Kyoto said
yeah... characters that are too op can kill a rp... seen it happen to a few of EWillden's old rps in the old guild. Bet you even seen a few Elise. Captain most likely seen his share as well... hell anyone here who rps alot probably has. Which makes me enjoy seeing Andion's posts. I was afraid he made his character a bit too op but because of showing that his character can be killed or at least show that he could flee shows that Xukhavur isn't all that op.
Yeah, anything capable of dispelling his spells is something to be wary of.
Evil outsiders are one of Xukhezur's favored enemies, which justifies him knowing about what they are widely capable of, given his modifier in Knowledge (planes). As his level currently stands, a typical balor has to roll a 20 to dispel his spells when using its own spell-like ability of greater dispel magic, unless it were to take a feats to improve its dispel checks.
Indeed, D&D 3.5 could stand to use a couple more feats in this area, to raise the maximum caster level you can add to your own dispel checks when using a particular spell. Of course, then there is
mage's disjunction that doesn't require a check at all, but its not typically given as a spell-like ability.
Now, a
beholder mage could easily throw out a few disjunctions each day, since it learns spells like a wizard, but casts them like a sorcerer.... however, the beholder narrated still had its central eye. Of course, our posts can be altered to reflect a beholder mage. Now... a beholder mage with the
variable half-fiend template, geared to provide it with +8 Intelligence and +8 Consitution would be a force to be reckoned with. A 10th level beholder mage, using the standard beholder with the half-fiend template, would have a CR of 26, and 21 HD (11 of which would be outsider HD). Indeed, a beholder mage capable of casting
shapechange could always assume the form a beholder that has a functional main eye... which would fit the existing narrative.
Alternatively, you could create a Half-Fiend "Hive Mother" Beholder Mage, giving it 30 HD (20 racial, 10 class), and granting it access to an antimagic eye cone and eye rays with a range of 240 ft.... giving it a CR of 29, and a CL of 24 if you take the Practiced Spellcaster feat.
Also... next time you use a classic beholder, you could try using its
telekinesis eye ray to throw its prey in any direction, including towards itself and its antimagic cone, or down towards or into the ground where land-based minions (and even traps) can reach it more easily. Just have the beholder tip itself forward so its eye's antimagic cone points down and the eye stalks have an unobstructed path to the target, then when its quarry lands in its lap, it can tip its antimagic cone back up to fall upon it.
Now, later on, an
Infernal (CR 26) would prove a potent challenge on par with a great wyrm, and would fit the paradigm for possessing a classic demonic appearance. Their ability to develop immunity to individual spells as they are cast by individual spellcasters, would severely hamper Xukhezur's main method of doing things using his artificer abilities in tandem with a Staff of
Miracles, since he's been mainly using one spell to effectively mimic other lesser spell effects. Not to mention they are awesome flyers, especially if you hand them the shadow template (making them a CR 27) to increase their speeds by 50%.. and then tack on the Air Heritage feat for a fly speed of 390 (perfect).