Sorry about the delay there. I had a few late nights out and fairly unproductive days. I'd worked out an image of his personality a few days ago, but the specifics of his appearance took me a while to iron out. If you notice anything that doesn't quite fit with your idea of the world, I'll be happy to change it for you.
Name: Majir Thesterion
Age: 28
Sex: Male
Race: Anthro (Feline)
Appearance:
Majir stands tall for his race, his bright golden fur thinly coating his slender build. His gently curved ears poke out of his large mane at the top of his head. The mane coloring darkens slowly to a dark-brown almost black towards his mid-back and is held back from his face by several leather bands. Majir has a broad muzzle with a mostly black (with a hint of pink) nose. Under his chin he has the beginning of a beard growing out which he wishes to continue working on while he is outside of the city. The fur here and under his chin is a pale cream which blends into the pale gold of his chest. His back fur is a darker shade, with a hint of bronze splashed into it. He also has tufts of dark brown/black fur behind his elbows, though these are often covered by his robes' sleeves.
Majir has picked up a more traditional dress code, a mix of influence from his family and his schooling in Sajhari. For undergarments, Majir has a pair of red pants which are firmly held in place with a gold embroidered leather belt. Of course it is not real gold threat, though at a casual glance if one caught him without his robe on it could pass as such. Over this he wears his traditional robe for a lower member of his guild. A tabard-like front tucks under a second far larger 'belt' which is a carefully crafted dark brown leather samples and tools selection. There are a mass of tiny pockets where small thick glass vials are stored for botany samples (to be pressed and properly stored later). The tool belt extends down his side by his thighs to his knees on his digitigrade legs.
The bright red sleeves of his clothes (attached to the tabard's shoulders) can be buttoned up to elbow length or removed entirely if the weather suites. On the lower back of the main part of the robe, the sigil of his guild is carefully embroidered in gold thread. This thread too is a fake, however is of far finer quality than the one used in his belt. Under this same position on his lower back, Majir has had his fur shaven in the same symbol, a homage (if only temporary) to his guild's trust in him and support. Around once a week the symbol needs to be re-cut due to the growth of his fur and natural shedding.
Majir's tail is long and thin, with a soft tuft of dark brown/black fur on it's end. The fur leading up to it is the same short pale golden shade as most of the rest of his body. His feet are usually bare, however in case of sharp rocks (his feet are long used to softer carpets or smooth stone), he carries a pair of strong supportive leather boots.
History:
Majir grew up on the floating platforms of Sajhari, his family making their home towards the upper layers of the teared housing, close to the sea. His parents worked in the fishing industry, operating a section of the docks around what was colloquially known as 'the break'. Here fishing cranes worked the ocean for it's bounty but when school and other commitments were't calling, Majir and his friends would dash down to the waters edge to play in the cool deep ocean. Majir grew up on tales of vast adventures in the forbidden lands of the 'outside', where his heroes bravely fought off the wild men in an eternally dark cold landscape, or dashed from cover to cover in the treacherous heat of the punishing sun. Of course his heroes rarely if ever faced and lost to death as was so common in the actual industry.
Majir attended school along with his peers, his rapt attention and strong work-ethic earning him the quick praise of his tutors and teachers. The hard-earnt money of his parents on his schooling was soon paid off as he acquired a position in the more specialized schools overseen by a scholarly guild. His topics were gradually shifted in focus from the usual administration of the city to his child-hood love of the outside ruined world. Here he studied the fine crafts of the past, both in the areas of the magical arts and the sciences. It was rubbing shoulders with the higher 'elite' of the guild and of middle-society that he picked up most of his current mannerisms and style of dress.
Upon graduation, Majir took to artifact appraisal and customs work. He soon took to meticulous study of some of the stranger items to cross the guild's door in his spare time. The outside world of the past has continued to fascinate him, and after some time he has managed to work his way up to a position which offers him the chance to go out and widen the search for new and exciting artifacts. In this, his first venture into the outside world, Majir's job will be to monitor the expedition, funded by the guild's coffers, and ensure all assets found are properly cataloged. This job, unlike some of the adventures of other groups into the wilderness, is strictly legal and Majir fully intends to keep it so.
Abilities/Skills:
Majir has a strong background in the markets for artifacts and goods from the old world and so can ensure all available space from any venture is put to good use. He also has some knowledge in the realm of mineral and resource identification, though at his current rank it is likely that another group of more specialized scouts would be sent out before any of his claimed findings would be capitalized on. From his childhood he has maintained a reasonably fit figure as well as a healthy diet, allowing him surprising bursts of speed, either over land or in the water, although keeping a long sprint up has become harder as the years have passed. Unfortunately, his skills in actual fighting are somewhat more limited, the self defense classes and odd rough and tumble with his friends has left him with a general idea of what to do when attacked, but specifics in this area were never his strong-point. Majir also has a reasonable grasp of magitech and magic, enough at least to perform basic repairs or construction on most of the more simple devices. As a hobby, he has taken up botany. This area, odd for one in a mostly city living-style, he hopes to put to use in collecting samples and sketches at every opportunity.
Gear:
Majir has a reasonably sized crystal at the end of a necklace chain hanging about his neck. With a simple twist, and little shot of magical power from his own natural reserves, he can use it to light up a small room. The power supply for his unit is of course his own magic, somewhat limited for longer lengths of time than a few hours but perfect for emergencies or when he is to lazy to get up for the light.
Botany book, 'Useful plant resources of Guohash; a definitive guide' as well as his samples belt, with attached small stoppered thick glass vials.
His scholar's robes, light and reasonably durable, albeit somewhat lacking in camouflage.
Official papers, his permission for travel outside the walls along with his letters of instruction and advice on the most wanted assets he and his team are likely to encounter in the caverns.
Journal and writing equipment, currently with only a few filled pages. Majir seeks to keep a careful log of his adventure, hopeful that someday he can perhaps have someone write about his adventures and successes in the wilds of the world outside the city walls.
A pair of boots, a set of spare clothing and a warm cloak and currently packed away in his rucksack in case they are needed.
Sabre and scabbard of dyed red leather with gold etchings.