New thing for me, I've gone ahead and made a genuinely nice character.
I'm a little unsure about the power level, I may have made him too strong (I've put him in the 'world' power level, which is where I want him, but he might be too strong, though the weaknesses section does hopefully account for that), but we'll see.
This is a work in progress, I'm going to go back and look over everything, fix some stuff and also add the description section in the morning, and I'll expand and finish the sample text then too.
Character you have created: William Viridian
Alias: Aegis
Speech Color (Actually say what you're using, don't go "Like this", or what not): Light green
Character Alignment: Hero
Identity: Secret
Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations):
William lacked any sort of unusual challenges or traumatic situations growing up; the most difficult thing he had to do was moving house as a child. In that regard, he was fairly lucky. He grew up in the United Kingdom, and was relatively carefree for much of his life. Nothing dramatic happened to change this attitude, though, he simply started caring about school. Will is very ambitious and driven, rarely doing the best or scoring the highest, but always close and at least a bit envious. He tends to be reclusive, shying away from interactions unless he knows he won't be seen as strange for interacting; initiating conversation with a new person is hard, but helping someone who clearly needs it, or making a presentation that he has been told to, is not. Even before his pact was made, William was generally sympathetic towards his friends, and especially now attempts to help whoever he can. In a strange blend of niavety and realism, he acknowledges that the world is not fair, but at the same time strives to fix this, despite the general impossibility of the task.
Always plays as the medic types in video games, is a Paladin in D&D, and Scyther is his favourite pokemon, confusingly.
Uniform/costume:
Origin Info/Details:
He is currently in New Haven City, while taking a gap year from studying Aerospace Engineering at the Imperial College of London. In New Haven, he is using his gap year to work as a part time assistant for maths and physics courses in a few different schools in the area, as part of a programme ran by New Haven University.
Will has always been slightly magically attuned, however, this never manifested as the ability to, for example, shoot fire or transform into animals. He can't cast spells. Instead, he could sense and communicate with spirits and minor deities, and derive small amounts of power from them. For the longest time, these spirits had been deprived of ways to interact with the mortal world, as only recently did people with his ability begin to appear. As such, they had as much to learn from him as he did from them. William ended up communicating regularly with a small group of these beings, befriending the entities and trading knowledge about his world in return for knowledge about their realm, which he studiously recorded. One in particular that he became the most attuned to, was a spirit that named itself either 'Champion' or 'Shield', and represented the tendency for (some members of some) sapient races to act selflessly in the defense of others. This attunement manifested in Will being able to sense the emotions of people aorund him and to conjure defensive shields. As time passed, he stopped deriving any powers from other spirits, until eventually the spirit and the mortal were able to enter into a 'pact'. The pact allowed Will to take a much larger of the spirit's power, in return for certain restrictions. Their goals were already aligned, and to a degree their personalities were starting to blend, making this a mutually beneficial arrangment. This resulted in a semi-permanent binding of the spirit to Will and vice-versa. Will could still commune with other spirits, but no attunement at all would occur unless he seperated himself from the spirit, who had taken to calling himself Aegis. The restrictions and powers are all detailed below in the weaknesses and abilities sections respectively.
Hero Type (Select one):
Mystic
Power Level (Select one below):
C. World Level (Ex. Flash, Superman)
Powers (Be Specific):
His first, and most minor power, is the ability to passively sense the emotions of those around him. This doesn't function to make him experience these emotions, but essentially lets him know the state of everyone within a few hundred metres at all times. If he focuses, he can extend this range to a specific area or person. The primary function of this is to let him find people in need of help.
He has a selection of powers that let him protect or heal people directly. He projects an aura of healing around him at all times (30m radius sphere), this does not mean that anyone with a wound within this area automatically is healed, but rather, if he entered a section of a battlefield or a disaster, nearby wounded would stop bleeding out and toxins would be massively slowed or stopped so long as he remains. He effectively can stabilise wounded within this aura, and heal minor wounds. He can heal people to a much greater extent and much more rapidly if he can make contact with them, being capable of stitching together flesh, re-setting and mending bones, expunging illness and poison (but not malfunctions native to the body, i.e. genetic diseases or tumours) and even fixing brain damage (though not necessarily restoring memories). He has the ability to isolate as many as ten individuals if there is great need, causing them to temporarily be placed in a pocket dimension where they are in perfect stasis. He can keep as many as ten people in this space for as long as ~ten minutes. Though various magical or technological or otherwise means do exist to remove a person from this stasis, in most cases it allows him to take someone out of harms way- may they be a hostage or an innocent bystander- for a short while. This power will not work on anyone hostile towards him, and people entered into stasis can leave whenever they wish, regardless of Will's desire.
William can conjure up barriers of energy, which can have grey, blue or silver colouration (the colours have no significance, however). These can take on any shape he desires, though more complex shapes require more concentration. The barriers are entirely non-flexible, they do not bend or yield before the break, and they are stationary (relative to the core of the earth); they either absorb the damage being thrown their way or they shatter, fading to faintly glowing dust. The more he wants to summon and the bigger he wants to make the barriers, the more effort is required. In general, the maximum that he can do with these, while still being strong enough to move around and use other powers, would be to make enough barrier to cover four reasonably sized houses. If he was okay with having to contribute nothing else, he could probably cover a tower block, but would effectively be incapacitated while doing so. These barriers can be conjured anywhere that he either has a line of sight upon, or anywhere that is within 15m of him. He cannot summon barriers inside living beings. Directly in front of them while they are travelling at speed is perfectly acceptable, however. He can stop attacks as powerful as a tank cannon, but generally not more than once, though bullets or speeding cars can be blocked more comfortably without him becoming overwhelmed.
His only offensive power that isn't less-than-lethal, is the ability to summon a swarm of 'shards'; diamond-shaped ~12cm long objects. These manifest in the air around him, as few as one or as many as 120. He can accelerate them to great speeds, though normally he won't have reason to move them faster than a bullet. He can let them fly around him and direct their path, though once they are outside of his healing aura, he can't control their velocity, and as they are not acted upon by gravity, they will continue to fly until they impact against something or leave the atmosphere, at which point they disintegrate. They are extremely hard, sharp and dense. He very rarely uses this power, for obvious reasons.
For transport, William can create 'gates' to any location he can clearly visualise, though looking at a photo is generally less risky than using his memory. With full concentration, a gate takes half an our of uninterrupted work to create- this is not a tactical power- and functions as a two-way portal. Larger gates are harder to create. He can also create permanent gates, though this takes great familiarity with both ends of the gate, and multiple hours of work. Closing these permanent gates is also nearly as time consuming as making them. The non-permanent gates last for a third of the time he spent creating them, and can be closed at will. These non-permanent gates can also be made in as little as a minute if they are being used to travel to somewhere he can extend his ability to sense emotions to, though gates made by this method last only for a second or two.
Will can attempt to mentally 'dominate' hostiles within his healing aura, though in general, anything above baseline human- whether magical or superpowered- will be resistant to this, any actual telepath will be able to easily block him out and protect others from him. He can affect multiple in-range hostiles at once, and if successful, he can inspire incapacitating levels of fear and panic.
Finally, with eye contact, Will can either calm people or reduce them to a gibbering wreck. This is harder to resist than the mental domination, though again, most superpowered individuals will have a chance at resisting this, plus sunglasses (or visors or smoke or darkness et cetera) entirely block it.
Other more minor powers-
Enhanced reaction speeds and intelligence, improved general health, can generate a barrier coating that serves as a mirror (and not as a shield) around him, to disguise himself when active.
Attributes (Select one at each category):
Strength Level: Normal Human.
Speed/Reaction Timing Level: 80MPH.
Endurance at MAXIMUM Effort: 2, hours.
Agility: Normal Human.
Intelligence: Genius
Fighting Skill: Untrained
Resources: Minimal
Weaknesses:
Numerous; his powers, because of their source and intended purpose, have numerous clauses. If he acts in anger, rather than because he feels he is doing something because it is just, he loses the Energy Shards ability until the next sunrise. If he ignores earnest pleas for help, or puts his own safety above that of innocents, his healing aura stops affecting himself and his shields allow things through that will hit him, until the next sunrise. Finally, if he allows fear to stop him doing what he thinks is just, he loses the ability to induce fear or calmness by eye contact and loses the ability to mentall dominate foes until the next sunrise. If he decided to be a complete arse for a few minutes, he would be mostly de-powered for a while.
He also is very easy for any magically capable individual to spot, standing out like a housefire in a peaceful suburb, and is kinda afraid of fire. The last weakness isn't so significant, to be fair.
Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?):
While William did have a old friends and was dating before moving, for all practical purposes those people can't be supporting characters, so he is quite limited in this regard. However, there are some.
Connor Cobbler-
Friend, maybe a criminal? Frequently acquires new and expensive items while being very vague about his job, and Will distinctly remembers getting one of his friends arrested. Still reliable, in his own way.
Jonathon Mautner-
Leader of a local Synagouge; known via Will's D&D group and various charity events. Useful for connections, plays a more than decent Barbarian and cooks well.
Luke Stitch-
Roommate, friend, frequently confided in (Luke is the only one who knows Will's other identity, Will is the only one who knows that Luke can't ride a bike).
Mahakali Guneta-
Known via the programme through which Will is a TA. Studies Chemical Engineering, not much else to say.
Cedric Agyeman-
Ghanan medical student, part of a group of four (including Will) magically attuned or capable people who managed to locate each other. They small group has only detected one other similar group in the city (though there are many other magically capable individuals), and as such take it upon themselves to try and combat astral or magical threats to the city, or mortal threats to the various spirits that reside in the area. The essentially try to ease any friction between mortals and spirits in 'their' area.
Do you know how to post pictures on RPG boards?:
Sample Post (Minimum Four paragraphs containing dialogue. As this is an Advanced Level game, Sample must also meet the RPG forum's minimum requirement of 12 lines):
---
Disjointed thoughts floated about, colliding and combining; the back of Will's mind was allowed free reign over the figurative front while he slept.
A white light cut through the hazy chaos of the dream, quickly pushing away everything else and snapping into focus. The light came from a lightbulb, attached to nothing and held in a hand- Will then realised he was looking at Cedric.
'...Why are you projecting here? Something important, right?'
'I don't tend to invade dreams without a good reason, so yes.'
'You don't need to be so curt, do you know how tired I am? I'm literally asleep.' muttered Will.
'Everyone is but me. Anyway, we've not much time, and you'll be the most useful for this. Wake up, I'll explain.'
'Sure.' Will raised a hand to say goodbye, as the world fell away from them, and he found himself back in his bed. He had hoped for a moment to collect himself, but his phone was already ringing.
'Okay, explain now please.'
'Remember two weeks back, when we detected a load of Hate spirits drifting into the area, and we managed to seal them to that painting in Gary's apartment? Yeah, he's been burgled, and I can feel the seal weakening.'
'Ah. That's- yeah. If we can locate it, I can gate in and get it back- plus I can justice the guys who took it and the rest of his stuff, if they're there. Any idea why it is weakening? Do you think they just damaged the painting, or is it deliberate, or did we just seal it poorly?'
'I think a bit of all three. If they get out, we'll have a set of misanthropic spirits running around in the city with hosts to let them cast from, as they'll likely immidiately possess the criminals.'
'Mmm, and if it is being weakened in part intentionally, from the outside, then they have at least one magically attuned person. No matter what happens, that guy will be a threat when possessed.'
With nothing more left to say, Cedric merely nodded in reply, accompanying the head motion with the words 'I'm nodding', to account for the fact that they were calling each other.
I'm a little unsure about the power level, I may have made him too strong (I've put him in the 'world' power level, which is where I want him, but he might be too strong, though the weaknesses section does hopefully account for that), but we'll see.
This is a work in progress, I'm going to go back and look over everything, fix some stuff and also add the description section in the morning, and I'll expand and finish the sample text then too.
Character you have created: William Viridian
Alias: Aegis
Speech Color (Actually say what you're using, don't go "Like this", or what not): Light green
Character Alignment: Hero
Identity: Secret
Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations):
William lacked any sort of unusual challenges or traumatic situations growing up; the most difficult thing he had to do was moving house as a child. In that regard, he was fairly lucky. He grew up in the United Kingdom, and was relatively carefree for much of his life. Nothing dramatic happened to change this attitude, though, he simply started caring about school. Will is very ambitious and driven, rarely doing the best or scoring the highest, but always close and at least a bit envious. He tends to be reclusive, shying away from interactions unless he knows he won't be seen as strange for interacting; initiating conversation with a new person is hard, but helping someone who clearly needs it, or making a presentation that he has been told to, is not. Even before his pact was made, William was generally sympathetic towards his friends, and especially now attempts to help whoever he can. In a strange blend of niavety and realism, he acknowledges that the world is not fair, but at the same time strives to fix this, despite the general impossibility of the task.
Always plays as the medic types in video games, is a Paladin in D&D, and Scyther is his favourite pokemon, confusingly.
Uniform/costume:
Origin Info/Details:
He is currently in New Haven City, while taking a gap year from studying Aerospace Engineering at the Imperial College of London. In New Haven, he is using his gap year to work as a part time assistant for maths and physics courses in a few different schools in the area, as part of a programme ran by New Haven University.
Will has always been slightly magically attuned, however, this never manifested as the ability to, for example, shoot fire or transform into animals. He can't cast spells. Instead, he could sense and communicate with spirits and minor deities, and derive small amounts of power from them. For the longest time, these spirits had been deprived of ways to interact with the mortal world, as only recently did people with his ability begin to appear. As such, they had as much to learn from him as he did from them. William ended up communicating regularly with a small group of these beings, befriending the entities and trading knowledge about his world in return for knowledge about their realm, which he studiously recorded. One in particular that he became the most attuned to, was a spirit that named itself either 'Champion' or 'Shield', and represented the tendency for (some members of some) sapient races to act selflessly in the defense of others. This attunement manifested in Will being able to sense the emotions of people aorund him and to conjure defensive shields. As time passed, he stopped deriving any powers from other spirits, until eventually the spirit and the mortal were able to enter into a 'pact'. The pact allowed Will to take a much larger of the spirit's power, in return for certain restrictions. Their goals were already aligned, and to a degree their personalities were starting to blend, making this a mutually beneficial arrangment. This resulted in a semi-permanent binding of the spirit to Will and vice-versa. Will could still commune with other spirits, but no attunement at all would occur unless he seperated himself from the spirit, who had taken to calling himself Aegis. The restrictions and powers are all detailed below in the weaknesses and abilities sections respectively.
Hero Type (Select one):
Mystic
Power Level (Select one below):
C. World Level (Ex. Flash, Superman)
Powers (Be Specific):
His first, and most minor power, is the ability to passively sense the emotions of those around him. This doesn't function to make him experience these emotions, but essentially lets him know the state of everyone within a few hundred metres at all times. If he focuses, he can extend this range to a specific area or person. The primary function of this is to let him find people in need of help.
He has a selection of powers that let him protect or heal people directly. He projects an aura of healing around him at all times (30m radius sphere), this does not mean that anyone with a wound within this area automatically is healed, but rather, if he entered a section of a battlefield or a disaster, nearby wounded would stop bleeding out and toxins would be massively slowed or stopped so long as he remains. He effectively can stabilise wounded within this aura, and heal minor wounds. He can heal people to a much greater extent and much more rapidly if he can make contact with them, being capable of stitching together flesh, re-setting and mending bones, expunging illness and poison (but not malfunctions native to the body, i.e. genetic diseases or tumours) and even fixing brain damage (though not necessarily restoring memories). He has the ability to isolate as many as ten individuals if there is great need, causing them to temporarily be placed in a pocket dimension where they are in perfect stasis. He can keep as many as ten people in this space for as long as ~ten minutes. Though various magical or technological or otherwise means do exist to remove a person from this stasis, in most cases it allows him to take someone out of harms way- may they be a hostage or an innocent bystander- for a short while. This power will not work on anyone hostile towards him, and people entered into stasis can leave whenever they wish, regardless of Will's desire.
William can conjure up barriers of energy, which can have grey, blue or silver colouration (the colours have no significance, however). These can take on any shape he desires, though more complex shapes require more concentration. The barriers are entirely non-flexible, they do not bend or yield before the break, and they are stationary (relative to the core of the earth); they either absorb the damage being thrown their way or they shatter, fading to faintly glowing dust. The more he wants to summon and the bigger he wants to make the barriers, the more effort is required. In general, the maximum that he can do with these, while still being strong enough to move around and use other powers, would be to make enough barrier to cover four reasonably sized houses. If he was okay with having to contribute nothing else, he could probably cover a tower block, but would effectively be incapacitated while doing so. These barriers can be conjured anywhere that he either has a line of sight upon, or anywhere that is within 15m of him. He cannot summon barriers inside living beings. Directly in front of them while they are travelling at speed is perfectly acceptable, however. He can stop attacks as powerful as a tank cannon, but generally not more than once, though bullets or speeding cars can be blocked more comfortably without him becoming overwhelmed.
His only offensive power that isn't less-than-lethal, is the ability to summon a swarm of 'shards'; diamond-shaped ~12cm long objects. These manifest in the air around him, as few as one or as many as 120. He can accelerate them to great speeds, though normally he won't have reason to move them faster than a bullet. He can let them fly around him and direct their path, though once they are outside of his healing aura, he can't control their velocity, and as they are not acted upon by gravity, they will continue to fly until they impact against something or leave the atmosphere, at which point they disintegrate. They are extremely hard, sharp and dense. He very rarely uses this power, for obvious reasons.
For transport, William can create 'gates' to any location he can clearly visualise, though looking at a photo is generally less risky than using his memory. With full concentration, a gate takes half an our of uninterrupted work to create- this is not a tactical power- and functions as a two-way portal. Larger gates are harder to create. He can also create permanent gates, though this takes great familiarity with both ends of the gate, and multiple hours of work. Closing these permanent gates is also nearly as time consuming as making them. The non-permanent gates last for a third of the time he spent creating them, and can be closed at will. These non-permanent gates can also be made in as little as a minute if they are being used to travel to somewhere he can extend his ability to sense emotions to, though gates made by this method last only for a second or two.
Will can attempt to mentally 'dominate' hostiles within his healing aura, though in general, anything above baseline human- whether magical or superpowered- will be resistant to this, any actual telepath will be able to easily block him out and protect others from him. He can affect multiple in-range hostiles at once, and if successful, he can inspire incapacitating levels of fear and panic.
Finally, with eye contact, Will can either calm people or reduce them to a gibbering wreck. This is harder to resist than the mental domination, though again, most superpowered individuals will have a chance at resisting this, plus sunglasses (or visors or smoke or darkness et cetera) entirely block it.
Other more minor powers-
Enhanced reaction speeds and intelligence, improved general health, can generate a barrier coating that serves as a mirror (and not as a shield) around him, to disguise himself when active.
Attributes (Select one at each category):
Strength Level: Normal Human.
Speed/Reaction Timing Level: 80MPH.
Endurance at MAXIMUM Effort: 2, hours.
Agility: Normal Human.
Intelligence: Genius
Fighting Skill: Untrained
Resources: Minimal
Weaknesses:
Numerous; his powers, because of their source and intended purpose, have numerous clauses. If he acts in anger, rather than because he feels he is doing something because it is just, he loses the Energy Shards ability until the next sunrise. If he ignores earnest pleas for help, or puts his own safety above that of innocents, his healing aura stops affecting himself and his shields allow things through that will hit him, until the next sunrise. Finally, if he allows fear to stop him doing what he thinks is just, he loses the ability to induce fear or calmness by eye contact and loses the ability to mentall dominate foes until the next sunrise. If he decided to be a complete arse for a few minutes, he would be mostly de-powered for a while.
He also is very easy for any magically capable individual to spot, standing out like a housefire in a peaceful suburb, and is kinda afraid of fire. The last weakness isn't so significant, to be fair.
Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?):
While William did have a old friends and was dating before moving, for all practical purposes those people can't be supporting characters, so he is quite limited in this regard. However, there are some.
Connor Cobbler-
Friend, maybe a criminal? Frequently acquires new and expensive items while being very vague about his job, and Will distinctly remembers getting one of his friends arrested. Still reliable, in his own way.
Jonathon Mautner-
Leader of a local Synagouge; known via Will's D&D group and various charity events. Useful for connections, plays a more than decent Barbarian and cooks well.
Luke Stitch-
Roommate, friend, frequently confided in (Luke is the only one who knows Will's other identity, Will is the only one who knows that Luke can't ride a bike).
Mahakali Guneta-
Known via the programme through which Will is a TA. Studies Chemical Engineering, not much else to say.
Cedric Agyeman-
Ghanan medical student, part of a group of four (including Will) magically attuned or capable people who managed to locate each other. They small group has only detected one other similar group in the city (though there are many other magically capable individuals), and as such take it upon themselves to try and combat astral or magical threats to the city, or mortal threats to the various spirits that reside in the area. The essentially try to ease any friction between mortals and spirits in 'their' area.
Do you know how to post pictures on RPG boards?:
Sample Post (Minimum Four paragraphs containing dialogue. As this is an Advanced Level game, Sample must also meet the RPG forum's minimum requirement of 12 lines):
---
Disjointed thoughts floated about, colliding and combining; the back of Will's mind was allowed free reign over the figurative front while he slept.
A white light cut through the hazy chaos of the dream, quickly pushing away everything else and snapping into focus. The light came from a lightbulb, attached to nothing and held in a hand- Will then realised he was looking at Cedric.
'...Why are you projecting here? Something important, right?'
'I don't tend to invade dreams without a good reason, so yes.'
'You don't need to be so curt, do you know how tired I am? I'm literally asleep.' muttered Will.
'Everyone is but me. Anyway, we've not much time, and you'll be the most useful for this. Wake up, I'll explain.'
'Sure.' Will raised a hand to say goodbye, as the world fell away from them, and he found himself back in his bed. He had hoped for a moment to collect himself, but his phone was already ringing.
'Okay, explain now please.'
'Remember two weeks back, when we detected a load of Hate spirits drifting into the area, and we managed to seal them to that painting in Gary's apartment? Yeah, he's been burgled, and I can feel the seal weakening.'
'Ah. That's- yeah. If we can locate it, I can gate in and get it back- plus I can justice the guys who took it and the rest of his stuff, if they're there. Any idea why it is weakening? Do you think they just damaged the painting, or is it deliberate, or did we just seal it poorly?'
'I think a bit of all three. If they get out, we'll have a set of misanthropic spirits running around in the city with hosts to let them cast from, as they'll likely immidiately possess the criminals.'
'Mmm, and if it is being weakened in part intentionally, from the outside, then they have at least one magically attuned person. No matter what happens, that guy will be a threat when possessed.'
With nothing more left to say, Cedric merely nodded in reply, accompanying the head motion with the words 'I'm nodding', to account for the fact that they were calling each other.