Hidden 11 yrs ago Post by urukhai
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urukhai

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"Earth: 2060
A small group of colonists leave the ravages of earth for a distant planet orbiting Alpha Centauri's primary star. Their ship the United Nations starship Unity, carries them on their journey to a new world and a new hope for humankind. Along the way a rector malfunction damages the Unity, precipitating a crisis among the ships most powerful leaders. As they enter the Alpha Centauri system the crew splits into 7 distinct factions divided not by nationality, but by ideology and their vision for the new world. After the ship breaks apart the 7 leaders guide their chosen crew down to the surface of planet seeking their destiny beneath an alien sky..."
-"When we left earth", Datalinks

_________________________
You awake after 40 years in cold sleep, the bright light of the binary suns fills the window ports that run the length of the Unity. For a moment all is still, the hiss of the opening cryopods growing as the rest of the crew is waking; it is a moment of elation and peace. But that moment is shattered as a rumble is heard, and the ship jostles violently. Klaxons begin to blare as the automated alarms begin to sound in a cold metallic voice "Reactor breach, all hands report to your emergency stations." As you hurry to your position you begin to wonder, what will happen now? Now that you have reached here will it all be snatched away, the last dream of humanity denied? When you reach your position and enter into the ships datalinks you begin to hear the seven voices of the council leaders arguing over what to do next, how to precede in this new system.
Finally they decide on one thing, they must get off the ship. But as the heated debates between them split the council, it has also driven a wedge in the crew. Suddenly the crew is now seven parts each of the leaders takes the piece of the crew that has followed and agreed with their own vision and enters the colony pods. You take your place in the pod that you have been invited on, perhaps it was not the one you were originally assigned to but it is yours now, you are among friends, sisters and brothers, all who see the world as you do. But as you rocket away from the fragments that were once the Unity, you begin to wonder what the future holds, in the light of these new suns.
___________________________

Setting:
From his vantage point the scout could see the entirety of the home island, how the slopes of the dormant volcano gave way to rolling hills and farmlands, broken up by only the outlines of the tops of Library’s towers as they rose above their hidden home in the canyon. All of this ending in the inevitable coastline, beautifully contrasted against the two rising moons.


-The RP will take place on the surface of Planet, a massive world at least a few times bigger than Earth. Its surface is covered in around 79-84% water, as such the nations of planet have been forced to found at least some Aquatic, or Floating, cities, yet terrestrial cities are still preferred. Like Earth the climate on Planet varies from region to region, swinging between nice temperate region, to a muggy tropical region, to a near frozen tundra, and every climate in between. The terrain of Planet is mostly a combination of rolling hills, plains, and coastlines. Mountains do exist on the Planet, though most are beneath the oceans or are nearly eroded away.









Politics:
The High Mythkeeper put his head in his hands and waited for Colonel Santiago to finish her usual rant. The Council meeting was going like it usually did when there was no object of contention, which meant a lot of speeches and political positioning. For seven hours. “Look on the bright side” he thought to himself “At least when this is over you don't have to deal with it for another 25 years.”

Though there are indeed more than those listed here, for the purposes of the RP the three factions that we will be dealing with the most are as follows:



Technology:
“Technology, like art, is a soaring exercise of the human imagination.”
Daniel Bell, datalinks


-Technology, like it always has, has progressed far in leaps and bounds on the surface of Planet. Holographic screens and projectors have replaced the LED and plasma displays of the past, missing limbs can be replaced with functioning cybernetic augments, cities can be built on the very oceans, and far beyond. Aesthetically the technology and architecture of the nations of Planet are influenced by the ideology of their leaders and people (eg. the Believers cities take on the appearance of massive complexes of cathedrals, the Mythkeepers cities look like large vault like towers, and the Gaians build their cities on the side of mesas, scattered in forest clearings so they have the least amount of ecological interference possible.), but by and large it can described as near future aesthetics with a very small hint of cyberpunk.







PSI/Psychics:
- It is unknown how, or why, but a few years after settling Planet certain members of the population began to develop what could only be described as Psychic powers. These ‘Empaths’ as they came to be known we shown to be able to speak to people over great distances using their minds, they were also shown to be able to glean information off of untrained minds, and some even showed the ability to influence objects around them.

- In the most recent years there are frightening whispers of new research into Psychics. Only this time they are no simple mind games, the whispers seem to say that some leaders are testing to see if very powerful Empaths could control a lab grown Mind Worm boil. More frightening still are the whispers that say that some tests may have succeeded.

What is my role?:
-You and others would take on the role of a member of an elite Probe Team (basically a shadow ops team). Though unlike normal Probe Teams, this Team is not made up of members of a single nation, as it was put together under the orders and jurisdiction of the head of the Planetary Council, and as such is made up of members from multiple different factions. The primary function of this team is to respond to, and thwart, certain radical factions. Though if the team is truly doing the right thing or just being used as a political tool by the Council leader remains to be seen.

Any takers/questions?

General Q/A:
Hidden 11 yrs ago Post by Ljett
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This looks amazing, I am totally interested.
Some questions though:
Q: For characters , are we aloud to be Psychics (Although i don't want to be one), and if so, what are some IC limitations to this?

Q: Will this be mission based, or how will the IC go?
Hidden 11 yrs ago Post by urukhai
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urukhai

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Thank you!

A:Characters can be psychics, the limitations that they will have on them is the same that would be on nearly any Empath. This means that for them if they are not careful simply walking out into the commons can be a deafening experience as they have to deal with the minds of everyone around them. If they invade another mind, that belongs to an Empath more powerful than them they run the risk of their own mind being, for lack of a better term, counter invaded. Training dose exist that can allow a non Empath to resist, or even fully block, the Character Empath Also without training and sufficient power they cannot control a wild mind worm boil (which no-one can do), or wrest control of one from its handler.

A:The RP for the most part will be a sandbox like with mission based drives, though there will be purely mission based parts
Hidden 11 yrs ago Post by Cadet
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Cadet

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This looks incredible. Count me in.
Hidden 11 yrs ago Post by urukhai
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urukhai

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Awesome!
Hidden 11 yrs ago Post by urukhai
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urukhai

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just about 1 or 2 more...
Hidden 11 yrs ago Post by urukhai
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