Hidden 10 yrs ago Post by CAS1006
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Story

It is a new age leading to new innovation, The Royal house has gone silent, but not dead. People around the city gather around to listen to an announcement, one of exploration, one opportunity; or for opportunist, an adventure awaits for those who are bold, daring, and most of all...curious of their roots. Yet... Over the horizon awaits unseen danger to the current age. Yet those of the Royal military, those of mercenary companies, those in the Gerudo alienage, Zora,Kokiri,Deku,Kokorok,Lumarian and Goron alienages sharpen their blades,polish their knives, clean their guns and primitive weapons.

The races band together in the New Hyrule's capitol, Lake Hylia City, the said descent of the goddess's first landing, or so "Their" legends say. The city lays amidst the lake,by a small forest habitat with earth enforcing the barriers that contain essential metals and gems. Upon the announcement delivered by High Inquisitor Erathorn; who remained masked, he stated discoveries with credible evidence would pay high and bode well with the expansion of new Hyrule's borders. But maybe others do not want that? But to travel and discover things safely, live with thrills, simply drift. But what tale will you have to tell?

Rules

1. Do not kill off players.
2. Do be aware of every choice has consequences.
3. Adultery based things; such as sex or whatever, should be kept out of the in character.
4. Try to stay diverse, if everyone is the same race (Which I doubt will happen) it will get boring really fast.
5. Try to stay updated.
6. No omnipotent powers that kill off everything. I mean, you technically could have that, but what is the fun of it if you just kill off a challenge?
7. This is a group based adventure, so try to act as a group; but it does not mean you need to share ambitions.

Races


Races

Human races: Hylians, Humans, and Gerudos

Hylians: They are distinguished by their pointed ears, closest to royal decent, ones who are said to be "chosen" by the gods. Unlike the other human races, they are skilled with magic and a bit of graceful swordplay.

Humans: They are distinguished by their short round ears. They are generally looked down Hylians due to their lack of "Deity" descent. This race is said to be far more innovative compared to their predecessors. Unlike Gerudos or Hylians, they are prone to invention and craftsmanship. Neutral to all elements.

Gerudos: A reclusive tribe that are closer to "humans" and see gender roles in society as blasphemous. They are mostly females, only 5 out of 20 Gerudos are male. The races has short round ears, but have tanned skin, crimson red hair, and yellow eyes. They are fast, sneaky, and dextrous with brute strength, Gerudo warriors frequently wield glaive-like weapons and scimitars. Weak to darkness.

Sheikah: This race is not quite a race,they are indeed Hylian, but more of a culture that work in the arts of shadow, and what could be seen as ninjutsu to some. Generally they serve the royal family unless banished or deciding to leave. The Traits they have are "The Eyes of truth"; the ability to see past optical illusions, and enemy weaknesses. Not as particularly strong, but fast and cunning with an arsenal of gadgets as well as strong magic that work in defense and dark artes. Great Stamina, good at countering,lack in stregnth, weak to light.

Zora Races: City Zora, Sea Zora, and Rito. These races are seen as diplomatic

City Zora: The Blue and white, yet elegant aquatic race that resemble that of fish in a humanoid form. They have the ability to soar through water with prowess. Said to be closest to the goddess Nayru. They can generate electricity in their bodies to act as a natural defensive offensive. They are skilled with spears. They hate fire, they are weak to it in that sense.

Rito: A Avian like race that evolved during the great flood, they resemble birds, essentially all white in feather coloration, capable of flight with good stamina. Not the strongest, but have excellent use of wind. Good reach for the most part, but feathers burn easily, and are weak to lightning.

Sea Zora: Like the City Zora, they are fish like, possess same ability, but more attuned to nature. Unlike the City Zora, they are green as reside at and in the Sea. They have retractable bladed fins on their forearms.

Gorons: Earth like beings that are entirely earth like. Generally live in hot volcanic or mountain regions. They are believed to have been closest to the goddess Din. They can generate fire with their strikes. They can roll up into balls and roll away, colliding into objects or people to inflict a great deal of damage. They are the slowest to grow, they resist flames completely. But are prone to sink in water, but have been proven not being able to drown easily. Resist wind. Weak to water, and grass/ nature based attacks.

Nature Races: Kokiri, Korok and Deku

Kokiri: A child like race that somewhat resemble children of the Hylian race, however they are seen as forest spirits that do not seem to age. They are usually accompanied by a fairy companion that can act as a knoledge giver. They are fast moving, cunning, and are more attuned to nature. They are prone to supportive magic and healing. Weak to fire.

Deku: A scrub like race that is capable of manipulating nature. They are fast-talking, shrewd, and sly, can deploy explosive seeds from their snout like mouths, can somewhat fly if they launch out of petal like holes in the ground, holding on to a flower that spins at the petals, manipulating the wind. Work best with fast weapons, weak to fire. Can float on water.

Korok: They are an evolution of Kokiri during the great flood. Can manipulate plants and a bit nature, can employ healing magic. Can float on water, weak to fire.

Celestial Race: Lumarian; a physic race.

Lumarians: They are viewed as outsiders by most, but are in Hyrule to stay, they take law very seriously as well as exploration. They are said to look close to humans, but possess feline like qualities. The race is particularly agile, great problem solvers, as well as general planners. They can indeed move small objects easily with their mind, but the larger the object, the more focus it requires; I.e. To move a Person would require full attention, even greater focus to move a Goron. Can employ magic, but not onto large groups, but more as to single numbers, and requires a casting tool as compared to other races. They lack in physical strength, they good agility, and can predict things based on focusing on a target or person. Cannot take many hits. Like humans, not generally effected by elements.

The Character Sheet


Hidden 10 yrs ago Post by Gisk
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Name: Axol
Nickname: Ax
Age: 21
Gender: Male
Race: Sea Zora

Non-Battle Occupation: Archeology grad student.

Height: 6'3"
Weight: 180
Distinctive Proportions: Has a wide mouth and flatish head, with three pairs of frilled external gill stalks extending sideways and backwards.
Frame: Androgynous
Description of looks: A very tall and thin fellow with a lithe frame and long, webbed fingers and toes. His skin is a mottled, pale green, and he has darker green stripes down his back.
His arms feature expandable fins at the elbows.
Ax wears a pair of shorts at all time, with pouches and supplies hung on the belt. He has an ornate coral belt buckle. On land he likes to wear a simple poncho that he can throw over himself, usually after soaking the hood in sea-water. He doesn't need to do this to breath, it is merely his preference.

Main Weapon: A copper-headed spear. The shaft is in-laid with nautical designs in copper wire.

Type of Artes: Uses basic water magic. Also has a solid understanding of older styles of enchanting, and ancient architecture.
Fighting Style: Prefers to get somewhere safe, and thrusts spear from as far away as possible. Likes to run bio-electric charges down the copper in the spear, to give it a stunning effect.

Physical Weaknesses: Fire, also heat and arid environments.
Physical Strengths: Obviously swimming. Has some magical talent as well.
Personal Weaknesses: Dangerously inquisitive, possibly overambitious.
Personal Strengths: Intelligent and very detail oriented. Also a hard worker.

Perks: You can have up to two or three normal ones. Perks will be extra little things to your character such as health and mana regeneration, or a small amount of added strength or evasion. You will be granted extra Perks through the course of the RP through your experiences.

Elemental Immunity: Water, also carries a resistance to electricity.

Limit Breaker: Retreats and hurls his spear, charged with lightning, into a crowd of enemies. Lightning arcs out at all enemies nearby. The fewer enemies, the more powerful each arc is.

I'm worried it may have been unclear, his face is based off of an axolotl.
Hidden 10 yrs ago Post by Lugubrious
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I'm fairly interested in this but I'm not sure I want to commit to it. I'll definitely be keeping an eye on it.
Hidden 10 yrs ago Post by Bounce
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Proof that I've been playing a Gnome Protection Warrior in WoW for far too long...

I know that Corporal Lance planned on running a Kokiri as well, and I'm actually familiar with that character. If approved, I'll adjust Solan as I need to so not to contradict his vision of the Kokiri race (we've run our characters in the same game in the past, so I don't imagine that would be a huge problem. But if it is, I'm flexible).

Name: Solan
Age: 65
Gender: Male
Race: Kokiri

Non-Battle Occupation: Woodcutter/Carpentry

Height: 4'5"
Weight: 62 lbs.
Distinctive Proportions: Brilliant red hair and forest green eyes. His head seems large in comparison to his body, as is the case with humanoid children.
Frame: Preadolescent (round and reedy limbs, no muscle definition)
Description of looks: Solan looks like a young Hyrulian boy of about 9 or 10 years of age. His round face displays some childhood fat around the cheeks, which have a speckling of freckles that cross the bridge of his nose. His red hair is said to be an omen of blood and is as wild as he is. He wears the traditional woodland tunic of the Kokiri of the Kokiri Forest. For a more visual reference, picture Young Link with red hair and green eyes.

Main Weapon (Required): Replica Kokiri Sword
Sub Weapon (Optional): Buckler (Shield)

Type of Artes: Sword-and-Board, Hand-and-a-Half Sword
Fighting Style: The Tank. Solan is a Berserker with strong protective instincts, propelling him into the middle of a fight like a corgi nipping at the heels of a thousand pound cattle. Fast and nimble, Solan is comparable to a mosquito for his ability to harass an opponent while avoiding incoming blows.
Tools: Water gourd, bedroll, whittling knife, carpenter's plane, woodcutting hatchet

Physical Weaknesses: Fire, and the obvious need for food, water, oxygen, sleep, etc.
Physical Strengths: Agility. What Solan lacks in strength, he makes up for with dexterity.
Personal Weaknesses: Solan weighs less than a sack of potatoes, and he can't lift much more than his body weight. He also has the energy level of a child, so while he can sustain bursts of high activity above that of an adult in the short term, he exhausts more quickly than an adult in longer fights and requires more rest than an adult does.
Personal Strengths: Conviction (Stubborn/Pig-Headed). Solan is totally dedicated to what he sets his mind to; which is typically the defense of someone in need.

Perks: Leaving this blank for now.

Elemental Immunity: Nature.

Limit Breaker: Full on berserker. Solan throws his shield aside and goes at his opponent with violent strokes of his sword and reckless abandon, seemingly absorbed into a singular bloodlust that will only be satiated by his death or the death of his opponent.
Hidden 10 yrs ago Post by CAS1006
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The two who applied, approved.
Hidden 10 yrs ago Post by Corporal Lance
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Haven't forgotten about this, just been super busy.

Good ta see ya, Bounce! Looking forward to more of your wordsmithing!

May or may not play Kokiri, also have Deku and Gerudo character concepts in the works. Stay tuned. I won't have a CS up today, but probably tomorrow.
Hidden 10 yrs ago Post by CAS1006
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Corporal Lance said
Haven't forgotten about this, just been super busy.Good ta see ya, Bounce! Looking forward to more of your wordsmithing!May or may not play Kokiri, also have Deku and Gerudo character concepts in the works. Stay tuned. I won't have a CS up today, but probably tomorrow.


Same.

I probably should draw a map as the RP goes. But I'm not a good artist.
Hidden 10 yrs ago Post by Baklava
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I'm interested! I'll update this post once I finish the CS.

Name: Nalovia
Nicknames: None, if you treasure your life.
Age: 21
Gender: Female
Race: Rito
Hidden 10 yrs ago Post by Baklava
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Would I be correct in assuming the Rito have their own sort of mountain/holy city where Valoo the Dragon resides? Considering that's the only way they're supposedly able to get their wings.
Hidden 10 yrs ago Post by CAS1006
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Baklava said
Would I be correct in assuming the Rito have their own sort of mountain/holy city where Valoo the Dragon resides? Considering that's the only way they're supposedly able to get their wings.


It would be incorrect. Valoo was more of a Guardian Spirit, meaning he is capable of death. However, I prefer you just start in the city region. Most everyone is starting there due to "expedition.".

In short, Dragoon Roost island might be considered holy ground. But if you character has been or started there, then why go into immersion of it?
Hidden 10 yrs ago Post by Baklava
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Well it would be kind of boring, in my opinion, if everyone originated in the city region. I can get my character there, I would just like to know more about the Rito clan-- or, rather, your version of it. Valoo was pretty integral to their race and culture, so... if he's not there that's kind of a big deal. Valoo may be susceptible to death-- that's true-- but Wind Waker seemed to hint that he and the other spirits didn't have a regular life span. He spoke ancient Hylian, after all. I don't really see any reason why he wouldn't still be alive.

Considering how far society as a whole seems to have come, wouldn't it be interesting if there were some Rito that forsook their heritage and made the decision to live without Valoo's scales to grant them wings because that meant they would have had to swear loyalty to him in a sense?
Hidden 10 yrs ago Post by The 42nd Gecko
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Name: Musou
Nickname(Optional): If you come up with one, I'll gladly add it here, but Musou has been alone for quite some time.
Age: 22
Gender: Male
Race: Desert Zora

Race Description: The Desert Zora were a small splinter colony of normal Zora once. Living outside Hyrule on the far side of the Gerudo Desert peacefully with their own oasis, these Zora were nothing special. However, a group of Dark Sorcerers happened upon them and took the action most Dark Sorcerers took upon meeting the Zora, destroying their source of water. The peaceful Desert Zora were helpless to resist this, and no hero was there to save them. The Dark Sorcerers wished to make servants out of the Zora rather than slaughter them outright, and so taught them strange rites that bound them to the Dark Sorcerers power in return for adaption to the desert. Dark magic and strange rituals with a price in blood slowly changed the Desert Zora. Their fins became short and stout, their blue scales rough like sandpaper and colored in reds and tans as the sands. Their eyes tinged red with the fell price they paid. Eventually, the Dark Sorcerers fell to the only enemy they could not master, time. The Desert Zora forgot the source of their powers, forgot who they were before, and never realized their rituals were dark magic. A life for a well was the only way they knew to survive. But one Shaman-in-training found that price unacceptable, Musou.

Non-Battle Occupation: Shaman/Raincaller. If you don't mind bleeding, Musou can make your wish come true... At a cost likely greater than the blood spilled in the ritual.

Height: 6'8"
Weight: 176
Distinctive Proportions: As a Desert Zora, both Musou's clothes and physical appearance are incredibly distinctive to most, often not recognizable as a Zora until second glance unless only looked in silhouette . He has grayish tan coloring, completely devoid of the blue tones of normal zora, his eyes are tinged red with an unrelentingly hard stare. His clothes are mishmash of his own and of the prizes he took as he wandered through the desert, the black runed tans of his homeland with garishly colored blues and red silks from the Gerudo.
Frame: Masculine, but not so much that he overcomes the "most Zora are androgynous twigs to everyone not Zora" syndrome.
Description of looks: He carries a Gerudo Naginata, red silken banner trailing from it just below the blade. A deep blue scarf is around his neck and waist, also trailing a bit. The rest of his clothes look appropriate to a shaman or monk, covering much of his body in a neutral tan, and are covered in strange black runes of a corrupted Hylian divergent from actual Hylian from long isolation.

Main Weapon (Required): A Gerudo Spear/Naginata (OoT style), picked up when he traversed through the desert.
Sub Weapon (Optional): Dunno if his dark magics would count, but he has em.

Type of Artes: Three Styles In Particular, Curse Magic that emphasizes weakening the enemy, his Honorable/Chivalrous defensive/protective Naginata style, and then Bereserk kill everything with anything he can lift.
Fighting Style: Musou is a berserker who realizes he is one, and a caster whose dark magic has a cost in blood, a Dark Knight. Before engaging, he will think tactically, cast debuffs on his foes, weighing the cost in his strength vs the hindrance to the target, and try and pick the best time to engage. Initially in direct combat, he fights with an semi-honorable pride as a chivalrous warrior. But once his muscles start pumping and his own blood flows across the battlefield, he loses himself to the curses woven through his blood by his dark heritage.
Tools: Desert Survival Gear, Ritual Gear.

Physical Weaknesses: Ice, cold, and water. Due to his physical changes, he can't actually swim. He can breath underwater, but he can't swim. And his normal Zora weaknesses to ice and cold have been compounded by his desert heritage. Low Physical Defense.
Physical Strengths: Highly resilient to heat (but not immune), High Physical Offense, can easily "swim" and otherwise traverse through whirlpool dunes and quicksand.
Personal Weaknesses: Honorable Pride. This can be thought of as a strength, but this is not that kind of honorable. This is the "Goku giving Cell a Setsu Bean" level of Honorable, a reckless pride that insists on fighting opponents one on one without taking advantage of moments of weakness and allowing them to ready themselves for battle. Berserk. The only time he'll stop being honorable is once he's lost his senses and just rages across the battle as a berserker.
Personal Strengths: Chivalrous. He does also have the nice kind of honorable, with a hint of excessive kindness to the ladies. Loyal. Unless he's berserk, he would gladly throw himself in the way of attacks headed towards his comrades, if he believes they are in danger.

Perks: Strength and Endurance. His harsh lifestyle and draining magic have honed his physical form's raw power.

Elemental Immunity: Resistant to Fire and Electricity, but not actually immune to either.

Limit Breaker: Musou loses control over his dark magic, and it surrounds his with a dark purple aura as of flames, dramatically increasing his strength to scales of titanic proportions for about a minute or so. However, his berserk state worsens and he loses much of his ability to tell friend from foe, simply lashing out at the strongest and closest beings.Once the magic has exhausted all the power left in Musou's body, he collapses.

Character Growth Opportunities: Overcoming his berserk nature, pride, and reliance on dark magic would all be growth aspects I'd like to investigate.
Hidden 10 yrs ago Post by CAS1006
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Baklava said
Well it would be kind of boring, in my opinion, if everyone originated in the city region. I can get my character there, I would just like to know more about the Rito clan-- or, rather, your version of it. Valoo was pretty integral to their race and culture, so... if he's not there that's kind of a big deal. Valoo may be susceptible to death-- that's true-- but Wind Waker seemed to hint that he and the other spirits didn't have a regular life span. He spoke ancient Hylian, after all. I don't really see any reason why he wouldn't still be alive.Considering how far society as a whole seems to have come, wouldn't it be interesting if there were some Rito that forsook their heritage and made the decision to live without Valoo's scales to grant them wings because that meant they would have had to swear loyalty to him in a sense?


Umm.. Rito evolved from Zoras, that is even stated by the lore pretty much. They pretty much follow the same graceful principles, because of flight, they are seen as good recon and delivering packages. The most certainly dress up more due to how they evolved. Aside from that, Voloo was pretty much just a great spirit that watched over where many lived, he didn't really influence much. (Even says so in the games pretty much.)

Also...I didn't ask you what would be interesting or what would be boring.

I'm leaving the ambiguity of your character up to you. Notice in the CS I don't ask for your backstory; mostly because it should be gradually explored.

So before you go "But Voloo" No, I refuse to comment further.
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The 42nd Gecko said
Name: MusouNickname(Optional): If you come up with one, I'll gladly add it here, but Musou has been alone for quite some time.Age: 22Gender: MaleRace: Desert ZoraRace Description: The Desert Zora were a small splinter colony of normal Zora once. Living outside Hyrule on the far side of the Gerudo Desert peacefully with their own oasis, these Zora were nothing special. However, a group of Dark Sorcerers happened upon them and took the action most Dark Sorcerers took upon meeting the Zora, destroying their source of water. The peaceful Desert Zora were helpless to resist this, and no hero was there to save them. The Dark Sorcerers wished to make servants out of the Zora rather than slaughter them outright, and so taught them strange rites that bound them to the Dark Sorcerers power in return for adaption to the desert. Dark magic and strange rituals with a price in blood slowly changed the Desert Zora. Their fins became short and stout, their blue scales rough like sandpaper and colored in reds and tans as the sands. Their eyes tinged red with the fell price they paid. Eventually, the Dark Sorcerers fell to the only enemy they could not master, time. The Desert Zora forgot the source of their powers, forgot who they were before, and never realized their rituals were dark magic. A life for a well was the only way they knew to survive. But one Shaman-in-training found that price unacceptable, Musou.Non-Battle Occupation: Shaman/Raincaller. If you don't mind bleeding, Musou can make your wish come true... At a cost likely greater than the blood spilled in the ritual.Height: 6'8"Weight: 176Distinctive Proportions: As a Desert Zora, both Musou's clothes and physical appearance are incredibly distinctive to most, often not recognizable as a Zora until second glance unless only looked in silhouette . He has grayish tan coloring, completely devoid of the blue tones of normal zora, his eyes are tinged red with an unrelentingly hard stare. His clothes are mishmash of his own and of the prizes he took as he wandered through the desert, the black runed tans of his homeland with garishly colored blues and red silks from the Gerudo.Frame: Masculine, but not so much that he overcomes the "most Zora are androgynous twigs to everyone not Zora" syndrome.Description of looks: He carries a Gerudo Naginata, red silken banner trailing from it just below the blade. A deep blue scarf is around his neck and waist, also trailing a bit. The rest of his clothes look appropriate to a shaman or monk, covering much of his body in a neutral tan, and are covered in strange black runes of a corrupted Hylian divergent from actual Hylian from long isolation.Main Weapon (Required): A Gerudo Spear/Naginata (OoT style), picked up when he traversed through the desert.Sub Weapon (Optional): Dunno if his dark magics would count, but he has em.Type of Artes: Three Styles In Particular, Curse Magic that emphasizes weakening the enemy, his Honorable/Chivalrous defensive/protective Naginata style, and then Bereserk kill everything with anything he can lift.Fighting Style: Musou is a berserker who realizes he is one, and a caster whose dark magic has a cost in blood, a . Before engaging, he will think tactically, cast debuffs on his foes, weighing the cost in his strength vs the hindrance to the target, and try and pick the best time to engage. Initially in direct combat, he fights with an semi-honorable pride as a chivalrous warrior. But once his muscles start pumping and his own blood flows across the battlefield, he loses himself to the curses woven through his blood by his dark heritage.Tools: Desert Survival Gear, Ritual Gear.Physical Weaknesses: Ice, cold, and water. Due to his physical changes, he can't actually swim. He can breath underwater, but he can't swim. And his normal Zora weaknesses to ice and cold have been compounded by his desert heritage. Low Physical Defense.Physical Strengths: Highly resilient to heat (but not immune), High Physical Offense, can easily "swim" and otherwise traverse through whirlpool dunes and quicksand.Personal Weaknesses: Honorable Pride. This can be thought of as a strength, but this is not that kind of honorable. This is the "Goku giving Cell a Setsu Bean" level of Honorable, a reckless pride that insists on fighting opponents one on one without taking advantage of moments of weakness and allowing them to ready themselves for battle. Berserk. The only time he'll stop being honorable is once he's lost his senses and just rages across the battle as a berserker.Personal Strengths: Chivalrous. He does also have the nice kind of honorable, with a hint of excessive kindness to the ladies. Loyal. Unless he's berserk, he would gladly throw himself in the way of attacks headed towards his comrades, if he believes they are in danger.Perks: Strength and Endurance. His harsh lifestyle and draining magic have honed his physical form's raw power.Elemental Immunity: Resistant to Fire and Electricity, but not actually immune to either.Limit Breaker: Musou loses control over his dark magic, and it surrounds his with a dark purple aura as of flames, dramatically increasing his strength to scales of titanic proportions for about a minute or so. However, his berserk state worsens and he loses much of his ability to tell friend from foe, simply lashing out at the strongest and closest beings.Once the magic has exhausted all the power left in Musou's body, he collapses.Character Growth Opportunities: Overcoming his berserk nature, pride, and reliance on dark magic would all be growth aspects I'd like to investigate.


Going to have to deny this. "A desert Zora"?

The concept of a fishfolk living in an arid landscape bewilders me.

Though I do appreciate the effort you tried putting into balancing out... It just does not quite bode well with me.

First, you should have PM'd me about this race before throwing this in before even bothering to apply.

And a fish not being able to survive cold? Last I checked all the Zoras can survive under ice like regular fish.

But never has a Zora survived arid degrees of temperatures.
I can see and appreciate the idea of adaptability.

Like... Cult like magic or not.... It just does not work. It defies the very physics that the race is bound to.
So it does not make sense for a "established" race not to know where the power comes from.

Sorry, but again, denied.
Hidden 10 yrs ago Post by The 42nd Gecko
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Mmm.. Ah, I was under the impression that the Zoras were good at evolving, as established by the Rito. I also remember the Zora Suit link having an increased vulnerability to cold in TP. However, I understand it's not part of the established mythos nor of the theme you're trying to set, so I wish you luck and shall take my exit.
Hidden 10 yrs ago Post by Baklava
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I know they evolved from Zora. I've read the wiki and I've played the games. I'm just not really sure how you can be overlooking something so crucial. The entire reason you go through the temple on Dragon Roost Island is to see what's troubling Valoo and fix the problem so that Prince Komali can go through with his coming of age ceremony and get his wings-- after which he gives you Din's Pearl. They even say, in the game, that the Rito invented the grappling hook to get around when they didn't have wings. He's engrained into their entire culture! Without Valoo they're literally just humanoid creatures with beaks.

I'm sorry if you don't think what I have to say is interesting. And I'm also sorry that my desire to know more about the race I wanted to play as threw you into such an unbelievable tizzy. It would have been nice if you had let me know more about what you have in mind for the Rito race, but judging by their two sentence description and your butt-hurt attitude, I'm guessing you didn't give it much thought. I honestly don't care if you don't want to stick to what's canon, but all you really had to say was "In my version, the Rito race grows their wings all by themselves but still has a Native American-like culture where they respect certain spirits" or something along those lines. Obviously I still don't know what you really have in mind for them.

Anyways. I think I'm gonna give this one a skip. Not really feeling all that welcomed and I can't get very excited about a Zelda roleplay that's going to throw canon out the window without any explanation or forwarning. Forgive me for being under the impression that my input, as someone wishing to participate in your roleplay, was of any value to you. Best of luck.
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Baklava said
I know they evolved from Zora. I've read the wiki and I've played the games. I'm just not really sure how you can be overlooking something so crucial. The entire reason you go through the temple on Dragon Roost Island is to see what's troubling Valoo and fix the problem so that Prince Komali can go through with his coming of age ceremony and get his wings-- after which he gives you Din's Pearl. They even say, , that the Rito invented the grappling hook to get around when they didn't have wings. He's engrained into their entire culture! Without Valoo they're literally just humanoid creatures with beaks. I'm sorry if you don't think what I have to say is interesting. And I'm also sorry that my desire to know more about the race I wanted to play as threw you into such an unbelievable tizzy. It would have been nice if you had let me know more about what you have in mind for the Rito race, but judging by their two sentence description and your butt-hurt attitude, I'm guessing you didn't give it much thought. I honestly don't care if you don't want to stick to what's canon, but all you really had to say was "In my version, the Rito race grows their wings all by themselves but still has a Native American-like culture where they respect certain spirits" or something along those lines. Obviously I still don't know what you really have in mind for them. Anyways. I think I'm gonna give this one a skip. Not really feeling all that welcomed and I can't get very excited about a Zelda roleplay that's going to throw canon out the window without any explanation or forwarning. Forgive me for being under the impression that my input, as someone wishing to participate in your roleplay, was of any value to you. Best of luck.


Not really "Butt hurt", it just isn't "crucial" if I have to clearly spoil my own things for this plot. But think as you wish, I simply do not care.

Bottom line is I am the GM here, you're just some random guy. Do you think you're argument will outweigh my final decision? If you earnestly think so, than you are sorely mistaken.

Besides, I have my own things to tie up even before I start this; so if you want to go, I don't feel like I lose anything from this to be fair.

Rito lived on the same Island Voloo, I get that, but the Dragon is not royalty, the people are. And if you want to confuse that, fine. But if I straight up give out my whole portfolio, what would I have to do than? The entire premiss of this rp and project in immersion and exploration. Not a teaching lesson, not saying there won't be any of that from time to time, but that is not the goal of the rp.

So if you believe I threw lore out the window? No, I really did not, it is just they as people are not taken as priority of the whole exploration, but I never once said we would not go there now did I?
Hidden 10 yrs ago Post by CAS1006
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CAS1006 The Deadpan Snarker

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The 42nd Gecko said
Mmm.. Ah, I was under the impression that the Zoras were good at evolving, as established by the Rito. I also remember the Zora Suit link having an increased vulnerability to cold in TP. However, I understand it's not part of the established mythos nor of the theme you're trying to set, so I wish you luck and shall take my exit.


I'm sorry for being a bit of an inconvenience, but bottom line is... You never said anything about it to me. I can't just act like it's fine either, this does not just effect one person, but the entire established world, this I cannot really allow it based on so little detail and theory.

Sorry.
Hidden 10 yrs ago Post by KabenSaal
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So, I have an idea, but never really got where we where with the firearms and magic. Is it just telekinesis, or is there some Elemancy as well? And, are the firearms like the Western leaver-rifles and revolvers, or more of the English Civil War's 'Fire a hundred and hope two hit' kind of guns?
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CAS1006 The Deadpan Snarker

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KabenSaal said
So, I have an idea, but never really got where we where with the firearms and magic. Is it just telekinesis, or is there some Elemancy as well? And, are the firearms like the Western leaver-rifles and revolvers, or more of the English Civil War's 'Fire a hundred and hope two hit' kind of guns?


Fire arms are more western, but not as effective as you may think it is. Like it will wound enemies easily, but let's say an armored opponent? Not very effective.
Like, the race that has huge advantages with Fire Arms are Lumarians. Elements they learn or harness they can deploy via shots due to it being the channeling device of one's choosing. The big kicker there is it would only be magic damage and not physical. (If that makes any sense to you at all.) Unless they imply telekinetic force. (Which is the equivalence to a punch.)

As for Magic. A way of explaining it is people who are born with Aether can use a type of element, but there are those who study the effects of passing traits.
Such as... A person may give a sacred Sigil of power to permanently give use of an element and never truly master it.

Aether is the source of power that everyone has, but just more science like in terms of terminology. It comes within the body and within the soul, the soil, the water, and nature. It flows through all. (Unless you are a decaying corpse.)

So a lifeless being would cling to "Aether" due to it being not just a source of life, but a source of power.
I need to work on a basic map, one that seems like would be drawn by a basic map maker.

And then My CS to an Opening. That is my goal today, because yesterday the Guild was down for like...90% of the day.
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