All right, so I'm thinking of dropping my faction on the northern peninsula by the Cursed Sea, as shown on this map:
They are a nomadic, horse-riding people originally from somewhere north of the Justinian Empire, who recently began migrating south due to longer and harsher winters in the north. They fear the Great Cold, a prophesied eternal winter that will end all life. I figure they walked across the frozen straits from the north-west during the height of winter and began demanding tribute from or driving out whoever lived there already. Perhaps a mixture of petty kingdoms, city-states, and tribes.
Aside from that, I've got a question pertaining to the map: I'm assuming Nagath is the area east of the Justinian Empire, is that right? You say the world is big, but do you have any rough estimate of how big?
Edit: I guess I should specify that we're human, since there seems to be plenty of people who aren't.
Hello. Still room for more, I hope? I'm thinking of playing some kind of tribal nomadic people from the cold north, along the shores of the Cursed Sea.
Name Bekter Ovan-Shar - Ovan Khan - of the House of Touman
A curiosity of the Yagar naming tradition is that the father’s name is used as a prefix to the given name, or in the case of girls, their mother’s name is used. As such, Bekter is the name of Ovan’s father. The “Shar” suffix, meaning “yellow”, is an honorific indicating his descent from the legendary Yellow Khan of two centuries past. Those close to him would simply call him Ovan.
Age 31
Race Human
Nationality Yagar tribes
North-east of the Godsfang Mountains lies a vast expanse of open, untamed land stretching for thousands of miles. Sometimes called the Land of Winds, due to the the harsh gales that whip across the open plains ceaselessly. Thunderstorms appear with startling suddenness, turn the ground to mud with torrential rain, and then end as abruptly as they started. Winter’s inevitable march shrouds the plains in frozen white, the biting cold a deathly trial for even the hardiest of beasts.
These are the Steppes, and their harsh conditions have forged a tenacious people: the horse nomads, some call them; barbarians, others say; the Yagar, they call themselves. Throughout the ages the names of the tribes have changed, as have their customs and faiths, but their nomadic way of life has remained true for as long as history has been written. They are the people of the horse and bow, hunters and herders, their children taught to ride from the moment they can walk and to shoot from the moment they can hold a bow. They enter and leave the tapestry of history as suddenly and unpredictably as the thunderstorms sweep the plains. Normally, the tribes turn their weapons against each other and feud over centuries-old transgressions, giving the settled kingdoms little more trouble than occasional raids into their border territories. But occasionally, a great figure emerges and unifies the tribes, and with newfound strength sets their eyes on the riches of the sedentary world. When they are weak, they are little more than a pest. But when they are strong, the tribes pose an existential threat to those who border the steppe, something the kingdoms felt dearly when the Yellow Horde of two centuries past emerged to subjugate all at the behest of their Yellow Khan. Such empires have never lasted, rotting from within with the tensions of power-lusting men and unrevenged grudges.
Military expeditions by the settled kingdoms into the steppes have only ever been partially successful at best: there are next to no settlements to pillage, no cities to capture, and the food is scarce. The tribes know this and simply pack up and retreat into the vastness of the steppes, goading invaders to pursue them, harassing them all the way and striking when they are tired and hungry. Many an over-eager would-be conqueror has lost his armies this way, and the kingdoms have learned that the best way to handle the nomads is to fight them with their own, pitting tribe against tribe through the use of cunning diplomacy to prevent them from uniting in the first place.
The Yellow Horde was a great confederation of tribes centered around the Shargal tribe and its legendary Yellow Khan, who united the tribes and brought them to bear against the settled kingdoms two centuries ago. They conquered the peripheral lands with bow and lance, and used captured engineers to tear down the walls of the great cities. Those who submitted willingly were spared. Those who resisted were often mercilessly slaughtered as examples to others. It was a time of misery for the kingdoms and of glory for the tribes.
In his later years, the Yellow Khan distanced himself from the task of administering his empire. His descendants would say that he dedicated himself to spiritual matters. Others whisper that he went mad, twisted delusions perverting his mind. When he unexpectedly died with no appointed heir, chaos ensued. The eldest son, Altan, was assassinated, some say by his younger twin brothers’ conspiracy. The descendants of Touman, first of the twins, would forever blame Zasag, the second twin, whose descendants would in turn point their finger at Touman.
Regardless of what actually happened, the younger sons would soon turn on each other and drag the empire into a long and bloody civil war that wrought pain and misery upon all the conquered lands. The conquered kingdoms rebelled and rose in coalition against the tribes, reclaiming their lands and driving the nomads back to the steppes. The Yellow Horde was no more, breaking once again up into myriad tribes. The Shargal tribe would forever be split in two: the Zasag tribe and the Touman tribe, whose mutual hatred burns hot still.
The Touman Tribe of today is but a shadow of the Yellow Horde of times past, yet it has still managed to remain one of the dominant tribes of the steppes, along with their bitter rival. Dagon IV, eager to extend his influence and to end the raids at his borders, set out to subjugate the steppe. The Zasag tribe was bribed with power and brought to bear against the Toumans, and with Dagon’s unholy blessing the once-proud tribe was hounded across the steppes until only a few remained. Those who survived have sought protection under the Scarred King, pledging their bows to his cause.
Their bitter rival, the Zasag Tribe, would wear painted masks of wood and bone in battle to frighten their enemies and in ritual to honor their god. After forsaking their faith for Dagon’s promised power, the designs of their masks have become increasingly perverse, as if to mimic the twisted, inhuman things they have become underneath their false faces, which they now wear at all times as if to hide away their true visage. It is whispered across the steppe that their transformation is not due to Dagon’s corrupting influence, but the result of a curse cast upon them by their vengeful god for their transgressions.
Occupation Khan of the Toumans
Religion and customs Heaven, Earth, and the Ancestors
Life originates from Earth, and Earth is nurtured by Heaven: therefore it is said that Heaven is the Father and Earth is the Mother. All life is governed by the laws of its parents and dies by the laws of its parents: such is the way of things.
The soul is created from the unions of Man and Woman and Heaven and Earth, and the soul resides in the blood: therefore it is said that a part of Heaven and a part of Earth resides in all beasts and men. The soul, residing in the blood, can be shared in ritual to form a bond of souls: in this manner the souls of man and woman are linked in marriage, and fragments of ancestors’ souls are passed down from parents to children, and to the children’s children.
When a life ends, the flesh and the blood are reclaimed by the Earth: therefore it is said that the souls of the dead return to the Mother. The dead are brought to the place beyond where they may rest with the ancestors, but those who have unpaid debts or grudges unrevenged are made to walk the land at the precipice of Life and Death until wrongs are made right.
The pillars of the Yagars’ faith are the worship of Heaven and Earth, and the reverence of the ancestors. The Toumans and the Zasags, being the successors of the Yellow Horde, put particular emphasis on the Earth and on the divinity of the Yellow Khan, who was said to carry the Blood of the Earth in his veins. The Yellow Khan derived his title from the association of the Earth with the color yellow, which was traditionally viewed as a feminine color symbolizing life and birth. The color is frequently used in the symbols and clothing of the Khan’s descendants to show their heritage.
When the Houses of Yellow have elected a new Khan from among the old one’s sons, the Rite of Khans must be performed. It takes place on a barren plain in a location kept secret from other tribes, a place entirely flat with not a hill on the horizon. There grows a White Tree the height of a horse, its trunk crooked, its branches bare. When struck, the tree bleeds black blood, called the Blood of the Earth, which the new Khan must drink after offering his own blood to the soil. In this way the Khan forms a soul bond with the Earth itself, and he takes up the mantle of the curator of the Earth. This is a hot point of contention between the Toumans and the Zasags, who each consider the other’s claim illegitimate, but this sacred ground is the one place where they are willing to put their differences aside, if only momentarily. The Rite is said to give the Khans magical powers, allowing them to see outlines of things unseen to normal men, an ability that can be enhanced by entering a trance-like state through the consumption of certain herbs. With an offering of the Khan’s blood, he can borrow the power of some of these beings that reside at what is believed to be the border of life and death, sometimes with traumatic consequences for the channeler. It is said that old Khans are never truly sane.
Debts and grudges are immensely important to the Yagar, with repayment and revenge both being popular themes in their folk tales and legends. As it is believed that dead men’s grudges must be avenged for them to rest peacefully in the afterlife, it is not unheard of for centuries-long tribal feuds to be started over something seemingly trivial, offence piling atop atrocity in an unending spiral of violence. When the House of Zasag made their unholy pact with the Demon King they committed the greatest atrocity of all: perverting the laws of Heaven and Earth, thereby offending against all living things.
Appearance Roughly human-looking
Personality • Lived a pretty carefree and adventurous youth, never expecting to claim Khanship of the tribe as both his older and younger brothers were favored over him for the position by their father the Khan. The mantle of responsibility forcibly thrust upon him has made Ovan a more serious person, but the adventurer's spirit lurks just beneath the surface still.
Biography
• The tribe is a remnant of the infamous Yellow Horde of centuries past, which united the tribes and swept the settled eastern kingdoms. Upon the death of the Yellow Khan, a civil war broke out over the succession and the Horde was fractured as a result, and the fractured tribes were driven back to the steppes. Two branches of the royal family formed new tribes and have been bitter rivals ever since. (Touman tribe/Zasag tribe)
• Dagon moves to subjugate the tribes near his borders. My rival tribe submits in exchange for corrupted power and are tasked with hunting down my defiant tribe to the last man, woman, and child. Weakened after engagements with Dagon’s armies, my tribe is no match for the Zasags and our rapidly diminishing numbers are hounded across the steppes, denied even the time to perform rites for their dead who are left to rot on the steppes.
• My father, the Khan is killed in a raid. My brothers and sisters are captured. My pregnant wife is mortally wounded. We escape and head to the plain of the sacred White Tree with a small cohort. My dying wife volunteers her life in sacrifice to the earth. She is fed a concoction to render her delirious, and in an attempt to save the child it is cut from her womb. Her blood seeps into the earth as she draws her last breath. The underdeveloped child is held in my arms; unmoving, unbreathing, void of life.
• The Ritual of Khans is performed, with the last remnants of my tribe as my witnesses. The blood of my wife and stillborn child is offered to the earth so that their souls can return to the soil. I give my blood to the soil, and in turn I drink the Blood of the Earth. I am made Khan of the Toumans.
• A rib is taken each from my dead wife and stillborn child to be made into an amulet.
• I take the remainder of my tribe and seek the Scarred King’s protection.
Possessions • Book of Grudges: A dusty leather-bound tome passed down since Touman’s time, written in the Yagar script. It is simultaneously a dramatic narrative of the tribe’s history as well as a detailed account of all wrongs committed against the House of Touman. It opens with a vivid retelling of the massacre at the grand assembly after the Yellow Khan’s death, in which Zasag’s assassins butchered Altan and his supporters.
• Bone Necklace: The tips of two human ribs attached to a string of horse hair. The ribs belonged to Ovan’s deceased wife and stillborn child, and serve as both a memento and a connection to their unrevenged spirits.
• Yagar Bow: The Yagar recurve bows – wood, horn, and sinew held together with animal glue – are claimed to be the finest in the world. The tribesmen, who train archery from a young age, are capable of shooting these heavy bows with great accuracy even from atop a galloping horse. Ovan’s current bow was a wedding gift from his wife’s father, who was a bowmaker famed for his skill, and as such this bow is of particularly fine quality.
• Hashad's Saber: This curved sword design of the desert nomads is beloved by the Yagar for how well suited it is to be used from horseback, so much so that it is often imitated by their own weaponsmiths. This particular specimen was a prize won in a bet with a prince of a desert tribe, its high quality workmanship, golden inlays, and intricate engravings a testament to its previous owner's wealth and status. Engraved on the bottom of the blade is the name "Hashad" in the script of the ancient desert kingdoms.
• Ulaan: The Yagar horse is a hardy breed accustomed to the temperamental weather and harsh winters of the steppes. Ovan’s steed is a red-coated mare with a white teardrop spot on her forehead.
Skills • Shooting • Riding • Slashing • Some shaman mojo magic • Playing the horse-head fiddle
Motivation • Ensuring the survival of the remainder of his tribe • Destroying the Zasags for their transgressions against the Toumans • Destroying Dagon for his transgressions against the Toumans
This is still very much a work in progress, particularly in the Personality department, but I have a decent idea of who my character is and who my people are. A lot of this is just my notes to myself.
I intend to finish this in the next couple of days, but until then, here's something for you guys to work with.
Name Bekter Ovan-Shar - Ovan Khan - of the House of Touman
A curiosity of the Yagar naming tradition is that the father’s name is used as a prefix to the given name, or in the case of girls, their mother’s name is used. As such, Bekter is the name of Ovan’s father. The “Shar” suffix, meaning “yellow”, is an honorific indicating his descent from the legendary Yellow Khan of two centuries past. Those close to him would simply call him Ovan.
Age 31
Race Human
Nationality Yagar tribes
North-east of the Godsfang Mountains lies a vast expanse of open, untamed land stretching for thousands of miles. Sometimes called the Land of Winds, due to the the harsh gales that whip across the open plains ceaselessly. Thunderstorms appear with startling suddenness, turn the ground to mud with torrential rain, and then end as abruptly as they started. Winter’s inevitable march shrouds the plains in frozen white, the biting cold a deathly trial for even the hardiest of beasts.
These are the Steppes, and their harsh conditions have forged a tenacious people: the horse nomads, some call them; barbarians, others say; the Yagar, they call themselves. Throughout the ages the names of the tribes have changed, as have their customs and faiths, but their nomadic way of life has remained true for as long as history has been written. They are the people of the horse and bow, hunters and herders, their children taught to ride from the moment they can walk and to shoot from the moment they can hold a bow. They enter and leave the tapestry of history as suddenly and unpredictably as the thunderstorms sweep the plains. Normally, the tribes turn their weapons against each other and feud over centuries-old transgressions, giving the settled kingdoms little more trouble than occasional raids into their border territories. But occasionally, a great figure emerges and unifies the tribes, and with newfound strength sets their eyes on the riches of the sedentary world. When they are weak, they are little more than a pest. But when they are strong, the tribes pose an existential threat to those who border the steppe, something the kingdoms felt dearly when the Yellow Horde of two centuries past emerged to subjugate all at the behest of their Yellow Khan. Such empires have never lasted, rotting from within with the tensions of power-lusting men and unrevenged grudges.
Military expeditions by the settled kingdoms into the steppes have only ever been partially successful at best: there are next to no settlements to pillage, no cities to capture, and the food is scarce. The tribes know this and simply pack up and retreat into the vastness of the steppes, goading invaders to pursue them, harassing them all the way and striking when they are tired and hungry. Many an over-eager would-be conqueror has lost his armies this way, and the kingdoms have learned that the best way to handle the nomads is to fight them with their own, pitting tribe against tribe through the use of cunning diplomacy to prevent them from uniting in the first place.
The Yellow Horde was a great confederation of tribes centered around the Shargal tribe and its legendary Yellow Khan, who united the tribes and brought them to bear against the settled kingdoms two centuries ago. They conquered the peripheral lands with bow and lance, and used captured engineers to tear down the walls of the great cities. Those who submitted willingly were spared. Those who resisted were often mercilessly slaughtered as examples to others. It was a time of misery for the kingdoms and of glory for the tribes.
In his later years, the Yellow Khan distanced himself from the task of administering his empire. His descendants would say that he dedicated himself to spiritual matters. Others whisper that he went mad, twisted delusions perverting his mind. When he unexpectedly died with no appointed heir, chaos ensued. The eldest son, Altan, was assassinated, some say by his younger twin brothers’ conspiracy. The descendants of Touman, first of the twins, would forever blame Zasag, the second twin, whose descendants would in turn point their finger at Touman.
Regardless of what actually happened, the younger sons would soon turn on each other and drag the empire into a long and bloody civil war that wrought pain and misery upon all the conquered lands. The conquered kingdoms rebelled and rose in coalition against the tribes, reclaiming their lands and driving the nomads back to the steppes. The Yellow Horde was no more, breaking once again up into myriad tribes. The Shargal tribe would forever be split in two: the Zasag tribe and the Touman tribe, whose mutual hatred burns hot still.
The Touman Tribe of today is but a shadow of the Yellow Horde of times past, yet it has still managed to remain one of the dominant tribes of the steppes, along with their bitter rival. Dagon IV, eager to extend his influence and to end the raids at his borders, set out to subjugate the steppe. The Zasag tribe was bribed with power and brought to bear against the Toumans, and with Dagon’s unholy blessing the once-proud tribe was hounded across the steppes until only a few remained. Those who survived have sought protection under the Scarred King, pledging their bows to his cause.
Their bitter rival, the Zasag Tribe, would wear painted masks of wood and bone in battle to frighten their enemies and in ritual to honor their god. After forsaking their faith for Dagon’s promised power, the designs of their masks have become increasingly perverse, as if to mimic the twisted, inhuman things they have become underneath their false faces, which they now wear at all times as if to hide away their true visage. It is whispered across the steppe that their transformation is not due to Dagon’s corrupting influence, but the result of a curse cast upon them by their vengeful god for their transgressions.
Occupation Khan of the Toumans
Religion and customs Polytheism, primarily the God of Earth; shamanism; ancestor worship
• The soul is said to come from the earth and reside in the blood, and as such many of the tribes worship the Earth as the principal deity, though the Sky and Fire are popular choices as well. Regardless of which a tribe prefers, the others will still have some significance in their beliefs.
• As the soul comes from the Earth, it should be returned to the Earth after death.
• Blood-sharing rite: the blood of two (some times more) people is mixed in a cup, and then drank in turn by the ones performing the rite. This creates a bond of blood, like that of family. The Yagar say that the soul resides in the blood, and so this ritual is like sharing your soul with someone else. This rite is also part of the traditional marriage ceremony.
• A barren plain lies in the middle of nowhere, entirely flat, with not a hill on the horizon. There grows a White Tree the height of a horse, its trunk crooked, its branches bare. When struck the tree bleeds black blood, called the Blood of the Earth, used for religious ritual. This is the holiest of sites for the Touman tribe.
• The Rite of the Khan is related to the blood-sharing rite. The Khan offers his blood, and thereby a part of his soul, to the soil of the White Tree, and in return he drinks the Blood of the Earth, taking a part of the very soul of the earth itself into him. This is said to give the Khan magical powers, allowing them to sometimes see things unseen to normal men. Certain herbs can be ingested to induce a trance-like state where these things are seen more clearly. With an offering of the Khan’s blood, he can borrow the power of some of these beings that reside at what is believed to be the border of life and death, sometimes with traumatic consequences for the channeler. It is said that old Khans are never truly sane.
Appearance Roughly human-looking
Personality • Lived a pretty carefree and adventurous youth, never expecting to claim Khanship of the tribe as both his older and younger brothers were favored over him for the position by their father the Khan. The mantle of responsibility forcibly thrust upon him has made Ovan a more serious person, but the adventurer's spirit lurks just beneath the surface still.
Biography
• The tribe is a remnant of the infamous Yellow Horde of centuries past, which united the tribes and swept the settled eastern kingdoms. Upon the death of the Yellow Khan, a civil war broke out over the succession and the Horde was fractured as a result, and the fractured tribes were driven back to the steppes. Two branches of the royal family formed new tribes and have been bitter rivals ever since. (Touman tribe/Zasag tribe)
• Dagon moves to subjugate the tribes near his borders. My rival tribe submits in exchange for corrupted power and are tasked with hunting down my defiant tribe to the last man, woman, and child. Weakened after engagements with Dagon’s armies, my tribe is no match for the Zasags and our rapidly diminishing numbers are hounded across the steppes, denied even the time to perform rites for their dead who are left to rot on the steppes.
• My father, the Khan is killed in a raid. My brothers and sisters are captured. My pregnant wife is mortally wounded. We escape and head to the plain of the sacred White Tree with a small cohort. My dying wife volunteers her life in sacrifice to the earth. She is fed a concoction to render her delirious, and in an attempt to save the child it is cut from her womb. Her blood seeps into the earth as she draws her last breath. The underdeveloped child is held in my arms; unmoving, unbreathing, void of life.
• The Ritual of Khans is performed, with the last remnants of my tribe as my witnesses. The blood of my wife and stillborn child is offered to the earth so that their souls can return to the soil. I give my blood to the soil, and in turn I drink the Blood of the Earth. I am made Khan of the Toumans.
• A rib is taken each from my dead wife and stillborn child to be made into an amulet.
• I take the remainder of my tribe and seek the Scarred King’s protection.
Possessions • Book of Grudges: A dusty leather-bound tome passed down since Touman’s time, written in the Yagar script. It is simultaneously a dramatic narrative of the tribe’s history as well as a detailed account of all wrongs committed against the House of Touman. It opens with a vivid retelling of the massacre at the grand assembly after the Yellow Khan’s death, in which Zasag’s assassins butchered Altan and his supporters.
• Bone Necklace: The tips of two human ribs attached to a string of horse hair. The ribs belonged to Ovan’s deceased wife and stillborn child, and serve as both a memento and a connection to their unrevenged spirits.
• Yagar Bow: The Yagar recurve bows – wood, horn, and sinew held together with animal glue – are claimed to be the finest in the world. The tribesmen, who train archery from a young age, are capable of shooting these heavy bows with great accuracy even from atop a galloping horse. Ovan’s current bow was a wedding gift from his wife’s father, who was a bowmaker famed for his skill, and as such this bow is of particularly fine quality.
• Hashad's Saber: This curved sword design of the desert nomads is beloved by the Yagar for how well suited it is to be used from horseback, so much so that it is often imitated by their own weaponsmiths. This particular specimen was a prize won in a bet with a prince of a desert tribe, its high quality workmanship, golden inlays, and intricate engravings a testament to its previous owner's wealth and status. Engraved on the bottom of the blade is the name "Hashad" in the script of the ancient desert kingdoms.
• Ulaan: The Yagar horse is a hardy breed accustomed to the temperamental weather and harsh winters of the steppes. Ovan’s steed is a red-coated mare with a white teardrop spot on her forehead.
Skills • Shooting • Riding • Slashing • Some shaman mojo magic • Playing the horse-head fiddle
Motivation • Ensuring the survival of the remainder of his tribe • Destroying the Zasags for their transgressions against the Toumans • Destroying Dagon for his transgressions against the Toumans
Something I wonder about is the geography of the region. In Vietmyke's sheet is described a desert region to the east. I imagined the steppes to be north of that, and sort of wrapping around the eastern and northern parts of the Godsfang Mountains, parts of it also bordering or being close to the kingdom of Aldebaran. Did you have any preconceptions about what a map might have looked like?
My character concept is a man from a tribe of steppe nomads, inspired by such peoples as the Mongols, Turks, Cossacks, etc. You know, horse and bow and all. Spruce it up with a touch of shamanism and tribal magic involving hallucinogens and ritual self-mutilation to channel the power of terrible things (unspecified) that lurk at the precipice between life and death, at the potential cost of the channeler's sanity.
I have an idea for my religious beliefs where it's thought that if a person is murdered, their spirit cannot find rest until they're avenged (some tie-in here with my shamanistic magic is quite possible here, I reckon), and it falls upon kin and tribesmen to carry out vengeance. Debts and especially revenge will be important in my people's culture.
I want to work this into my character's motivations for fighting Dagon somehow, but I'm not sure yet how I'll connect all of this. I've thought of my tribe having a kind of vassal relationship with the kingdom of Varyon, or maybe they're just rubbing up against Dagon's border enough to warrant his wrath. (These kinds of peoples are famed for being a menace to societies that border them, after all...)
I'm having problems with my hands, and it doesn't seem to be getting better very quickly. Writing turns uncomfortably painful after a while, so I haven't gotten much done. Frankly, even if I force myself to finish the sheet I don't know whether I'd be able to post regularly without detrimental effects. I'm sorry that this comes so late, but I've decided to pull out of this RP.
I've been down with the flu for the past couple of days and haven't had the energy to do much else than trying to sleep. But I do have about 650 words of backstory written, which I assume will be around 2500-3000 words when I'm done, if I continue at the current rate. I think I'll try to cut down a little, as it most likely doesn't need to be that long. I'm trying to write in the style of a biblical historical narrative, which is new to me. It seems appropriate, though. I've also been reading the Book of Enoch. Fascinating stuff.
Hi again. So, my character, Malakai, was a warlord (self-proclaimed king) of a powerful domain within the city of Sodom, which he usurped by murdering his younger brother who was the intended successor. His subordinates attempt to have him assassinated, and while he survives the attempt itself, he is left with a wound that festers and threatens to kill him. On his deathbed, he is plagued by visions of meeting his brother in the afterlife/hell, and pleads to God to save him from his fate, but God does not respond. Instead, Malakai pleads with Shamshiel, pledging to conquer the city of Sodom in the angel's name and build a great temple in his glory if only he will rescue Malakai from death.
This is where I intend to have him forge a pact with the angel Shamshiel, but I'm wondering how to perform the ritual in question. I also wonder about the gifts I can receive: I intended to give my character an unnaturally long life as well as the power to cure grievous wounds (including his own) and various diseases and other ailments. This seems within the specified scope of abilities, but I'm asking just to be safe.