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Hidden 11 yrs ago Post by TheUnknowable
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Is anyone interested in a Space Colonization RP? It would only contain a small amount of Sci-fi tech, mostly more advanced versions of things that exist now, or are at least proof-of-concept tested.

The idea:
A fleet of ships (one per player) leave Earth to travel to a world in another star system, via a wormhole (yes, I know it's sci-fi, but it's theoretically possible, and I needed a way to get us to another system) Earth found on the edge of the heliopause. Scientists can't understand why it is there, but understand it well enough to have sent several probes through it already. On the other side, they found another star system, much like the Solar system, but with a slightly redder star, and far more worlds. The only world with liquid water on it, however, is a ringworld, a planet tidally locked with the sun, one side always baking, the other always freezing. Around the border between the light and dark sides there is a canyon spanning the entire world, created by millions of years of ice blowing in from the cold side, thawing, then refreezing on the cold side or depositing sediment on the hot side before evaporating. It is the only place liquid water exists, and even then the vast majority of it is under the surface. Very few lifeforms exist there, mostly microscopic, but there are algaes, lichens, and a type of coral-like miniature lifeform.
The ships will land in this canyon, remarkably flat from the canyon-forming process. The colonists will construct a base underground in one of the many large naturally occurring caves in order to avoid the storms which frequent the surface, an average of twelve tornadoes or ice-hurricanes on the planet per day.

The ships:
Roughly the size of a Boeing 747, but massing slightly more, they are powered by a 10GW, U-239 nuclear reactor. They have four 2.4GW nuclear turbo-jet/nuclear rocket hybrids and a 10GW mini magnetospheric plasma propulsion drive for interplanetary travel. With roughly 300 tonnes of cargo capacity, it was designed to haul cargo to and from the in-system colonies, but has been use to haul colonists as well.

The rules:
1) Any tech that isn't a reasonable improvement over current tech, or tech that hasn't at least been proof-of-concept proven has to be approved by me before it can be introduced.
2) No aliens unless they are pre-approved. I definitely don't want humanoid aliens, just aliens that are actually alien. Remember, they evolved under completely different circumstances. Being that walk on legs, have arm with hands, and heads may be accepted if they are suitably alien.

Everyone will have their own ship and will decide what cargo to haul on it, or crew/colonists to bring with them. People who aren't active can be placed in stasis, a medically induced coma in which heart rate and brain activity is greatly decreased, and in acceleration capsules, like they were in for transfer through the wormhole.
My ship will carry basic construction supplies(a pre-fab hanger for each ship, a bulldozer, concrete mixer, etc). We will (at least) need a farming vessel (more accurately, a hydro/aeroponics vessel), a mining vessel, and a manufacturing vessel. I can't launch the RP until we have those four ships.
Hidden 11 yrs ago Post by Grothnor
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Sounds interesting. I'm game, though I have a few questions:

How thorough was the biological survey? Is any of the life incompatible with human life (say, a lichen that causes a fatal allergic reaction or viruses that the human body cannot naturally develop an immunity to due to separate evolution)?

On that note, are there any previous attempts to inhabit the planet such as science stations? Any stations or satellites in orbit?

Can we get some more specifications on the ships (eg. passenger capacity, crew compliment, 1-way or 2-way, etc.)?

Sorry for all the questions, I kinda know my sci-fi.
Hidden 11 yrs ago Post by TheUnknowable
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1) a space probe sent microscopic records back of every lifeform (took 5 months to get the signal), as well as chemical tests of a huge number of them for toxins, but found few toxins that could hurt humans (ex: a type of lichen that can survive much higher levels of arsenic than humans is fatal if eaten due to arsenic buildup in it). They haven't tested viruses or the like, but it's unlikely their micro-cellular life could effect humans or Earth life.
2) Spectroscopic analysis shows no refined metals, except on the hot side where it happens naturally. There is also no sign of artificial electronic activity, though if it was far underground it would be shielded from detection.
3) The trip is one way, due to fuel, though only LH2 is needed as fuel, so it can easily be made two way. Takeoff is done by heading north or south until you clear the canyon wall, then heading over the hot side to get the extra lift from the heat coming off of the ground. The 747-8f has 855 cubic meters of cargo space, so let's say ours has a bit less (as some will be taken by the reactor, crew space, etc.), say 825 cubic meters. They need two cockpit crew, though I'd guess a spacecraft would need at least 4, say a pilot, engineer, doctor, and another. The 747-8i can seat 605 passengers, so I doubt you can fill up on passengers.

It took 17 months to get there, so any trip will probably be one way anyway.

Questions are great. I like someone who knows details about what they are doing.
747-8 info
Hidden 11 yrs ago Post by Tatsua Aiisen
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I like colonies, I like space. Seems like a good enough fit.
Hidden 11 yrs ago Post by Grothnor
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Oh, yeah, whats the atmospheric composition? Will we be able to breathe the atmosphere or will we have to live in spacesuits/sealed environments? Or can people get by with simple re-breathers/portable oxygen supplies?
Hidden 11 yrs ago Post by TheUnknowable
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Grothnor said
Oh, yeah, whats the atmospheric composition? Will we be able to breathe the atmosphere or will we have to live in spacesuits/sealed environments? Or can people get by with simple re-breathers/portable oxygen supplies?


We got lucky. Much of the life on this world, on the colder, light side of the canyon, converts co2 to o2, as do many endothermic lifeforms that live underground on the hot side. As such, the air is 15% oxygen, 1% CO2, and about 84% inert gasses, mostly nitrogen. It has a surface pressure of 58.2 kpa, so, a bit thin, and you need a CO2 filter, but we can adapt.

Also, it has a gravity of .83G.

With two people signed up, I'll post what will be the equivalent of character sheets.

(one for each crew member you want to play as)
Name:
Position/Rank:
Skills:
Personality:
Why did they come on this mission, knowing they might never return to Earth?
History/Story:
Additional info:

For the ship:

Name:
Number of crew:
Role of ship: (construction, agriculture, mining, manufacturing, etc.)
Cargo/mass:
Hidden 10 yrs ago Post by TheUnknowable
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Sample Character Sheet:

Name: Harold Sampson
Sex: Male
Age: 32
Planet of origin: Earth
Position/Rank: Captain/pilot/geologist
Skills: Geology, piloting, meteorology, basic stellar physics (to fly through space, you have to have it.), inorganic chemistry, basic quantum physics.
Personality: Analytical, precise. He likes to analyze a situation as fully as possible before making a decision. He demands excellence of himself and, to a lesser extent, of those under his command.
Why did they come on this mission, knowing they might never return to Earth? "It is difficult to truly excel when billions of others are around to try to surpass you. Sure, there is the additional drive caused by competition, but those who can't excel make it harder for the ones that can, generally with laws, rather than competition, as they have numbers on their side."
History/Story: He grew up in a large city, seeing his parents always try to scrape by at a factory, or an office, or wherever they worked. He decided that that wasn't for him, so even as a child he pushed himself harder than any other child. When he graduated from high school as Valedictorian, he went to college on a scholarship, studying mineralogy, hoping to get a position on one of the colonist ships heading to Mars, where he would search for minerals. When it came down to recruiting people, however, he was overqualified for the position he wanted, and they didn't need another scientist of his caliber yet.
He got a job working for one of the under-water mineral survey corporations, analyzing the data of the probes to better guide them in their search. He worked there for several years until he learned of the colony program, sending a few ships of humans through the wormhole to colonize a new world, he signed up.
Additional info:

Name: Phil Green
Sex: Male
Age: 26
Planet of Origin: Mars
Position/Rank: Co-pilot/engineer
Skills: piloting, stellar and quantum physics, electrical engineering, Aerospace engineering
Personality: Determined. He may not always succeed, but he always tries his best.
Why did they come on this mission, knowing they might never return to Earth? "I'm not from Earth, but that doesn't matter. I don't want to die, just being a worker on a world of workers. This colony will let be be myself, the best "me" I can be. My life will have meaning."
History/Story: He grew up on Mars, the son of a ship repair technician and a hydroponics worker. Like most people on Mars, his parents weren't very monogamous (a cultural trait of the Martians, as it diversifies the gene pool), and therefore never got married, but that didn't matter. He started living with his dad at the age of ten, which is when he discovered his love for machines. By the age of twelve, he was helping his dad fix ships, and by the age of sixteen he had officially joined the maintenance staff at the dock.
He worked on his education while trying to save up enough money to buy his own cargo ship, or at least be a partial owner of one. When he learned of the colonization efort on Earth, though, he spent his savings on treatments and rehabilitation to readjust his body to Earth-normal gravity. Once he was finished, he took a shuttle to Earth to join up.
Additional info:

Name: Janet Yealor
Sex: Female
Age: 28
Planet of Origin: Earth
Position/Rank: Medical officer/biologist
Skills: medicine, surgery, cellular biology
Personality: annoyed, bored. She is always looking for a challenge, but claims to have never found one.
Why did they come on this mission, knowing they might never return to Earth? "Maybe a place where humans have never been, but is filled with life, will test my skills."
History/Story: A Military brat, United North American Army was easy. She studied to be a doctor, as she had always liked studying the mystery that was life, and became a battlefield surgeon on the frontlines in the war against the Middle Eastern Alliance, a war precipitated by the coup that placed terrorist leaders at the head of the Alliance. There she made a name for herself finding cures for the outcome of the use of ever-more-clever biological, chemical, and radiological weapons. She, however, found it a bit boring, the only times she really pushed herself being the first 18-24 hours of a new pathogenic outbreak.
The colonization effort offered her something she couldn't find anywhere else, millions or billions of new, possibly hostile, lifeforms.
Additional info:

Name: Angeline La'Rouche
Sex: I don't really know you that well. Female
Age: 29
Planet of Origin: Earth
Position/rank: Architect/structural engineer
Skills: Architecture, Painting, Music, History (ancient world), structural engineering, materials tech (building materials and artistic materials)
Personality: Joker. She takes few things that aren't dangerous seriously. One must be careful what they say around her, lest she twist what they say.
Why did they come on this mission, knowing they might never return to Earth? "Are you kidding? It's an entirely new world, with new challenges, and I get to be instrumental in the development of it's style for generations to come."
History/story: She grew up in the suburbs, and went to college on a music scholarship, playing violin in the schools symphony. There she studied architecture, with a minor in ancient history, believing that the Greeks and Romans were some of the best architects in history. When she graduated, she designed buildings for the many growing cities and towns around the world. She never felt like she had a truly blank canvas, to produce her art with, so when the colonization effort started, she signed up, hoping that a new world would be a much more open medium for her art.
Additional info:

For the ship:

Name: Atlas (in case we want to do them alphabetically)
Number of crew: 4
Role of ship: Construction
Cargo/mass: 2x Large Cargo Vehicles, robotic, collapsible bed (28 tonnes)
4x Automated excavator/dozer (33 tonnes)
2x Concrete mixer vehicles (18 tonnes)
2x Large induction smelter (22 tonnes)
2x industrial fabricator, makes structural members (12 tonnes)
2x Automated construction robot (8 tonnes)
1x Molten salt reactor, 1 GW (12 tonnes)
10x Geothermal cooling loops, for use with Molten salt reactor (24 tonnes)
4x Molten salt Energy storage devices (42 tonnes)
Superconducting Wire, 1000 km (3 tonnes)
Assorted power grid components, superconducting (10 tonnes)
Lab equipment, assorted (5 tonnes)
4x Personal electronic all-terrain vehicles (12 tonnes)
Replacement equipment parts, assorted (30 tonnes)
Water Purification system, including ice melting area (10 tonnes)
Water/sewage piping (16 tonnes)
2x fork lifts (12 tonnes)
Total: (297 tonnes)
Hidden 10 yrs ago Post by Grothnor
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I'll crank out a char sheet once we get an OOC/more interest going.
Hidden 10 yrs ago Post by TheUnknowable
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Grothnor said
I'll crank out a char sheet once we get an OOC/more interest going.


ok. Hopefully a few more will join this weekend.
edit: I guess I'll start an OOC, as we've got three players already.
The OOC
Hidden 10 yrs ago Post by RPCWhite
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Hey ya'll want a security team cause i can do that. Maybe afew other professions but i can give you a platoon or more of security guards and equipment.
Hidden 10 yrs ago Post by TheUnknowable
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Security isn't really necessary in this colony, as there are no sentient beings or even hostile creatures. We could bring you along because the government demanded it for their funding, and then have pirates from the solar system follow us (or find out that they are already here), but other than a sheriff, I don't really think security would be necessary without something like that..
If your security force had technical skills (ex: army corp of engineers, air force scientists, etc.) then it could make sense too. Then their security role would be secondary, in case the pirates follow or we find hostile creatures/aliens.
Hidden 10 yrs ago Post by RPCWhite
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Well of course they would have skills. Some would be pilots some would be engineers and even two medics. Plus you really dont know what could happen. pirates like you said. maybe if there are enough people a riot could happen. if you don't want it thats cool but those are my specialties so.
Hidden 10 yrs ago Post by TheUnknowable
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They're good. I just didn't want a bunch of people who couldn't do anything but fight. I just didn't think it would make sense for a small colony. Go ahead and write it, if you want. we could use pilots and engineers.
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