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Hidden 11 yrs ago Post by Jakeozzy
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Player List -
Jakeozzy
CronicCrystalis
Dndragons
Stitches
Pyro V
Ruronihs

Introduction -

It is a turbulent time for Tamriel. With the end of the Great War between the Empire and the Aldmeri Dominion, tensions are running high across the lands. The unfair treaty was signed to end active hostilities; the 'White Gold Concordat' made Talos worship a crime, riling the Nords against the Elves further. Skyrim has descended into civil war now, thanks to Jarl Ulfric Stormcloak murdering High King Torygg. The Stormcloaks prepare to march into open war against most of the other Jarls, whom have accepted assistance from the Imperial Legion. One mild spark could set the country ablaze... All the while this is happening, the Thalmor stick their noses into the Empire's business as 'ambassadors', 'advisors' and the like, as if to fool anyone that they're trying to help the world recover. They spy, watching the Empire like predators circling their wounded prey.

And to top off the lasting tensions, DRAGONS have begun to return! Everything is a mess, and people are certainly going to start biting it in the coming war...

...But throwing all that seriousness out of the window; in Whiterun, a new business has opened in space of what was once Breezehome, a small two-floored house for sale. It was converted into a shop, but with a layout seemingly for meetings. It was a newcomer to the town who bought it, a young lady named Aria Draconis. She redesigned the place and nailed a sign above the door. 'Odd Jobs' as it's called will apparently deal with any request brought their way, be it bandit control or simple carpentry, just about anything! If you have a request, why not pay Odd Jobs a visit...?

OOC Note: I said in the int. check that this is very non-canon stuff. Tamriel is our sandbox, but don't go above and beyond reason. ^_^ This means I'll allow new races, maybe some new kinds of magic, creatures and whatnot... But all within reason. I'd also like you all to remember, ...I really have no intention of this being ultra super srs TES at all - this is in fact supposed to be more anime-ish than anything else.

Ah, and one more thing. This could start either with characters in the Odd Jobs group, or they could eventually join up somehow. It's up to you, but either way I hope it'll be fun. x3 Of course, this doesn't mean hold back on characters that aren't 'mains'.

CS Template (if you want it) -

Name:
Aliases: (Other names/nicknames/titles)
Race:
Gender:
Age:
Appearance:
(This could be anime, game itself, written or whatever! I can try and make some neat Skyrim chars if anyone wants me to. ^^)

Faction:
Weapons:
Magics: (If any...)
Equipment/Items:
Backstory/Personality:

Faction & Character List -

The Odd Jobs -
Leader: Aria Draconis
Member: Crobalt Nicholas 'Cronic' Crystalis
Member: Dianna Falkner
Part-time Member: Igfrid

Independent Factions -
Companions/The Circle: Igfrid

Imperial Resistance -
Skyrim Front Leader: Haruyoshi Sano

Imperial Legion -

Stormcloak Rebellion -

Aldmeri Dominion/Thalmor -
Anti-Rebel Task Force Commander: Justiciar Loren
Hidden 11 yrs ago Post by dndragons
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Name: Dianna Falkner
Aliases:'Snow' at Odd Jobs 'Ice Maiden'
Race:Half Breton Half Altmer
Gender: Female
Age: 22
Appearance:


Faction:Odd Jobs
Weapons: Alteration Staff - Magelight, Destruction Staff - (Ice), Illusion Staff - Inspiration, Restoration Staff - Healing Hand, Conjuration Staff - Soul Trapping
Magics:
Restoration - Expert
Alteration - Apprentice
Destruction - Expert (Ice/Lightning)
Conjouration- Adept
Illusion - Novice

Enchantment - Adept
Alchemy - Expert
Equipment/Items:Blue Dress/Destruction Enhancement Robe. Traveling Cloak, Leather Breastplate, Bracers, Boots. Three odd books. One on Alchemy, One on Beasts. One on Plants. Azura's Star (Given to her by her mother) Held by a necklace.
Backstory/Personality: Dianna was born to a Wizard at the Mages Guild in Cyrodile. She was a single mother whose loved one had died two months before the birth of her child when he had confronted a necromancer. As a single mother she had to bring Dianna along often to the guild hall in the Imperial City. Due to this Dianna had been fascinated with magic from a young age. Her mother indulged this fascination by teaching her small spells when she could. However, he mother was gone on work often due to her position and need to support her child. This left Dianna to wander around the guild making acquaintances with the other wizards. One mage eventually became a father figure to her. Her early life went this way while meeting other children wasn't an often occurrence.

When she hit the age of eleven though things took a turn for the worse. Her mother became awfully ill and was unable to work. Dianna felt useless before she sought out the help of of guild restoration wizards. They weren't able to identify the issue either, but Dianna was determined to save her mother and learned restoration magic from them in order to possibly find a cure herself. However, none of the spells she learned helped either. Four years past with her mother unable to escape the sheets of her bed. She didn't die, but eventually she became blind. Leaving Dianna to nearly reverse the roles of her only family. Growing up to be sort of the mother for the one who gave birth to her. To keep their house and quarters Dianna joined the guild and worked for them.

Dianna eventually achieved the rank of Journeyman at the guild when she was seventeen. Even though she was fairly young she was expected to at east her mother's rank, if not higher, as she grew older. This all came to an end with betrayal. A fellow guild member, on of Wizard Rank, had set Dianna up. She had taken a job to inquire about necromancer rumors and in the end was being falsely accused as one. Dianna assumed the guild would be on her side about the false targeting, but when she arrived back to the tower several members were dead and the man had timed it to come in after. Claiming she had murdered them due to using similar spells she had known. Reasoning didn't help her as she was taken in. However, a few other guild mates came by as she was being dragged off and saved her before all four of them had to run. She was told that the Wizard who set it was was in league with necromancers afterwards, and that he had caused the attack on the tower. With his roots and connections he was able to convince soldiers otherwise while the grandmaster was out of town.

The group fled to Skyrim in order to escape the reaches of the necromancers after the ones who knew who caused the attack in truth. The guild wasn't safe after the attack. Dianna had to leave her mother behind and felt the guilt of that ever since. Once in Skyrim Dianna took refuge in Solitude for a while. Practicing her art as an alchemist to get by. She worked for a local apothacary, but eventually it went under. On her way through Skyrim to find a new place to work Dianna ran across a group of bandits attacking several soldiers outside of Whiterun. They were being overwhelmed, but Dianna's magic was able to turn the tides of the ambush. The soldiers brought her into Whiterun and to the Jarl who thanked her for the assistance. She had quarters for a few days due to this before he told her about Odd Jobs within the city. Commenting that with her not connected to the Mages Guild, or at least the one in Skyrim, that they most likely would get her work. Or at least point her out to other possible hires. This is what led her to her current position with Odd Jobs.

To those who have known her at Odd Jobs she is responsible for most of the potions used by members. As well as the fact that she carries around five staffs with her.on travels. Each staff unique and with their purpose obviously. On her left wrist is a bracelets of lesser souls gems. Charged for her weapons to be refilled when necessary. Otherwise her belt which has gems embedded in it is on her to capture and enchant with. A quiet, wise, though a bit eccentric at times. No one has ever seen her truely angry at anyone as of yet.
Hidden 11 yrs ago Post by Jakeozzy
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Name: Aria Koizumi
Aliases: 'Aria Draconis' (Alter-surname), 'Bloody/Red Rabbit' (Gained in her past)
Race: Half-Akaviri, Half-Breton
Gender: Female
Age: 19
Appearance:



Faction: Imperial Resistance (Formerly), Odd Jobs
Weapons:
:: Black-steel, gold-trimmed/runed Katana, named "Akarashi", translating roughly to "Red Storm"
:: Orcish Dagger, concealed in her boot
:: Aria won't hesitate to throw some dirty tricks into her fights, or use her fists
Magics:
:: Thu'um: Fire Breath
:: Adept-level Destruction (Flame-focused)
:: Is Novice-level in every other magic school
Equipment/Items:
:: Saya (sheath) for her katana. In desperate situations it can be used as a blunt offhand weapon.
:: A handy rope, because "Ya' never know when you might need it!"
:: A warm scarf, not much else to be said there
:: A triple-gem necklace which apparently has a lot of personal value to Aria
Backstory/Personality: After the Great War there were still factions who continued to fight against the Thalmor, to keep their lands free from the greedy mitts of the Dominion. A small community of rare Akaviri people were one of few groups of open resistance fighters just outside of Western Cyrodiil. Along with the Imperial and Redguard Resistance movements, they waged a guerrilla war on any Aldmeri Dominion supply convoys or troops that passed through their lands. Needless to say, this considerably pissed off the Thalmor... Their response was a mass murder. While the resistance forces were baited away to deal with a small Aldmeri army, Thalmor agents rode into settlements known to house the rebel soldiers and killed everybody. Men, women and children were slaughtered, regardless of their involvement with the resistance. The settlements were torched. The soldiers were then killed in an ambush on their way home. There were no survivors of the 'purge'... Save for one.

Koizumi Aria. Born to a pureblood Akaviri mother and a Breton father she never knew, the little wannabe-Blade was liked by many of her teachers and elders for her fiery spirit. The kid enjoyed to play fight with all her friends, pretending they were soldiers, but she would have no idea what true cost war had until the Thalmor came... Cradled in her dying mother's arms until the Thalmor left, Aria was the sole survivor of the Akaviri massacre. She was left there, alone, in the burned down sanctuary in which she grew up. The people she knew loved were all dead. The poor child sat and cried for hours on end, unable to do anything, without knowing where to go or what to do. Her life had come to a complete standstill, and if somebody didn't happen along and find her, she probably would have died waiting in the graveyard village. As fortune would have it, an Akaviri man who hadn't been present at the time of the massacre came to check out the smoking ruin. He found little Aria crying amongst the corpses and convinced her to leave with him, to go somewhere safe.

Since that day, Aria was in constant training as a member of the Imperial Resistance. It so turned out that the man who'd found her was a Blademaster, who knew and practiced the Akaviri sword styles with great proficiency. By the age of twelve, Aria was skilled enough to mock-kill all of her fellow initiates with a wooden sword. By the age of sixteen, she and her friends were true Resistance members. Again, war was waged on the Aldmeri Dominion and Thalmor troops in attempt to push them out of Cyrodiil and Daggerfall. With no family ties or bonds outside of the resistance, there was very little space for the Aldmeri to fight back against their highly effective enemy. The only option was to commit a full military campaign against the rebels, to find their hideout and to destroy them completely. This escalated conflict quickly stole many of Aria's comrades from her, leaving only a handful of young war heroes. Due to her size and nearly innocent appearance at the time, the Thalmor and the Resistance took to calling her 'Rabbit'. This soon became paired with 'Red' or 'Bloody'. Nobody could understand how the youth was so talented in battle, and it scared the hell out of friend and foe. Aria was such an infamous killer because she had nothing else left...

Times changed, the war couldn't go anywhere. The Resistance wouldn't be destroyed, and the Thalmor definitely wouldn't back down. By the time she was eighteen, Aria had already lost too many beloved comrades to skirmishes with the enemy. And around the same time, her teacher, the Blademaster, was captured and executed in public. War was tiring on her mind and soul, so she did what she felt she had to - she left to try and start a new life, where perhaps she might not feel haunted by death every waking minute. She changed her surname to her apparent father's and cut most of her ties with the resistance movement. A year passed by, and she decided to start up the Odd Jobs in Whiterun. Doing people a service would make her look so much calmer and at ease with the world. But on the inside, Aria will never change, and she'll never forget the death or the losses. They weigh on her heart, but it doesn't show anymore.

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Hidden 11 yrs ago Post by Stitches
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Name: Igfrid
Aliases: Ig, Iggy, "Fuzzface"
Race: Nord
Gender: Female
Age: 31
Appearance: A short, stocky woman with thick pale blonde hair that is usually plaited back into a shoulder length to keep it out of her face, with warm and friendly features and freckled skin burnt by the sun reflected off of the snow. She usually wears the iron armour whenever she is required on a fighting mission, and it provides protection to the vital areas without impeding her movement. All of her clothes seem too big for her, usually held together with lots of straps in odd places. Her eyes are an unnaturally bright golden colour. She bears no scars.

Faction: The Odd Jobs (Part-time worker), Independent (The Companions)
Weapons: Herself, a sword, and usually whatever she can pick up at the time. Melee only.
Magics: N/A
Equipment/Items: Clothes, armour, a bag, empty vials, water skin, mead flask, old food, barely any coins.
Personality:

Despite the strong appearance, Igfrid is actually quite warm and calm and complacent. Her nonchalance is almost infectious, and she rarely ever starts to panic in the face of danger. Her slow speech is weaved with a wiser understanding and sympathy from which she had achieved only through being the listener to many tales and many people. Her tranquil silence opened conversation without interruption, and she moves with a grace that could only be possible for someone who is completely and wholly understanding on her own limitations, how far she can be pushed, her doubts and her flaws.

It's strange, therefore, that Igfrid seems to be in the place she is in. As a Companion, she's known for being a low-wage but morally correct mercenary, and she has been seen at home in even the most seediest of bars in Riften. For someone with such a high intelligence and polite manner, it'd be impossible to figure out why she isn't sitting upon the highest thrones, drinking mulled wine with the Jarls and wearing finery that most women would be jealous of.

Many, many rumours surround Igfrid, who is known by many and understood by few, connecting her with an upper class Nordic family name of Telmjr, for it is said that 20 years ago they lost their one and only daughter, taken away by Udefrykte trolls in the dead of night at the age of 11. The only evidence that these people have, however, is the fact that nobody knows about her past and the fact that the two ages match up. The rumours are constant, but seem irrelevant.
Hidden 11 yrs ago Post by CronicCrystalis
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Name: Crobalt Nicholas Crystalis
Aliases: Cronic
Race: Imperial
Gender: Male
Age: 24
Appearance:


Faction: The Odd Jobs (Full time)
Weapons:
Seldom seen without a sword or a giant bow that he carries on his back. Said bow he never uses because conventional arrows just don't fit it. He's been trying to figure out what the bow is supposed to shoot, but isn't aware of it's ability at this time.
Magic:
Adept level destruction and restoration magic
Equipment/Items:
A few potions, a pickaxe and a blacksmith's hammer.

Backstory/Personality: Raised in an orphanage since he was a baby, no-one knows who left him at that orphanage or why. The only thing they had was a name for him; Crobalt Nicholas Crystalis, and a massive bow with a spike on the end of the lower limb. No-one ever adopted him, so when he became old enough to fend for himself, he went off exploring the world, learning the way of the sword, the bow, and the Blacksmith. His travels had taken him to Whiterun, and at the time, he was a little scrapped for money, and happened to notice the Odd Jobs, so he joined the organization looking to make some coin, all the while furthering his expertise in his weapon proficiencies and the smithing trade.

Typically calm and level headed, Cronic usually only ever talks if spoken to first. Mainly on account of being lost in his own thoughts. Due to having no idea who his parents even are, or even if he has any family, he has no clue who he really is, or what purpose he'll serve in life. His nomadic lifestyle is the only thing keeping him from dwelling on it too much.
Hidden 11 yrs ago Post by dndragons
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What mods are you using to get a character like Aria?
Hidden 11 yrs ago Post by Jakeozzy
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I'll see if I can list 'em, hold on...

:: Slim version of the CBBE body. I think there was an option in there that replaced the original faces of female characters, that's why she looks better than default models. xD
:: 'More hair colours', ...at least I think that's what it's called O_o It just gives you a wider variety. I only got it because it has a nice red colour.
:: Coolsims hair pack... I'm not sure if it's on Nexus anymore though. You'd have to do some searching. I only got it because of that one hairstyle I use for Aria, really.
:: The armor is called the 'Hedge Mage', kinda gives off a mercenary-mage feeling. x3
:: Higher Res textures DLCs (free) from Steam, and every graphic option on ultra. It's still not super-detailed though when you do that unfortunately. Makes the environment look -awesome- though!
Hidden 11 yrs ago Post by dndragons
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Are all of them off of steam? Lol. Side note, fixed my broken links. Though none of them are really Nordic warriors lol. On the prowl for a good skyrim one.
Hidden 11 yrs ago Post by Jakeozzy
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Naw, I use skyrim.nexusmods.com for downloadin' all the neat stuff. ^_^

Oh, and I finished Aria's CS.
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Narrowed it down to 5 images, personal victory. However,coding on RPU is different so I do not know how to regular the image size in code.
Hidden 11 yrs ago Post by Jakeozzy
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Hm~, I'm a fan of #5. Looks like the quieter type.
Hidden 11 yrs ago Post by Stitches
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EDIT: I -think- I've finished my CS! Hopefully people can go into Igfrid's life a bit more, and find out about her past, because plot development. \o/
Hidden 11 yrs ago Post by dndragons
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I'll try finishing my sheet today. Yesterday I had other things in the way of getting online and I will also be busy tomorrow. (Several mandatory events this week, but cleared next week.).

I've noticed everyone is going fighter or like hybrid fighter lol. I think my character will be a mage or something then to make it interesting.
Hidden 11 yrs ago Post by ruronihs
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Name: J’zhid Nugari

Aliases: Known throughout the underground as “The Obtainer.”

Race: Khajiit

Gender: Male

Age: 22

Appearance:

Faction: Odd Jobs

Weapons: Two enchanted Daedric daggers named “Vamp” and “Rend.” Vamp heals its wielders wounds as it cuts. The wounds caused by Rend do not stop bleeding unless they are treated with magic or are cauterized.

Magics: Sticky Fingers – J’zhid creates a magic aura in his hand that prevents him from dropping any objects. Great for holding on to loot while making an acrobatic escape. It only works if he can grasp and lift the object, so it does not allow him to scale walls.

Chameleon Fur – J’zhid can alter the color and patterns of his fur for up to one minute. It can only be changed to natural fur colors (no greens, blues, or purples). Good for escaping in a crowd or blending in with the environment.

Equipment/Items: Light leather armor with lots of pockets and holsters for his daggers optimized for flexibility. A large black cloak. A gold necklace with a huge, fake diamond in it. Plenty of gold coins and some random rings and trinkets scattered in his pockets.

Backstory/Personality: J'zhid was born to a group of travelling merchants. From a young age, he became accustomed to travelling from place to place and meeting new people every day. His outgoing personality made him a great merchant as a child, and it also made him many lifelong "friends" whom he still keeps in contact with today. Whether they were jewelers, Skooma dealers, or mercenaries, J'zhid made it a habit of getting to know as many people as he could and eventually developed one of the largest social networks in all of Skyrim.

J'zhid's influence really began to grow when he happened across Mercer Frey. The two apparently had their eyes set on the same mansion, but rather than make an enemy of the Thieves Guild, J'zhid let Mercer have all the loot except for one pair of Daedric Daggers that he had his eyes on. He even shared information about the layout of the mansion and directed Mercer to valuables he otherwise would not have found. Mercer was so impressed with J'zhid that he gave him an invitation to join the guild, but the Khajiit declined. He was more comfortable running his own business.

Even so, J'zhid kept close ties with the Thieves Guild, even though they seemed to be running into hard luck. The guild saw it as a curse; J'zhid saw it as a client. This is when he became known as "The Obtainer." If the guild was given any jobs that were to much for the down-and-out band to handle, J'zhid would take it on and let the guild get the credit... for a price of course, and the cost of saving face was often high. He expanded his business from mere thievery to obtaining anything that anybody needed. Rare ores, rare herbs, illegal substances, the crowns of Jarls. J'zhid would turn down no request so long as it followed a simple set of rules:

1.) The object must exist. I obtain real, tangible things. I do not chase down myths, legends, or other items of speculative existence.
2.) People are not objects. I am not an assassin, a butcher, or a body trafficker.
3.) Every job has a price. I tell you what to pay, not the other way around.

With his skills, J'zhid acquired quite a bit of wealth in a very short time, but one day his fortune took a turn for the worse. Mercer Frey, his once trusted companion, set him up. It was true that J'zhid was letting the thieves guild take credit for his work, but there were whispers in the shadows of "The Obtainer" who was the true mastermind behind the guild. Mercer didn't like that, so he would have to housebreak the cat. He crafted a cage with a lock that for some reason only he could open and led the unsuspecting J'zhid right into it. For a week the Khajiit was trapped and nothing he could do worked on that strange lock, and then Mercer made him an offer: freedom in exchange for the location of all of his valuables. J'zhid had no choice but to accept.

So, J'zhid was freed with not a gold piece to his name, but his still had his skills and his network of connections. Rather than bouncing right back, though, J'zhid decided to take things a bit more slowly this time. Odd Jobs seemed like a good place to settle down, and his skills proved to be invaluable. He handles any kind of fetch quest with masterful expediency, but he keeps his shadowy past a secret. To Odd Jobs, he is simply J'zhid, and on those rare occasions when somebody comes knocking on their door asking for "The Obtainer," he just laughs and tells them that was just a story the Thieves Guild made to scare people.
Hidden 11 yrs ago Post by Pyro V
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Name: Seranie
Aliases: N/A
Race: Breton
Gender: Female
Age: Twenty-Four
Appearance: A small woman who does little to impose on others, her slight frame and angular features hinting at her elven heritage. Pale skin hints at her northern roots, having lived her life in the cold reaches of Skyrim. Raven black hair hangs from her head, tied back in a ponytail. Her eyes are a pale blue, the lids hanging half-way shut, as if she were always tired.

Faction: Daedric Servants, Odd Jobs

Weapons:
-Sanguine Rose
-Sacrificial Dagger
Magics:
-Master Conjuration
-Adept Destruction
-Adept Restoration, based on wards rather than healing
-Apprentice in other schools
Equipment/Items:
-A set of black robes
-A maroon scarf, always worn
-A small pouch filled to the brim with septims, from who-knows-where
-A wooden staff with a lantern hanging from the top
-A flask at her hip filled with cheap wine;

Backstory/Personality Born to a pair of Bretons, Seranie grew up in the city of Markarth, living out of Vlindrel Hall. Despite the anti-Breton sentiment in the Reach, her parents were respected by the Jarl, her father a hero of the Great War while her mother was an alchemist who rivaled the old woman who ran The Hag's Cure. She was spoiled as a child, being the only one, and grew up with stories of the scary Forsworn, cannibal daedra-worshipers who ate little Nord children. Honestly, nothing in her childhood was nothing less than idyllic.

At the age of five, Seranie became aware of her magical abilities. She could summon basic familiars, simple spirit animals at first. Rather than be sent to the College, so far away, she studied rather loosely beneath Calcemo. While her parents believed she was getting the best education possible in all of the Reach, it was much more lax than that. The occasional spell learned here or there, the ability to read and write, basic maths. But for the most part, she sat around while her "teacher" studied yet another Dwemer cog that was found in someone's closet.

At the age of fifteen, her father left the safety of Markarth to battle the Forsworn, his kinsmen, who had been a growing threat in the mountains. Both she and her mother had high hopes of him returning, but as the days turned into weeks, and then into a month, Seranie began to lose hope. While her mother became deluded with the belief that he may some day return, Seranie turned to drinking to dull the pain. Drinking lead to many other things - sex, skooma, smuggling in illegal substances. Conjuration became useful for far more than just summoning beasts and daedra. Her mother eventually fell ill and died, causing Seranie to fall further into her debauched ways to bring her out of the growing depression. That is when she met Sam.

The man did not look impressive, the first time she met him in the Silver Blood Inn. In fact, she likely wouldn't have noticed him, had he not challenged her to a drinking contest. The rest of the night was a blur, as was the following few days. The only thing she remembers is that she left the Reach for the first time and ended up with a very unique staff. The Rose's abilities was enough to force her out of her ways, at least for a short time, to continue her studies. Over the next two years, she remained mostly sober, and refused to touch skooma or even be near it for what it would have done to her. In those two years, she traveled from Morthal to Winterhold, learning from the masters of Conjuration what she could while studying the masters of old through their books.

'Course, this wouldn't last forever, especially when she held the relic of Sanguine. The moment her mind was sated, her thirst grew, and she ended up in Whiterun, where she sat around with the local drunk Brenuin, even going back to her smuggling way to get him some more of that rare Argonian Ale. It was one of these little runs that got her acquainted with Odd Jobs. She became a sort of acquirer of goods, as well as just a mercenary. If she wasn't drunk half of the time, she'd probably be able to do much more for the budding guild than what she does now.

Seranie is nearly always either drunk or high, causing her to be anywhere between happy and bubbly to quiet and depressed, though more often than not it is the former. She is sarcastic, crude, crass, and rarely knows when it is a good time to shut up. On the rare occasions that she's sober, she's extremely quiet and introverted, the complete opposite of what she calls her "real self." One might think her a completely different person if they were to see her in both states. The only rival to her thirst for alcohol and skooma is her hunger for knowledge, particularly on the arts of summoning and necromancy.
Hidden 11 yrs ago Post by Jakeozzy
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Eh, for some reason I can't not use female main characters, anime-ish RP or no. xD I still use more guys than gals, but usually not main types.

Edit: Also, I like everyone's stuph so far. ^_^
Hidden 11 yrs ago Post by dndragons
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i forgot how bad spells outside of destruction and restoration truly are for rp purposes lol. I mean it's so boring to just be iron skinning and such and I don't care for summoning. Looking into Midas Magic stuff for now. Though if I made my own spells conjuration could be fun to summon things not in the game summoning list.
Hidden 11 yrs ago Post by ruronihs
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All done. Let me know if I need to tone down my character a bit. I was just having some fun with him.
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Pyro V said
-Placeholder for Sheet-Lot of women in this roleplay. I expected nothing less from anime.


Actually, there's 3 women and 2 men so far. It's pretty even at the moment.

I'm excited to start! \o/
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That'd be 3 women and 4 men. I has two 'minor characters' attached to the bottom of Aria's CS. ^_^
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