Personal InformationAppearance: Ren is a skinny teenager who stands at the height of 173cm (5'9") and weighs 55kg (122lbs). He has a messy mop of shoulder-length dark-auburn hair, and red eyes. His skin is very much on the paler side of the spectrum, and when combined with his thin stature, dark hair, and red eyes create an appearance not unlike that of a certain female-dominated Lyranian clan. The mildly androgynous facial features don't help his case either.Name: Ren Owari
Alias:Age: 16
Gender: Male
Race: Human
Nationality: Terrene, Terrenian
Occupation: Student
Personality: Ren is a rather stoic young man. He doesn't really talk all that much unless he really has something to say and isn't not all that expressive either, speaking primarily with a monotone voice and a distinct lack of expression on his face as he does so. However, his body language is usually the best way to figure out how he's feeling. As, while he doesn't particularly voice his emotions or show them when he's talking, he often makes faces and moves his body about when he's not obligated to speak. Though his reticence doesn't make him vehemently antisocial by any means. He just doesn't really go out of his way to make new friends or anything.
When Ren does speak, he's not
too polite. Sure, he'll exchange pleasantries and won't go out of his way to piss people off, but he's incredibly blunt, almost clinical even, and speaks rather snarkily for a voice as monotone as his, with hints of self-deprecation hidden in his dialogue. He doesn't like lying and rarely, if ever, does so himself, practically to the point of brutal honesty. However, he's completely willing to omit facts and tells half-truths. He rarely does any external complaining, and keeps most of his complaints securely within the confines of his mind and narration. He's actually quite proficient at pretending to listen intently while mentally berating the person, and then dispensing suitable advice in his usual sarcastically deadpan manner. In that sense, he could be called a patient person. Sort of. However, he finds it very hard to truly let bygones be bygones, and while he can play nice enough, he never really forgets.
Ren doesn't hold conventional morality in high regard, and thus follows a rather selective or myopic morality. He's the type to mind his own business unless something is particularly offensive to his sensibilities, in which case he'll definitely do something about it. It's just that that 'something' might be planting a bullet in the offender's cranium. He's pragmatic, not necessarily nice. He considers himself to be an efficient person and doesn't waste time when push comes to shove. Nor does he put much stock into protecting people with words and talking things out with the enemy. He's bad with words, but much better at clinically figuring out a course of action.
Ren uses his rather abrasive and off-putting personality to cover for his 'childish' worldview, inability to ignore his emotions, or be socially competent. He'll often retreat into himself, stumble over words, and (perhaps) become red-faced should these points be targeted. So yeah, he's a bit of a 'tsundere'. Fancy that.
Powers and Skills InformationSkills:IntelligenceRen is hardly an unintelligent person. He's received a very good education, even by Academy City standards, and takes extra classes after school. Furthermore, he's a naturally perceptive individual with a good memory.
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Analysis: Ren is very good at taking in information, picking it apart to get more information, and then using it for varying effects.
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Encyclopedic Knowledge: Over the years Ren has learned quite a bit of information, both out of necessity and out of interest. However, it's mostly out of necessity due to the fact that his ability covers an almost limitless number of scientific and mathematical subjects. Ren's focused more on mathematics and the branches of science that regard common abilities. He holds an interest in programming.
Military TrainingRen received training from a program that wasn't necessarily the conscription required of teens within certain Caeliferian islands or Terrenian tribes, but something enough like it. Rather than being trained to participate in convention operations per conscription, Ren was trained for special operations work and thus has learned skills to help facilitate this.
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Close Quarters Combat: All things considered, Ren is hardly a physically imposing fellow. If he were learning a martial art, it's doubtful he'd get very high in rank. However, he was taught to focus not on fighting mano-e-mano, but by exploiting every resource at his disposal to strike at weak points. As such, he was instructed in varying illegal martial arts techniques, and those that can quickly disable enemies or make enough space to fire off a few shots. However, in a fair fight his probability of victory lowers substantially.
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Marksmanship: Ren is very skilled with the use of the standard small arms array (pistols, submachine guns, scoped and unscoped rifles, and mounted and unmounted light machine guns), excepting the unmounted light machine guns, and with special focus on scoped rifles and pistols. This skill makes up for his weakness with not consistently being able to procure abilities for use or fight hand to hand.
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Stealth: Ren has learned how to shadow targets, shake off pursuers, and stay undetected with a startling amount of skill.
Power Name: Gamma-level IRD Field Tracing
Power Type: ESP
Power Description: Subject is able to detect and impose influence upon IRD Fields and IRD interactions. Primarily, the subject's own IRD Field is manipulated in order to temporarily replicate the effects of compatible IRD Fields within range. As no other instances of this ability have been located in any ESPer records dating back to 2050s, it is hypothesized to be the only instance of this ability.
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Delta-level: Subject can accurately gauge the output, distance, direction, and origin point of any IRD Field within a 125-meter radius. Additionally, subject can impose limited influence upon his own IRD Field in order to restructure it for the temporary use of compatible IRD Fields and their IRD output. However, this process requires a proximity of less than 10-centimeters to the origin point of the original IRD Field in question
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Gamma-level: Subject can now accurately gauge the output, distance, direction, and origin point of any IRD Field within a 250-meter radius. Furthermore, subject can impose limited influence upon his own IRD Field in order to restructure it for the temporary use of compatible IRD Fields within 1-meter. Additionally, the subject can effectively deactivate his own IRD Field, and can temporarily alter the output of replicated IRD Fields within a 10-centimeter radius at the expense of the use of the user's IRD for the duration of the effect.
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Beta-level: The range of IRD Field tracking is increased to a 500-meter radius, and compatible IRD Field tracing radius is increased to 10-meters. Replicated IRD Fields can be amplified within a 10-meter radius without requiring deactivation of the subject's IRD. Additionally, IRD Fields can now be recorded and used without the necessary ESPer in range. Subject can now nullify the effects of IRD Fields that enter a 10-centimeter radius surrounding his entire body.
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Alpha-level: Tracking range is increased to a 1-kilometer radius, and tracing range, as well as alteration range, is increased to 100-meters. Any level of IRD Field can be recorded for later use. Subject can now, in addition to nullifying, seize control of IRD Fields that enter that radius of 10-centimeters.
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Omega-level: [DATA REDACTED]
Power Weaknesses: Subject requires time to alter his own IRD Field and must be in range of the original IRD Field to both replicate and produce the desired output. Additionally, the quantity of IRD Fields available for pre-loading at a single time are restricted. Furthermore, all IRD Fields copied have an initial output of Gamma-level and further levelling is limited by both the IRD output of the subject's ability as well as that of the target's ability. All weaknesses of replicated IRD Fields are present for the duration of the replication.
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Delta-level: Subject can maintain a single ability active, and two on standby. Additionally, ability is not suited for combat due to the inconvenient close proximity and the stationary position required to maintain both download and replication. Furthermore, all replicated IRD Fields are limited to Delta-level output, and IRD Field download and replication speed is roughly 10.62 seconds. Tracking ability is of limited use due to being well-within the limits of human eyesight.
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Gamma-level: Subject can maintain a single ability active, and five on standby. Improvements from Delta-level are minimal at best, with roughly the same disadvantages. As with many of the aforementioned functions, the amplification capability is not well-suited for combat situations.
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Beta-level: Subject can maintain two abilities, and eight on standby. IRD Fields recorded still have an initial output of Delta-level, and must be raised to Gamma-level for permanent recording. Replicating IRD Fields from the environment, while being slightly less restricted, requires a rather close proximity to the origin. Nullification capability is not selective, requires close proximity, and does not negate ontological inertia. Furthermore, the aforementioned function is especially vulnerable against IRD output that affects the environment without requiring input from the ESPer, such as thermokinetics.
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Alpha-level: Subject can maintain three abilities, and ten on standby. Subject cannot both nullify and hijack IRD Fields at the same time, and must remain within the aforementioned proximity.
Miscellaneous Information