Bad news.
I haven't dropped the RP or given up on trying to join.
I've instead decided i'll take a go at Colombia, which through glancing through the past few pages and character section hasn't been snatched yet. Expect a App soon If possible, can I have protection for Colombia until saturday?
Anyhow, the EU-like structure of south america makes me wonder what policies I should be aware of as a member state. Mainly so I can than proceed to disregard each and every one as hilariously as possible.
These factions are the major factions factions in the solar system. They are semi-NPC in their nature and you can play as part of one of these nations. These nations aren't that culturally defined nor have their tech defined beyond a overarching trend, this is intentional as to allow greater degree of creativity for players part of these factions.
However they're defined by the following:
-Having low populations, but having the most advanced technologies.
-Having a hegemonic spaceship fleet that allows them to exert dominance over other civilizations around the solar system.
Each of the factions are opposed to each other, and tend not to have many connections outside of proxy trading through one of the other offworld societies.
The Venusian RepublIc
The Venusian republic's population dangles in densely populated modular complexes that float tens of kilometers above the hellish surface of Venus. The republic is ran by a decentralized (ergo, not something you can just compromise and cause all the cloud cities to descend to hell) AI cloud network that unifies what is a collection of competing sub-cultures/clans who share the common characteristics of having virtual reality for centuries (counting early colonization here). Transhumanism is rather endemic to the Venusian republic, with little regulation on genetic modification technology. The AI mainframe controls a defensive army of drones and has total control in theory. This makes the Venusian Republic a paradox, for it has a oligarchy of AIs that keep things running despite the highly individualistic and borderline anarchic nature of the citizens.
Unified Protectorate of Mars
The Unified Protectorate of Mars is highly centralized and very rigid in their governance, of which is guided by the overarching ambition to become the legitimate successors of the 'old order'. They have elements of market-Leninism mixed with technocracy, having historically gone through not long after the collapse being forcefully unified. The unified Protectorate of Mars regulates media heavily. The protectorate is highly standardized in their military, along with having a powerful hegemonic fleet they use to bully belters with.
Jovian Federation
The Jovian Federation is a lot like how monkeypants envisioned them, a collection of world/moon-states around Jupiter and Saturn unified by a military junta. The Jovian Federation is highly capitalist with multiple organizations that dominate from Jupiter to Saturn. The military has evolved into a peace keeping force that conscripts people from the Jovian moon colonies and is their own sub-culture in a way. There is the endemic issue of corruption along with the need to quell secessionists who think Enceladus can survive as a independent entity. The Jovian league is radically humanist, to the point where they see Venusian as not even human and have set up a developing colony on earth. Jovians I like to think of as rocket-punk in their tech, making rather good spacecraft that emphasis speed and maneuverability, with high delta-V capacities (contrasting with the raw power of the martians or the interception capabilities of a Venusian ship).
Old Order
The Old Order is what had existed until the mid-22nd century, and was defined by the colonization of the solar system and the progressive consolidation of earth that ultimately fell apart when one of the super states tried to take control of the whole world.
The way the world can change in a century is astounding, no? The 20th century saw the rise and fall of empires, of ideologies and cultures in the course of a few generations. The permanence of the world lived in hasn’t been granted for centuries now, for it is the year 2325, and the world we live in is vastly different from what people lived in at the turn of the millennium. To understand how the world has changed, you must know the history of the old order.
In the early 21st century, there were only probes on other worlds than earth, with manned missions to other planets not occurring until 2030. However, with the advancement of industrial technologies came the cheaper price at which rockets, and later spacecraft, could be manufacturing. However, the biggest revolution in the 21st century had to be in the biotech industries, for life itself begun to become programmable. Habitation technologies improved dramatically as tailor made food products to live off world made permanent research centers on other worlds attainable. The build up of solar infrastructure, thanks to technologies invented in the 21st century revolutionized where humans could habitat. Even worlds as hostile to humans as Venus would have ways to be built up as areas for civilian access. The colonies themselves weren’t initially intended to have humans calling them home, more places to gain access to solar resources, space tourism and research. Yet, as more people worked off world the colonies grew as children from those at the colonies for long periods of times stuck to the world instead of returning to earth.
Earth itself was increasingly connected, with the blooming of multiple countries on the planet causing the increased needs for ever greater energy, especially as automation of numerous industries led to mass unemployment to the point where the majority of people by the 22nd century spent their time free from hard labor. However, the sustainability of such high standard of living for the 8.3 billion people living on earth came with a cost, as the amount of water in the world that was drinkable struggled to keep up with the amount of vertical farms needed to sustain the global market. Much the world at the time was not free, however, for there was a global aristocracy that went unchallenged by most of the world thanks to not only the bread and circus, but also due to their high positions that came as a result of being the controllers of the robots that maintained much of the world’s infrastructure, assisted by the fact automated militaries made them near-impossible for civilians to topple.
The economic apparatus that made the world function for over a century would be completely compromised in 2082, not from without, but from within. A massive plague broke out from the failure of antibiotics or nanotechnology to handle what was created in a lab, the free trade much the world had at the time causing tons of people to die in just a day after contracting the disease. The plague lasted for a decade, and is there were attempts to reform the system, but these attempts to alter the very economic fabric of the world led to serious ideological divisions in the global aristocracy that also clashed with the newly forming super-states whom developed from supranationalist ideals. The clash would cause the global system to collapse to the point where trade connections were limited at best despite having underground networks around the globe to transport resources. The physical meeting of other people being highly restricted and often requiring multiple tests to even step out of a superstate. This affected the off-world colonies the most, as while isolated to a high degree before the plagues, after the plagues people off world were banned from returning to earth. The people on the colonies would still get supply shipments in return for infrastructural support, however the colonies became progressively more self-sustaining due to having less support from earth than in the past.
For the old order, made of super-states would become increasingly more authoritarian as terrorism increased dramatically for a decade, of which in of itself caused even more terrorism to spring about with virtual worlds being compromised on a regular basis. However dissent was minimal on the whole due to the bread and circus, as well as the state apparatus being hard to break in the most developed of countries. There was a confederate world order that did exist at this time, but it wasn’t unified with super states maintaining their own government and military alongside the planetary peacekeeping forces designed to keep things in check. Things became stable, but stagnant. The innovativeness of terrans declined, with the only major revolutionary innovation being the use of Fusion power.
This system lasted for decades, but ultimately fell apart as the system didn’t try to address the issues of the world ecology that was going increasingly out of whack, nor the increasingly aggressive sentiments shown in super states that wanted to rid the world of tiny, useless provincial states like kurdistan through conquest, which in a several instances each super state actually did, despite the other super states condemning the conquests. Eventually resource control on earth started to drain out, with off-world resource centers becoming a major dependency for the world, especially for rare-earth metals. Yet the need for water was far more pressing, as the whole world relied on vast quantities of arable land and water, which was becoming increasing more scarce despite Russia thawing out and becoming a bit of a breadbasket in the 22nd century.
These resource limitations caused terran civilization to, for decades look as if it was frozen until the mass death occurred in the mid 22nd century. For the stagnation of earth became a serious concern to those at top, of whom wanted to try to consolidate earth to the point of becoming a global, unitary body and the elites who wanted to go back to the more globalized system that was far less restrictive. Despite the similarities of the ideals, this ideological conflict became a second cold war that went on for decades until one of the super states had the confidence it could conquer the world using its vast armies.
The militarization of the terran super states at first was seen as something hat wouldn’t lead to any disaster, since after all despite there being the occasional tactical nuke used in a war somewhere on the planet civilization never stopped moving forwards. So many citizens in super states were actually very apathic to the militarization, with some of them seeing it as just another creative outlet since now there’s a reason to make machines of war. The ascension of AI in the time would caused for a unexpected consequence, as one of the super states had a exceptionally more powerful military that all the others, and to the shock of the other super states went about on a global crusade that the leaders believed they would be able to do as defense tech against nuclear weapons may mean winning even a nuclear conflict could be viable.
But they didn’t factor in the infrastructural damage they would cause, and the damage that would be wrought on their own civilization when the other super states united against the world conquerors, who made use of bioweapons that spread throughout the communications systems that would completely impair the conquers, but not before they occupied much of the world and already was beginning to plan bringing the off-world colonies into their fold. However, their unified government lasted only two years as strikes against the capital of their world government killed off the leader ship and brought anarchy to the whole world as multiple military generals kept annihilating each other and pretty much forgot about the off world colonies.
The bio plagues from earlier surged throughout much the two year-lasting world government, killing off billions of people as famines and droughts caused by the automation distribution systems falling completely apart and salinity plants being shut down without funding led to there being no real states left on earth. The earth’s human population shot down to just a hundred million people with the only civilization left being in isolated city-states bunkered down in the earth.
Without much food and much of the cities being looted or irradiated neotribalism became common in much of the planet, but unified states would start to appear again using knowledge stored in underground libraries and data centers to make the cheaper technologies, however the more advanced technologies such as rockets or fusion plants would take a lot more infrastructural demand to create. The geography of the world, altered by the orbital bombardments and flooding would make some of the metropolis into sites of vast ruin and the ecology of the world would be dramatically altered by the abrupt temperature changes along with the dark decade. The dark decade essentially was a nuclear winter that caused mass extinction as bad as the mass extinction that killed off the dinosaurs.
By 2325, the world is green again and there are factions on earth whom have recently been building back up once more in a world where global civilization had launched humanity beyond earth, but had regressed from a elite that was too powerful for their own good and tragically collapsed.
Now there is interplanetary powers descended from the off world colonies that seek to colonize earth, despite those who still live on it.
Before I introduce this RP, I should point this out as soon as posisble.
This thread, and the OOC has a Open Door Policy
Feel free to talk in this OOC- I do not believe in constricting people in how they can interact with my RP. I don't even care if you're off-topic and just chatting for that matter. So do speak your mind on any questions or concerns you may have.
With this out of the way, time to introduce Empty Horizons 2.0!
A probe making touch down on earth...
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Welcome to Empty Horizons 2.0
In a underground factory hidden in the Martian region of Elysium the following message plays itself to the chief of security. The identity of the sender, unknown.
"I am at loss of words the future we have created for ourselves. Our home, the world we built for centuries toppled in the course of a few years... I can't express the death and violence that now has consumed the earth. All I can tell you, executive chief of security, is that we saw this coming. Many people have, but never we thought the destruction would be impossible to mitigate, on earth. Your martian colony currently able to not only sustain itself, but has the tools to unite Mars. In time a United Mars will be able to recolonize earth. I don't expect there to be anyone on earth by the time your team will begin recolonization. In two centuries, however, earth will be much more hospitable to human life.
I am unlikely to be alive when you get this message, just remember that no matter the circumstances, the future lies in your hands."
-transmission cut-
That message was sent centuries ago. Since than, priorities have changed as has the circumstances. On earth Terrans have resurged, multiple nations are building up and are expanding their power on Earth. Outside of earth, two rivals to our civilization has formed. There is the Venusian Republic, where their citizens dangle in floating, crowded cities over the hellish land they operate from. In the asteroid belt mining still is frequent, however bloody it has become with our great rivalry with the corrupt Jovians never ending.
On our world, however, the circumstances stay the same. We will recolonize the earth and inherit our position as the future of mankind- we have built up for centuries for the moment about to come, and we shall seize it no matter how many people die for the liberation we shall bring.
The fleets mobilize as we speak, and our mission will be completed,
no matter the obstacles in our path.
//////////////////
Information
This is a reboot of Empty Horizons, a sci-fi RP made back in october. While Empty Horizons had many players, it was ultimately strained by the disconnect caused by the segregation of players through multiple star systems and the need to have tech like FAL or worm holes to try to close distances. The RP also had some questionable lore choices such as having a fully terraformed venus as a NPC faction. This is a reboot in the sense you can expect similar systems and even lore to a fair extent, however it is radically different from the first Empty Horizons to the point where some may see it as a totally different RP due to the harder science and lack of FAL.
Note none of the following is set in stone, and is simply the foundation on which to build Empty Horizons 2.0 on. I have more detailed info on the factions here.
Feel free to be part of one of the major three interplanetary powers, a terran nation, belter or even people dwelling in the outer reaches of the solar system. You may also be a organization, individual or something else entirely. All up to you.
Setting
It is the year 2325, almost two centuries since civilization on earth collapsed. Three major interplanetary civilizations based in different parts of the solar system have become dominant and all are against each other for dominance of the solar system.
This roleplay takes place in the solar system, multiple worlds have been altered to a degree by colonization and human activity.
More info:
Terran civilization collapsed in the 22nd century and in the ensuing time new civilizations spanning vast regions of earth have sprung up in the vacuum left by the collapse of the old order. Players can make nations on earth.
Three major interplanetary powers dominate the solar system. One from Venus, one from Mars and one from Jupiter/Saturn. These powers are established and are semi-NPC in nature. I will post the info on each of these powers soon, as they're important due to being factions with sizable fleets of spacecraft that allow them to exert significant influence around the solar system.
Minor interplanetary nations also exist that players can design for the outer solar system and the asteroid belt. (Sub-nations for jupiter or Saturn is also feasible)
The RP is limited to the solar system.
"alien"-wise Europa has Multi-cellular life, that is the result of panspermia from earth and mars has fossilized bacteria.
Terraforming has occurred on Mars and Ganymede the most, and they still look a lot like how they look in the 21st century.
Technology
Technology is important to the RP as it shapes the civilizations significantly here, as without technology all the Interplanetary civilizations would suffocate.
Please have technology stay in the realm of the reasonable, which means avoid over the top technology or anything that requires inventing a new law of physics.
AI does exist, however they are far from God-like.
Nanotechnology should avoid being ridiculous, which means grey goo planet eating should not be in the weapon list.
Genetic augmentation/synthetic technology does exist and is pretty common, however I'd like to avoid radical genetic mods that turn people into dogmen or cartoon characters.
Hex, I don't think this RP is active anymore. Since it would seem within a hour after you posted your app the OP got banned.
Which means no shady diplomacy for me.
Z
Fuck your alphabet I make my own. No one takes power by playing by the rules, just ask the CCP.
It only has one letter. I shall speak using it from now on.
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Have economic/financial power of some sort that is politically conservative. I don't care to be a big player in this RP at all, even with my putting finland back together nonsense I was keeping to the Scandinavian region in terms of influence.
Which is why Mihndar's suggestion I am seriously considering at this point.
Since I know Norway has oil to sell, a prospect I presume hasn't been butterflied away. Not sure if the there is a technological limit there, since the RP is currently in the 1980's and Norway found oil around 1963 or so in our world. Here it might be delayed by a decade, but by 1980 extracting the oil should be plausible.
What battle? I've been just asking questions and pushing ideas of what I want to do. I will admit a bit of frustration with the relative lack of options Sweden has in comparison to other countries due to their neutral, non-jingolistic culture and geographic isolation but calling it a battle I find a bit sensationalist.