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    1. Zugzwang 9 yrs ago

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Username: Zugzwang
Character Name: Adam Sable
Age: 18
Gender/Sex: Male

Appearance: Adam is as far from his namesake as one can be. A bright blonde mop tops his head, fair skin pockmarked and blemished covering the cords of muscle that make up his tall frame. His jaw is angular, a feature he has always been proud of, his teeth the radiant white of fastidious dental attention. His nose is remarkably straight for the number of times it has been broken, and the patches of scar tissue that mark his torso have healed admirably. His form is wide and stocky, having grown out of his stretched, thin frame with puberty far behind him. His attire is always practical, a reflection of his natural paranoia manifesting as sturdy boots, a warm jacket and trousers faded with use and mistreatment. His smile is wide and ever-present, his laugh boisterous and room-filling. His voice is a crisp tenor, making up for deficiencies in beauty with ample clarity. He speaks quickly, he walks with determination and he stands straight. Despite this, he fidgets: twirling pens, tapping his fingers in complex rhythms, cleaning his weapons. He is the kind of man who looks you in your eyes when you speak, and smiles when you're finished.

Weapon: Efficiency is Adam's ideal, and the antique is his fetish. Transforming weapons are neither of these. They're cumbersome, expensive and often unnecessary. Adam is a lover of the firearm, and comes prepared. His revolver, his prized possession gleaming silver-grey is seldom away from his hip, six impressive chambers ready to be filled with equally impressive brass casings. A long rifle, bolt-action and bored to dispatch large grimm at larger distances, is his bread and butter, large and imposing and bad in tight spaces, powerful and accurate and deafening in the wide open. Adam likes to think that the bayonet lug makes it 'transformable' enough.

Adam never understood the idea of clinging to one weapon so characteristic in hunters. Certainly, there were advantages of tailoring a weapon to your own strengths and weaknesses, but Adam always found it absurd to, instead of diversifying, trying to pack more into the weapon than needed. Reflecting this philosophy, Adam frequently employs different weapons of war than his standard tools. He uses knives and spears. He has a fondness for grenades of all kinds: flash, smoke, fragmentation, high explosive and other esoteric varieties. Shotguns, grenade launchers, landmines, C4, and dust-enhanced explosives are always options. One can't put a price on adaptability.

Semblance: Adam can see the future. Not far into the future, of course: the furthest forward he's ever seen was two seconds, but that was almost certainly a fluke. The distance in time changes slowly up and down from day to day, with the occasional odd spike or dip, averaging around .8 seconds. He cannot decide how far too look, and always sees at the maximum of his possible distance. It drains him to look forward more than might be expected, and only with significant training and ample concentration has he learned too both peer into the future and focus on tasks at hand. The future he sees change with his actions: if he sees himself cut a red wire and explode, his decision to cut a green wire may change matters. Since his semblance interprets his clearly expressed volitions, and can change, Adam theorizes it is simply supernatural predictive qualities, but he has always found that has less panache than "I can see the future".

Corruption: Adam's corruption makes him perceive the world at half speed. Seconds feel like two used to. He looks to himself like he is moving half as quickly as he should be. Of course, after a week of living as such, he has gotten more than used to it, and can barely remember what it is like to live at 'normal' speed. This change is both a blessing and a curse in rough parity. He grows bored incredibly quickly. He is constantly driven to fidget. He can be frustrating to talk to, and is prone to accidentally interjecting in-between breaks in sentences spoken. He cannot stand to watch films, as he can make out the individual frames one at a time. Music has lost some of its luster, when not played at double-time. His attention span is functionally decreased. Of course, this corruption has other, highly obvious, advantages in his chosen line of work, especially when paired with his semblance.
Username: Zugzwang
Character Name: Adam Sable
Age: 18
Gender/Sex: Male

Appearance: Adam is as far from his namesake as one can be. A bright blonde mop tops his head, fair skin pockmarked and blemished covering the cords of muscle that make up his tall frame. His jaw is angular, a feature he has always been proud of, his teeth the radiant white of fastidious dental attention. His nose is remarkably straight for the number of times it has been broken, and the patches of scar tissue that mark his torso have healed admirably. His form is wide and stocky, having grown out of his stretched, thin frame with puberty far behind him. His attire is always practical, a reflection of his natural paranoia manifesting as sturdy boots, a warm jacket and trousers faded with use and mistreatment. His smile is wide and ever-present, his laugh boisterous and room-filling. His voice is a crisp tenor, making up for deficiencies in beauty with ample clarity. He speaks quickly, he walks with determination and he stands straight. Despite this, he fidgets: twirling pens, tapping his fingers in complex rhythms, cleaning his weapons. He is the kind of man who looks you in your eyes when you speak, and smiles when you're finished.

Weapon: Efficiency is Adam's ideal, and the antique is his fetish. Transforming weapons are neither of these. They're cumbersome, expensive and often unnecessary. Adam is a lover of the firearm, and comes prepared. His revolver, his prized possession gleaming silver-grey is seldom away from his hip, six impressive chambers ready to be filled with equally impressive brass casings. A long rifle, bolt-action and bored to dispatch large grimm at larger distances, is his bread and butter, large and imposing and bad in tight spaces, powerful and accurate and deafening in the wide open. Adam likes to think that the bayonet lug makes it 'transformable' enough.

Semblance: Adam can see the future. Not far into the future, of course: the furthest forward he's ever seen was two seconds, but that was almost certainly a fluke. The distance in time changes slowly up and down from day to day, with the occasional odd spike or dip, averaging around .8 seconds. He cannot decide how far too look, and always sees at the maximum of his possible distance. It drains him to look forward more than might be expected, and only with significant training and ample concentration has he learned too both peer into the future and focus on tasks at hand. The future he sees change with his actions: if he sees himself cut a red wire and explode, his decision to cut a green wire may change matters. Since his semblance interprets his clearly expressed volitions, and can change, Adam theorizes it is simply supernatural predictive qualities, but he has always found that has less panache than "I can see the future".

Corruption: Adam's corruption makes him perceive the world at half speed. Seconds feel like two used to. He looks to himself like he is moving half as quickly as he should be. Of course, after a week of living as such, he has gotten more than used to it, and can barely remember what it is like to live at 'normal' speed. This change is both a blessing and a curse in equal measure. He grows bored incredibly quickly. He is constantly driven to fidget. He can be frustrating to talk to, and is prone to accidentally interjecting in-between breaks in sentences spoken. He cannot stand to watch films, as he can make out the individual frames one at a time. Music has lost some of its luster, when not played at double-time. Of course, this corruption has other, highly obvious, advantages in his chosen line of work, especially paired with his semblance.
Can I play a character that thinks transforming weapons are dumb?
@Theodorable

I mean, unless he stole names from you, "Nation RP in the 19th century" is not exactly an original idea.
Mediocre first post, blame homework. The quote is an extension and alteration of my boy Edward Spears in "Prelude to Victorey", shifted to resemble Gneisenau's proposals.
...only one possessed of that most dangerous of disqualifications, an amateur’s half-knowledge, would suggest that statesmen, innocent of all military training, are capable of understanding the complexities of the armies now characteristic of national conflict. So to, only such amateurs would suggest that one man alone, no matter their military acumen, can organize the thousand requirements, small and large, of such forces without the extraordinary genius present in mankind only once every score of years.

As such, the delegation of responsibility and the adequately structured command, united under the common will of the most able, are of the utmost importance to the wellbeing of bodies of men in the field. Alongside this, contrary to the claims of previous great leaders of men, in the confusing fog of warfare, one must on occasion improvise the deployment of thousands. This necessity of coordinated improvisation necessitates communication not present with our earthly means, but can be substituted by a combined understanding and training. The army must be as the orchestra: able to follow the instructions of the plans and the leader, but willing and prepared to deviate for the good of the operation.

It is for such purposes the unified curriculum of the Academy is paramount, changing with times yet uniform across officers, to the enduring ability of intermediate leadership to perform its rightful role...”


-Fairfax, Amolia. Proposal for the Establishment of the Army Academy of Venbrad, pg.5, penned 14th Midwinter, 1799.

------------------------------------------------------------

The halls of the Royal Palace of Baderven, snaking and tall and paved with marble and ivory, were nearly empty. They always were, after the rebellion. Built for sniveling courtiers to live lives of opulence, courtiers replaced now with the conniving politicals who resembled their forebears in every way but the now-revoked titles, the corridors were silent after dark. Amolia had learned to ignore the waste of resources, reminding herself of the symbolism commoners found so appealing. At least they didn’t have to heat the whole palace anymore.

Her boots rang through the corridors with a crisp staccato, her pace characteristically confident and rapid. Even with the moon crawling its way languorously into the sky, there was no reason to waste time. General Amolia Fairfax does not move when not required, and she does not keep her requirements waiting.

She rapped thrice at a door, ignoring the pair of guards in their ceremonial black-and-navy, their weapons resting casually at their sides, knowing full well her identity. Only one woman is or has been permitted the epaulets of Marshal.
“Come in”

The voice was reedy and weak. The symptoms of a cold fast passing, Amolia assumed. She entered the royal bedchamber, the young form of her monarch huddled beneath furs and blankets feet thick. He’d fallen ill a few days ago, and was well on his way to recovery, but his stamina had not recovered, and his tone of solemn command had not restored itself.

In body, they were entirely different. She, of moderate height for a woman, he tall for a man. She, scarred and blemished, he unmarked and handsome. Her hair, a fading orange, his a vibrant chestnut. In mind, they were quite similar, at least in disposition. Amolia frequently reminded herself she could have had a far worse ruler.

“I have the papers you asked for, my King. The engineers say they are making good headway: we should have the model ready next month”
He placed a sheaf of papers to one side, and accepted her offered few. Designs for a new musket, more accurate, or so the designers claim. As content as she was with her King, his youth and inexperience were evident: A dangerous in a supreme ruler, but changeable with time. Twenty is a young age for those unused to responsibility.

“This is excellent Marshal, truly excellent. And this will be ready for-“

“One must not pin operational hope on the products of engineers, my King.” She corrected him politely, and he accepted her wisdom graciously. “We will be ready with or without this new model, if it will indeed be worthwhile at all”.

“Then you have finished the plans? You are really going to do it?” His eyes filled with that common emotion, that intriguing mix of fear and admiration that makes men follow without question.

“We will do it. You will lead Venbrad on its ascent, not I” A falsehood they both understood, but the words had to be said, for both their benefit. “I have the final draft here."

The sickly king accepted the document, the ink barely dry from her copying scant minutes ago. With a bow, Amolia exited, the customary salute elicited from the Lifeguards at the door. She strode away, to her quarters and to her welcoming bed, stifling a yawn as she went. The King read the papers eagerly, a knot tying and untying itself in his stomach with every line, fear and anticipation gripping him in equal measure as he made repeated glances back to the title of the packet.

"Strategic Aims and Operational Procedure in the War for Venbradian Sovereignty, 11th of First Harvest..."

A smile formed on Fairfax's face as she quit the palace, her fatigue marred at the edges with frantic adrenaline. Her debut on the grandest stage of world history would begin shortly.

------------------------------------------------------------------------
@duck55223

I need the date, nerd.
The Up-To-Date Map



Color Scheme as far as I can tell

Tan: Norian Emire [NPC]
Neutral Blue: Kingdom of Venbrad
Grey: Lancian Empire
Lime Green: Pax Commonwealth
Red: Holy Septiman Empire
Mauve: Clocktowerecho's?
Brown: No Idea
Light Blue: Hypnosia
Dark Green: SRAS
Purple: RomanAria's?

EDIT: Daily Reminder that we have a Chatzy
us21.chatzy.com/58891024196403
I think the one in my cs is accurate, with the exception of an expansion in Duck's claim and an npc nation between his and mine, but I may be incorrect.

Also, I've begun writing excerpts from Fairfax's fictitious volumes on her art of war. I hope you nerds enjoy it, despite just how derivative it is, because I reckon said passages will preface every one of my posts.

ALSO Also, @TheSage, be aware that there are very good reasons the Winged Hussars dropped quickly from prominence after ~1705.
So I know we're all hyped to get started. I petition the GM to set a date for the game to start, to encourage people to fill out their nation sheets, and keep the hype strong.
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