Ardam's mirth was cut short by the familiar feeling of deathly fear. The fear itself didn't ruin his mood: he'd been hit with worse, and over the years he'd learned to live with the instilled terror when needs be. No, what turned his smile into a scowl of hostile concentration was the fact that the Sith was so willing to use the force on him directly. It hinted at callousness, and a certain ruthlessness that made his job much harder.
He spoke, his voice much more serious, and a mite more overtly hospitable. "The wonders of modern technology are myriad. A little creativity is all that you really need. And, of course, not an insignificant amount of ruthlessness.". The few million credits worth of 'ware and getting on eight years of experience didn't hurt. It wasn't a harder or more dangerous job than being a regular professional soldier, not really, but Ardam supposed most people didn't get lucky enough to survive their first fight, or crazy enough to look for a second.
The offer caught him almost as off guard as the tea, which he refused. He knew directness was what the "dark side" was all about, but there are certain protocols people follow when they're trying to commit treason. He'd done it more than once, albeit to much smaller organizations, after all. He wanted to tell the man to kill himself and stop asking damn fool questions, but Ardam was truly curious. And, as a last resort, the Admiral would no doubt be too.
"Not here, I'm not. I might be on the shuttle. And I'm not a bounty hunter, for the record. Follow me." Ardam hefted the girl over his shoulder, surprised he didn't hear her gasp or twitch when he accidentally knocked her broken knee with his arm. He made his way up the stairs to the flight pads, not waiting to see if the Sith was following him. The fighter he'd come down with had gone, no doubt taken by a courier or officer who needed it more. In its place was the shuttle he'd had arranged to be sent from the Bazaar. He was glad the giant ship had arrived: he hated waiting. Climbing into the white-painted three-winged junker, he waited for the sith to join him in the cockpit before he lifted off, rocketing skywards, the jedi sprawled unconscious in the rear.
I figure, since we're the only people directly involved in the scene ATM, we have free reign. If you want to speed things along and get a titanpad or something going for some of that dank collaboration, I'm down. I finished most of my midterms today, so I'm treating myself to a day of doing fuck all.
Personality: Before his ascension, George was a fun-loving, studious college student. He worked part-time at the school newspaper, made friends and enjoyed his time day-to-day without much worry. He was eager to chase women, with mixed success, and had a core of good friends and an expansive body of friendly acquaintances. He is still highly competitive in everything he does, though fortunately learned at a young age the myriad benefits of sportsmanship and courtesy. He still has a dislike for authority, a strong distaste towards dogmatic beliefs and a lack of open-mindedness, and respects free thought and innovation. He is quick to laugh, and a temper to balance. He is direct, and dislikes beating around the bush in most things. He is always quick to act, preferring to trust his improvisational skills when a problem arises rather than make plans that fall apart at the first unforeseen hurdle. Despite this, in every individual task he does he strives for perfection, sometimes at his detriment, often to his advantage. He considers himself a utilitarian, and judges actions intellectually on the grounds of greatest possible good, but like every human, especially every college sophomore, he often compromises his beliefs for hedonistic reasons. A result of this philosophical position is that he has become rather frugal, to an almost detrimental degree, always searching (or imagining) a better value around the corner. He is, however, not unaware of his failings: George rightfully prides himself on understanding himself, and strives for self-improvement constantly, with typically varying success. George is a paranoid man, and despite his propensity for quick action he spends a great deal of his free time thinking about possible dangers, real or imaginary. He is slow to trust friends, despite the speed at which he makes them, and truly opens up to very few people. He has, currently unbeknownst to him, an affection for power and control, not only for its ability to enable him to do good, but for its ability to assuage his paranoia and let him direct things the way he finds satisfactory.
Interests: He is a military man, through and through. He isn't brave enough to actually fight, not really, but he has a fascination and an excellent knowledge of military matters. He finds history fascinating, especially as it pertains to military matters, and he always tries to not only learn about the intriguing secrets of the past but to apply them to himself in his quest for self-improvement. His hobby, besides engaging in the college social life, is firearms. He loves them, both for their practical applications in protecting himself and acting as a salve for his paranoia, and also just as objects, in the same way someone may love cars or trains (interests George has just never understood, really). He owned several firearms, before his death, and frequently shot with friends and family.
History: Born in rural New Hampshire to moderately wealthy parents, George had a normal life. He went to a good school, made friends, and earned good enough grades to be accepted into a competitive college. He spent his free time playing sports, socializing with his peers, surfing the internet, and reading prolifically. He had a string of short-lived relationships, truncated not by any particular drama but just changing personalities and the tribulations of high-school, and later college, life. He worked part time at a gun store, a job he lauded over his peers who were being paid minimum wage to flip burgers. His quirks arose slowly through his life: like most deep-rooted personality traits, he had no specific triggering event. He was always paranoid, encouraged by his family's old house and his status as an only child. His quest for self-improvement is likely a result of a competitive edge and his parent's insistence on the idea that anyone, if they work hard enough, can achieve great things. His love of firearms and matters military is much more easily traced, to his Great-Uncle, who would not only spoil him rotten for the decade before he died of pancreatic cancer, but would take him shooting on the expansive family property.
Appearance: George is tall and thin. His brown hair varies wildly, cycling from a buzz cut to an untidy nest of hair as he procrastinates getting a haircut. His eyes are wide and brown, his skin tanned several shades darker than its normal pasty complexion. He tries to remain fit, finding that a light jog is an excellent way to dissolve stress, and a good way to let him sate his smoldering paranoia. He has a wide smile that he wears frequently. He dresses in business casual wherever he goes, preferring a casually-worn button up to a t-shirt. He has bad posture, partially a result of his height and a desire to remain near the level of his peers, and partially because of unadulterated laziness. He walks quickly, and frequently catches himself whistling or humming to himself, a habit he wishes he could quit, but so far has not been able to. He is attentive when listening, subdued when silent, and animated when talking on subjects that interest him. He has a personality that alters between blending in and filling the room, and he has learned when to do either, at least among his own peers.
Notes: Partially WIP, I'm not entirely happy with it, and I need to go to sleep. I'll edit tomorrow after class.