Name:
Annabeth J. Rogers (Prefers Anna or Beth - mostly Beth, don't try to call her by Annabeth.)
Age:
She recently turned 26.
Gender:
Female
Appearance:
(My apologies for the cartoon appearance, I couldn't really find anything else :P)
Personality:
Beth is pretty naive, but that doesn't mean she isn't tactical or smart - and she is. She's also fairly stubborn, sarcastic, and finishes what needs to be done alone better than in a group. She's a sucker for parkour and cute things, the latter which she tries to hide. Beth looks up to bravery and famous athletic figures, and tries to be much like both (she's still kind of learning to be brave, although she has very little to learn now). She would like nothing more to be free, or die to get others out - there is no "try", only "do". A secret of hers is that she does have paranoia about harrasment, but she's still trying to figure out just how -if- she can stop it.
History:
Anna's life isn't merely as exciting as someone might expect. She wakes up, does her morning routine, does her work, maybe(??) explores a bit, parkour, nightly routine, go to bed. Her past life is... not interesting at all, either.
She hadn't always been in shape, if anything a little bit over 220 lbs. When the whole slave thing had happened, she was beaten quite often to do more work, something her body couldn't take at it's state. So, at night, she began to get into shape. Ate the rations she could, teach herself parkour, etc. etc. By the time she was twenty, she was in the shape she is now, and she keeps it well.
Her paranoia comes in because of the constant harassment from those who kept her as a slave. No matter what she did, she did it 'wrong' - go figure. It hadn't completely scarred her, but a weapon pointed at her or a catcaller could very well turn her into a smart, naive girl full of snark into a weak pile of tears and god knows what else.
Annabeth tries to keep herself on the run, not exactly escaping from slavery but not exactly doing her work. She started up a night parkour club for other slaves, but was quickly taken down a week later due to injuries. Anything else is confidential and for Anna's eyes only.
Skills:
Anna is extremely flexible and strong, along with being quiet on her feet and fast, too. If she lost her legs, she would probably devote herself to creating tactics on how to get back her legs, another thing she's fairly good at. Nothing else is really such a big deal when it comes to skills, but she works with a small dagger or two.
Powers:
The mutation did very little, it only gave her a bit of boosted stamina... but that was only a small fraction of what she's figured out. The mutation made her magnetic, almost. It allows her to roam freely, in this case being able to use her flexibility to her advantage and to climb up walls with only a bit of trouble, and to do things of the like.