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    1. Zurnt 10 yrs ago

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9 yrs ago
Current I'm gonna just lay my head down. Don't bother me if I never move again.
9 yrs ago
I just read the greatest line of any story ever: It made them speechless. It was like a mule had infiltrated a group of horses and then it defeated all of the horses. -TMW
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Hmm, considering my combat ability and temperament I wouldn't be shocked if Hector got offed in the first conflict. You know, the part where we get ambushed and all of the redshirts get torn to shreds by horrible monsters.
@Gowi Oh yeah. Hector is going to be incredible awkward around Pythia I think. He's 15 and at that phase where he's supposed to be "looking for a wife" if you know what I mean. That said, he also has a mother hen personality. The perfect clash of hormones and sensibility! +++ @rextremendum I love playing that character too, with just a bit of "possibly mad" cheerfulness added in. Alternatively, there's the "rub some dirt on it" drill-sergeant support character that's one my favorite versions of the approachable guy. I also love playing the wide-eyed newbie with a heart of gold.
Ah, every "other" character, is what I was trying to imply. I was glad that we finally had an approachable guy in the group.
Same here. Right now all of the "adult" characters have a fairly grim atmosphere to them. Is it odd that the most approachable character is seemingly the Emperor?
Truthfully, my character doesn't really have any "connection" to magic, and he can't actually use it unless somebody goes through the painstaking effort to teach him. It doesn't really seem like something that easy to master, so taking into account the rate at which roleplays move, I'd be amazed if Hector knew how to cast a simple 'candle' spell by the time the thing ended. Regardless, from what Sana said, it seems like "everyone" but the rare example is capable of learning a bit of magic anyways.
I actually love the idea of an alchemist character. It would kind of make sense to bring one, albeit not a horrific zombie-skeleton one, in order to actually locate and isolate a cure for the plague. I could totally see him as a money-grubbing friendless weasel that's totally vital to mission, knows it, and basically forces everyone to drag him around and protect him. Throw in a vague character weakness and a Scroogian "one thing I love more than money" mentality and you've got a fun little character to play. Well, it's more of a whim than a suggestion, anyways. Edit: Give him a thing for cute young girls like Pythia and you can even have him appear to be all creepy-stalkerish, then it turns out he lost his own daughter to the plague and is slightly more noble than he lets on. Probably the reason why he hasn't already turned tail and run. Just spitballing of course.
Name: Hector Ward Age: 15 Gender: Male Personality:
[Archetype] Paragon - Hector has a strong sense of justice cultivated by years of prejudice and mistreatment. He will try to aid anyone who asks him and isn't hesitant to put his body on the line when shit hits the fan. Rather than intense purity or naivete, Hector has a talent for seeing a person's true colors and accepting others misgivings. He has a forgiving spirit so long as the perpetrator seems to genuinely seek atonement. Hector's desire for peace and fairness often conflict with the black and white mentality of those around him. [Talent] Strong Body - A life of grueling physical labor and almost daily beatings has given Hector a sturdy body and some natural resistance to pain. He is quite strong for his size, and sacrifices neither agility nor speed. [Talent] Cooking Skills - Being a cook has given Hector a strong sense of memorization and a practiced manual dexterity. He can use a knife in combat without harming himself. Cutting lumber to build cooking fires has also given him basic mastery of a lumber axe in combat. Being around exceptionally hot kitchens has built up a moderate resistance to intense heat. [Flaw] Inexperienced - Hector has little to no combat training and is prone to getting in over his head due to his reckless nature. [Flaw] Uneducated - Hector has never received a formal education and is ignorant of many social customs and study-related facts.
Role/Title: Hopeful Cook History: Hector was born a bastard child to a broken noblewoman, and therefore inherited the surname Ward as a sign of his illegitimate birth. He never met his father, and his mother was murdered by an unknown assailant when he was only six. Hector would have probably ended up like any other kid in his position and be quietly brushed under the rug, but he was picked up by a 'nice man' named Gande, who put him up in a warehouse with numerous other children. As it turned out, the children were forced into terribly intense manual labor and paid a paltry sum that they knew no better than to accept. In addition, the costs of their living expenses were being tallied in the background and were subject to 'interest rates' as the children aged. It was a brilliant and terrifying scam that circumvented the need for actual slavery and masqueraded as charity. Even if he made it out of the 'orphanage' alive, Hector's body would be broken long before he would be able to pay off all of the debts. Even so, Hector accepted his position with a strange maturity. Maybe it was his inborn pride as a noble, though Hector himself was completely unaware of his heritage and he had no reason to think this way. He looked after the other children, taking the brunt of their work as his own burden. He even learned how to cook in order to feed himself and the others, though their meals amounted to little more than scraps. Despite his best efforts however, the other children were not as strong as Hector and one by one succumbed to exhaustion and illness until Hector was the only one left. He thought there would be others, but Gande expelled him from the house when he came of age at 14. For the past year he had been working as a cook in a tavern for food and board, though his freedom was still firmly locked behind an impossibly high wall called "debt." When Hector heard of the expedition from rumors in the tavern, he was skeptical at first. He wasn't sure it would be enough to escape Gande and his shady backers, but when he discovered it was to liberate a plagued village from monsters he signed on for the mission thinking that the debt collectors would avoid him at all costs. Despite his young age he was technically an adult, and his cooking and labor skills made him ideal as a worker and support for the voyage. His only goal is to prove his worth and make a name for himself, and hopefully receive a commission to become a knight in order to escape his life of endless poverty. Anything Extra: [Talent] Magic Potential - Unknown even to Hector himself, he has the makings of a fine magician given careful cultivation.
Introductions
So I'm gonna go ahead and get off my chest the fact that I don't really like putting a lot of effort into things like this. It's a hassle, and since I'm really terrible at trying to explain myself it would only make it more difficult for you prospective roleplayers to understand what I'm looking for. I'll keep it as simple as possible, and anything else can be made up for with questions over the Private Messenger. I'd rather talk to someone I'm going to roleplay with before I actually do.
About Me:
[Goals] I want to find a dedicated partner to roleplay with for a good, long time. [Age/Gender/Bio] I don't give out private information about myself, but these things will be evident to anyone who can read social cues. Will say that age is 18+ for legal reasons. [Skill Level] Malleable. I consider myself Super-Advanced 2L33t2Sp33k level, but it really comes down to how much my interest waxes and wanes. I'm not very likely to adhere to things that inconvenience me - like set word/paragraph limits - and while I understand that it breaks down the flow of group play, my opinion is that the ability to change post content and length at will is one of the strengths of the 1x1 format. [Interests] I will roleplay just about anything, but because my interests change rapidly I may not be interested in everything all at once. That said, I don't usually roleplay the things I'm "craving" because once the "craving" is gone I find that I don't really care about it anymore. Therefore, I will work with prospectives beforehand (duh) in order to determine the content of the RP.
About You:
[Goals] That's really up to you, but I would assume you're looking for a partner. You're welcome to ask for a one-off, short thing, epic story, etc... I don't really mind being used by somebody if it's interesting. [Age/Gender/Bio] 18+ please, just because I don't want to be chaperoning anyone. Aside from that, I literally couldn't care less. [Skill Level] Proper grammar and spelling is a must-have for someone like me, as is a good sense for flow, setting, and dialogue. The ability to play multiple genders/ages/species/etc... will be considered a bonus. Content limits, as you may have guessed, aren't really my thing. Just make sure you're saying what needs to be said to make the roleplay better and we'll play together just fine. I'll be able to tell if you're stretching for tedious content or just not trying. I won't say anything, but I'll know. [Interests] This one is personal. Just make sure you're actually getting something you want or you won't be very happy. I don't mind someone telling me they're not having fun and leaving.
General Consensus: I'm a "selfish-type" roleplayer. I'm not very dedicated and I can be both flippant and short-sighted. That said, I have a difficult time saying "no" to people, and I pair best with someone with a "watch-dog" mentality. Keep me interested and on task and you'll definitely get what you want out of me. Post in the thread or send me a private message if you're at all interested. Civil introductions are preferred.
I think a forest guide from the village would be an interesting character. Like a woodsman. There's also no stereotypical Mercenary with a sword type character yet. Looking forward to the dynamic between all of the characters quite I bit, I must say.
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