Hidden 10 yrs ago Post by Wired
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I don't suppose a Griffin would be a fair advantage? Ha-ha, nah, wouldn't go with my characters history anyway. "And one day the brutal fighter came across a Griffin in a Denerim back-street on his way to The Pearl."

:p

On another note, awesome, more interest!

New advantage, currently unsure of it myself if I'm honest, opinions?
Hidden 10 yrs ago Post by Too Old 4 This
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rpg101 said
Okay, I'm very interested in this. I'm tossing around a few ideas, but I'd like to PM you about the one at the forefront of my mind if that's okay.


No problem. I never mind talking about game stuff.
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Wired said
I don't suppose a Griffin would be a fair advantage? Ha-ha, nah, wouldn't go with my characters history anyway. "And one day the brutal fighter came across a Griffin in a Denerim back-street on his way to The Pearl.":pOn another note, awesome, more interest!New advantage, currently unsure of it myself if I'm honest, opinions?


In a regular DA game I would never allow that but it's in keeping with the spirit of this game which is introducing unexpected elements into a cherished story. It would need a good write-up which explains why this one specimen survived and the griffon would not be able to function as transport at the start of the game for balance reasons. Either it is young or its wings are clipped or crippled.
Hidden 10 yrs ago Post by Too Old 4 This
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@All A small edit for those considering mages. Zordon reminded me that I had neglected an important codex called The Cardinal Rules of Magic. Rather pathetic when one considers how many playthroughs I have under my nerd-belt. Anyways, teleportation among other things are not allowable. Please consult this codex when designing unique spell-lines or mage specializations.
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Too Old 4 This said
In a regular DA game I would never allow that but it's in keeping with the spirit of this game which is introducing unexpected elements into a cherished story. It would need a good write-up which explains why this one specimen survived and the griffon would not be able to function as transport at the start of the game for balance reasons. Either it is young or its wings are clipped or crippled.


That would be pretty freaking awesome but it wouldn't fit my character too well I don't think. Dude ain't noble or honourable enough for a Griffin, ha-ha. Maybe much later. Or maybe a dog instead..
Hidden 10 yrs ago Post by Zordon
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Wired said
That would be pretty freaking awesome but it wouldn't fit my character too well I don't think. Dude ain't noble or honourable enough for a Griffin, ha-ha. Maybe much later. Or maybe a dog instead..

Mabari hound!
Hidden 10 yrs ago Post by Wired
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Zordon said
Mabari hound!


Ha, damn straight. Named Dogmeat! :p
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Wired said
Ha, damn straight. Named Dogmeat! :p


Fallout reference. Yay nerds!
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Zordon said
Fallout reference. Yay nerds!


Hell yeah!

Anywho, Too, did you see my CS update? I need an opinion or two on it.
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Wired said
Ha, damn straight. Named Dogmeat! :p


Dogmeat has died.
Dogmeat has died.
Dogmeat has died.
Dogmeat has died.
gaaaaaar!!!

Wired said
Hell yeah!Anywho, Too, did you see my CS update? I need an opinion or two on it.


I really like it. Very fitting for a Grey Warden and perhaps one of the reasons Duncan picked you out.
Hidden 10 yrs ago Post by PerniciousIntent
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Just a few forewords: I don't know if the summons sound OP, but if so I'll change them. :/ and this isn;t done. I have to complete her history and do some general editing, but I wanted to get my progress posted.

Name: Serina Mahariel

Race: Elf

Nationality/Birthplace: Dalish; The outskirts of the Heartlands

Attributes:
  • Intelligence
  • Speed
  • Endurance


Appearance: Standing at a slight 5'3" and weighing only 109 lbs, Serina is a proper example of her svelte race. Her shoulders and hips are the exact opposite of broad and when she walks it is as though she is on air. Her hair is long and black, which she typically keeps down and out of her eyes with a circlet. Her eyes are deep and dark brown, the color of sap drawn from mesquite trees as her sister always told her. Her skin is pale but she doesn't burn in the sunlight.

Background: My version of the history of Mahariel will be completed over the weekend. :/ Sorry, but I've got work.

Personality: Serina is a pleasant young woman, who is kind and understanding but also practical and calculating. On a personal basis, she is quick to help others with a smile and negated payment, but she knows that she can't save everyone and there are more important matters than the safety of every single peasant. She is one who believes the end can justify the mean, but she is always thinking of the best way to handle any situation. She works well with others, as long as they are not too greedy. She is strongly opposed to any and all racist toward elves, and while she tries her hardest to keep their main goals in mind, plights that involve her race grab her attention without fail.

Skills:
  • Stealth
  • Survival
  • Herbalism
  • Apothecary/Alchemy
  • Concentration(a mage skill that means she isn't easily interrupted when she's spellcasting, hope that's cool)


Knack:
Steel Resolve - A subset of concentration, Serina can ignore environmental and physical status effects in order to keep casting. She can keep concentration in burning or collapsing buildings, or on a rapidly moving surface. She can momentarily ignore deep, or even, sometimes, otherwise-debilitating wounds depending on their placement, to continue a spell. She can concentrate through wounds, sickness, or other effects such as dizziness, fear, nausea, or other kind of befuddlement.

Spells:
  • *Heal - "The caster causes flesh to knit miraculously, instantly healing an ally by a moderate amount."
  • *Mind Blast - "The caster projects a wave of telekinetic force that stuns enemies caught in the sphere."


Equipment:
  • Dalish Robes - Robes that do little in way of physical protection, but mark her as one of the People.
  • Elm Bark Staff - A staff made from the medicinal elm tree, it deals nature damage and helps to channel healing spells. (uhh this doesn't have to be an actual mechanic, just lore)
  • Small Lyrium Potion x2
  • Ruby Circlet - Listed below


Advantages:
Ruby Circlet - A circlet that once belong to Mahariel's father, it was given to her on her last day in the Clan by her adoptive mother. It is copper and bronze with a large inlaid ruby that rest on her forehead. The circlet gives her a bonus mana regeneration.

Specialization: N/A

Flaw:
Cultural Gap - Although understanding, Serina is new to the wold of humans. She doesn't know much about human lore, culture, religion, or other unifying themes of humankind. She does not understand certain speech mannerisms and she relies on her human comrades in the face of political issues. She doesn't always understand inflections or word play, and sometimes the way she words things confuses or offends people. It is hard for her to get far in populated places without help of someone who is used to streets. When left to fend for herself, it is not uncommon for her to make people upset over her inability to completely understand a situation that has cultural ties. She can also annoy people her her curious questioning on human culture.
Hidden 10 yrs ago Post by Too Old 4 This
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@perniciousintent The only problem I see so far is that intelligence is to broad a term for an attribute. Need to go a 'layer' more specific. Think 'logical' or 'creative'. Also concentration is fine but remember it won't be much use to you unless you are going for those impressive ritual spells like firestorm or intend to create a unique ritual spell for her. The advantage is also fine but remember that it's hard to quantify things like mana regeneration in a story based game. You may want to make it something a bit more dramatic or utility-based, otherwise it might fail to really effect the story.
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I'm sorry for taking so long but, much more research/thought is going into my character than originally thought.
Hidden 10 yrs ago Post by Too Old 4 This
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Zordon said
I'm sorry for taking so long but, much more research/thought is going into my character than originally thought.


No problem. We still need more players anyway.
Hidden 10 yrs ago Post by Major Ursa
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I'm still making the CS...just been busy...
>.>
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Too Old 4 This said I use a kind of 'verbal' roleplay system where the written description of the character will determine how probable success is in any given action, so your wording on the sheet does matter in terms of what your character can do in game. In general the system is loose and story-based since this is forum RP. I only demand specific descriptions of abilities when it comes to mage spells for without this kind of restraint magic can become too OP in this setting.


Verbal roleplay...? Nevermind, forget about my interest, I'm pretty much doomed...not great at writing detailed CS or detailed posts.
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Major Ursa said
Verbal roleplay...? Nevermind, forget about my interest, I'm pretty much doomed...not great at writing detailed CS or detailed posts.


....all forum rp is verbal. We don't use numeric systems or dice so characters are defined by their creator's descriptions. That's all I mean. That being said, if your writing is so bad that it would make me want to gouge out my broca's region with a cucumber then by all means go. Standards are mid-high casual as should be expected by the thread location.
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@Too: Hear, hear! Also, I'm trying to flush out my CS soon. Oh! And I was trying to get some other people from previous RPs to come and stop by. Maybe drum up some interest.

Did you ever do an interest check for this?
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Too Old 4 This said
That being said, if your writing is so bad that it would make me want to gouge out my broca's region with a cucumber then by all means go.


Also, heaven knows I've tried to do that to myself...or similar. Gods, I hate my writing style.
I tend to write in a vague manner, my CS are always super short and under powered...
Well, good luck on this thing...long and intimidating CS are long and intimidating. Peace.
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Too Old 4 This said
Dogmeat has died.Dogmeat has died.Dogmeat has died.Dogmeat has died.gaaaaaar!!!I really like it. Very fitting for a Grey Warden and perhaps one of the reasons Duncan picked you out.


Ha, if you can live with Broken Steel kind of screwing up a (possibly) awesome ending the opposite becomes the issue. Dog can survive two dozen mini nukes. xD

Cheers! That is a good idea.
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