General
Character Name: Ardam Pardalis
Alias: Leopard
Gender: Male
Species/Race: Human
Age: 32
Place of Birth: Sagma
Occupation: Rebel Jedi Hunter
Appearance
Height: 180cm
Hair: Blonde
Eyes: Brown
Distinguishing Marks: A lifetime of accumulated wear, scar tissue and bruised features
General Appearance: Ardam is tall, with a medium build. His angular face is topped with a mop of messy blonde hair, and has upon it a pair of accusatory eyes and a constant smirk. He is rarely outside his bulky powered armor, bought from a trader who didn't recognize its mandalorian origins but still charged him an exorbitant price. His skin is pale and marked with evidence of his life in squalor and violence. His hands are dexterous, his gait light, and his bearing straight and attentive. He is not prone to unnecessary movements, and does not fidget. His armor is marked tan and black, his form spattered with usually full holsters, each bearing a different and unusual weapon, each always in pristine condition, matching the attire. He is the kind of man who always looks you in the eyes, but will not flatter you with feigned interest.
Strengths: Ardam is a highly competent, specialized combatant. He is an excellent shot, and has a comprehensive knowledge of the conduct of violence at every scale. He is fastidious in his work and abstemious in his indulgences. He is in excellent physical condition, and has a web of impromptu contacts among those society despises. He is a talented improviser, and is capable of understanding new and evolving situations quickly.
Weaknesses: Ardam is proud. He is vengeful, and duplicitous. He rarely plans ahead except in the most superficial manner. He is slow to trust someone, and slower to respect them. He is prone to self-justification in even the most grave situations, and rarely bows to the wisdom of others. His curiosity has gotten the better of him on many occasions, though his control in such matters has improved dramatically over the years. He is risk-prone and caution-adverse
Social and Mental
Allies: WIP
Enemies: WIP
Current Goal/Purpose: Kill Jaden Skywalker
Aspirations: To become the liberator of the galaxy, end the tyranny of corrupt and evil individuals or systems over the many
Hobbies:
Likes: Freedom, Firearms, Histories, a Well-Cooked Steak, Self-Improvement, Danger
Dislikes: Dogma, Tyranny, Propaganda, Corellia, Tedium
Fears: Failure, Being Wrong, Death, Confined Spaces
Personality: Ruthless. Efficient. Ardam loves danger and hates idleness. He dislikes authority and hates taking orders, but does anyways, when necessary. He tries to stay one step ahead of everyone he meets, and craves knowledge like an alcoholic craves whiskey. He enjoys authority, values intelligence and determination, and hates conceit. He is prideful, but strives to know himself better. He craves freedom, and sees his work as a means to that particular end. He appreciates innovation and dislikes dogma, but thinks poorly of those who ignore proven successes to appear clever and creative. He is quick to become the friend of people, but truly cares for few anymore. To Ardam, all things are fungible, and ends justify means, depending on the benefit of the end and the sacrifice of the means. He’s the kind of man who likes snow in summer, or playing across from a cheating Sabacc dealer. He is the kind of person who cringes when things are replaced just because they are old, and cringes when people cringe when the old is clung to without reason. He values success and efficacy over nostalgia or neophilia.
Equipment
Special Items: A suit of restored, antique, Mandalorian body armor. Three lightsabers, proof of his previous successes. Major Cybernetic Augmentation.
Weapons: A bevy of anti-personnel weapons, specialized at killing force-sensitives. A large-caliber sniper rifle, a combustion revolver, a blaster shotgun. Flash, gas, frag grenades. A vibroblade. Landmines, a rocket launcher, a heavy repeating blaster.
Supernatural
Force Sensitive: No
Force Powers: None.
Background
History: Ardam's history is a common one. He was born in a small village, on the Agri World of Sagma, to a mother and father who were not ready to accept the constantly rising taxes of a government light-years away. He watched his parents rebel, along with uncountable thousands of others, and watched them have the honor of being cut down by the brilliant blue blades of the 'defenders of peace and justice'. Orphaned, he fled from consoling family members and struck out on his own, beset by grief and rage made only more burning by his utter impotence. He fled into the city, taking shelter in the poor and destitute parts of the sprawl, begging and eventually stealing to feed himself. Like countless homeless children, he was inducted into a rebel group, and unlike the rest knew that he wanted revenge for those who had been taken from him.
He grew quickly, forced to mature through a life of danger without the protection of family or the law. He learned to shoot and stab and hide. He came to love the thrill, the changeable and chaotic world of those who live on the edges of society. He came to love technology, weapons of all kinds. He pestered the illegal gunsmiths to teach him, and learned quickly. He stole books from libraries and magazines from stands to fuel his fascination, and by his fifteenth birthday became not only a valuable soldier for his Commandante but an indispensable weapon-smith.
His seventeenth birthday marked the start of another common story. It couldn't have been predicted: one attack too far, on one person too powerful, and the next day soldiers of the Circle, with a saber-wielding human at their front, come to enforce their peace and disperse the revolutionaries who had been family to Ardam. No-one will ever know who fired the first shot, but Ardam fired the last. The corpses of his friends around him, the less loyal fled, an old slugthrower in his hand. He got lucky, he knows that now: how the Knight didn't see it coming is beyond him, but for all it's power the force didn't stop that one bullet.
Ardam fled, of course. Took what gear he could and left. Years of scraping by on the edge of the galaxy, taking whatever jobs came his way, selling his deadly services for money, the taken saber always on him, never used. He never joined another rebellion: he was weak, unready, unable to make the difference he wanted to. He got better, at lightning speed. He spent his resources on weapons, a dozen cyber-surgeries, replacing muscles and nerves with servos and optical fiber. Fifteen standard years later, with two more sabers added to his collection, Ardam has found himself in a little corner of the galaxy, one in which, unbeknownst to him, a new destiny would face him.
Character Name: Ardam Pardalis
Alias: Leopard
Gender: Male
Species/Race: Human
Age: 32
Place of Birth: Sagma
Occupation: Rebel Jedi Hunter
Appearance
Height: 180cm
Hair: Blonde
Eyes: Brown
Distinguishing Marks: A lifetime of accumulated wear, scar tissue and bruised features
General Appearance: Ardam is tall, with a medium build. His angular face is topped with a mop of messy blonde hair, and has upon it a pair of accusatory eyes and a constant smirk. He is rarely outside his bulky powered armor, bought from a trader who didn't recognize its mandalorian origins but still charged him an exorbitant price. His skin is pale and marked with evidence of his life in squalor and violence. His hands are dexterous, his gait light, and his bearing straight and attentive. He is not prone to unnecessary movements, and does not fidget. His armor is marked tan and black, his form spattered with usually full holsters, each bearing a different and unusual weapon, each always in pristine condition, matching the attire. He is the kind of man who always looks you in the eyes, but will not flatter you with feigned interest.
Strengths: Ardam is a highly competent, specialized combatant. He is an excellent shot, and has a comprehensive knowledge of the conduct of violence at every scale. He is fastidious in his work and abstemious in his indulgences. He is in excellent physical condition, and has a web of impromptu contacts among those society despises. He is a talented improviser, and is capable of understanding new and evolving situations quickly.
Weaknesses: Ardam is proud. He is vengeful, and duplicitous. He rarely plans ahead except in the most superficial manner. He is slow to trust someone, and slower to respect them. He is prone to self-justification in even the most grave situations, and rarely bows to the wisdom of others. His curiosity has gotten the better of him on many occasions, though his control in such matters has improved dramatically over the years. He is risk-prone and caution-adverse
Social and Mental
Allies: WIP
Enemies: WIP
Current Goal/Purpose: Kill Jaden Skywalker
Aspirations: To become the liberator of the galaxy, end the tyranny of corrupt and evil individuals or systems over the many
Hobbies:
Likes: Freedom, Firearms, Histories, a Well-Cooked Steak, Self-Improvement, Danger
Dislikes: Dogma, Tyranny, Propaganda, Corellia, Tedium
Fears: Failure, Being Wrong, Death, Confined Spaces
Personality: Ruthless. Efficient. Ardam loves danger and hates idleness. He dislikes authority and hates taking orders, but does anyways, when necessary. He tries to stay one step ahead of everyone he meets, and craves knowledge like an alcoholic craves whiskey. He enjoys authority, values intelligence and determination, and hates conceit. He is prideful, but strives to know himself better. He craves freedom, and sees his work as a means to that particular end. He appreciates innovation and dislikes dogma, but thinks poorly of those who ignore proven successes to appear clever and creative. He is quick to become the friend of people, but truly cares for few anymore. To Ardam, all things are fungible, and ends justify means, depending on the benefit of the end and the sacrifice of the means. He’s the kind of man who likes snow in summer, or playing across from a cheating Sabacc dealer. He is the kind of person who cringes when things are replaced just because they are old, and cringes when people cringe when the old is clung to without reason. He values success and efficacy over nostalgia or neophilia.
Equipment
Special Items: A suit of restored, antique, Mandalorian body armor. Three lightsabers, proof of his previous successes. Major Cybernetic Augmentation.
Weapons: A bevy of anti-personnel weapons, specialized at killing force-sensitives. A large-caliber sniper rifle, a combustion revolver, a blaster shotgun. Flash, gas, frag grenades. A vibroblade. Landmines, a rocket launcher, a heavy repeating blaster.
Supernatural
Force Sensitive: No
Force Powers: None.
Background
History: Ardam's history is a common one. He was born in a small village, on the Agri World of Sagma, to a mother and father who were not ready to accept the constantly rising taxes of a government light-years away. He watched his parents rebel, along with uncountable thousands of others, and watched them have the honor of being cut down by the brilliant blue blades of the 'defenders of peace and justice'. Orphaned, he fled from consoling family members and struck out on his own, beset by grief and rage made only more burning by his utter impotence. He fled into the city, taking shelter in the poor and destitute parts of the sprawl, begging and eventually stealing to feed himself. Like countless homeless children, he was inducted into a rebel group, and unlike the rest knew that he wanted revenge for those who had been taken from him.
He grew quickly, forced to mature through a life of danger without the protection of family or the law. He learned to shoot and stab and hide. He came to love the thrill, the changeable and chaotic world of those who live on the edges of society. He came to love technology, weapons of all kinds. He pestered the illegal gunsmiths to teach him, and learned quickly. He stole books from libraries and magazines from stands to fuel his fascination, and by his fifteenth birthday became not only a valuable soldier for his Commandante but an indispensable weapon-smith.
His seventeenth birthday marked the start of another common story. It couldn't have been predicted: one attack too far, on one person too powerful, and the next day soldiers of the Circle, with a saber-wielding human at their front, come to enforce their peace and disperse the revolutionaries who had been family to Ardam. No-one will ever know who fired the first shot, but Ardam fired the last. The corpses of his friends around him, the less loyal fled, an old slugthrower in his hand. He got lucky, he knows that now: how the Knight didn't see it coming is beyond him, but for all it's power the force didn't stop that one bullet.
Ardam fled, of course. Took what gear he could and left. Years of scraping by on the edge of the galaxy, taking whatever jobs came his way, selling his deadly services for money, the taken saber always on him, never used. He never joined another rebellion: he was weak, unready, unable to make the difference he wanted to. He got better, at lightning speed. He spent his resources on weapons, a dozen cyber-surgeries, replacing muscles and nerves with servos and optical fiber. Fifteen standard years later, with two more sabers added to his collection, Ardam has found himself in a little corner of the galaxy, one in which, unbeknownst to him, a new destiny would face him.