Hidden 10 yrs ago Post by Equally-Cynical
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Equally-Cynical

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If you want to play, I need a character sheet as soon as possible. Link{http://www.roleplayerguild.com/topics/45168/posts/ooc}
The roleplay is eternally open for now, so you can join at any point.
We're thousands of years into the future. Mankind has explored the width and depth of the entire galaxy, and are trying to go beyond, into Andromaeda. The planet Crisis-IV is one of the largest a population hubs in all the Galaxy, with a population of approximately three point five trillion, human and otherwise. The setting is the largest continent, Sabaat-Nuens, A continent almost entirely covered in Hive-Apartments and Hub Centers, it is also one of the most corrupt places on Crisis-IV. In fact, even the planets prison-moon, Flunc-Nuens, another possible spot to play, is considered safer. So, the part where you all actually RP is this: You are a member of a Bounty-Hunter regiment, called the Interface. Missions are randomly generated, and any number of you will be selected to go on the mission.

Races chart: The various playable races so far. Words in italics give a general role they match with. When making the race you want, Tell me what role they will have.
Human: The most populous, humans are well rounded skill-wise. However, they have a higher endurance than most races. They fall short with very little. anything, really
Venusian: Residents of Venus and various tropical planets, they are tall, lithe, and graceful. Skin color ranges anywhere from greyish orange to bluish-black. They have little physical endurance, and even less strength, but are extremely charismatic, and can talk their way into or out of problems easily. Espionage or Politics
Martian: Stocky and stout, these are used as bodyguards, soldiers, and heavy duty mechanics. They are physically strong, but are not very quick on the upkeep. They are, however, uncanny at reverse-engineering. They can unmake and remake a fully functional railgun, yet have no clue how it works. general combat, mechanics
Sabaatican: The humanlike residents of Sabaat-Nuens, they are steady on their feet, well balanced, and sneaky. They have a third eye in the middle of their forehead, and possess a kind of sixth sense. As a side note, they can work as ambassadors to other races. Political or Tactical
Tehtraan: technologically super-advanced races. The center for many conflicts, as their mysterious religion tells them to "actively spread the word of the Machine". Playing as one means you found a way to secede. They look like any of the aforementioned races, with heavy tech implants. tech and information

Weapons: your basic firearms. Make you own guns up. (Choose an ammo type(below), and choose a weapon type, like pistol or rifle. When you make an PC, I will tell you if the weapon is usable or not.( meaning, too OP.)
Ballistics- come in all flavors of gun you see today.
Gauss-Unwieldy and unstable, used as anti-heavy infantry
Plasma- good against infantry, but can be feasibly used against small vehicles.
Ray- unstable Rays used in combat, good for electronic-distruption.
Tesla-EXTREMELY UNWIELDY. Yes, the caps were necessary. Tesla-weapons shoot lightning, and have been known to kill the user. Only come in one flavor, the Tesla Cannon

Char Gen: Tell me the following.
Race-see above chart
favored weapon- what do they want to use in self defense?
Personality- what are they like, and how do they react to others? Mary-Sues will be shot on sight
Life- what is their backstory?
PM me the character when finished, there is a character sheet! see above link) and I will add a rank, and you will be in.

Missions Chart: At the start of a mission, I will give you a target, and the mission parameters.
Standard hunt: Very basic, find target, capture target, and return to the HQ with the target.
Hunt and Kill: Entirely reserved for high priority targets, or extremely dangerous ones. Like a standard Hunt, just with killing instead.
Hostages: Hostages are involved, so be careful, seeing as how terrified people are worse than a frightened sheep herd.
Intel: Hunt for information. Not always combat related, but is very broad. You may need to retrieve a data file from a computer, or interrogate a target.

Special interest targets: These are very infamous, famous, murderous, or just plain evil individuals.
Carlisle(CB)Human: Carlisle Mon'dor, a leader for the gang Blackcaps, considered at all times to be armed and supported. Borderline terrorist.
Gibbus Nyle, Sabaatican: A banker, with possible connections to both the Blackcap and Tunnel Python gangs.
Vermon Draculesti, Venusian: A cultist, known to impale his "sacrifices" in very public places.
Selix Nyle(CB)Sabaatican: Sister of Gibbus Nyle, affirmed head of the Skyjack drug gang in the northern section.
[Following Files currently redacted] More coming soon!

Remember, this is partly a WIP, if you want to play or have any questions please message me.
Thanks!
Hidden 10 yrs ago Post by Lucian
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Lucian Threadslayer

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Possibly interested, would like to know more.
Hidden 10 yrs ago Post by Embrz
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Embrz

Member Seen 6 yrs ago

I'll be keeping an eye on this as well.
Hidden 10 yrs ago Post by Sturmgewehr
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Sturmgewehr

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This looks extremely interesting. I'm definetly interested.
Hidden 10 yrs ago Post by DR_TRAPEZOID
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DR_TRAPEZOID

Member Seen 7 yrs ago

~Tentatively Interested
Hidden 10 yrs ago Post by Equally-Cynical
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Equally-Cynical

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Lucian said
Possibly interested, would like to know more.


What would you like to know?
Hidden 10 yrs ago Post by Briza
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Briza

Member Seen 5 mos ago

Will you be posting your CS soon?
Hidden 10 yrs ago Post by Equally-Cynical
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Equally-Cynical

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Lucian said
Possibly interested, would like to know more.


Anything specific?
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