Username: Zugzwang
Character Name: Adam Sable
Age: 18
Gender/Sex: Male
Appearance: Adam is as far from his namesake as one can be. A bright blonde mop tops his head, fair skin pockmarked and blemished covering the cords of muscle that make up his tall frame. His jaw is angular, a feature he has always been proud of, his teeth the radiant white of fastidious dental attention. His nose is remarkably straight for the number of times it has been broken, and the patches of scar tissue that mark his torso have healed admirably. His form is wide and stocky, having grown out of his stretched, thin frame with puberty far behind him. His attire is always practical, a reflection of his natural paranoia manifesting as sturdy boots, a warm jacket and trousers faded with use and mistreatment. His smile is wide and ever-present, his laugh boisterous and room-filling. His voice is a crisp tenor, making up for deficiencies in beauty with ample clarity. He speaks quickly, he walks with determination and he stands straight. Despite this, he fidgets: twirling pens, tapping his fingers in complex rhythms, cleaning his weapons. He is the kind of man who looks you in your eyes when you speak, and smiles when you're finished.
Weapon: Efficiency is Adam's ideal, and the antique is his fetish. Transforming weapons are neither of these. They're cumbersome, expensive and often unnecessary. Adam is a lover of the firearm, and comes prepared. His revolver, his prized possession gleaming silver-grey is seldom away from his hip, six impressive chambers ready to be filled with equally impressive brass casings. A long rifle, bolt-action and bored to dispatch large grimm at larger distances, is his bread and butter, large and imposing and bad in tight spaces, powerful and accurate and deafening in the wide open. Adam likes to think that the bayonet lug makes it 'transformable' enough.
Adam never understood the idea of clinging to one weapon so characteristic in hunters. Certainly, there were advantages of tailoring a weapon to your own strengths and weaknesses, but Adam always found it absurd to, instead of diversifying, trying to pack more into the weapon than needed. Reflecting this philosophy, Adam frequently employs different weapons of war than his standard tools. He uses knives and spears. He has a fondness for grenades of all kinds: flash, smoke, fragmentation, high explosive and other esoteric varieties. Shotguns, grenade launchers, landmines, C4, and dust-enhanced explosives are always options. One can't put a price on adaptability.
Semblance: Adam can see the future. Not far into the future, of course: the furthest forward he's ever seen was two seconds, but that was almost certainly a fluke. The distance in time changes slowly up and down from day to day, with the occasional odd spike or dip, averaging around .8 seconds. He cannot decide how far too look, and always sees at the maximum of his possible distance. It drains him to look forward more than might be expected, and only with significant training and ample concentration has he learned too both peer into the future and focus on tasks at hand. The future he sees change with his actions: if he sees himself cut a red wire and explode, his decision to cut a green wire may change matters. Since his semblance interprets his clearly expressed volitions, and can change, Adam theorizes it is simply supernatural predictive qualities, but he has always found that has less panache than "I can see the future".
Corruption: Adam's corruption makes him perceive the world at half speed. Seconds feel like two used to. He looks to himself like he is moving half as quickly as he should be. Of course, after a week of living as such, he has gotten more than used to it, and can barely remember what it is like to live at 'normal' speed. This change is both a blessing and a curse in rough parity. He grows bored incredibly quickly. He is constantly driven to fidget. He can be frustrating to talk to, and is prone to accidentally interjecting in-between breaks in sentences spoken. He cannot stand to watch films, as he can make out the individual frames one at a time. Music has lost some of its luster, when not played at double-time. His attention span is functionally decreased. Of course, this corruption has other, highly obvious, advantages in his chosen line of work, especially when paired with his semblance.
Character Name: Adam Sable
Age: 18
Gender/Sex: Male
Appearance: Adam is as far from his namesake as one can be. A bright blonde mop tops his head, fair skin pockmarked and blemished covering the cords of muscle that make up his tall frame. His jaw is angular, a feature he has always been proud of, his teeth the radiant white of fastidious dental attention. His nose is remarkably straight for the number of times it has been broken, and the patches of scar tissue that mark his torso have healed admirably. His form is wide and stocky, having grown out of his stretched, thin frame with puberty far behind him. His attire is always practical, a reflection of his natural paranoia manifesting as sturdy boots, a warm jacket and trousers faded with use and mistreatment. His smile is wide and ever-present, his laugh boisterous and room-filling. His voice is a crisp tenor, making up for deficiencies in beauty with ample clarity. He speaks quickly, he walks with determination and he stands straight. Despite this, he fidgets: twirling pens, tapping his fingers in complex rhythms, cleaning his weapons. He is the kind of man who looks you in your eyes when you speak, and smiles when you're finished.
Weapon: Efficiency is Adam's ideal, and the antique is his fetish. Transforming weapons are neither of these. They're cumbersome, expensive and often unnecessary. Adam is a lover of the firearm, and comes prepared. His revolver, his prized possession gleaming silver-grey is seldom away from his hip, six impressive chambers ready to be filled with equally impressive brass casings. A long rifle, bolt-action and bored to dispatch large grimm at larger distances, is his bread and butter, large and imposing and bad in tight spaces, powerful and accurate and deafening in the wide open. Adam likes to think that the bayonet lug makes it 'transformable' enough.
Adam never understood the idea of clinging to one weapon so characteristic in hunters. Certainly, there were advantages of tailoring a weapon to your own strengths and weaknesses, but Adam always found it absurd to, instead of diversifying, trying to pack more into the weapon than needed. Reflecting this philosophy, Adam frequently employs different weapons of war than his standard tools. He uses knives and spears. He has a fondness for grenades of all kinds: flash, smoke, fragmentation, high explosive and other esoteric varieties. Shotguns, grenade launchers, landmines, C4, and dust-enhanced explosives are always options. One can't put a price on adaptability.
Semblance: Adam can see the future. Not far into the future, of course: the furthest forward he's ever seen was two seconds, but that was almost certainly a fluke. The distance in time changes slowly up and down from day to day, with the occasional odd spike or dip, averaging around .8 seconds. He cannot decide how far too look, and always sees at the maximum of his possible distance. It drains him to look forward more than might be expected, and only with significant training and ample concentration has he learned too both peer into the future and focus on tasks at hand. The future he sees change with his actions: if he sees himself cut a red wire and explode, his decision to cut a green wire may change matters. Since his semblance interprets his clearly expressed volitions, and can change, Adam theorizes it is simply supernatural predictive qualities, but he has always found that has less panache than "I can see the future".
Corruption: Adam's corruption makes him perceive the world at half speed. Seconds feel like two used to. He looks to himself like he is moving half as quickly as he should be. Of course, after a week of living as such, he has gotten more than used to it, and can barely remember what it is like to live at 'normal' speed. This change is both a blessing and a curse in rough parity. He grows bored incredibly quickly. He is constantly driven to fidget. He can be frustrating to talk to, and is prone to accidentally interjecting in-between breaks in sentences spoken. He cannot stand to watch films, as he can make out the individual frames one at a time. Music has lost some of its luster, when not played at double-time. His attention span is functionally decreased. Of course, this corruption has other, highly obvious, advantages in his chosen line of work, especially when paired with his semblance.