Avatar of Zero Hex
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    1. Zero Hex 11 yrs ago
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@WXer
Not unless you have taiko drums and a shamisen.
Just thought I'd say I'm still here and writing, just torn between doing a veteran wrestler or a very old black belt for my monkguy and thinking how each would line up with the party as it is right now.
Well, I'm currently waiting on the GM to see if they'll allow my character to be resistant to magic, or not
...
you know, due to the explosions and such.


I'd like to think every PC that requires it (namely melee guys that have to take a shot or 20) is resistant to magic and guns on some level considering how the games are and because otherwise it'd be magic and guns the meta.
So, just how many people are planning on making kimurans? Because I like variety and I can swap to something else with minimal hassle if we're gonna be loaded with em.
It may or may not take me a few days to get a character done, fair warning, still calling a punchman.
Interested, I call Monk or Pugilist or w/e, the "guy that punches you" type. Usually not big on asian shaolin monk types in what are typically heavily western settings so probably won't do that unless I just fancy following FF tradition this go around, probably won't take a crystal hero slot either.
>post about people dropping out of games out of the blue
>OP vanishes

ahuehuehuehuehue
@Hmmm
Basically, do we all absolutely have to play the young novice setting out for adventure and growth in the magically dangerous world? Because that's kinda boring IMO, in the sense that it limits the scope of what characters the players can bring to the table. And in general I find it's just not a great idea to bet on long run development in freeform where people often drop out from one day to the next. Sad but true.

As a suggestion, why not allow older/more developed characters as guild "apprentices" simply because they had not joined actual guild operations until the start of the roleplay? They could be foreigners or soldiers or independent contractors or really anyone who didn't participate in adventuring as mandated by the guild but engaged in similar/relevant work. All it'd take to justify people wanting to join a guild over their previous line of work are incentives like better pay or support/services rendered to guildsmen.
Maybe interested depending on the level of character freedoms available
@tipssyCalibrator
It's not really about realism so much as me expecting the setup (supernatural place in otherwise normal modern world) to allow for more of a fish out of water scenario playing off of other people and whatnot, but perfectly normal, entirely reasonable points shared across modern sensibilities such as not being okay with teenagers dealing grievous bodily harm to eachother are met with blank eyed stares so, yeah. It's hard to be a fish out of water when there was apparently no water to begin with, but my fault for expecting that I guess.
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