Hidden 11 yrs ago Post by Commander
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*Thread will be updated as things fall into place*

RECRUITMENT: [ OPEN ]

Basically this will be set in a modern metropolis, however it will have certain elements that are futuristic. No flying cars or space travel, however there are laser-based weapons, advanced telecommunications, certain "medical advances" and the police have small patrol drones, for example.

The government is attempting to keep the peace and create a utopia of happy citizens, however not everybody buys it. Those against the government do what they can to disrupt and try to change the minds of the populace, but at what cost? There are different sectors of the city (North Brook, Downtown, South Brook), as well as points of interest, that can be either gained or lost by either side. Deep on the government side, intersections are covered with cameras, jumbo screens and patrol drones, while deep in the resistance side you'll see a more chaotic scene that focuses more on territory control.

So what will it be? Are you going to grab a bandana and pistol and fight for freedom, or strap on body armor, grab an assault rifle and help the Mayor keep the utopia going strong? Welcome to the city of Averton.

+ Points of Interest +


*City Hall
*ASF HQ (Averton Security Forces)
*DoT HQ (Department of Technology)
*Power Plant Beta
*Power Plant Delta
*Averton Detention Center (ADC) [large prison]
*Slate Adjustment Facility (SAF) [think experiments and "rehabilitation" programs]
*Shadow Hunt Enclave (resistance faction)
*Sons of Averton Enclave (resistance faction)
*Resistance Enclave 3 ( ? )
*Lucky Lines Casino
*Loose Moose Bar
*Averton International Airport
*more?

Some notable positions that would need to be filled:

*Shadow Hunt (resistance faction) [OPEN]
*Sons of Averton (resistance faction) [OPEN]
*Resistance Faction leader 3 ( ? )
*ASF Commander (strictly government) [OPEN]
*ADC Warden (strictly government) [OPEN]
*SAF Director (strictly government) [OPEN]
*Casino Owner (can be neutral) [OPEN]
*Loose Moose owner (can be neutral) [OPEN]
*more?



+ Rules +


*All of the Site Rules
*Don't God Mod/Power Play
*Keep violence/swearing/romance in-check with what's allowed on the site
*You must have an approved character sheet
*You may switch sides during the roleplay, though lets try and keep each side even in terms of numbers/players
*Don't fight in OOC, if you have a problem with somebody, PM them or myself and I'll assist
*Decent grasp of grammar is preferred
*1-2 paragraphs a post is preferred. No "free" replies, please
*Communicate. If you need or want to leave, PM me so we can see what to do about your character. Please have the ability to be active if you have a major role such as ASF Commander, Resistance Leader, etc. If you disappear, your character will probably be killed off and replaced.
*Am I missing anything?

+ Accepted Characters/Roster +


[ GOVERNMENT ]







[ RESISTANCE ]
Hidden 11 yrs ago Post by Commander
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Debating how many resistance factions we should have. Thoughts?
Hidden 11 yrs ago Post by Commander
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Also I need to create a character sheet and a rough city map. Gah.
Hidden 11 yrs ago Post by Commander
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CS now available, I'll be submitting mine today.
Hidden 11 yrs ago Post by GrandDM2
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Codename: "Omicron"
Real Name: Unknown
Age: Unknown
Gender: Unknown

Faction: Government
Area of Expertise: Hacker, strategist

Personality: Cold and calculating, Omicron will not hesitate to sacrifice the life of anyone under his control provided that the benefit outweighs the cost.
Appearance: Unknown. Omicron always gives orders from behind a computer-generated swirling kaleidoscopic pattern with a digitally distorted voice.

Strengths:
Hacker Omicron is the master of hacking. There is no system he cannot break into, no data he cannot retrieve and no communications he cannot tap.
Chessmaster If anyone is the Chessmaster, it's Omicron. He lays out elaborate plans and manoeuvres his pawns into place to checkmate the King. These pawns are often the government's troops, but can also be civilians, objects or even members of the resistance unwittingly manipulated.
Hidden Nobody knows what Omicron looks like or where he is. This is tolerated by the government because of his spotless record of both loyalty and mission completion. This makes it extremely hard for anyone working against him to find any way to stop him directly.
Sociopathy Omicron is not truly human. He is cold and unfeeling, caring nothing for the lives or happiness of others. He sees them only as pieces to be used in the completion of his goals. This makes it impossible to provoke him or draw him out with a hostage situation or other threat to people's lives.

Weaknesses:
Hidden Nobody knows what Omicron looks like or where he is. If he ever gets in trouble, then it's very possible that nobody will be there to help him.
Sociopathy Omicron is not truly human. He is cold and unfeeling, caring nothing for the lives or happiness of others. He sees them only as pieces to be used in the completion of his goals. This can breed resentment against him and means that he lacks true allies.
Distanced Because Omicron is never physically there, he relies on reports and messages to determine what's occurring. Cut off the reports and you render him powerless.

Background: Unknown
Hidden 11 yrs ago Post by Commander
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Nice, that should prove interesting. Accepted. I'll get him in the roster tonight.
Hidden 11 yrs ago Post by urukhai
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Almost done!
Hidden 11 yrs ago Post by Commander
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Sounds good. I'm going to do the first IC/Intro post tonight or tomorrow, so the world is "open" for folks and hopefully we can get more ushered in. I'm also nabbing a few pictures as I like to sneak them into my posts to help give a visual idea of what is around. Once my post is up, folks can work on establishing their characters and just have some "free play" around the city until we get more on each side.
Hidden 11 yrs ago Post by urukhai
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Name: Simon Keria
Age: 28
Gender: Male
Faction: Shadow Hunt (Resistance)
Area of Expertise: Spy/Assassin
Personality: Eccentric and charismatic are two words that could be used to describe Simon quite well. That being said, beneath the friendly exterior lies the calm, patient killer the Simon is.

Strengths:
Xanatos Speed Chess - Plans are fluid, they should be allowed to adjust and evolve, and if necessary, to fail. But that is always why you have back up plans for the back up plans, each able to adapt and evolve to the situation, because "No plan survives contact with the enemy."
Utopia Justifies the Means - Simon is willing to give everything to achieve his goals, even if that means harming the bystanders
Stealth Expert - All that hard training isn't for show. Simon can literally disappear into any crowd, shadow, and if he doesn’t want to be found there isn't much anyone can do.
Assassin - A cold, quiet killer, Simon is adept at killing his targets in their weakest state, be it publicly or privately. As such he has mastered several weapons.

Weaknesses:
Well-Intentioned Extremist - Although he means well, he is not above harming others to achieve his goals, though he has shown to be loyal to those who follow him.
No Place for Me There - Though he is fighting for a better future, he acknowledges that a "Utopia", even a better world has no place for people like him. As such he is willing to take risks others wouldn't, even if they seem detrimental.
Be All My Sins Remembered - He knows he is no hero, and sees no illusion of this. As such he knows what he does might be seen as 'evil', but he simply doesn't care about what people see as 'Heroes' and 'Villains' anymore, so convincing him of it's importance is like trying to move a mountain.

History of Shadow Hunt: Originally starting as a PMC that contracted out to the government for less than savory work, which the government needed to be able to deny. As time went on however Shadow Hunt became more and more involved with the darker parts of the government, seeing as it truly was. Growing more and more disillusioned by this a sect of the company, led by Simon, broke away. The result was a intercompany civil war that ended with those of Shadow Hunt that were loyal to the Government, ether being “removed” by the opposition or disappearing. The large group of elite soldiers that followed Simon were branded as rebels and terrorists by the Government, eventually consolidating themselves into the Shadow Hunt resistance force, a secretive resistance that takes a more, direct, approach to getting their point across.

Background: Simon Keria was born to Vera Keria and Thomas Keria. Simon grew up a normal kid; he never really stood out until he reached collage age. That was when he and his friends found themselves cornered by *Information redacted* Needless to say they made it out alright, Simon himself was approached by Capt.*Name redacted* who had witnessed the event. Offering Simon an ‘internship’ as it were. Accepting Simon entered into the Shadow Hunt Organization around the age of 19. He showed promise as a Stealth operative after the Germantown Incident, and so was slotted for training. He learned quickly, outperforming most of the instructors as well. When the Schism began forming Simon showed great amounts of charisma and planning, and was able to convince over 90% of the Spec Ops teams to follow him. As of now he operates out of one of the overrun districts, the exact location is unknown, due to the fact he has taken multiple steps to hide his base off of all grids that are tapable from the outside world.
Appearance: Simon stands at around 6’2’’, with dark brown hair and gray eyes. When not “Working” he wears a normal pair of jeans and usually some form of T-shirt or button up shirt with a hooded coat. When working he wears his Combat Gear (yes those are night vision/Infa red goggles. No they don’t shine like that, though they are red tinted.) No matter what he is wearing, his knife isn’t far from his hand.
Hidden 11 yrs ago Post by Commander
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Excellent, approved. I'll make some edits. Also the world is now "open" so feel free to harass the ASF while we get more.
Hidden 11 yrs ago Post by Commander
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Also are you wanting to be the Leader of that faction or just a member?
Hidden 11 yrs ago Post by urukhai
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Leader, if that's alright.
Hidden 11 yrs ago Post by Commander
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Perfect, I'll edit that too.
Hidden 11 yrs ago Post by Skythikon
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Argh, can't seem to come up with a good CS. ><'' Will get one up later.
Hidden 11 yrs ago Post by Commander
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Okay.
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Also be sure to subscribe to this if you're involved :)
Hidden 11 yrs ago Post by urukhai
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subscribed and posted
Hidden 11 yrs ago Post by Commander
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Oooh.
Hidden 11 yrs ago Post by Commander
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I might toss in another tonight. I hope we get more >>
Hidden 11 yrs ago Post by Skythikon
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Name: Mallory 'Mal' Cameron

Age: 27

Gender: Male

Faction: Special Response Initiative (Government counter-terrorism organization)

Area of Expertise: Heavy gunnery, demolitions, riot control

Personality: Friendly and warm-hearted, Mallory is the last person you would expect to be part of the elite SRI. A risk-taker with a strong moral compass, he doesn't hesitate to break or bend rules in order to do what he thinks is right.

Strengths:

- Explosives expert: To Mallory, the usage of explosives is an art form. He is a genius with any sort of explosives, be it rudimentary black powder bombs or advanced plastic explosives, knowing how to shape, prime and fire them in order to achieve maximum destructive efficiency with minimal collateral damage.
- Tactical planner: Although he is not a 'big picture' sort of person, he is capable enough to be trusted with leading small-scale operations where speed and success takes precedence over all other considerations.
- Chaotic Good: Does what is right. The rules can go screw themselves.
- Skilled and strong: Military-grade hand-to-hand training, coupled with his natural strength makes him a very dangerous and tough opponent in close quarters.

Weaknesses:

- Morally conflicted: While he works for the Government, he disagrees with them on some issues and has turned away more extreme missions before. This had earned him a black mark on his name, meaning that his chance of being promoted is incredibly slim. It also makes him a target for government surveillance.
- Go loud or go home: As a demolitions expert, he has very little experience in being stealthy. The missions which require finesse and clandestine work often relegates him to the backup, shit-hits-the-fan extraction squad.
- Chaotic Good: Has been caught breaking the rules before, but his otherwise spotless track record and high success rate has protected him from further investigation...So far.

Background: Mallory was, by all accounts, a very normal and very average child. He did not stand out from his peers at all and never pushed himself to do better than what was expected of him. Like his father before him, he joined the military once he was of age, but found himself transferred to the Special Response Initiative, where they thought his skill in close combat would be better used. For the first few years, he carried out his missions with enthusiasm, eagerly putting down resistance cells, capturing rebels and putting them in prison. However, as he interrogated more and more rebels, as well as entering the larger regional headquarters of various rebel groups, he began to see things from their point of view. He began to see just how the government, while meaning well, had long since overstepped its boundaries. It was this gradual exposure to the rebel ideals that opened his eyes, and made him decide that sometimes, the law is not always right.

As a squad-level commander, he tries his best to prevent his men from being too tough on captured rebels. He does his best to be as lenient as possible towards rebels who are merely speaking their mind, but he will also do his utmost to lock away those who use violent methods and harm innocent civilians. Mallory threads a very thin line between the government and the rebels, and only time will tell how that will work out for him.

Appearance: Mallory stands at a relatively tall height of 5'9", with dark brown hair and eyes of the same colour. His hair is kept short, as per SRI regulations. His slender build hides his true strength, and often he uses that to his advantage. He usual attire when on duty consists of his black, grey and white camouflage uniform, his maroon beret and a pair of steel-toe boots. When on a mission, he simply throws body armour and a load bearing vest over his usual clothes and swaps his beret for a combat helmet.
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