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On the 23rd of April 1986, the No. 4 reactor of the Chernobyl Nuclear Power Plant violently exploded, sending hundreds of tons of radioactive material into the surrounding area. The nearby city of Pripyat is evacuated, and a 30 kilometer zone of exclusion is established. The only people allowed to enter the zone are so-called "liquidators," officials in charge of cleaning up the area and covering the gaping hole over the exposed reactor core. Hundreds of people die in the process to contain the center of the disaster, but eventually a massive concrete structure known as the sarcophagus is finished. It effectively seals off the reactor core and prevents any more radiation for leaking out, and the zone remains like this for two decades.

The quiet, empty land was violently shaken in 2006, when an impossibly bright light, seemingly originating from above the plant, illuminated the land for kilometers around. After several minutes the light disappears as quickly as it came, and those who observed the phenomenon are left without an explanation. A few days later the sky lights up again, only this time it is accompanied by a violent earthquake that shakes the entirety of the zone. A wave of energy emanates from the plant, killing practically everything within the zone which isn't in sufficient cover. Simultaneously, the landscape all across the zone becomes nearly unrecognizable, as land formations suddenly spring out from the earth, creating strange and unfamiliar landmarks. The zone's boundary is extended by 5 kilometers, and scientists all around the world flock to determine what happened. Few of them return, and those who do tell of a world which is practically alien compared to our own. Local flora and fauna are hideously mutated, invisible dangers are scattered all over the place, and strange objects called artifacts, said to possess powers beyond explanation, can be found in certain places.

Over the next several years, waves of people from all walks of life come to the zone. Some come to escape real life, some come in search of riches, some come to take advantage of the zone's lawless nature, and some come in search of the fabled wish granter. These people are called stalkers, and each one has their own reasons for coming to the zone. The zone represents not only great danger, but great opportunity. It is a new frontier to be explored and discovered by those who dare to brave it's hostile and unnatural environment.

This remained the status quo in the zone for years, but over time subtle changes began to reshape the zone. Stalkers began to notice emissions becoming more frequent and drawn out, reports of horrifying new mutants began to circulate throughout the stalker community, and new anomalies materialized all across the zone. Scientists within the zone scramble to figure out what is happening, even as the zone's borders continue to grow and grow.

8 April 2018 - Present Day: The zone's radius is estimated at 60 kilometers, giving it an area of over 10,000 square kilometers. The population of the zone reaches well over 2000, and continues to grow. Factions have come and gone, stalker camps have changed locations, and very few stalkers from the original waves are either alive or still within the zone's borders. Even to those who are, the zone is a whole new world, one that is constantly changing and growing. New legends have circulated throughout the stalker community about mutants, anomalies, and artifacts the likes of which have never been seen before. Some parts of the zone have become uninhabitable due to freak changes in anomalous activity, while areas previously deemed too hazardous to traverse are teeming with veteran stalkers eager to explore the newlands.

More people are signing on with Duty as the border of the zone comes closer and closer to Ukraine's capital city, Kiev, reinforcing the idea that the zone may one day swallow the entire globe. Freedom still exists, but their numbers are dwindling, and their mentality is shifting, since even they can't ignore the threat the zone poses to the outside world. The two factions have been in a cease fire for over a year, and talks are circulating about a possible alliance, combining certain aspects of both factions. Monolith has mysteriously faded into the realm of memory, and almost every mercenary squad has evacuated the zone, fearing the new dangers spawning into the ever-expanding zone. The former has been replaced by the Marauders who, as the name implies, attack any other stalkers without provocation or reason as far as anyone else knows. As a direct result of the emergence of the Marauders, a small group of highly skilled and experienced stalkers from every faction, calling themselves Sentinels, banded together in an effort to learn more about the Marauders and defend other stalkers from them.

Though the details in the zone change, the basics remain the same. Anything that isn't human will try to kill you, even some fellow humans will try to kill you, and there are no rules. Every stalker has a thirteen percent chance of dying on day one. The average life expectancy in the zone is a month. Exceed six months in the zone, and you're either incredibly skilled, incredibly smart, incredibly lucky, or all of the above. Every decision you make in the zone will have an effect, and every action has it's consequences. One move can mean the difference between life and death.

Before anyone continues reading, I would like to have a committed player base, that means no flakes. For anyone who is familiar with the stalker universe, this roleplay should be fairly straightforward to you, with some tweakage. Like I said in the above few paragraphs, the zone is in a state of flux, and things are changing. Most things in the original stalker games will be included, some have been removed, and several things have been added to it. I've already thought through a basic synopsis which I will be developing as the RP progresses, and I already have a decent idea about how it will end. Bear in mind, this RP does have a fairly linear progression of events. There will be room for side bits, but there is an ultimate goal in mind. In addition, it is highly likely that characters will start dying off near the end, and I don't just mean NPCs, though they'll be going in fucking droves by the time we reach the eleventh hour.

For those of you who are unfamiliar, I will do my best to reveal information to you as time progresses, and I'll try to get the players who are more familiar with the Stalker games to help with that. As of right now, I will tell you a few bits of information about Stalker which may help you make your character. First of all, pretty much every stalker goes by an alias. Not all of them, but most. Second, women are pretty uncommon in the zone, and out of the handful that are in the zone most are noncombatants. Female characters are not unwelcome, just know that yours will be setting a precedent, unless you conceal your gender. Finally, once the RP gets started, as long as you stick to the main group of players, you should be okay.

Regarding characters, basic shit applies, meaning NO GODMODDING, NO OP CHARACTERS, NO MARY SUES OR MICHAEL STEWS, ETC. As long as you follow a few restrictions I will put in place for the sake of the storyline and you follow the basic guidelines your character should be alright. Your character must be a fairly experienced stalker, which is why I recommend no one really signs on for this unless they have played any of the Stalker games (for those who haven't, you can download and play a standalone mod for Shadow of Chernobyl called Lost Alpha from ModDB), and for this reason, if you haven't played it but want to join the RP anyways, I would like to call on my fellow stalkers to help me out in teaching you rookies.

Now, the part you all have been waiting for (I hope), the Character Sheets.



Here is an example CS which I will also be using for my own character.



If anyone has any further questions, go ahead and ask. I'll start the IC part as soon as everyone who responded to my interest Check makes their character, and maybe even wait for a couple of newcomers to show up. Until then, good hunting stalkers.
RP Information:




Accepted Characters:
-Aynur 'Sister' Serikov
-Jacob 'Nomad' Taylor
-Porfiry 'Smoke' Istomin
-Rickard 'Camera Guy' Kelber
-Tiberius 'Borka' Thomassen
Hidden 10 yrs ago Post by Peik
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Hidden 10 yrs ago Post by Gephfryee
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Name: Tiberius Kristoffer Thomassen

Alias: Bôrka

Nationality: Norwegian

Age: 28

Gender: Male

Appearance:



Tiberius is a somewhat larger fellow, standing at 6' 1'' and weighing around 185lbs. He has pale blonde, nearly white, hair, which he keeps trimmed in the style of the Russian infantry. His eyes are a pale blue, with a scar running across one from a nasty accident some time ago. He's not the most physically impressive of people, but is strong enough to hold his own in a fist fight, and is very sure of feet. He wears a black camo Beril-5m, along with cargo pants and leather gloves to match, as well as a somewhat old pair of hiking boots. He keeps a pocketwatch on his person at all times.

Spoken Languages: Norwegian(fluent), Ukrainian and Russian(functional), English(conversational)

Faction: Loner, former Duty with no ties.

Reputation: Not known for anything flattering, he's generally disliked by most other S.T.A.L.K.E.R.s that he encounters. He spent his first few years in the Zone as a Duty sniper, but had a bit of a falling out with them, so he isn't exactly welcome in Rostok anymore. Since he's ex-Duty, Freedom isn't too fond of him, and he's notorious for indiscriminately killing mercs, the military, and bandits, to the point of which some hunt him for posted bounties. Beyond that, he avoids contact with most factions when possible, and is anything if not jumpy when he has to interact with them.

Generally reclusive, he doesn't leave his secret hideout very often unless people are coming near it, or he needs money, food, or ammunition. Having been trained as a sniper, and that being his profession for about a decade now, he thinks himself quite good at it. However, this means that he's a rank amateur when it comes to close quarters fights. He can throw some punches and take a few hits, but if he can avoid fighting you from less than five hundred meters away, he will. Unfortunately for most, if you anger Tiberius, or for that matter, even get close to him without his approaching you first, you'll likely get your brains splattered across the nearest tree. He's an indiscriminate killer concerned only with money and survival.

He's been known to take missions from time to time when his belt starts getting a little too lose around his waist. He prefers assassination missions, and is quite good at them, though he isn't opposed to fighting mutants. Strangely, he has an irrational fear of Snorks and Bloodsuckers, though no one knows why, and asking him about it is a good way to get him to walk off and go home.

Personality: An extremely reclusive person, even as a child he tended to avoid going anywhere near other people and kept to himself. Nowadays, this has turned him into a generally emotionless psychopath of sorts. He speaks little, lives as far away from people as possible, and keep an unnervingly blank look on his face at all times. He's ruthless and uncaring, and is more than willing to kill any and everything that gets in his way, annoys him, or tries to come near him. He cares little for riches and is only worried about food and ammunition for the most part, but has a bit of a kleptomaniacal quirk about collecting shiny objects that he finds. He's debatably more overprotective of these objects than he is of his own home.

History: As a young boy, he possessed a fascination with rifles, that later turned into an obsession. He spent almost all of his time studying them, disassembling and reassembling them, and firing them to learn their quirks. After graduating high school in Norway, he passed on the option to go to college and instead decided to move to Russia and join the Russian Armed Forces. He was assigned a position as sniper not too long into his service, and eventually became a ranking officer within a squad of snipers. Around the time his five years of service ended, the Chernobyl event occurred, and the lure of the Zone tantalized him so much so that he forsook his plans to become a career soldier and became a S.T.A.L.K.E.R. His skills earned him a place in Duty for a while, but he's since then fallen out of favor with them and become a recluse, hunting and killing in the hills deep inside the Zone.

Weapons/Ammo:
SVDm-2 (100 x 7.62x54r bullets)
Kora-919 (200 x .45 caliber ACP)
Kodachi

Gear:
Backpack-
2 canteens of water
1 bottle of vodka
3 loaves of stale bread
1 can of Tourist's Delight
1 Military Medkit
1 Medkit
5 bandages
1 old pillow
1 spare gas mask and some filters

On person-
PDA
Flashlight
Lots of bolts
Gas mask
Geiger counter

Skills/Abilities:
Keen eyes: Years of sniping and spotting have given Tiberius sharp eyesight and the ability to notice that which other people might overlook.
Void personality: His years in the Zone have hardened him to the point that he won't blink or think twice about putting a bullet into anyone's head for any reason.
Martial practitioner: His service to Duty in the Zone, and martial training in his late youth, have made him into a masterful sniper. He isn't perfect, but he doesn't often miss.
Scavenger: He doesn't interact with people much, so he's acquired a knack for finding what he needs out in the wild, and mostly not irradiated.

Weaknesses:
Outcast: His manner of speech incredibly blunt and to the point, assuming he even talks, which is rare.
Close quarters novice: His skills at medium and short range are deplorable, so much so that he has difficulty compensating for automatic weapons fire, and can hold his own in a fist fight, but isn't too particularly good.
Paranoia: Loud rasping or screeching noises of any kind scare him enough to make him head home quite quickly, as he tends to link them with Snorks and Bloodsuckers.
Hidden 10 yrs ago Post by Peik
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Just a nitpick, the SVD doesn't use 7.62 NATO.
Hidden 10 yrs ago Post by Gephfryee
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Peik said
Just a nitpick, the SVD doesn't use 7.62 NATO.


Thank you. Noted and fixed.
Hidden 10 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Obviously its gotta use .357 rounds.

Also, should I port my CS over here?
Hidden 10 yrs ago Post by TheMadAsshatter
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SirBeowulf said
Obviously its gotta use .357 rounds. Also, should I port my CS over here?


Yes please.
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SirBeowulf What a load of Donk.

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Wow, makin' me do all the work, sheesh.

Name:
John Smith Rickard Kelber.

Alias:
'Camera Guy', 'Идиот', 'Get The Fuck Out Of My Way', 'No Cameras Allowed'.

Nationality:
American.

Age:
Twenty-four.

Gender:
The one with the penis.

Physique/Appearance/Clothing: (Picture or realistic art for an image, please. Physical description as well.)
Standing at a rather average height of 6'2", Rickard isn't really much of an intimidating figure. He has a bit of a childish face that almost all of the time wears a smile on it. He usually wears an unfashionable jacket that totally goes well with his blue eyes and blonde hair. He likes to travel light, only including what he can carry on his back, his clothes, and the Nikon FM2 that he carries around at all times. Well, most of the time. He doesn't sleep with the damn thing, if that's what you're thinking. Other than the clothes on his back, he usually keeps a trinket or two that he finds around The Zone. A few shiny bottle caps tied around a string goes around his neck. A bit of melted glass that shines like a rainbow when he holds it up to the light.



Spoken Languages:
He really only understands English. Maybe a few words like Да or Нет, but he does understand the word несумњиво!

Faction:
He really doesn't belong to any sort of faction, so he mostly just kind of roams The Zone. Well... most people are usually rather 'rude' in his opinion. You wouldn't believe how many curse words in Russian have been thrown at him. Most people don't take kindly to an upbeat американский roaming around their Zone, but Rickard doesn't usually pay it much attention. Its surprising how many people have wanted to steal his camera and film, but each time he's managed to keep his Nikon shinier than a whistle. You could still just call Rickard your average Stalker, but you would be completely wrong.

Personality:
Rickard is surprisingly happy for one being stuck inside one of the closest places to Hell that you can get to on Earth. Rickard's very optimistic compared to your average gruff and untalkative Russian. Still, that doesn't mean Rickard is one emotion at all times. He's usually very joking, and will often throw zingers whenever he gets the chance. Of course, that means he usually gets his ass kicked, well, someone attempts to kick his ass for being annoying. Rickard chooses the second option when given the choice of Fight or Flight, and to be honest, pretty much 90% of the time it saves him out of a beating. The rest of the time he just flashes someone in the eyes with his camera. Nobody expects the camera.

History: (Same as the above.)
He hails from the city of New-York. Yeah, yeah, I know what you're thinking. 'Of course, he's just your average middle-class American who got to a great school and blah blah'. Well, kind of. His father was a rather impressive banker and a stockbroker on the side. Of course, fat load of good that would do him when the stock markets crashed in the early 2000s. After that, for the most part, Rickard didn't really have very great living conditions. Still, Rickard, through plenty of hard work and lots of begging, managed to get into a nearby College and earn his bachelor's in photography and quickly jumped into amateur work.

His degree turned out to be worth shit, but Rickard still managed to get a few deals. Remember Kony 2012? Yeah, he managed to get several great videos for that experience. Also managed to get a few vids of the BP Oil Spill as well, earned a few big bucks for that. Of course, only recently had he learned of the greatest deal he would ever manage to get.

High Quality photos of The Zone were what his bosses wanted. At first, he might have been a little afraid. News coming out of The Zone were rather sketchy at best. Heavily mutated animals that killed on sight. Troves of raiding stalkers who'll also kill you at first sight. Of course, a lot of that turned out to be true for the most part. Still, Rickard wasn't gonna deny the money it would earn him and the fact that no other reporters managed to come out of the zone. He signed up for a simple firearms class before he went, and a few survivalist ones, but that was it for the most part.

Boy, was his first day a doozy.

Reputation:
Lets just say most people don't like him. You might find treasure hunters, bandits, hell. Even political enemies go there just to escape Russia. But a photographer? Really, you don't expect a civilian to show up and just waltz into The Zone and survive more than five minutes. Somehow, Rickard managed to do that, much to the chagrin of many stalkers who meet Rickard.

Weapons/Ammo:
Rickard wasn't very smart when he showed up to the Zone. Like your average American, he wanted his gun large and show-offey. Rickard carries an Israeli Desert Eagle and carries a small bag full of .40 Magnum cartridges. Enough for five magazines. Yeah, go figure. Of course, he really didn't mean to shoot anyone, he really just uses it to scare off your average rabid dog and scaredy-cat Stalker. Nowadays, he's a little smarter. After trading away the piss poor weapon, he managed to purchase an MP-2 Uzi that is great for his skill since he mostly can just spray and pray for the most part. He currently has six magazines of 25-round 9mm.

Gear:
Not much gear for the most part. He carries around a brown rucksack that holds most of his supplies. Inside he has: Two cans of Heinz Baked Beans, two more canned peaches, and one packet of Twinkies. By the way, Twinkies are one of Rickard's favorite snacks in The Zone. He also carries around a small bottle at least half full of purifying tablets, a quarter filled bottle of radiation tablets. Also a bottle of vodka. Sure, Rickard can't stand the damn stuff, but they have good trading value. He's got a small blanket and pillow stuffed in there as well, and another set of clothes. He also has his wallet with about 10,000 Rubles and a thousand Dollars.

Skills/Abilities:
+ Of course, the first thing you would notice about Rickard is his ability to take photos of stuff. While this usually isn't that great of a skill, to him he's a master. He's only managed to be inside The Zone for about a month, but already he's taken at least a hundred great photos.

+ Another skill is... running away? He really isn't much of a fighter, so most of the confrontations he more or less just runs the fuck away as fast as he can.

+ Yeah, he can spray his uzi, but that's about it. Still, he's able to pretty much able to spray all of his ammo onto a single position and suppress the hell out of whoever is on the other end of his gun.

+ Another skill is his ability to notice small differences in the environment around him. A small mouse rummaging through a pile of trash maybe twenty meters away that most people wouldn't see. A cache full of supplies hidden under rubble.

+ I suppose being optimistic is a good skill to have. When you're down to your last can of beans, but hey, you could find a mother load of supplies just around the corner!

Weaknesses:
- While he might not have tons of strengths, he sure does have plenty of weaknesses. Rickard isn't very strong at all. Sure, he tried playing Football when he was just a youngin', but he failed horribly at that.

- He also isn't the the most agile either. I wouldn't advise giving him a grenade, because he would probably make the worst throw of all time.

- Then again, Rickard isn't very well known for his smarts. Leave the computers and machinery to those who get paid to actually fix them. Hell, he can barely access the email on his smart phone. Not like he needs a phone in The Zone, there isn't even any reception or wifi to use.

- Lastly, Rickard isn't a fighter at all. Close-combat, gunfights, yeah. He won't be much of a help, and is likely to hit is own team members with his lack of accuracy. Still, Rickard isn't a coward, and will help his friends if they're in danger.
Hidden 10 yrs ago Post by BerryBuns
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Name: Aynur Serikov

Alias: Sister

Nationality: Kazakh

Age: 26

Gender: Female

Physique/Appearance/Clothing:
Weighing 100 lbs. on a good day and standing only 5’3” tall, Aynur tends to hear the word “scrawny” a lot. She wears loose-fitting cargo pants tucked into boots, an oversized goretex parka, and a black face mask that she usually keeps pulled up over her mouth and nose. Most of her clothing was initially chosen in part to hide her gender, but her diminutive stature and the large, doe-like hazel eyes that peek over her mask tend to give her away. She keeps her unruly, dark brown hair out of her face with a jewelled clip, which she never lets out of her sight and normally keeps hidden beneath the hood of her parka.

Spoken Languages: She’s fluent in Kazakh and Russian, but only knows a handful of words in English.

Faction: Aynur has striven to remain completely neutral throughout her time in The Zone, and so had little to do with Freedom or Duty -- or any of the other factions, for that matter -- until very recently. Over the past year, the increasingly friendly relationship between Freedom and Duty has presented her with the opportunity to provide medical support to both factions on several separate occasions. Thanks to this, she has been able to form ties with them both, tentative though they may be.

Reputation: Though she's not necessarily well known, being easy to get along with and quite medically adept has put Aynur in most people's good books. Among those that do know her, she is generally seen as shy and compassionate, which works in her favor in some cases and against her in others. She is in good standing with the traders and medics aligned with both Freedom and Duty, thanks in part to her refusal to take sides in any disputes between the two factions, and has been able to swing the occasional discount in the past.

Weapons/Ammo: AK-105, loaded with a full 30-round magazine, with an additional full mag kept in an easy-access pocket on her pack.

Gear:




Skills:
Agile - Thanks to her quick feet and reflexes, Aynur is a master of evasion -- in physical situations as well as social ones.

Healer - Talent, experience, and a cool head under pressure make Aynur a damn good medic.

Charitable - Aynur will gladly give her time and attention, and often much more, completely free of charge.

Keen Eye - Even in times of high stress, Aynur can usually assess a situation and determine the appropriate course of action very quickly. This also makes her hard to swindle.

Songbird - Aynur has a beautiful singing voice, but only a select few have heard it, or ever will. She only sings in private, or when it’s the only thing she has left to comfort a patient.

Anatomy Pro - Thanks to extensive study prior to entering The Zone, and the experience she’s gained as a stalker, Aynur has a pretty intimate knowledge of the human body and its workings.

Diplomat - Her strict policy of not taking sides in any dispute makes Aynur a natural mediator, though she often goes to such lengths to avoid conflict that this talent rarely shines through.

Run, Sister, Run - She’s fast.

Weaknesses:
Gun-Shy - While not a terrible shot, Aynur’s intense dislike for guns -- particularly when using one on another human being -- puts her only a few notches above useless in a firefight.

Paranoid - Aynur’s happy to help others without getting anything in return, but try to do the same for her and she’s convinced you’ll use it against her later. See also: trust issues.

At Arm’s Length - No, Aynur does not want to be your friend. In her eyes, it’s much better to never love in the first place than to love and lose.

Weakling - Physically overpowering Aynur would be about as difficult as bagging up a newborn kitten.
Hidden 10 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Pretty good characters in my opinion.
Hidden 10 yrs ago Post by Gephfryee
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SirBeowulf said
Pretty good character in my opinion.


Well, this IS S.T.A.L.K.E.R., which means that Snitch is a thing. I'd like to see someone manage a worse character than him.
Hidden 10 yrs ago Post by TheMadAsshatter
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I wasn't expecting to have one of the youngest characters. I feel like I kinda goof'd up on that point, but whatever. So far I'm liking everyone's characters and all most have been accepted thus far. Just going to wait for Wanderer to get his done and ported into the OOC, then we'll get this thing rolling.

@Berry: This isn't a requirement, but since you said your character tries to hide her gender, wouldn't it make more sense if her alias wasn't gender specific, or at least she has one for when people know about her and one for when she tries to hide it?
Hidden 10 yrs ago Post by BerryBuns
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I meant that she wanted to hide her gender when she first came to The Zone, but it was kind of a futile effort because a) she's tiny, and b) providing any effective medical treatment would require her to take off her mask and physically interact with someone, at which point the jig would be up. She's pretty ambiguous from a distance, but essentially, most stalkers can tell she's a female without having to do too much digging. For what it's worth, she doesn't like to introduce herself to most people. Is that cool?
Hidden 10 yrs ago Post by Gephfryee
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Did somebody say, distances? *scopes in* *blam blam*
Hidden 10 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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So I'm assuming I'm not the only one who'll be asking this, but. When will we start the IC? Are you looking for more character or what, Hatter?

Also, isn't Rickard the youngest, but only by a year?
Hidden 10 yrs ago Post by TheMadAsshatter
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If we get more characters before we start that's fine, but right now I'm waiting on Wanderer to finish his and get it posted here. And yeah, I noticed that Rickard is really the youngest, but still, it feels odd.

But yeah, I think I'll PM Wanderer and if he doesn't get his character done in a couple of days I'll go ahead and start.
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Updated the OP with a list of accepted characters. I haven't heard anything back from Wanderer, but hopefully he'll respond soon enough. I'd really like him to be in this RP.

I did say that characters can join after the RP starts, so I think I'll give him until the end of the day and I'll make the first IC post either tonight or tomorrow.
Hidden 10 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Snawesome, I can't wait to get started.
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We're starting? Good, good.
Hidden 10 yrs ago Post by Avery Calhoun
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Avery Calhoun I pick things up and I put them down.

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If you are open to another character I could get one to you for review in about 24 hours. Granted my S.T.A.L.K.E.R experience is limited by what I have read on Wiki's and fan sites since finding this RP so that may be a factor in your choice.
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