic spells and seeks to improve on them and learn the many other spells that can be known in this form of magic.
Spells:
Rock-Candy Shards: This is a long ranged attack, using the staff, it hardens the earth's natural energy into spikes that spring from the ground that are usually red crystallized shards but can vary to be weak, pink ones depending on the amount of energy in that particular area. The darker the colour the stronger they are, and the lighter the more brittle and less fatal they are. Though she is only able to extend the shards so far, the farther they go the less power and durable they are.
Bubble Gum Shield: This is as it states. By swinging her staff in front of her, she is able to form a bouncy, pink shield. This can absorb both physical and magical attacks and, 50% of the time, reflect any projectiles back to the person. Though they are much weaker than when they are sent. The shield can be small enough to cover her or others and even float to cover another person. It is not indestructible though, just as gum it can deflate and become weak the more it is hit. Once broken, it will form piles of gummy globs on the ground. It takes time between each use to recharge.
Sugar Powder: A special magic, she dispels a powdery dust on a singular opponent to make them hallucinate for a short period of time. This takes a large amount of energy to build up and concentration to keep the hallucination up. Ambrosia is unable to keep the image up longer than a few minutes and she can only use it standing still. The person must get the powder in their system and she is to have them stare into her staff, making her wide open for attacks.
Jawbreaker Shot: A projectile magic. It uses the Magic-Waste in the air, pressing it into pellets and are shot from the head of the staff in a rapid fire. It has a small down time between each succession of shots. The more time they are spent being condensed the larger and faster the shots are. There are always 5 shots to be had with her experience level but can get up to 20 at a time.
Cotton-Candy Veil: A healing magic that is disguised at a Candy Magic but is a Blood Magic spell. The wound is covered with a soft pink fluff, when Ambrosia sets her hand on the wound, she forces her own blood to draw and manipulate her own mana on the wound causing it to be healed. Though it only works on minor wounds where blood must be drawn.
Staff: Ambrosia’s staff is a medium staff a pink colour with a yellow star and wings on either side. It can be used in slight hand to hand defensive combat. Using the mana flowing within the staff she can shrink it in size and make it much more convenient to carry around.
Spells:
Rock-Candy Shards: This is a long ranged attack, using the staff, it hardens the earth's natural energy into spikes that spring from the ground that are usually red crystallized shards but can vary to be weak, pink ones depending on the amount of energy in that particular area. The darker the colour the stronger they are, and the lighter the more brittle and less fatal they are. Though she is only able to extend the shards so far, the farther they go the less power and durable they are.
Bubble Gum Shield: This is as it states. By swinging her staff in front of her, she is able to form a bouncy, pink shield. This can absorb both physical and magical attacks and, 50% of the time, reflect any projectiles back to the person. Though they are much weaker than when they are sent. The shield can be small enough to cover her or others and even float to cover another person. It is not indestructible though, just as gum it can deflate and become weak the more it is hit. Once broken, it will form piles of gummy globs on the ground. It takes time between each use to recharge.
Sugar Powder: A special magic, she dispels a powdery dust on a singular opponent to make them hallucinate for a short period of time. This takes a large amount of energy to build up and concentration to keep the hallucination up. Ambrosia is unable to keep the image up longer than a few minutes and she can only use it standing still. The person must get the powder in their system and she is to have them stare into her staff, making her wide open for attacks.
Jawbreaker Shot: A projectile magic. It uses the Magic-Waste in the air, pressing it into pellets and are shot from the head of the staff in a rapid fire. It has a small down time between each succession of shots. The more time they are spent being condensed the larger and faster the shots are. There are always 5 shots to be had with her experience level but can get up to 20 at a time.
Cotton-Candy Veil: A healing magic that is disguised at a Candy Magic but is a Blood Magic spell. The wound is covered with a soft pink fluff, when Ambrosia sets her hand on the wound, she forces her own blood to draw and manipulate her own mana on the wound causing it to be healed. Though it only works on minor wounds where blood must be drawn.
Staff: Ambrosia’s staff is a medium staff a pink colour with a yellow star and wings on either side. It can be used in slight hand to hand defensive combat. Using the mana flowing within the staff she can shrink it in size and make it much more convenient to carry around.
Blood Magic- This is a secondary magic Ambrosia has, it is known as a forbidden magic. When she has her switch flipped, this magic becomes her go-to magic. The mana running through her body is entwined with her blood, giving her complete control of the motion and workings of it. Though it comes with major draw backs, as she has to first harm herself to initiate it and use a large amount of inner mana to control it. Though this magic comes much more naturally to her as it is all internal, it is one she cannot use so freely as it is a darker magic. She is unable to use more than 2 spells at a time and even then she tends to focus on one at a time to quickly shift between them.
Iron Defense: Through manipulation, Ambrosia is able to harden parts of her blood inside her body to make her skin as strong as steel. Though she can only do this one spot at a time making the side of her body that is not hardened very susceptible to attacks.
Blood Blade: An incision is made on Ambrosia’s arm or palm and the blood streams out of the wound, forming a sharp blade that is used to cut foes down. Though if the blade were to break from the wound it would cause immense pain causing the blood of the sword to liquify.
Scarlet Stream: This is a risky move to pull off for Ambrosia (though that does not stop her.) A large, open, gash must be made on her back and one large or four smaller tentacles made up of her blood are expelled. They linger and serve as either bashing weapons, forming large rounded off worm like masses. Blade weapons, giving quick jabs and forming sharp tips. Or distance, expelling shards of scarlet blood out them. When using this spell, Ambrosia cannot move at all as her body only has enough blood in it to keep her functioning properly. This leaves her vulnerable to most attacks if she is not focused on her surroundings.
Ruby Shards: This is a weaker projectile attack, Slits are made on her inner palms and she can shoot small, weak, dart like, projectile crystallized shards of her blood from them.
Stitched Wounds: All gashes made on her body can be stitched up through extreme manipulation of mana. This is the basis for Cotton-Candy Veil, but Ambrosia’s mana is forced into her skin from her blood and closes wounds manually. This requires a lot of concentration to send the mana through her body like that so she cannot do it as quickly as other blood magic users.
Sap Sipper: This ability is used when her blood is in direct contact with the other persons. If her blood blade is lodged into a person she can sap the mana that is running through their blood. But she must be in constant contact with the person for this to work and therefore is not used often.
Mana Manipulation: If she is able to get close enough to her foe, Ambrosia will bite down or slice a person and drink their blood. This gives her small amounts of control over their mana use making their accuracy much worse than normal. The more blood she ingests the more control she will have. Though the control is only throwing off their balance of mana in their body.
Ambrosia relies heavily on magic to defend her so it depletes her energy very quickly. Her hand to hand combat is weak and her magic leaves her open to close range attacks. When she has an episode is the only time she can withstand physical attacks as she can harden the blood in her system to soften any blows. Though using both the Candy Magic and the Blood Magic at the same time is extremely difficult and as of right now can only use them together to use for the Cotton-Candy Veil. Using them both during combat is near impossible for Ambrosia currently, as they both require a large amount of concentration to use and take up a lot of mana usage.
Iron Defense: Through manipulation, Ambrosia is able to harden parts of her blood inside her body to make her skin as strong as steel. Though she can only do this one spot at a time making the side of her body that is not hardened very susceptible to attacks.
Blood Blade: An incision is made on Ambrosia’s arm or palm and the blood streams out of the wound, forming a sharp blade that is used to cut foes down. Though if the blade were to break from the wound it would cause immense pain causing the blood of the sword to liquify.
Scarlet Stream: This is a risky move to pull off for Ambrosia (though that does not stop her.) A large, open, gash must be made on her back and one large or four smaller tentacles made up of her blood are expelled. They linger and serve as either bashing weapons, forming large rounded off worm like masses. Blade weapons, giving quick jabs and forming sharp tips. Or distance, expelling shards of scarlet blood out them. When using this spell, Ambrosia cannot move at all as her body only has enough blood in it to keep her functioning properly. This leaves her vulnerable to most attacks if she is not focused on her surroundings.
Ruby Shards: This is a weaker projectile attack, Slits are made on her inner palms and she can shoot small, weak, dart like, projectile crystallized shards of her blood from them.
Stitched Wounds: All gashes made on her body can be stitched up through extreme manipulation of mana. This is the basis for Cotton-Candy Veil, but Ambrosia’s mana is forced into her skin from her blood and closes wounds manually. This requires a lot of concentration to send the mana through her body like that so she cannot do it as quickly as other blood magic users.
Sap Sipper: This ability is used when her blood is in direct contact with the other persons. If her blood blade is lodged into a person she can sap the mana that is running through their blood. But she must be in constant contact with the person for this to work and therefore is not used often.
Mana Manipulation: If she is able to get close enough to her foe, Ambrosia will bite down or slice a person and drink their blood. This gives her small amounts of control over their mana use making their accuracy much worse than normal. The more blood she ingests the more control she will have. Though the control is only throwing off their balance of mana in their body.
Ambrosia relies heavily on magic to defend her so it depletes her energy very quickly. Her hand to hand combat is weak and her magic leaves her open to close range attacks. When she has an episode is the only time she can withstand physical attacks as she can harden the blood in her system to soften any blows. Though using both the Candy Magic and the Blood Magic at the same time is extremely difficult and as of right now can only use them together to use for the Cotton-Candy Veil. Using them both during combat is near impossible for Ambrosia currently, as they both require a large amount of concentration to use and take up a lot of mana usage.
Bio: Born to a small family in Falconmont, Ambrosia was an only child to 2 young elves. Her mother specializes in Candy Magic and her father only had relatives who were blessed with magic as he was not. She started out a normal child, as a baby she was very blessed and into her younger life she was always very smart, learning quickly about her own magic. That was until she turned 6 years old, and the first incident occurred while she was at school.
She had a massive break when someone had knocked over her childhood best friend. This was when it came to light, her blood magic. She inherited this from her father’s side of the family as his family was cursed with the forbidden magic for unknown reasons. After this was awakened, her once bright eyes drained of life, becoming mere voids. They tried to live the rest of their time in the city, but others persecuted and alienated them to the point the Tapia family had to leave their home in Falconmont and move to Lightwyn.
She was once again a normal, happy child. Finding her way to developing her magic, guided by her mother. And to, in secret, control the Blood Magic. She began going to another school in the city. Once again, the same loss of control happened once more at the age of 11, causing her to injury many classmates. It was over the same issue, a very close friend had been hurt in some way and Ambrosia became enraged. She claimed that this person was no one else's but hers. She formed close bonds and attachments to the people she felt she was defending. As if stuck on repeat, her family left the city to end up in Kingsport.
There, her control of her magic was much more honed. Ambrosia became much tamer and sweet, creating herself into the pastel princess. Her violent outbursts became much less frequent and her Blood Magic became something she had nearly under control there. Only one incident happened over a specific person in the city, but it was quickly swept under the carpet. This did not stop the people around her to treat her differently, including the person she was protecting. This caused this person to drift apart from her and finally, leave Ambrosia just as everyone else did. Although this never deterred Ambrosia, she did try to keep herself distant from others. The overwhelming protective nature she felt for just one person was eating her alive, unable to contain herself she decided to move to Eve City.
Another clean slate, determined to keep one person safe regardless of their relationship was her mind set. Do this all while she keeps her Blood Magic on the downlow even if she has little care for it being a forbidden magic, but more so that she does not have to start over again. Now living in Eve City, she is in Magus Academy, keeping her distance from most people in search of that one friend she will hold dear.
Other: She carries a white pink bunny with her and considers it to be the only other thing she will lose her temper over. She claims she is it’s true protector and it will never come to be harmed. Though mostly it is comical, her care for the bunny is true as it is the only thing that she has had since her first outburst. It’s name is Lilith.