Hidden 11 yrs ago Post by Darkmatter
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Darkmatter Resident Engineer & Physics Afficiando

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I should have everything up/done in the next 24 hours. Sorry again guys for the flu delay.
Hidden 11 yrs ago Post by Titania
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Sheets are done!

Have I ever mentioned how much I love being sick? No school, hurray.
Hidden 11 yrs ago Post by Darkmatter
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I think I am actually getting sicker.
Hidden 11 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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I know just the man for the job. I hope you don't mind getting punched in the chest.
Hidden 11 yrs ago Post by Darkmatter
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Man this writing is going slow, my mind is barely functioning.
Luckily I have a three hour bus journey tomorrow whereby I'll get plenty done. It's 02:20 now so I should really get some sleep.
Hidden 11 yrs ago Post by Darkmatter
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Eeha Cathur & Fola Shlua



Essential Information
Location: Nestled atop Olc Cairn sits a city almost as old as the mountains themselves. Whilst not on a peak of the mountains, the city of Eeha Cathur sits far above the shores of the Encircling Ocean and only nary few treacherous paths exist to reach it.

Purpose: Currently serves as the home of the Fola Shlua.

History: Eeha Cathur has its origins in the very earliest days of Enduwin as a land without gods. When life began to become more self-aware and the various races of Enduwin came into their own, the Olc Cairn, or Black Mountains in the common tongue, were surprisingly one of the first places settled.
So long as there have been humans, elves, orcs, dwarves and every other kind of creature, there have been those with a perverted attraction to power and evil. There is no greater symbol of hatred or malice in all of Enduwin the Olc Cairn, and as such the mist covered crags attracted malcontents and miscreants from all over the land.

Initially the area where Eeha Cathur sits was dotted with habitations little more than villages, outposts from whish raiders struck the plains and shadowing nooks where criminals hid from those pursuing them. Over time, crime began to pay and many tradesmen took notice, realising the potential of wealth being hoarding between the mountains spurs. These factors attracted more people, a wider range of people from all across Enduwin. Within decades what had once been dozens of unconnected bandit camps and smuggler’s dens became a thriving village that in turn developed into a bustling stone built city. No matter how many others have inhabited the area, regardless of how long has passed, Eeha Cathur still retains its dark roots, and to this day is a haven to criminals and death worshippers alike.

The Fola Shlua is a new iteration of an ancient sect that was born in the mountains along with the beginnings of Eeha Cathur. The city and the Shlua are synonymous to most people outside the city, and within its walls only the prudish citizens care to point out the difference. The Shlua occupy almost every key position in the city; councilmen, merchants and soldiers alike. The Fola Shlua is based around the key tenet that death can be circumvented. Many people beyond the mountains derogatorily refer to them as ‘necromancers’, ‘necros’ and ‘deathies’.

For hundreds of years the Shlua were an open active organisation mostly consisting of the bandits and sellswords that lived in early Eeha Cathur. Death was a part of everyday life for these people and they become absorbed with the concept of preventing it. No records remaining that name a propagator or point of origin for what has become a religion, but there are accounts of figures spreading the word through the mountains, these men were known as Crea. Over time as more ‘civilised’ people came to settle the mountains, in search of a piece of its fortunes, the ways of the Fola Shlua faded. Worship of other deities and belief in nothing began to seep in and take over, yet there was always a noticeable percentage of those living in Eeha Cathur who believed in the immortal promises of the Crea.

It was about two centuries ago, although the precise date, like much to do with the Fola Shlua is a little ambiguous, a new Crea arose in Eeha Cathur. An elf, by the name of Sachras began to gain a following, small at first as he whispered word of everlasting life and sowed seeds of belief once more. In the decades the followed, the Fola came to the fore once more, extending its tendril like grasp over many influential figures in the mountain society. Sachras was a proactive thinking man and understood that preaching and promises wouldn’t be enough. He began manipulating the Shlua as he saw fit, and hoarded the gold used as indulgences. This new Fola Shlua was much more organised and posed a far greater danger than any iteration before it.

It has been three decades since Sachras passed. Now the Fola Shlua is led by numerous Crea of varying power and influence. Some continue to preach the assurance of living forever, but others manipulate their followers like the very earliest settlers of the Olc Cairn, employing them as sellswords and bandits.

Optional Information
Key Members: There are currently several dozen Crea throughout the mountains each considering themselves to be a key figure.

Advantages: The Fola Shlua have one of the largest collections of knowledge on the subject of death. The Crea who lead their congregations in a warlike fashion are known to be brutal and intelligent.

Disadvantages: There is incredible stigma surrounding the Shlua and Eeha Cathur throughout the rest of Enduwin.

Ranks: Each Crea tends to organise their followers differently.
Hidden 11 yrs ago Post by OneEyedChurro
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OneEyedChurro Pam Grier's Fro

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So I'm noticing we're kind of.. everywhere. When this starts is there going to be a spot where all the protagonists meet?

I'm all for making arrangements beforehand, by the way, between characters. I actually love doing that.
Hidden 11 yrs ago Post by Zran
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Zran Ancient and Forever

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Well my character could pop up pretty much anywhere as his history has him leaving his home for Gods know where.
Hidden 11 yrs ago Post by Darkmatter
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Yes the characters will all be meeting but if you guys want to set up some stuff beforehand that's cool too.
Hidden 11 yrs ago Post by Zran
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I'm willing to set something up if anyone wants to. Maybe Arnack is investigating near you.
Hidden 11 yrs ago Post by Titania
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So, is it just me or is this place getting quieter?
Hidden 11 yrs ago Post by Zran
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I'm still here. Been waiting and working on sheets for other RPs
Hidden 11 yrs ago Post by Titania
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Goody. We're in the process of shifting, so I'm a bit busy. I'll be free by Wednesday, though.

Which location is going to be the starting point, though?
Hidden 11 yrs ago Post by Malevolent
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Seems like we'll all have to start out in separate places and meet up. Both Zran's character and mine character sheet never really specifically said their current location, so we could easily have our character meet up with anyone.

Also I presume this place is quiet because of DarkMatter's sickness.
Hidden 11 yrs ago Post by OneEyedChurro
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I'm still here, as well. Rohe is currently toughin' it out in the Foraiysh Woods, if anyone else is nearby and wants our characters to meet up once this starts.
Hidden 11 yrs ago Post by Dead Cruiser
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Eltanin can start anywhere, really.
Hidden 11 yrs ago Post by Darkmatter
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It is indeed Malevolent. I'll do my utmost to get the ball rolling this week.
Hidden 11 yrs ago Post by Darkmatter
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Finally home again, I'll have a few hours tonight so I should be able to get this going.
Hidden 11 yrs ago Post by Zran
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Been a while still here guys?
Hidden 11 yrs ago Post by Darkmatter
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Hey so I am nearly finished putting together my character, and am going to 100% have my first IC post up within 24 hours. The problem isn't getting enough time, it's having enough free time where I am not feeling totally sick.

Quick head count!
Everyone who is still here shout Oi!

*********************************************************************************

Here is said character!

Essential Information
Name/Aliases: Shankee Finscayl : The Storyteller : Old man shank

Sex: Male

Race: Farrgorm

Age: 2nd Stage of 17th Awth-Gnuth (Approx: 99 in human years)

Appearance: Shankee stands at just under seven foot tall. In his 1st stages he strides comfortably and holds his height with a stout gait. However, in his 2nd stages, akin to senility in humans, he relies on a birch walking staff to help him hold himself up. His skin is a dark grey shade, appearing almost black at night only been revealed for its true tone when Solas’ light strikes it at dawn. His skin is fractured and wrinkled in places, especially his brow, which has as many crags as the Olc.
Shankee tends to don a robe of similar colour to his skin, a dirty grey, when he ventures outside. Beneath this he wears soft leather garments that he considers both comfortable and practical. Farrgs’ hair doesn’t deteriorate the same as a humans and his light brown locks offer contrast to the rest of his rather drab appearance. The storyteller’s eyes are deep set within their sockets, yellow in hue and with more than a twinkle of knowledge.

Personality: Currently, as in all his 2nd states, Shankee keeps to himself for the most part, in his humble two storey shack on the foot of the Olcs’ eastern slope, right on the border between the Plains and DuFair. He is by no means an introvert, in fact he most enjoys company and welcomes almost any visitors into his home. However, he is quite eccentric and radical which tends to mean people don’t bother him that much. About once a week he will greet a traveller, either someone looking for refuge or someone who had specifically pilgrimaged to hear word from the storyteller himself.
In his 1st stages the Farrg sets out across Enduwin in search of more lore, more stories and tomes in order to increase his knowledge of the Gods, the origins of Enduwin and the faith of the land he inhabits.

History: Shankee Finscayl was born to average parents in an average town of average Farrgorm in the Zephyr Plains. The second son of three, Shankee was raised in a happy home if a somewhat simple one. His father was older than his mother by a couple human years, meaning he would pass into new stages and new Awth-Gnuths many months before his mother. Both of his brothers were born closer in synch with their father’s cycle but Shankee’s was only a few weeks apart from his mothers. The synching of cycles tends to dictate associations and connections within Farrgorm society; those in 1st stages are more likely to share mind-sets and interests with others in the same stage. Although this becomes a much less prominent concept in later Awth-Gnuths, for the first few it is very crucial to the development of young Farrg. Thus, much of Shankee’s youth was spent with his mother. She taught him the arts of reading and writing, and importance and meaning behind them. In his first 2nd stage he quickly became a fluid weaver of tales, factual and fictional. Shankee had a talent for taking information and turning it into art, the very essence of early story tellers. His mother recognised his talents and discussed it with his father. It was his father who suggested that Shankee be given the chance to let his talents prosper.

They were a family of menial labourers, but nonetheless, Shankee’s mother, father and older brother Lloire, all pitched together to pay for Shankee’s tutelage in the local branch of the Bard’s Guild. Shankee was nervous at the prospect of leaving his family behind but equally excited at the idea of getting out of the life he thought had been laid before him. His apprehension quickly diminished when his studies began in earnest. He was afforded a monthly visit home, which at first was a highlight of his months, but quickly became less and less meaningful to him.

At the Guild, Shankee learned of and how to use two other talents he was born with; music and magic. He was a mean lute player, and found the ability to wield some potent magic. Shankee cared little for magical pursuits, and instead gravitated towards his music and his historical knowledge. It wasn’t long before his music and tale weaving were earning him enough of an income to pay for his own tutelage. Three years after he first enrolled, entering his third Awth-Gnuth, he graduated as a fully chartered Bard of the Hullis Bard’s Guild. Returning home, Shankee brought several slivers of pure silver that he had been paid for a commission with, and gave them, along with his lute to his family as repayment for their encouragement and financial support. Shankee apologised for not having visited in nearly a year, and then informed them he was leaving again, likely for good.

Very little information exists about Shankee’s life since then up to the point, twenty one years ago, that he settled in his current abode. In the years that proceeded he quickly gained a significant renown across the plains for being an invaluable source of information, a wise man of sage advice and a beautiful story teller. He seems to not work, or request any payment for his services yet his home is always full of food, complete with a hearty fire. Now he spends in 1st cycles wandering the plains meeting new people, and gathering information and his 2nd cycles in his home resting and relaxing.

Optional Information
Equipment: A six foot birch staff with a gnarled top that smothers a pristine jet jewel.
A simple wooden lute.
A satchel with various writing implements and paper.
His favourite travelling hat.

Faction: Regarded as a Master of the Bard’s Guild. However, the guild has faded recently as has Shankee’s association with it.

Marital Status: Unknown.

Magic: Many people claim to have seen him perform various simple tricks.
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