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The Conversation:

How to make people (other than yourself) like your character

Guild member axleonex gives their opinion on how to make an interesting character.

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Fast? Slow? What is just right? What sort of pacing do you like for RPs and why? Please feel free to post your answers in this thread!

Up and Coming
Interest checks are often the first stage in recruiting players for an RP, and a really good one can net you a lot of applicants. These are some of the interest checks that caught our attention recently. Best of all, they're looking for players!


Current and Cool
Roleplays on this list have already started (but may still be recruiting, please consult the GM) and also caught our attention; the hard work the GM and players put in to setting up the RP, writing their sheets and hashing out the details have paid off and now they're writing their in-character (IC) posts.


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About RPGN
RPGN is produced by a volunteer staff of with the goal of bringing Guild members current and useful information about goings-on in our community. We are always accepting suggestions on categories and content. We're particularly interested in displaying people's artwork as a banner (and will fully credit it and link your gallery -- woo). For more information, feel free to PM RPGN.

Hidden 10 yrs ago Post by Rare
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Rare The Inquisitor

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Something is up with your guys' hiders.
Hidden 10 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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Fast? Slow? What is just right? What sort of pacing do you like for RPs and why? Please feel free to post your answers in this thread!


Given I'm someone who writes more for NRP than anything then it'd be odd to say that I like it "slow". Most of the time my contemporaries act like they simply want to be the biggest the soonest. I prefer a sort of style where the individual actions of characters within the nation/faction can be played out and shown how they effect the greater scope of the nation/faction in their own way. On this basis, I like it when I can do something of at least a day-by-day basis, generally ascribing each page as a week.

This helps in "modern day" RPs where travel between countries is roughly a day and by your next available post you can have an envoy on the other side of the world to carry on a story arch. I'll admit it's not a healthy system for RPs set in earlier periods where flight isn't possible. But I still like to move at a pace where I can explore the possible dozens of arcs/sub arcs as a way to dictate how the larger nation/faction acts as a result.
Hidden 10 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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-Fast? Slow? What is just right? What sort of pacing do you like for RPs and why? Please feel free to post your answers in this thread!-

A roleplay needs to start out a bit slow and give people enough time to get into character but needs to increase the pace once the situation in IC requires you to do so. If you go full on slow people get bored if you go to fast no one has any idea what to do. You need a mix of both to succeed in my own opinion as well as a dedicated crew. One person who chooses to leave without saying a word can and has destroyed roleplays in the past for me.
Hidden 10 yrs ago Post by The drunken Welshman
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The drunken Welshman

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I agree with vancexentan on what he is saying. if you rush a RP it gets confusing, and it is a absolute bloody pain. But too slow and people lose interst and bugger off
Hidden 10 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Thank you very much welshman.
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