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Hidden 10 yrs ago Post by The Irish Tree
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Lucius Cypher said
If you're laughing, it's because of what I'm doing with your Sphincter right now. Mmm...



Don't have any.
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Than I'll just have to rip you a new ass hole.



GET BENT!
Hidden 10 yrs ago Post by The Irish Tree
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Lucius Cypher said
Than I'll just have to rip you a new ass hole.GET BENT!


You can't get me if I go into my...SAFETY BOX!

so safe. so warm.
Hidden 10 yrs ago Post by ERode
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Gaiz.

Calm the fuck down.

You're in Advanced now, not the cesspool of Casual. Gotta be classy cockroaches, yes?

By the way, Asuras, are you planning on using any of dem Ninja Slayer pics?
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ERode said
Gaiz.Calm the fuck down.You're in Advanced now, not the cesspool of Casual.

If Casual is a cesspool...

WHAT DOES THAT MAKE THE FREE SECTION?
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Free is the simpler soul.

In order to attain what we truly need, we must devote our brainpower to making powerful, unique, eye-catching one-liner posts.

The art of the laconic wit.
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ERode said
Free is the simpler soul.In order to attain what we truly need, we must devote our brainpower to making powerful, unique, eye-catching one-liner posts.The art of the laconic wit.



So, somethin' like this?
Hidden 10 yrs ago Post by Rinnee
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Howdy, howdy, howdy, just going to leave this here.~

Name: Clementine FairChild

Nickname: Clem

Species: Human

Age: 18

Aura Colour: Electric Yellow

Semblance: Tapping into her Semblance at a young age, Clementine discovered her power over the earth around her. While she is unsure of her Semblance being of Elemental, or Psionic origin, Clementine has so far only been able to control rocks, dirt, and at times large boulders within a twenty foot radius of her. While it’s only happened once, she has been able to equip and call Yggdrasil to her when tapping into her power. This leads Clem to believe her powers are more Psionic, however she still has yet to truly understand her full potential.

Weapon: Gorgon, is Clementines hand crafted, gun blade. Created to use Dust in battle and for long range attacks, the blade allows her to have the close-range edge that she’s used to. While the sword itself isn’t all that pretty, it’s a force to be reckoned with. Attached above the hilt are two small gun barrels sit along the edge of the blade that allow Clementine to release explosive rounds at her targets. With a rotating revolver, allowing her to switch out Dust and ammunition, long prongs sit along the steel of the blade allowing her to send out electric currents through the blade, stunning and electrocuting anything it comes into contact with.

Yggdrasil is a tall, broad sword that has been passed down in her family for generations. Smithed and made by her grandfathers grandfather Clementine came to wield it on her 15th birthday when her father passed it down to her. The sword itself holds no other outstanding abilities to Clementines knowledge, however her father has said that the sword holds a deep connection with her family. In battle, Clementine is able to tap into her aura, and semblance easier when using Yggdrasil. While she did not craft the sword, Clementine uses it more then Gorgon.

Dust: Red, Yellow (Fire, Lightning); Clementine only uses dust whenever equipping Gorgon.

Other Equipment: Sporting her mothers old battle armor and clothing, Clementines wears the polished pieces and fabric proudly. A small pouch containing Crystalline Dust is attached to her belt beneath her corset cape. Along the belt sitting against her left hip is Gorgon, while Yggdrasil sits on her right in black scaled scabbards.

Skills & Abilities: While she wields both of her swords with ease, Yggdrasil and Gorgon are incredibly heavy which brings up the question of Clementines true strength. As a close-range fighter, she’s quick and light on her feet. Faster then most, she can easily keep up with the best. Eight years of training has given her an edge when it comes to swordsmanship. Duel-wielding both swords, Clementine is capable of switching through her weapons with ease.

Description:
Standing at an average 5'6" and weighing in at a solid 120lbs, Clementines shape is curvaceous, toned, muscular. Her skin is a tanned, creamy complexion while small freckles cover her shoulders and upper back. Dark brown eyes sit along an angular face, and with long brown hair that falls past her hips Clem often keeps its tamed in two thick braids that fall past her waist.

Personality: Calm, calculated, and mysterious, unfortunately Clementine FairChild is everything but. Despite being born into a prestigious name and family reputation, it’s pretty hard not to tell that she’s a complete dork. In front of others she tries to put on a cool and intimidating facade, however its easy to see right through this considering she often makes a fool out of herself during said situations. In front of those who know her Clem is witty, optimistic, and an all around social butterfly with a monstrous appetite. Wearing her emotions on her sleeve, she cares deeply for her friends, and family and would do anything to protect them.

In battle, Clementine takes on a completely different personality. She becomes serious, and focused. With years of training, Clementine has immense confidence in herself however she has a nasty habit of wearing herself out during long battles due to using too much of her aura. While she's still trying to learn how to conserve her energy for longer durations, her stamina and endurance is outstanding. Not only can she deliver a hit, Clem definitely knows how to take one, but while her persistence may be one of her best strengths, its also one of her biggest weakness.

History: [WIP; or until it grows on me.] Growing up as the eldest of six, Clementine always had high expectations for herself. The FairChild name was prominent among Hunters, and Huntresses. They were esteemed fighters, who were one of the first to wield Dust and use it against the forces of Grimm. This lifestyle however was not pushed onto Clementine. Both Hunters, Fenrir and Sophia FairChild knew of the dangers that the world held. The creatures of Grimm were dangerous, however Clementine saw that it was only right for her to follow in her families footsteps. So upon her decision at a young age, her parents began to train her to become a Huntress.

Upon her 15th birthday, and five long years into her training, her father made the decision to pass on the family sword, Yggdrasil, to Clementine. It was seen as a honor amongst her family to wield the sword, so when she had taken it into arms, Yggdrasil quickly became her favorite personal weapon. Years of training under her parents had left the girl greatly confident in her own skill Joining Signal once the new Hunter’s License law passed a few months before her 16th birthday, Clementine passed accordingly and was accepted into Beacon Academy when she turned 18.
Hidden 10 yrs ago Post by cerozer0
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Yu is completed~ Feel free to change anything if you wish.
Hidden 10 yrs ago Post by Lucius Cypher
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Liriia said
Yu is completed~ Feel free to change anything if you wish.


Looks good, my only issue is that the White Fang doesn't exist in this world. A Cult-Equivalent is in the works though.

ERode said
Gaiz.Calm the fuck down.You're in Advanced now, not the cesspool of Casual.


Than we'll spread the corruption and disease here! I'd advocate our burning passion for nonsense and silliness, regardless of where our domain lays. The OOC shall always remain a place of merriment and girth, regardless of the quality. At least until I need to kill someone.

Rinnee said
Howdy, howdy, howdy, just going to leave this here.~

Name: Clementine FairChild

Nickname: Clem

Species: Human

Age: 18

Aura Colour: Electric Yellow

Semblance: Tapping into her Semblance at a young age, Clementine discovered her power over the earth around her. While she is unsure of her Semblance being of Elemental, or Psionic origin, Clementine has so far only been able to control rocks, dirt, and at times large boulders within a twenty foot radius of her. While it’s only happened once, she has been able to equip and call Yggdrasil to her when tapping into her power. This leads Clem to believe her powers are more Psionic, however she still has yet to truly understand her full potential.

Weapon: Gorgon, is Clementines hand crafted, gun blade. Created to use Dust in battle and for long range attacks, the blade allows her to have the close-range edge that she’s used to. While the sword itself isn’t all that pretty, it’s a force to be reckoned with. Attached above the hilt are two small gun barrels sit along the edge of the blade that allow Clementine to release explosive rounds at her targets. With a rotating revolver, allowing her to switch out Dust and ammunition, long prongs sit along the steel of the blade allowing her to send out electric currents through the blade, stunning and electrocuting anything it comes into contact with.

Yggdrasil is a tall, broad sword that has been passed down in her family for generations. Smithed and made by her grandfathers grandfather Clementine came to wield it on her 15th birthday when her father passed it down to her. The sword itself holds no other outstanding abilities to Clementines knowledge, however her father has said that the sword holds a deep connection with her family. In battle, Clementine is able to tap into her aura, and semblance easier when using Yggdrasil. While she did not craft the sword, Clementine uses it more then Gorgon.

Dust: Red, Yellow (Fire, Lightning); Clementine only uses dust whenever equipping Gorgon.

Other Equipment: Sporting her mothers old battle armor and clothing, Clementines wears the polished pieces and fabric proudly. A small pouch containing Crystalline Dust is attached to her belt beneath her corset cape.

Skills & Abilities: While she wields both of her swords with ease, Yggdrasil and Gorgon are incredibly heavy which brings up the question of Clementines true strength. As a close-range fighter, she’s quick and light on her feet. Faster then most, she can easily keep up with the best. Eight years of training has given her an edge when it comes to swordsmanship. Duel-wielding both swords, Clementine is capable of switching through her weapons with ease.

Description:

Personality: Calm, calculated, and mysterious, Clementine FairChild is everything but those things. Despite being born into a prestigious name and family reputation, it’s pretty obvious hard not to tell that she’s a complete dork. In front of others she tries to put on a cool and intimidating facade, however its easy to see right through this considering she often makes a fool out of herself during said situations. In front of those who know her Clem is witty, optimistic, and an all around social butterfly. Wearing her emotions on her sleeve, she cares deeply for her friends, and family and would do anything to protect them.

In battle, Clementine takes on a completely different personality. She becomes serious, and focused. With years of training, Clementine has immense confidence in herself however she has a nasty habit of wearing herself out during long battles due to using too much of her aura. While she's still trying to learn how to conserve her energy for longer durations, her stamina and endurance is outstanding. While she can deliver a hit, Clem definitely knows how to take out. While her persistence may be one of her best strengths, its also one of her greatest weaknesses.

History: [WIP; or until it grows on me.] Growing up as the eldest of six, Clementine always had high expectations for herself. The FairChild name was prominent among Hunters, and Huntresses. They were esteemed fighters, who were one of the first to wield Dust and use it against the forces of Grimm. This lifestyle however was not pushed onto Clementine. Both Hunters, Fenrir and Sophia FairChild knew of the dangers that the world held. The creatures of Grimm were dangerous, however Clementine saw that it was only right for her to follow in her families footsteps. So upon her decision at a young age, her parents began to train her to become a Huntress.

Upon her 15th birthday, and five long years into her training, her father made the decision to pass on the family sword, Yggdrasil, to Clementine. It was seen as a honor amongst her family to wield the sword, so when she had taken it into arms, Yggdrasil quickly became her favorite personal weapon. Years of training under her parents had left the girl greatly confident in her own skill Joining Signal once the new Hunter’s License law passed a few months before her 16th birthday, Clementine passed accordingly and was accepted into Beacon Academy when she turned 18.


Looks good to me. Think about who you want in your team so far?
Hidden 10 yrs ago Post by cerozer0
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Lucius Cypher said
Looks good, my only issue is that the White Fang doesn't exist in this world. A Cult-Equivalent is in the works though.


Okie dokes, once you finish that I'll probably add it in. For now I just used vague wording to replace White Fang.
Hidden 10 yrs ago Post by Asuras
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ERode said By the way, Asuras, are you planning on using any of dem Ninja Slayer pics?


Noep.

Lucius Cypher said Mutinies, like the ones that allowed this RP to occur, is also punishable by death. If anyone suggests to overthrow my rule while I still control this RP will be punished severely. Do it again and I will kill you.


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Asuras said
Mutiny


Strike one Asuras. You won't get another.

Also, from this point out, Noel is one of my Co-GM's. Treat her with the up most respect and differ to her decisions unless overruled by myself. You know what will happen if you defy her.
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Alright.

Can I be the GM now? You can be puppet GM, Lucius, while I'll be the shadow GM that controls every plot thing in the background, k?

Consider this not a mutiny, but a coup.
Hidden 10 yrs ago Post by Lucius Cypher
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ERode said
Alright.Can I be the GM now? You can be puppet GM, Lucius, while I'll be the shadow GM that controls every plot thing in the background, k?Consider this not a mutiny, but a coup.


PM me if you really want to seriously consider a role as a GM.

Also strike one; don't be coy, you'll find that they all die the same regardless of how smart they want to play.
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Wait these strikes are serious? >_>

Also what're the rulings on usurpation?
Hidden 10 yrs ago Post by Lucius Cypher
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As serious as my father's diabetes. Let this be an example that despite my own Laissez-faire attitude when it comes to conduct and content in the OOC, those who show that they are not loyal to my regime are not going to be forgiven. I also added the Hill of Suicide, to brand those who don't belong here.

I made the rule against any form of mutiny, usurping, and rebelling because that's how this RP was made. That's pretty much how I always come into power in these sort of RP"s; because the last GM isn't around to maintain order. I aim to do thing differently. That means that I won't allow anyone to take control from me without my consent, jokingly or not.
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Hidden 10 yrs ago Post by Lucius Cypher
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Oh please, they got nothing on me. I am in fact disappointed at how inefficient they were carrying out their goals. I'm simply taking their original ideas and tweaking it into something that should work. Be glad that I am a merciful god, because that is a choice that I make, and not a obligation that I have to fulfil.
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