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    1. XLegs 10 yrs ago

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Real name:
Phoebe Foster
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@solokolos @Alina13
Haha, thank you both. And cool, I'll get to work on filling out a CS. It should be PM'd to you sometime tonight.
I'll throw my interest in. It feels like a lot to take in, probably because I've never read Worm (just started today, though), so I'll definitely need to work with you to make sure my CS isn't full of errors.

My current, tentative idea for a power is a sort of space-distortion field/sphere around the character that has a radius of about 7-8 feet. In the area-of-effect, the user would be able to manipulate the momentum of inorganic matter, with restrictions based on their physical weight and strength -- anything that they could bring to a complete stop with their own physical power, they could stop within the field, while something like a bullet could only have its trajectory adjusted to make it miss, and a giant boulder being dropped on them would be completely unaffected. They'd also be able to mess with melee weapons within the field, strengthening and quickening their own attacks while throwing enemy attacks off. Weaknesses would be any characters that fight without the use of any inorganic weapons/attacks, and those like Strikers that rely on getting close to their target anyway, since the field can't do much about a point-blank blast.

That got longer than I intended, but what I wanted to ask was: does this sort of thing have any business being in the Worm universe?
For me, the big thing that drew me in was this paragraph:

It's up to your character to decide whether to restore the city of Periphery to the haven it once was; to side with the Grit and return the city to the wilds; to take advantage of disaster for your character's own gain; or to broker peace between the city folk and the Grit and bring down the wall for good.
Mokley


That sounds awesome on its own, and it reminded me of the set-up for Shin Megami Tensei games, which I've been into lately, where you generally go down one of three paths as you play, based on a Law - Neutral - Chaos idea. Most of the time in the games the morality is very gray-and-grey, with there being no 'right' choice -- the Law ending is often just as terrible for humanity as the Chaos one. The right choice would simply be whatever lines up with your character's beliefs.

So that's basically what I'm hoping sort of happens. It'd be interesting to see how all the player-characters struggle with the choice (if at all) and to see the eventual decision they all each come to: to side with either the Grit or the city and go against the other, to take the idealistic, lowest-chance-of-success approach and attempt to get the two to co-exist at the great risk of losing both and more possible conflict in the future, or to use the whole situation to further themselves (or even do anything else that a player can think of). That would also make tons of opportunities for interesting player-character interactions and conflicts, due to clashing or common beliefs.

Also, the title of the RP, 'Moonfiend,' is the greatest thing ever, and I'm really wondering if it's just that, a title, or if it's the name of an actual person/thing in the story, because that would be awesome.


NAME: Elliana Faye

ABSTRACT: Wide-Eyed Dreamer

DETAIL:
Elliana -- or Ellie, as those close to her call her -- is a relatively petite and quiet young woman who's not quite yet out of her teenage years. While she doesn't dislike being around others (in fact, the truth is the exact opposite), she often overly worries about how to act and what to say, leading to her simply not saying much and resorting to slightly nodding her head a lot. What she lacks in confidence around others, however, she makes up for with her sincerity and inquisitiveness. She tends to be of few words, but is easily at her most chatty and open when trying to understand how something works -- especially when that something involves magic, something that has fascinated her since her earliest years. She's a kind soul, always trusting and believing the best of others, making her likable, if also a little susceptible to being taken advantage of.

Her family is lower middle class, made up of her mother, father, and younger brother. Other than with them, Elliana spends most of her time alone, either wandering around the city and seeing what see can find, or with her nose buried in a book -- often both. Her mind is quick to wander, imagining and exploring the places her feet can't easily take her, leading her to often be lost in her own head. As a result, she's very easy to startle, even when care is taken to not do so.

Despite her timid nature, at her core, she's a strong and adventurous person, having a desire to see and discover as much of the world as possible. That includes the world beyond the towering wall, despite the knot she gets in her stomach when she thinks about what it might be like to see a Grit face-to-face -- and wonders if it would actually be as horrific as she's been taught to believe.

For her birthday, she was given the opportunity to go up the wall by her parents, something she had dreamed of doing as long as she could remember. This will be her second time up, the first having been when she was barely old enough to string together a semi-coherent sentence.

MAGICAL INVENTORY:
Elliana has two sigils, burned into sperate thin, rectangular pieces of durable plastic, each slightly bigger than an average playing card. Nearly all the money she's earned in her short life has gone to acquiring them, and of course she dreams of having many more. She keeps them tucked away in a leather, buttoned pouch that she wears around her waist.

The first completely reverses the momentum of a target that she focuses on, within a short range. The second releases a gust of wind towards where the sigil is facing, the strength of which is entirely determined by how powerfully she feels the emotion she uses to cast it.
Awesome, thank you. I'll post her in the Character section in a moment.


NAME: Elliana Faye

ABSTRACT: Wide-Eyed Dreamer

DETAIL:
Elliana -- or Ellie, as those close to her call her -- is a relatively petite and quiet young woman who's not quite yet out of her teenage years. While she doesn't dislike being around others (in fact, the truth is the exact opposite), she often overly worries about how to act and what to say, leading to her simply not saying much and resorting to slightly nodding her head a lot. What she lacks in confidence around others, however, she makes up for with her sincerity and inquisitiveness. She tends to be of few words, but is easily at her most chatty and open when trying to understand how something works -- especially when that something involves magic, something that has fascinated her since her earliest years. She's a kind soul, always trusting and believing the best of others, making her likable, if also a little susceptible to being taken advantage of.

Her family is lower middle class, made up of her mother, father, and younger brother. Other than with them, Elliana spends most of her time alone, either wandering around the city and seeing what see can find, or with her nose buried in a book -- often both. Her mind is quick to wander, imagining and exploring the places her feet can't easily take her, leading her to often be lost in her own head. As a result, she's very easy to startle, even when care is taken to not do so.

Despite her timid nature, at her core, she's a strong and adventurous person, having a desire to see and discover as much of the world as possible. That includes the world beyond the towering wall, despite the knot she gets in her stomach when she thinks about what it might be like to see a Grit face-to-face -- and wonders if it would actually be as horrific as she's been taught to believe.

For her birthday, she was given the opportunity to go up the wall by her parents, something she had dreamed of doing as long as she could remember. This will be her second time up, the first having been when she was barely old enough to string together a semi-coherent sentence.

MAGICAL INVENTORY:
Elliana has two sigils, burned into sperate thin, rectangular pieces of durable plastic, each slightly bigger than an average playing card. Nearly all the money she's earned in her short life has gone to acquiring them, and of course she dreams of having many more. She keeps them tucked away in a leather, buttoned pouch that she wears around her waist.

The first completely reverses the momentum of a target that she focuses on, within a short range. The second releases a gust of wind towards where the sigil is facing, the strength of which is entirely determined by how powerfully she feels the emotion she uses to cast it.
Wow, this sounds fantastic. I'll be writing a CS tonight, hopefully.

You say that a character could just be a curious citizen touring the top of the wall, so I'd like to ask exactly how that's handeled. Is the wall open to the public for free, or is it payed, scheduled tours only? Or something else?
I've been a massive shit-lord and I wholeheartedly apologize for it. I'll spare you all my excuses and just say that I'll catch myself up and do my best to post at least semi-actively if that Toma nerd isn't dead yet.
Toma Tanaka - June 1st | Before Dawn

Useless. Useless, useless, useless.

Toma punched a streetlight as he walked by it, numb to the pain that he should have felt. His dead, heavy eyes fought to scan the area, the effort of moving his head and neck too great to manage.

I'm not good enough. I don't know how to fix this.

Be better.


The boy clenched his hands tightly, digging his nails into his palms as he continued to drag his feet.

And if I can't?

Try harder.


Toma had no idea how, but he was getting even more frustrated in his sleep-deprived state than he had been before.

I am trying.

Keep trying. Until the end.


Try until you die, or fix the problem.

But I can't die. Not yet. Not before my parents.

Then fix the problem.


Of course. He wouldn't die. It would take far more than this to put him down. And pain was no issue. In fact, it was necessary. It was a part of his sentence.

Stay awake!

The boy's drooping eyes snapped open as he dug his nails harder into his palms and bit down on his tongue.

See it through.



Toma Tanaka - June 1st | Warakuma High Main Entrance, Noon

Toma found himself heading towards school, having skipped out on the morning classes. He still wasn't planning on attending any classes -- instead, he wanted to just question everyone he saw about Kotori, hoping one of them could tell him where she was last or some other peice of information that would be even remotely useful. Though he knew the odds of that were low.

Those plans were put to a quick stop upon the reply of the first person he pulled over. Toma didn't even know what he had asked exactly, but the younger students wide eyes and shrinking frame were clues that he hadn't exactly been polite about it -- also, he looked like hell, which probably wasn't helping.

"Sh-shirohane-san was found earlier today, I think she's at the hospital now!" he said quickly, wanting to be anywhere else.

Toma's scrunched face immediately relaxed as the other student's words registered -- words that he could hardly believe.

"Eh?" was all that came out of his agape mouth, a moment before he turned to leave for his new destination.



Toma approached the hospital's front desk, the receptionist giving him a bit of a strange look but quickly replacing it with a fake smile.

"Hello there, how may I help you?" she asked.

"Oh. Is... is Shirohane Kotori here?" The boy struggled to vocalise his thoughts, mind running on empty. "Here in a room, I mean."

The secretary's big, plastered-on smile faded for a moment, before coming back more genuine.

"Yes, Shirohane-san is here, and she's doing well. She can't take visitors for a few hours, though. Police questioning and the like."

"Oh, right..." Toma looked around for a moment and spotted the many chairs available. Turning back to the woman, he gave a small nod. "Thank you."

The boy made his way to the corner of the waiting area, and sat down heavily in a chair, his exhaustion crashing down on him as he felt the relief of not being on his feet for the first time in almost three days.

He went to blink...



...and when he opened his eyes again, he found himself on his side and taking up two seats, the receptionist gently shaking him awake.

Toma held his pounding head as he sat up, glancing at a clock on the wall and seeing that he had slept for about two-and-a-half hours, though he didn't really feel much better.

"You're free to visit Shirohane-san now, if you'd like," the woman said with a sincere smile.

The red-haired boy blinked, his eyes feeling a little lighter than they had before. Maybe the nap had done him a little bit of good. Nodding his thanks to the woman, he stood up slowly, stretching his limbs out at the same time before beginning to make his way to Kotori's room.

The walk was a struggle, Toma having a hard time not dragging his feet. The little sleep had helped, but considering how long he had stayed awake and on his feet, it obviously wasn't enough to get him back up to speed. That could come later.

Toma paused in front of the door, confirming he had the right room, and moved to raise his arm and knock on it, but stopped himself short when he saw the state his hand was in.

Dirt all over, cracked and bruised knuckles, and four small cuts in his palm from his fingernails. Huh. A quick glance down at his left hand showed that it was the same. He clenched and unclenched them, trying to confirm that nothing was broken.

With that checked, the boy knocked lightly on the door, wincing from the pain before quickly tucking his hands away into his jacket pockets.
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