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  • Old Guild Username: Zepta
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    1. Zepta 11 yrs ago

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Actually, bringing a medic might be a good idea.

Awesome, I actually imagined a similar accent for her to begin with. I won't be able to get a post up until Monday or so, been busy this end of the week.
I'm ok with that. We could all build at least an outline of a few more characters if we like, to pad things out a bit. I've got a few ideas at least.
Ok post's up, sorry about the delay. Man I can just see Majir freaking out over a pet plant haha.

I'm up for another mercenary character, and perhaps someone with a merchant/mercenary split hired to look for something specific? The trader would probably be ranged rather than a melee fighter. I might be able to get started on them tomorrow, depends on how much work I need to get done. This group look ok with you?
Majir glanced over his shoulder at the moving wall of darkness behind him and shifted his large backpack on his back to a more comfortable position. The cave only seemed to have the small lantern held by the guard ahead to light it. Every step she took shifted the small sphere of safety forwards a few feet. It felt like the group had waked for an age before the two of them had split off to venture on ahead. His logical mind however pointed out that they had hardly stopped, it was the eternal darkness and lack of people which was damaging his internal clock and leaving him bewildered. He really didn't mind the lack of people, the constant flow of footsteps and din of conversation he could do without, it was the absolute silence that he had never been exposed to. The shadows shifted again and Majir jumped slightly as his imagination placed strange creatures from his childhood books into the sides of the tunnel. He forced himself to calm down, his eyes returning to the bodyguard ahead. He watch for a minute or two as she looked about the tunnel's sloped sides, her eyes constantly scanning the surroundings for danger. She seemed to be on-the-ball at least. The only noise apart from the occasional drip of water from some far-off underground creek was the oddly distorted sounds from the main group far behind.

The two of them had split off some time ago. Majir looked down and watched where he put his feet as they crossed over a slightly rougher patch of ground and counted off time since they'd wandered ahead on his clawed fingers as best he could. Nope, he had no idea. It felt like they'd been out for a good two hours at least, but time was playing tricks on him down here and he could only turn to the strange younger woman in front of him for guidance on when they ought to head back. Majir has thought it would be wiser to pair off with Voska than stay with the troupe. He'd wanted to pick her brain for information about the things they could encounter out here, but he'd quickly grown tired of his questions and bid him silent. Her answers had been growing lacking in details as he'd gone on, so he supposed she'd had enough for one day. Yet his head was still swimming with questions, it was becoming harder and harder to just continue walking in this strange silence. She clearly had a lot of experience by how she'd been acting so far. Not to mention that Majir had stolen a look at her file before they'd headed out. She looked like she'd been out a fair number of times, although they were all more recent trips. He'd assumed that she'd been transferred from another area to here, for better opportunities or a new contract were common reasons, but one look at her age implied that her file was perhaps complete. But the guild trusted her, and so he'd have to submit to their judgment of her abilities.

Voska slowed ahead and Majir instinctively stopped in his tracks. There was a short flash of concern as her machete was gripped tighter in her hand, before he spotted the reason for her concern. Majir's heart fell as he watched her flick her machete, likely killing the small fern where it sat. He hadn't even noticed it until she'd acted, though it looked somewhat familiar. The botany book was out in a flash and he instantly flipped through to the carnivorous plants section. Ahh yes, he'd seen one of these before. The guild had an actual live specimen in the library, he'd spent countless hours simply watching it feel about it's small glass jar. He'd helped the plant specialist on more than one occasion re-pot it when it had gotten too big. He'd come in one day and walked over to greet it as he always did to find a far smaller, almost sapling in it's place. Apparently the 'parent' plant, once it had reached some designated size, was almost killed to force it to spend it's energy on regrowing crucial parts before it could waste it on getting to large. The larger specimen's were of course not allowed except under special circumstances. He'd wanted one for a while, but found out he'd need to prove that he'd take proper care of it before he could even apply. What better way to do that than to discover a new species? Or at least, if fortune didn't smile on him, bring back more samples than the guild

The two of them began to move on past the now-limp fern. It seemed small enough to not pose a threat. He wondered silently why she'd bother killing it. He decided after a few moments mulling the thought over that he ought to deffer to her judgement. As he gave the stump a wide berth he looked it over carefully as he passed. It looked like one of the legally permissible species, assuming the owner had the right papers of course. He wondered what the odds of running into another one around that size on the way back to the city after all this was over. He wouldn't mind surprising them with a few live samples, they always were worth immeasurably more to the researchers anyway. Majir cleared his throat weakly.

"Uh, could we stop for a moment? I think I'll need my shoes now, the rocks are getting quite sharp." Majir had stopped close by the small vanquished fern and had already slipped off his pack to dig out his boots before he'd finished speaking. He chose a larger boulder to sit on while he sorted out his shoes and socks. His mind cast about, looking for something to break the unnatural silence. "Um, was that a Carnivorous pteridium?" He ventured, already somewhat regretting his choice to speak. "I wouldn't mind a few live samples on the way back if we could." His tail swept back and forth at the thought of actually being allowed to keep one if he brought back enough.
Anyone else for this RP? We have room for more!
I'll try to get a post up tomorrow, not sure if i'll have the time but I'll try. On the other characters, I don't mind. How big are the groups that head out normally? We could split it 50/50 to get some variety. Just list a few 'professions' or something to give me the right idea and I'll draw up a few if you like.
The impression I had was that we were in a larger group, but perhaps splitting off to check out other areas. I can already tell Majir would probably strap everything he could get his hands on to himself as armour and invest in a tank if he thought he was going out alone with only one bodyguard. It's going to take a little convincing to go out on his own as it is. Just tell him it's safer or something haha.
Sorry about the delay there. I had a few late nights out and fairly unproductive days. I'd worked out an image of his personality a few days ago, but the specifics of his appearance took me a while to iron out. If you notice anything that doesn't quite fit with your idea of the world, I'll be happy to change it for you.

Name: Majir Thesterion
Age: 28
Sex: Male
Race: Anthro (Feline)

Appearance:
Majir stands tall for his race, his bright golden fur thinly coating his slender build. His gently curved ears poke out of his large mane at the top of his head. The mane coloring darkens slowly to a dark-brown almost black towards his mid-back and is held back from his face by several leather bands. Majir has a broad muzzle with a mostly black (with a hint of pink) nose. Under his chin he has the beginning of a beard growing out which he wishes to continue working on while he is outside of the city. The fur here and under his chin is a pale cream which blends into the pale gold of his chest. His back fur is a darker shade, with a hint of bronze splashed into it. He also has tufts of dark brown/black fur behind his elbows, though these are often covered by his robes' sleeves.

Majir has picked up a more traditional dress code, a mix of influence from his family and his schooling in Sajhari. For undergarments, Majir has a pair of red pants which are firmly held in place with a gold embroidered leather belt. Of course it is not real gold threat, though at a casual glance if one caught him without his robe on it could pass as such. Over this he wears his traditional robe for a lower member of his guild. A tabard-like front tucks under a second far larger 'belt' which is a carefully crafted dark brown leather samples and tools selection. There are a mass of tiny pockets where small thick glass vials are stored for botany samples (to be pressed and properly stored later). The tool belt extends down his side by his thighs to his knees on his digitigrade legs.

The bright red sleeves of his clothes (attached to the tabard's shoulders) can be buttoned up to elbow length or removed entirely if the weather suites. On the lower back of the main part of the robe, the sigil of his guild is carefully embroidered in gold thread. This thread too is a fake, however is of far finer quality than the one used in his belt. Under this same position on his lower back, Majir has had his fur shaven in the same symbol, a homage (if only temporary) to his guild's trust in him and support. Around once a week the symbol needs to be re-cut due to the growth of his fur and natural shedding.

Majir's tail is long and thin, with a soft tuft of dark brown/black fur on it's end. The fur leading up to it is the same short pale golden shade as most of the rest of his body. His feet are usually bare, however in case of sharp rocks (his feet are long used to softer carpets or smooth stone), he carries a pair of strong supportive leather boots.

History:

Majir grew up on the floating platforms of Sajhari, his family making their home towards the upper layers of the teared housing, close to the sea. His parents worked in the fishing industry, operating a section of the docks around what was colloquially known as 'the break'. Here fishing cranes worked the ocean for it's bounty but when school and other commitments were't calling, Majir and his friends would dash down to the waters edge to play in the cool deep ocean. Majir grew up on tales of vast adventures in the forbidden lands of the 'outside', where his heroes bravely fought off the wild men in an eternally dark cold landscape, or dashed from cover to cover in the treacherous heat of the punishing sun. Of course his heroes rarely if ever faced and lost to death as was so common in the actual industry.

Majir attended school along with his peers, his rapt attention and strong work-ethic earning him the quick praise of his tutors and teachers. The hard-earnt money of his parents on his schooling was soon paid off as he acquired a position in the more specialized schools overseen by a scholarly guild. His topics were gradually shifted in focus from the usual administration of the city to his child-hood love of the outside ruined world. Here he studied the fine crafts of the past, both in the areas of the magical arts and the sciences. It was rubbing shoulders with the higher 'elite' of the guild and of middle-society that he picked up most of his current mannerisms and style of dress.

Upon graduation, Majir took to artifact appraisal and customs work. He soon took to meticulous study of some of the stranger items to cross the guild's door in his spare time. The outside world of the past has continued to fascinate him, and after some time he has managed to work his way up to a position which offers him the chance to go out and widen the search for new and exciting artifacts. In this, his first venture into the outside world, Majir's job will be to monitor the expedition, funded by the guild's coffers, and ensure all assets found are properly cataloged. This job, unlike some of the adventures of other groups into the wilderness, is strictly legal and Majir fully intends to keep it so.

Abilities/Skills:

Majir has a strong background in the markets for artifacts and goods from the old world and so can ensure all available space from any venture is put to good use. He also has some knowledge in the realm of mineral and resource identification, though at his current rank it is likely that another group of more specialized scouts would be sent out before any of his claimed findings would be capitalized on. From his childhood he has maintained a reasonably fit figure as well as a healthy diet, allowing him surprising bursts of speed, either over land or in the water, although keeping a long sprint up has become harder as the years have passed. Unfortunately, his skills in actual fighting are somewhat more limited, the self defense classes and odd rough and tumble with his friends has left him with a general idea of what to do when attacked, but specifics in this area were never his strong-point. Majir also has a reasonable grasp of magitech and magic, enough at least to perform basic repairs or construction on most of the more simple devices. As a hobby, he has taken up botany. This area, odd for one in a mostly city living-style, he hopes to put to use in collecting samples and sketches at every opportunity.

Gear:

Majir has a reasonably sized crystal at the end of a necklace chain hanging about his neck. With a simple twist, and little shot of magical power from his own natural reserves, he can use it to light up a small room. The power supply for his unit is of course his own magic, somewhat limited for longer lengths of time than a few hours but perfect for emergencies or when he is to lazy to get up for the light.

Botany book, 'Useful plant resources of Guohash; a definitive guide' as well as his samples belt, with attached small stoppered thick glass vials.

His scholar's robes, light and reasonably durable, albeit somewhat lacking in camouflage.

Official papers, his permission for travel outside the walls along with his letters of instruction and advice on the most wanted assets he and his team are likely to encounter in the caverns.

Journal and writing equipment, currently with only a few filled pages. Majir seeks to keep a careful log of his adventure, hopeful that someday he can perhaps have someone write about his adventures and successes in the wilds of the world outside the city walls.

A pair of boots, a set of spare clothing and a warm cloak and currently packed away in his rucksack in case they are needed.

Sabre and scabbard of dyed red leather with gold etchings.
As before, I'm in. :)
Awesome, see you all when it's up. Thanks for filling in as the GM Pie.
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