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Rather than just magically appear walking across an empty field in the middle of nowhere, Ezekiel Williams was rather more sensically driven there. This wasn't happening of his own free will, however. As far as he was concerned he was simply being transported to some grand new juvie project, someplace where they might make the best out of dangerous kids without getting the police involved. He had no idea he was being taken to a literal magical school, and for good reason, since neither him nor his family would've taken to the whole idea of a parallel society well. Who the crap would just buy into that comic book shit?

So there he was, being driven to the first day of the rest of his life out by the boonies by two stone-faced, suited up spooks who weren't exactly given the gift of the gab. The whole situation made him tense and defensive. Where the crap were they taking him and what had he done that was so bad? He didn't deserve to get dumped with the arsonists, the pushers and junkies and the kids who cut and shot people. On the other hand, maybe he had gone a bit overboard on the whole fighting thing. The rush was just something else, and he wanted to do it for the rest of his life. He kinda wanted to do it then and there, truth be told.

Zeke's mind drifted along these lines until the car came up to what looked like some sort of weirdo hippy gathering thing. He'd seen something on TV about one of them or another. Without much ceremony, his handlers got him off the car, gave him his two bags and told him to join the rest. "Everything will be clear shortly", they said as they walked back into the vehicle and drove off. Oh yeah, how could this whole thing possibly go wrong? Grunting and in high alert, Zeke picked his things up and strolled through the crowd, taking the people in. This sure didn't look like no juvie crowd. Most of these kids looked like they might cry at a gym.

And then, as his attention was drawn towards what was clearly some sort of important ceremony, some butt naked guy in a mask came up and puked on the lady's shoes. Amid the relatively quiet atmosphere of shock and disgust, Zeke's reaction boomed out quite clearly: "Dahahahahahaha it's like I never left home!", he burst out loud, laughing heartily at the woman getting embarrased right on center stage. "Oooh, that was some funny shit, is this what this is gonna be like all the time?", he asked to no one in particular.
Oh right we're supposed to come up with character relationships but I really prefer when those things happen organically, as they actually would more or less. If anyone has anything they'd like to try I'm open to talking about it though.
A slower pace isn't necessarily a bad thing, sometimes it's more sustainable.
Name: Ezekiel Williams
Age: 18
Gender: Male

Appearance:


Standing at 6 feet 2 and weighing around 200+ pounds or so, Zeke’s obviously athletic and his body already shows the wear and tear of his tough life thanks to a few scars and his rough, hardened fists and shins. Though his tricked out karate gi quite suits his size and demeanour, he obviously doesn’t walk around in it all the time. He will, however, take most any excuse he can to do so. When it comes to casual clothes, he typically dons dark green cargo pants, a grey wifebeater and a white zip-up hoodie.

Personality:
Zeke is something of an odd one. Despite looking like more or less like a common punk or gangster of some sort he is typically calm, easy going and fairly approachable, a cool-headed man who walks through life with such natural confidence that blatant forcefulness seems unnecessary to him. Born to a not exactly traditional environment and having gone through a hectic upbringing, he takes the strangest occurrences in stride with great ease and is all for experiencing anything and everything life has to offer. On the other hand, his fierce looks aren’t just for show, and blatant forcefulness is very much a part of who he is.

A firm believer in self reliance and extremely driven to excel and achieve great things in life, Ezekiel Williams holds himself to very high standards and is more than a bit arrogant as a result. He's outspoken, stubborn, honest to a fault and feels every man should stay fit and know how to fight. He will also absolutely not take crap from anyone if he feels it's unjustified or let people get in the way of his goals and dreams. What’s worse, he feels this is the proper way to climb up in life (or die trying) and doesn’t take too kindly to cowards, doormats and the like, who he treats with open contempt.

Backstory:
Growing up travelling from one bad part of Florida to another as the son of a hard-nosed mechanic and a tough as nails teacher for youth detention centers has most certainly marked Ezekiel Williams for life. Though not as uneducated as one might assume thanks to the efforts of his mom, Zeke has been immersed in a chaotic, very physical culture for as long as he can remember. Living around the streets, struggling to make ends meet, fighting to protect himself and his rights and pushing ever on were part and parcel of his upbringing. That he turned out something of a punk was absolutely no surprise to anyone involved.

To be fair, Zeke always wanted to make something of himself, what he wasn’t quite sure admittedly, and never allowed himself to be forced into violent gangs and petty crime, but a straight shooter he was not. Hoping to curb his rebellious nature with some discipline, Ezekiel’s parents decided to sign him up to a karate school at age 10. They chose the dojo because it was cheap and it advertised working with troubled youth, wholly expecting it all to be little more than an engaging workout for their son. Had they looked deeper they would've realized the place had a reputation for producing fearsome, hardened fighters.

By the time Mr. and Mrs. Williams realized their mistake, when the bruises and skinned limbs started to become much too common for their liking, Zeke would’ve dropped his studies and gone off to find a job just to keep training. His parents’ plan had worked a little too well and, under the harsh discipline of sensei Reginald Quinlan, Ezekiel Williams found his purpose in life as a flourishing martial artist. His growth was nothing short of amazing, and soon he seemed well above petty street fights. Even former rivals came to recognize that he was meant for greater things and expected him to leave a mark in combat sports.

And then, one day, he vanished. Word around the street was that his illegal fights as a trained and dangerous martial artist had finally caught up with him, and he had been sent to a specialized correctional facility. In truth, Zeke’s channeller abilities were finally detected, but there was just one problem: There was no way him or his family would buy into or agree to the whole alternate society spiel. Deeming it too dangerous for him to go around unknowingly tapping into his powers, The Institute instead presented the situation as attempting to reform a case of juvenile delinquency before the police got involved.

It’s not as though Zeke’s happy about the arrangement, but in the grand scheme of things it doesn’t mean a lot to him. He’ll continue to go down his chosen path and crap, this whole thing might even make for a hell of an adventure.

Equipment:
Nothing of combat use or that bears mentioning. Clothes, school supplies, a cellphone, you know, the usual.

Abilities:
-Jissenkai Karate: An american freestyle school of karate developed by Sensei Quinlan and his close friends and associates, all of them lifelong martial artists with a wide variety of backgrounds. Jissenkai stands for "Real Combat Society" and the style can very much be called mixed martial arts, with a strong basis in practical application of karate techniques and using the framework of japanese budo as a way to guide both physical and personal growth. Zeke has trained ceaselessly in this for eight years now, and combined with his experience in street brawls this makes him an extremely proficient fighter.

Ezekiel’s style is grounded on simple but effective techniques and an excellent understanding of defense, with a strong grasp on less quantifiable factors like distance, timing and anticipation, over a flashy, complicated arsenal. Evasion, control of position and angles of attack, laying traps and exploiting openings with explosive bursts of precise offense, his karate is very much about grasping the intangibles of fighting and mixing up a minimalistic game so that each of his tools play off of eachother. For real life parallels, look primarily into former UFC champion Lyoto Machida and a bit of kickboxing and muay thai champion Giorgio Petrosyan.

-Tameshiwari: Breaking bricks, boards and the like. It’s not a particularly useful skill for learning to fight more often than not, better to learn to understand the flow of an engagement via sparring and competition, but it makes for a pretty okay party trick and who knows, there might be times where you might want or even need to break an unresisting object in the most efficient way using nothing but your body.

-Parkour and shooting hoops: Zeke is generally athletic and learned to throw hoops with other kids. Before he really settled into fighting, he also learned that sometimes that wasn’t the best idea and taught himself a bit of parkour to escape bad situations.

Channeller category: Augmenter
Description of power:
Zeke is a late bloomer with a comparatively weak connection to his channeler powers, which manifest entirely through his dedication to the martial arts. Rather than react to a lone specific emotion, Zeke has developed his abilities through the chaotic mixture brought about by intense training and fighting. It’s that combination of pain and fatigue both physical and mental, trumped by the accompanying sense of achievement and self improvement, that powers him. On the same line, he doesn’t have specific "moves", such a thing would go against his style, and instead his abilities manifest as heightened versions of existing concepts in Karate.

Names/descriptions of moves:
-Maai: Translating simply as "interval", maai is actually a complex concept in japanese martial arts for the space between two opponents and the position from where an attack can be landed. Encompassing the distance between adversaries, how fast it can be covered, the angles involved and the rhythm of attack, it’s a dual relationship where each fighter’s methods and skills influence each other's maai constantly. Understanding and learning to control maai is perhaps the single most important defensive skill anyone can develop, a way to control engagements and live up to the old adage of "hit without getting hit".

In channeler terms, Zeke reads the ebb and flow of energies of his opponents to a very precise, minute level and this gives him an almost instinctive understanding of an enemy’s attacks and intentions. Though nowhere near as fast as speed-focused channelers, he can ruthlessly exploit this ability to seem far, far faster than he is in both defense and offense thanks to his martial arts skills. Of course, this isn’t infallible. After all, rarely does a karateka have to face, say, someone throwing living bombs at them, and the fluid nature of maai means a practitioner has to adapt his reading of it to every new nuance in an opponent.

-Ichigeki: Ichigeki means "a single blow", and is a somewhat nicer way of conveying the old concept of Ikken Hissatsu, or "one blow, certain death". Derived from swordsmanship, where the idea is rather more feasible, it is not meant to be taken quite literally but it’s rather both the spirit/state of mind a karateka should partake in and perhaps something of an ideal to strive towards. Every attack should be executed with full intent to settle a fight with it, so as to ensure things do not escalate and to preserve one’s integrity, and every enemy attack should be treated as deadly which it may well be in a self defense scenario.

In Zeke's case, he takes Ichigeki to heart. Though not the strongest in pure muscle, size and strength are just a part of it all. Relaxed and proper technique to maximize power generation, timing and precision to generate the best connections (and yes, this ties into maai), committing to the blow even at the expense of a followup, these are essential striking factors. Though his methods more or less preclude the use of rapid combinations of blows, Zeke is an explosive, decisive attacker whose techniques are not only precise but much faster and stronger than his pure running speed or lifting capacity would imply and cannot simply be brushed aside.

In channeler terms, Ichigeki would be focusing oneself fully to every technique to maximize its fight-finishing potential, putting as much energy into a single attack and delivering to the weakest point possible. For an example of maai and ichigeki in action, check this clip out. The first karateka reads the maai where both of his opponents will need to step in to attack and counters in a devastating manner when they do. The second one reads the maai so effectively he can not only avoid sword strokes but block the attacking motions at their weakest, with enough skill that he could have used a fight-ending followup had he wanted to. Both of the actors are real life 7th dan karateka and the movie, Kuro Obi, is centered around depicting traditional karate.

-Hojo Undo: Translated as "supplementary exercises", the methods may vary but it’s simply the kind of physical conditioning that every single martial artist worth his salt engages in. Strength, stamina, toughness, coordination, speed, flexibility, fighting is an extremely demanding activity. Zeke’s physical augmenter powers aren’t up to par with the more superhuman, dedicated abilities of his classmates, but he is certainly quite an athletic specimen for a human of 18 years of age and has room to grow. Of them all, it’s likely his ability to take a punch that’s the most developed, making his unarmed melee focus less of a suicidal proposition.

Character theme song: Def Jam: Fight for NY was an amazing fighting game and you should check it out, especially if you like early 2000s rap culture.
Got this approved via PMs yesterday night, been busy and edited and tweaked some things on the suggestion of our GM. Putting it out here for the playerbase's consideration.

Name: Ezekiel Williams
Age: 18
Gender: Male

Appearance:


Standing at 6 feet 2 and weighing around 200+ pounds or so, Zeke’s obviously athletic and his body already shows the wear and tear of his tough life thanks to a few scars and his rough, hardened fists and shins. Though his tricked out karate gi quite suits his size and demeanour, he obviously doesn’t walk around in it all the time. He will, however, take most any excuse he can to do so. When it comes to casual clothes, he typically dons dark green cargo pants, a grey wifebeater and a white zip-up hoodie.

Personality:
Zeke is something of an odd one. Despite looking like more or less like a common punk or gangster of some sort he is typically calm, easy going and fairly approachable, a cool-headed man who walks through life with such natural confidence that blatant forcefulness seems unnecessary to him. Born to a not exactly traditional environment and having gone through a hectic upbringing, he takes the strangest occurrences in stride with great ease and is all for experiencing anything and everything life has to offer. On the other hand, his fierce looks aren’t just for show, and blatant forcefulness is very much a part of who he is.

A firm believer in self reliance and extremely driven to excel and achieve great things in life, Ezekiel Williams holds himself to very high standards and is more than a bit arrogant as a result. He's outspoken, stubborn, honest to a fault and feels every man should stay fit and know how to fight. He will also absolutely not take crap from anyone if he feels it's unjustified or let people get in the way of his goals and dreams. What’s worse, he feels this is the proper way to climb up in life (or die trying) and doesn’t take too kindly to cowards, doormats and the like, who he treats with open contempt.

Backstory:
Growing up travelling from one bad part of Florida to another as the son of a hard-nosed mechanic and a tough as nails teacher for youth detention centers has most certainly marked Ezekiel Williams for life. Though not as uneducated as one might assume thanks to the efforts of his mom, Zeke has been immersed in a chaotic, very physical culture for as long as he can remember. Living around the streets, struggling to make ends meet, fighting to protect himself and his rights and pushing ever on were part and parcel of his upbringing. That he turned out something of a punk was absolutely no surprise to anyone involved.

To be fair, Zeke always wanted to make something of himself, what he wasn’t quite sure admittedly, and never allowed himself to be forced into violent gangs and petty crime, but a straight shooter he was not. Hoping to curb his rebellious nature with some discipline, Ezekiel’s parents decided to sign him up to a karate school at age 10. They chose the dojo because it was cheap and it advertised working with troubled youth, wholly expecting it all to be little more than an engaging workout for their son. Had they looked deeper they would've realized the place had a reputation for producing fearsome, hardened fighters.

By the time Mr. and Mrs. Williams realized their mistake, when the bruises and skinned limbs started to become much too common for their liking, Zeke would’ve dropped his studies and gone off to find a job just to keep training. His parents’ plan had worked a little too well and, under the harsh discipline of sensei Reginald Quinlan, Ezekiel Williams found his purpose in life as a flourishing martial artist. His growth was nothing short of amazing, and soon he seemed well above petty street fights. Even former rivals came to recognize that he was meant for greater things and expected him to leave a mark in combat sports.

And then, one day, he vanished. Word around the street was that his illegal fights as a trained and dangerous martial artist had finally caught up with him, and he had been sent to a specialized correctional facility. In truth, Zeke’s channeller abilities were finally detected, but there was just one problem: There was no way him or his family would buy into or agree to the whole alternate society spiel. Deeming it too dangerous for him to go around unknowingly tapping into his powers, The Institute instead presented the situation as attempting to reform a case of juvenile delinquency before the police got involved.

It’s not as though Zeke’s happy about the arrangement, but in the grand scheme of things it doesn’t mean a lot to him. He’ll continue to go down his chosen path and crap, this whole thing might even make for a hell of an adventure.

Equipment:
Nothing of combat use or that bears mentioning. Clothes, school supplies, a cellphone, you know, the usual.

Abilities:
-Jissenkai Karate: An american freestyle school of karate developed by Sensei Quinlan and his close friends and associates, all of them lifelong martial artists with a wide variety of backgrounds. Jissenkai stands for "Real Combat Society" and the style can very much be called mixed martial arts, with a strong basis in practical application of karate techniques and using the framework of japanese budo as a way to guide both physical and personal growth. Zeke has trained ceaselessly in this for eight years now, and combined with his experience in street brawls this makes him an extremely proficient fighter.

Ezekiel’s style is grounded on simple but effective techniques and an excellent understanding of defense, with a strong grasp on less quantifiable factors like distance, timing and anticipation, over a flashy, complicated arsenal. Evasion, control of position and angles of attack, laying traps and exploiting openings with explosive bursts of precise offense, his karate is very much about grasping the intangibles of fighting and mixing up a minimalistic game so that each of his tools play off of eachother. For real life parallels, look primarily into former UFC champion Lyoto Machida and a bit of kickboxing and muay thai champion Giorgio Petrosyan.

-Tameshiwari: Breaking bricks, boards and the like. It’s not a particularly useful skill for learning to fight more often than not, better to learn to understand the flow of an engagement via sparring and competition, but it makes for a pretty okay party trick and who knows, there might be times where you might want or even need to break an unresisting object in the most efficient way using nothing but your body.

-Parkour and shooting hoops: Zeke is generally athletic and learned to throw hoops with other kids. Before he really settled into fighting, he also learned that sometimes that wasn’t the best idea and taught himself a bit of parkour to escape bad situations.

Channeller category: Augmenter
Description of power:
Zeke is a late bloomer with a comparatively weak connection to his channeler powers, which manifest entirely through his dedication to the martial arts. Rather than react to a lone specific emotion, Zeke has developed his abilities through the chaotic mixture brought about by intense training and fighting. It’s that combination of pain and fatigue both physical and mental, trumped by the accompanying sense of achievement and self improvement, that powers him. On the same line, he doesn’t have specific "moves", such a thing would go against his style, and instead his abilities manifest as heightened versions of existing concepts in Karate.

Names/descriptions of moves:
-Maai: Translating simply as "interval", maai is actually a complex concept in japanese martial arts for the space between two opponents and the position from where an attack can be landed. Encompassing the distance between adversaries, how fast it can be covered, the angles involved and the rhythm of attack, it’s a dual relationship where each fighter’s methods and skills influence each other's maai constantly. Understanding and learning to control maai is perhaps the single most important defensive skill anyone can develop, a way to control engagements and live up to the old adage of "hit without getting hit".

In channeler terms, Zeke reads the ebb and flow of energies of his opponents to a very precise, minute level and this gives him an almost instinctive understanding of an enemy’s attacks and intentions. Though nowhere near as fast as speed-focused channelers, he can ruthlessly exploit this ability to seem far, far faster than he is in both defense and offense thanks to his martial arts skills. Of course, this isn’t infallible. After all, rarely does a karateka have to face, say, someone throwing living bombs at them, and the fluid nature of maai means a practitioner has to adapt his reading of it to every new nuance in an opponent.

-Ichigeki: Ichigeki means "a single blow", and is a somewhat nicer way of conveying the old concept of Ikken Hissatsu, or "one blow, certain death". Derived from swordsmanship, where the idea is rather more feasible, it is not meant to be taken quite literally but it’s rather both the spirit/state of mind a karateka should partake in and perhaps something of an ideal to strive towards. Every attack should be executed with full intent to settle a fight with it, so as to ensure things do not escalate and to preserve one’s integrity, and every enemy attack should be treated as deadly which it may well be in a self defense scenario.

In Zeke's case, he takes Ichigeki to heart. Though not the strongest in pure muscle, size and strength are just a part of it all. Relaxed and proper technique to maximize power generation, timing and precision to generate the best connections (and yes, this ties into maai), committing to the blow even at the expense of a followup, these are essential striking factors. Though his methods more or less preclude the use of rapid combinations of blows, Zeke is an explosive, decisive attacker whose techniques are not only precise but much faster and stronger than his pure running speed or lifting capacity would imply and cannot simply be brushed aside.

In channeler terms, Ichigeki would be focusing oneself fully to every technique to maximize its fight-finishing potential, putting as much energy into a single attack and delivering to the weakest point possible. For an example of maai and ichigeki in action, check this clip out. The first karateka reads the maai where both of his opponents will need to step in to attack and counters in a devastating manner when they do. The second one reads the maai so effectively he can not only avoid sword strokes but block the attacking motions at their weakest, with enough skill that he could have used a fight-ending followup had he wanted to. Both of the actors are real life 7th dan karateka and the movie, Kuro Obi, is centered around depicting traditional karate.

-Hojo Undo: Translated as "supplementary exercises", the methods may vary but it’s simply the kind of physical conditioning that every single martial artist worth his salt engages in. Strength, stamina, toughness, coordination, speed, flexibility, fighting is an extremely demanding activity. Zeke’s physical augmenter powers aren’t up to par with the more superhuman, dedicated abilities of his classmates, but he is certainly quite an athletic specimen for a human of 18 years of age and has room to grow. Of them all, it’s likely his ability to take a punch that’s the most developed, making his unarmed melee focus less of a suicidal proposition.

Character theme song: Def Jam: Fight for NY was an amazing fighting game and you should check it out, especially if you like early 2000s rap culture.
@Mr Allen J
I am chill, just having a civil discussion and presenting my point of view. It wouldn't be godmodding so much as just being generally able to trivialize melee characters on touch and force them out of an engagement combined with all the other great and fun uses of the powerset. I assume no GM would just allow the power to be used in order to, say, instantly collapse a ribcage but it's still kinda written that way and that leaves plenty of room for things to get out of hand.

@Savo
That's nice and all but uh, it's a touch thing. Like, as written all he had to do was step in and touch someone, without any particular force or effort just touch, and it was an instant Team Rocket for the opponent. Is it invincible? No, not really, but being able to make melee all but a non-issue on touch isn't exactly grand. Especially for the genre. Like, it's on a lesser scale no doubt about it, but this power is part of what lets Oda treat Bartholomew Kuma as a walking plot device in One Piece.

@Azereiah
Not particularly, just for it not to read like an instant "not my problem" button for melee that works on touch. Last edit seems pretty good on that end, maybe something about how Channelers aren't affected by full force without extra effort and focus? Sorry about the hassle, especially since it's not really up to me. I just voice my own concerns and opinions. On that note, it's not that I assume things so much that as it was written, which is what anyone has to go for, that's what it seemed like.
As written, it just feels like a really simple way for a character to null most anyone that has to be within touch range by blasting them into the horizon while also having a solid couple of options at range. Really it's the general idea that he can essentially completely shut down any attempt at melee by touch while having all the other uses to boot that I feel is the most troublesome, because everything else is fine and fun and can be played with and/or around, "touch to ringout", not so much. You can say what you want about common sense, length and flow but part of the reason CSes are there is to define what characters can and cannot do.
Sure that sounds nice and all but it's just not at all a given in the way the character's powers are explained. You say he touches a person or car, these are the baseline examples, to launch them in whatever direction he pleases. Touch and launch. Same with Collapse and Rip, touch and break, and it really seems like he could readily pull people apart. You know, going by your own example of trying to launch someone's arm, since that limitation won't apply to those powers. Also he doesn't exactly need any brainpower to touch person and launch them or realize "I can throw things good to hurt people", especially since you say his aim with the gun-power is surprisingly good.
@tipssyCalibrator @Azereiah
So, don't mean to undermine the GM's authority or anything but doesn't the kinetic energy control basically render melee characters almost completely useless and ranged characters only slightly less so? He can, on touch, instantly and forcibly repel any large object or even people, meaning he can instantly blast away melee attackers on contact and readily weaponize things as hefty as a car. He's also essentially got a built-in gun power with smaller objects ("near-bullet velocities") and can null projectile attacks. And that's not even getting into his future powers that are presented as instant destruction for an object.
@Archmage MC
The picture is literally just Shonen Jump. You're also not particularly agreeing with anyone. You came in wanting to actively make character risk nil (granted PVP is iffy in these games but it absolutely always is by virtue of a lack of resolution mechanics) and started pushing for a gear change into being "over the top like OPM" saying that's what shonen is when there's plenty of works that aren't like that.

I've been pushing for a wider range of character variety, and I still feel that the setup allows for it while keeping some coherence within the world rather than let anyone do whatever. The GM is doing a base shonen thing that perfectly lines up with plenty of the genre's major works and it doesn't necessarily have to embrace other aspects of it.
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